Check Lands

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Check lands enter untapped if you control a land with one of the matching basic land types. They were first introduced in Magic 2010 and Innistrad. Check Lands are a generally low cost option for good mana fixing.

Sunpetal Grove This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Sunpetal Grove

Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Sulfur Falls

Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Rootbound Crag

Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Hinterland Harbor

Glacial Fortress This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Glacial Fortress

Drowned Catacomb This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Drowned Catacomb

Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Dragonskull Summit

Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Clifftop Retreat

Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Woodland Cemetery

Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Isolated Chapel