| Shock Lands |
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
| Scry Lands |
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {U}.
|
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {B}.
|
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {R}.
|
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {G}.
|
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {W}.
|
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
|
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.
|
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
|
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
|
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
|
| Surveil Lands |
Meticulous Archive
({T}: Add {W} or {U}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Undercity Sewers
({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Raucous Theater
({T}: Add {B} or {R}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Commercial District
({T}: Add {R} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Lush Portico
({T}: Add {G} or {W}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Shadowy Backstreet
({T}: Add {W} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Underground Mortuary
({T}: Add {B} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Hedge Maze
({T}: Add {G} or {U}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Thundering Falls
({T}: Add {U} or {R}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Elegant Parlor
({T}: Add {R} or {W}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
| Verge Lands |
Floodfarm Verge
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
|
Gloomlake Verge
{T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp.
|
Blazemire Verge
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
|
Thornspire Verge
{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.
|
Hushwood Verge
{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
|
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
|
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
|
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
|
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
|
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
|
| Gain Lands |
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
|
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
|
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
|
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
|
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
|
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
|
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
|
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
|
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
|
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
|
| Fast Lands |
 |  |  |  |  |
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
|
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
|
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
|
Spirebluff Canal
This land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
|
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
|
| Guildgates |
Azorius Guildgate
This land enters tapped.
{T}: Add {W} or {U}.
|
Dimir Guildgate
This land enters tapped.
{T}: Add {U} or {B}.
|
Rakdos Guildgate
This land enters tapped.
{T}: Add {B} or {R}.
|
Gruul Guildgate
This land enters tapped.
{T}: Add {R} or {G}.
|
Selesnya Guildgate
This land enters tapped.
{T}: Add {G} or {W}.
|
Orzhov Guildgate
This land enters tapped.
{T}: Add {W} or {B}.
|
Golgari Guildgate
This land enters tapped.
{T}: Add {B} or {G}.
|
Simic Guildgate
This land enters tapped.
{T}: Add {G} or {U}.
|
Izzet Guildgate
This land enters tapped.
{T}: Add {U} or {R}.
|
Boros Guildgate
This land enters tapped.
{T}: Add {R} or {W}.
|
| Desert Pingers |
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.
|
Soured Springs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
|
Jagged Barrens
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.
|
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
|
Creosote Heath
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
|
Forlorn Flats
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
|
Festering Gulch
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
|
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.
|
Eroded Canyon
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
|
Abraded Bluffs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
|
| Creature Lands |
Restless Anchorage
This land enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
|
Restless Reef
This land enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, this land becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever this land attacks, target player mills four cards.
|
Restless Vents
This land enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
|
Restless Ridgeline
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
|
Restless Prairie
This land enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
|
Restless Fortress
This land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
|
Restless Cottage
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
|
Restless Vinestalk
This land enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
|
Restless Spire
This land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
|
Restless Bivouac
This land enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
|
| FIN Towns |
Sharlayan, Nation of Scholars
This land enters tapped.
{T}: Add {W} or {U}.
Sharlayan, Nation of Scholars
|
Treno, Dark City
This land enters tapped.
{T}: Add {U} or {B}.
|
Vector, Imperial Capital
This land enters tapped.
{T}: Add {B} or {R}.
|
Gongaga, Reactor Town
This land enters tapped.
{T}: Add {R} or {G}.
|
Windurst, Federation Center
This land enters tapped.
{T}: Add {G} or {W}.
Windurst, Federation Center
|
Insomnia, Crown City
This land enters tapped.
{T}: Add {W} or {B}.
|
Gohn, Town of Ruin
This land enters tapped.
{T}: Add {B} or {G}.
|
Guadosalam, Farplane Gateway
This land enters tapped.
{T}: Add {G} or {U}.
Guadosalam, Farplane Gateway
|
Baron, Airship Kingdom
This land enters tapped.
{T}: Add {U} or {R}.
|
Rabanastre, Royal City
This land enters tapped.
{T}: Add {R} or {W}.
|
| TLA Sac Draw Lands |
North Pole Gates
This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Serpent's Pass
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Boiling Rock Prison
This land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Omashu City
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Kyoshi Village
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Misty Palms Oasis
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Foggy Bottom Swamp
This land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Meditation Pools
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Airship Engine Room
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
|
Sun-Blessed Peak
This land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
|
| Low Life Lands |
Abandoned Campground
This land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}.
|
Murky Sewer
This land enters tapped unless a player has 13 or less life.
{T}: Add {U} or {B}.
|
Razortrap Gorge
This land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {R}.
|
Bleeding Woods
This land enters tapped unless a player has 13 or less life.
{T}: Add {R} or {G}.
|
Etched Cornfield
This land enters tapped unless a player has 13 or less life.
{T}: Add {G} or {W}.
|
Neglected Manor
This land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {B}.
|
Strangled Cemetery
This land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {G}.
|
Lakeside Shack
This land enters tapped unless a player has 13 or less life.
{T}: Add {G} or {U}.
|
Peculiar Lighthouse
This land enters tapped unless a player has 13 or less life.
{T}: Add {U} or {R}.
|
Raucous Carnival
This land enters tapped unless a player has 13 or less life.
{T}: Add {R} or {W}.
|
| MSH Check Lands |
Gleaming Bastion
{T}: Add {C}.
{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
|
Hidden Lair
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
|
Dark Fortress
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
|
Training Compound
{T}: Add {C}.
{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
|
Gathering Place
{T}: Add {C}.
{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
|  |  |  |  |  |
| SPM Surveil Lands |
University Campus
This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Sinister Hideout
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Ominous Asylum
This land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Savage Mansion
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Suburban Sanctuary
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|  |  |  |  |  |
| SOS Surveil Lands |
 |  |  |  |  |
Forum of Amity
This land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Titan's Grave
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Paradox Gardens
This land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Spectacle Summit
This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
Fields of Strife
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
| TMT Gain Lands |
 |  |  |  |  |
Foot Headquarters
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
|
Illegitimate Business
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
|
Mutant Town
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
|
TCRI Building
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
|
Dimension X
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
|
| MSH Gain Lands |
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
|
A.I.M. Labs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
|
Hell's Kitchen
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
|
Los Diablos Missile Base
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
|
Birnin Zana Plaza
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
|
Fisk Tower
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
|
Subterranean Cavern
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
|
Pym Technologies
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
|
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
|
Asgardian Citadel
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
|