MSH Check Lands

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First printed in Marvel Super Heroes, these are untapped duals that tap for the appropriate colors if a land entered this turn (including the land in question) or if you control a basic land. Overall a pretty easy hurdle to jump so these are quite strong. At the moment they have only 5 cards (allied pairs) in the cycle

Training Compound {T}: Add {C}. {T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.

Training Compound

Hidden Lair {T}: Add {C}. {T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.

Hidden Lair

Gleaming Bastion {T}: Add {C}. {T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.

Gleaming Bastion

Gathering Place {T}: Add {C}. {T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.

Gathering Place

Dark Fortress {T}: Add {C}. {T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.

Dark Fortress