Deplete Lands

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Ice Age's depletion lands enter untapped (yay!) but don't untap during your next turn every time you use them (boo!). They are probably the worst dual lands ever printed, but remain a quirky piece of early dual land history but are generally much worse than basic lands.

Veldt This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {G} or {W}. Put a depletion counter on this land.

Veldt

Timberline Ridge This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {R} or {G}. Put a depletion counter on this land.

Timberline Ridge

River Delta This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {U} or {B}. Put a depletion counter on this land.

River Delta

Lava Tubes This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {B} or {R}. Put a depletion counter on this land.

Lava Tubes

Land Cap This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {W} or {U}. Put a depletion counter on this land.

Land Cap