Fast Lands

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Fast lands enter the battlefield untapped if you control two or fewer other lands. This makes them ideal for aggressive, low-curve decks. Fast Lands were first introduced in Scars of Mirrodin and Kaladesh. These shine when legal in Standard but are weaker in Commander since you're less likely to draw them in your opening hand.

Razorverge Thicket This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Razorverge Thicket

Blackcleave Cliffs This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.

Blackcleave Cliffs

Spirebluff Canal This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Spirebluff Canal

Inspiring Vantage This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Inspiring Vantage

Concealed Courtyard This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Concealed Courtyard

Botanical Sanctum This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Botanical Sanctum

Blooming Marsh This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Blooming Marsh

Darkslick Shores This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.

Darkslick Shores

Seachrome Coast This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Seachrome Coast

Copperline Gorge This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.

Copperline Gorge