Commander Staples

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Sol Ring {T}: Add {C}{C}.

Sol Ring

Command Tower {T}: Add one mana of any color in your commander's color identity.

Command Tower

Arcane Signet {T}: Add one mana of any color in your commander's color identity.

Arcane Signet

Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce.

Exotic Orchard

Reliquary Tower You have no maximum hand size. {T}: Add {C}.

Reliquary Tower

Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Swiftfoot Boots

Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Lightning Greaves

Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Path of Ancestry

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Counterspell Counter target spell.

Counterspell

Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce.

Fellwar Stone

Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Rogue's Passage

Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Evolving Wilds

Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Thought Vessel You have no maximum hand size. {T}: Add {C}.

Thought Vessel

Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Bojuka Bog This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Bojuka Bog

Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Terramorphic Expanse

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Chaos Warp

Myriad Landscape This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Myriad Landscape

Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention

Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Mind Stone

Birds of Paradise Flying {T}: Add one mana of any color.

Birds of Paradise

Dark Ritual Add {B}{B}{B}.

Dark Ritual

An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

An Offer You Can't Refuse

Polluted Delta {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Polluted Delta

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Solemn Simulacrum

Flooded Strand {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Flooded Strand

Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Skullclamp

Misty Rainforest {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Misty Rainforest

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Bloodstained Mire {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Bloodstained Mire

Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Rhystic Study

Windswept Heath {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Windswept Heath

Wooded Foothills {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Wooded Foothills

Verdant Catacombs {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Commander's Sphere

Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Fabled Passage

Scalding Tarn {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Scalding Tarn

Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave

Marsh Flats {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Marsh Flats

Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cyclonic Rift

Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Arcane Denial

Negate Counter target noncreature spell.

Negate

Arid Mesa {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Arid Mesa

Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Reanimate

Llanowar Elves {T}: Add {G}.

Llanowar Elves

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool

Demonic Tutor Search your library for a card, put that card into your hand, then shuffle.

Demonic Tutor

Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine

Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Smothering Tithe

Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain

Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents

Ancient Tomb {T}: Add {C}{C}. This land deals 2 damage to you.

Ancient Tomb

Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Toxic Deluge

Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground

Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt

Swan Song Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Swan Song

Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb

Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Urborg, Tomb of Yawgmoth Each land is a Swamp in addition to its other land types.

Urborg, Tomb of Yawgmoth

Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry

Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Deflecting Swat

Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands.

Temple of the False God

Esper Sentinel Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Esper Sentinel

Boseiju, Who Endures {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Boseiju, Who Endures

Yavimaya, Cradle of Growth Each land is a Forest in addition to its other land types.

Yavimaya, Cradle of Growth

Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Sulfur Falls

Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Fierce Guardianship

Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Clifftop Retreat

Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden

Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Chromatic Lantern

Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Dragonskull Summit

Sunken Hollow ({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Sunken Hollow

Cinder Glade ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Cinder Glade

Otawara, Soaring City {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Feed the Swarm

Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Garruk's Uprising

Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Talisman of Dominance

The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The One Ring

Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Isolated Chapel

Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Smoldering Marsh

Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Faithless Looting

Glacial Fortress This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Glacial Fortress

City of Brass Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

City of Brass

Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Hinterland Harbor

Mystic Remora Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Mystic Remora

Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Vandalblast

Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life.

Phyrexian Arena

Frantic Search Draw two cards, then discard two cards. Untap up to three lands.

Frantic Search

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Canopy Vista ({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Canopy Vista

Prairie Stream ({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Prairie Stream

Elvish Mystic {T}: Add {G}.

Elvish Mystic

Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Teferi's Protection

Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Deadly Rollick

Drowned Catacomb This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Drowned Catacomb

Sakura-Tribe Elder Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sakura-Tribe Elder

Vampiric Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Vampiric Tutor

Eternal Witness When this creature enters, you may return target card from your graveyard to your hand.

Eternal Witness

Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Woodland Cemetery

Cavern of Souls As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

Propaganda Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Propaganda

Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Shivan Reef

Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Drain

Lotus Petal {T}, Sacrifice this artifact: Add one mana of any color.

Lotus Petal

Mana Confluence {T}, Pay 1 life: Add one mana of any color.

Mana Confluence

Urza's Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Urza's Saga

Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Battlefield Forge

Wayfarer's Bauble {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Wayfarer's Bauble

Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Assassin's Trophy

Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Caves of Koilos

Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Talisman of Creativity

Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Rootbound Crag

Victimize Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Victimize

Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadly Dispute

Talisman of Indulgence {T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Talisman of Indulgence

Black Market Connections At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Black Market Connections

Ashnod's Altar Sacrifice a creature: Add {C}{C}.

Ashnod's Altar

Roaming Throne Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Roaming Throne

Sunpetal Grove This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Sunpetal Grove

Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Talisman of Hierarchy

Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Yavimaya Coast

Llanowar Wastes {T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Llanowar Wastes

Blood Artist Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Blood Artist

Morphic Pool This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Morphic Pool

War Room {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

War Room

Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Talisman of Progress

Rejuvenating Springs This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Rejuvenating Springs

Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Abrade

Mana Vault This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Mana Vault

Chrome Mox Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Chrome Mox

Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Big Score

Herald's Horn As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Herald's Horn

Training Center This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Training Center

Underground River {T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Underground River

Dimir Signet {1}, {T}: Add {U}{B}.

Dimir Signet

Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Talisman of Conviction

Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Adarkar Wastes

Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Windfall

Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Pongify

Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Mystical Tutor

Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Delighted Halfling

Anguished Unmaking Exile target nonland permanent. You lose 3 life.

Anguished Unmaking

Sulfurous Springs {T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Sulfurous Springs

Lightning Bolt Lightning Bolt deals 3 damage to any target.

Lightning Bolt

Ghostly Prison Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Ghostly Prison

Luxury Suite This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Luxury Suite

Sea of Clouds This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Sea of Clouds

Nykthos, Shrine to Nyx {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Nykthos, Shrine to Nyx

Rakdos Signet {1}, {T}: Add {B}{R}.

Rakdos Signet

Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top.

Worldly Tutor

Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Izzet Signet {1}, {T}: Add {U}{R}.

Izzet Signet

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Vault of Champions This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Vault of Champions

Spectator Seating This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Spectator Seating

Sink into Stupor // Soporific Springs Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sink into Stupor // Soporific Springs

Reflecting Pool {T}: Add one mana of any type that a land you control could produce.

Reflecting Pool

Mystic Sanctuary ({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Mystic Sanctuary

Undergrowth Stadium This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Undergrowth Stadium

Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Three Tree City

Dreamroot Cascade This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Dreamroot Cascade

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Boros Charm

Gemstone Caverns If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Gemstone Caverns