Transform Lands

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First introduced in Rivals of Ixalan, these are actually enchantments first and can be transformed to lands later, usually after extracting the value from the enchantment. We've also added Balamb Garden, SeeD Academy as an honorary member of the cycle even though it's from Final Fantasy and doesn't quite fit the bill.

Balamb Garden, SeeD Academy // Balamb Garden, Airborne This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. // Flying Whenever Balamb Garden attacks, draw a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Balamb Garden, SeeD Academy // Balamb Garden, Airborne

Storm the Vault // Vault of Catlacan Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. // (Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control.

Storm the Vault // Vault of Catlacan

Profane Procession // Tomb of the Dusk Rose {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. // (Transforms from Profane Procession.) {T}: Add one mana of any color. {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

Profane Procession // Tomb of the Dusk Rose

Path of Mettle // Metzali, Tower of Triumph When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. // (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Path of Mettle // Metzali, Tower of Triumph

Journey to Eternity // Atzal, Cave of Eternity Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control. // (Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

Journey to Eternity // Atzal, Cave of Eternity

Hadana's Climb // Winged Temple of Orazca At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. // (Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Hadana's Climb // Winged Temple of Orazca