Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden
Gathering Place{T}: Add {C}.
{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
Gathering Place
Birnin Zana PlazaThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Birnin Zana Plaza
Kyoshi VillageThis land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
Kyoshi Village
Suburban SanctuaryThis land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Suburban Sanctuary
Windurst, Federation CenterThis land enters tapped.
{T}: Add {G} or {W}.
Windurst, Federation Center
Temple of PlentyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {W}.
Temple of Plenty
Blossoming SandsThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Blossoming Sands
Selesnya GuildgateThis land enters tapped.
{T}: Add {G} or {W}.
Selesnya Guildgate
Hushwood Verge{T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains.
Hushwood Verge
Etched CornfieldThis land enters tapped unless a player has 13 or less life.
{T}: Add {G} or {W}.
Etched Cornfield
Creosote HeathThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
Creosote Heath
Lush Portico({T}: Add {G} or {W}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Lush Portico
Restless PrairieThis land enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.