Shock Lands

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Shock lands are the poster child for what good dual lands look like. Having land types and the option to come in untapped is what pushes these over the top, and the fetch land-shock land paradigm has defined Magic for as long as they’ve existed together. They were originally printed in the Ravnica block, Shock Lands have recently seen a return to Standard as the cycle was printed again across Edge of Eternities and Lorwyn Eclipsed.

Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave

Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden

Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground

Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents

Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry

Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb

Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain

Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine

Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool

Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt