Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb
Subterranean CavernThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Subterranean Cavern
Titan's GraveThis land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Titan's Grave
Deathcap GladeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Deathcap Glade
Temple of MaladyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.
Temple of Malady
Illegitimate BusinessThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Illegitimate Business
Foggy Bottom SwampThis land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
Foggy Bottom Swamp
Gohn, Town of RuinThis land enters tapped.
{T}: Add {B} or {G}.
Gohn, Town of Ruin
Jungle HollowThis land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Jungle Hollow
Wastewood Verge{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Wastewood Verge
Golgari GuildgateThis land enters tapped.
{T}: Add {B} or {G}.
Golgari Guildgate
Strangled CemeteryThis land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {G}.
Strangled Cemetery
Blooming MarshThis land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Blooming Marsh
Festering GulchThis land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
Festering Gulch
Underground Mortuary({T}: Add {B} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Underground Mortuary
Restless CottageThis land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.