Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Godless Shrine
Fisk TowerThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Fisk Tower
Shattered SanctumThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
Shattered Sanctum
Forum of AmityThis land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Forum of Amity
Temple of SilenceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Temple of Silence
Foot HeadquartersThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Foot Headquarters
Misty Palms OasisThis land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
Misty Palms Oasis
Insomnia, Crown CityThis land enters tapped.
{T}: Add {W} or {B}.
Insomnia, Crown City
Scoured BarrensThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Scoured Barrens
Bleachbone Verge{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Bleachbone Verge
Orzhov GuildgateThis land enters tapped.
{T}: Add {W} or {B}.
Orzhov Guildgate
Neglected ManorThis land enters tapped unless a player has 13 or less life.
{T}: Add {W} or {B}.
Neglected Manor
Concealed CourtyardThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Concealed Courtyard
Forlorn FlatsThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
Forlorn Flats
Shadowy Backstreet({T}: Add {W} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Shadowy Backstreet
Restless FortressThis land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.