Command Tower{T}: Add one mana of any color in your commander's color identity.
Command Tower
Arcane Signet{T}: Add one mana of any color in your commander's color identity.
Arcane Signet
Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce.
Exotic Orchard
Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Reliquary Tower
Swords to PlowsharesExile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Swiftfoot BootsEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Swiftfoot Boots
Lightning GreavesEquipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Lightning Greaves
Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Path of Ancestry
Path to ExileExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Path to Exile
CounterspellCounter target spell.
Counterspell
Fellwar Stone{T}: Add one mana of any color that a land an opponent controls could produce.
Fellwar Stone
Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rogue's Passage
Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
Thought VesselYou have no maximum hand size.
{T}: Add {C}.
Thought Vessel
Blasphemous ActThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Blasphemous Act
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Bojuka Bog
Beast WithinDestroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beast Within
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Terramorphic Expanse{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Terramorphic Expanse
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Chaos WarpThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Warp
Myriad LandscapeThis land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape
Heroic InterventionPermanents you control gain hexproof and indestructible until end of turn.
Heroic Intervention
Mind Stone{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
Mind Stone
Birds of ParadiseFlying
{T}: Add one mana of any color.
Birds of Paradise
Dark RitualAdd {B}{B}{B}.
Dark Ritual
An Offer You Can't RefuseCounter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
An Offer You Can't Refuse
Polluted Delta{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Polluted Delta
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Solemn SimulacrumWhen this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Solemn Simulacrum
Flooded Strand{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Misty Rainforest{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Misty Rainforest
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
Bloodstained Mire{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Bloodstained Mire
Rhystic StudyWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Rhystic Study
Windswept Heath{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Windswept Heath
Wooded Foothills{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Wooded Foothills
Verdant Catacombs{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Verdant Catacombs
Commander's Sphere{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Commander's Sphere
Fabled Passage{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Fabled Passage
Scalding Tarn{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Scalding Tarn
Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Watery Grave
Marsh Flats{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Flats
Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
Arcane DenialCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial
NegateCounter target noncreature spell.
Negate
Arid Mesa{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arid Mesa
ReanimatePut target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Reanimate
Llanowar Elves{T}: Add {G}.
Llanowar Elves
Generous GiftDestroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Generous Gift
Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Breeding Pool
Demonic TutorSearch your library for a card, put that card into your hand, then shuffle.
Demonic Tutor
Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Godless Shrine
Smothering TitheWhenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Smothering Tithe
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Steam Vents
Ancient Tomb{T}: Add {C}{C}. This land deals 2 damage to you.
Ancient Tomb
Toxic DelugeAs an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Toxic Deluge
Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground
Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Blood Crypt
Swan SongCounter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Swan Song
Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb
BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types.
Urborg, Tomb of Yawgmoth
Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sacred Foundry
Deflecting SwatIf you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Deflecting Swat
Temple of the False God{T}: Add {C}{C}. Activate only if you control five or more lands.
Temple of the False God
Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Esper Sentinel
Boseiju, Who Endures{T}: Add {G}.
Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Boseiju, Who Endures
Yavimaya, Cradle of GrowthEach land is a Forest in addition to its other land types.
Yavimaya, Cradle of Growth
Sulfur FallsThis land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Sulfur Falls
Fierce GuardianshipIf you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Guardianship
Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Clifftop Retreat
Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden
Chromatic LanternLands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Chromatic Lantern
Dragonskull SummitThis land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Dragonskull Summit
Sunken Hollow({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Sunken Hollow
Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Cinder Glade
Otawara, Soaring City{T}: Add {U}.
Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Otawara, Soaring City
Feed the SwarmDestroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Feed the Swarm
Garruk's UprisingWhen this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Garruk's Uprising
Talisman of Dominance{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Dominance
The One RingIndestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
The One Ring
Isolated ChapelThis land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Isolated Chapel
Smoldering Marsh({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Smoldering Marsh
Faithless LootingDraw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Faithless Looting
Glacial FortressThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Glacial Fortress
City of BrassWhenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
City of Brass
Hinterland HarborThis land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Hinterland Harbor
Mystic RemoraCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Remora
VandalblastDestroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Vandalblast
Phyrexian ArenaAt the beginning of your upkeep, you draw a card and you lose 1 life.
Phyrexian Arena
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Frantic Search
Jeska's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Jeska's Will
Canopy Vista({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
Canopy Vista
Prairie Stream({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Prairie Stream
Elvish Mystic{T}: Add {G}.
Elvish Mystic
Teferi's ProtectionUntil your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection
Deadly RollickIf you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Deadly Rollick
Drowned CatacombThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Drowned Catacomb
Sakura-Tribe ElderSacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sakura-Tribe Elder
Vampiric TutorSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Vampiric Tutor
Eternal WitnessWhen this creature enters, you may return target card from your graveyard to your hand.
Eternal Witness
Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Woodland Cemetery
Cavern of SoulsAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavern of Souls
PropagandaCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Propaganda
Shivan Reef{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Shivan Reef
Mana DrainCounter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Drain
Lotus Petal{T}, Sacrifice this artifact: Add one mana of any color.
Lotus Petal
Mana Confluence{T}, Pay 1 life: Add one mana of any color.
Mana Confluence
Urza's Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Urza's Saga
Battlefield Forge{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Battlefield Forge
Wayfarer's Bauble{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Wayfarer's Bauble
Assassin's TrophyDestroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Assassin's Trophy
Enlightened TutorSearch your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlightened Tutor
Caves of Koilos{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Caves of Koilos
Talisman of Creativity{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
Talisman of Creativity
Rootbound CragThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Rootbound Crag
VictimizeChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Victimize
Deadly DisputeAs an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Deadly Dispute
Talisman of Indulgence{T}: Add {C}.
{T}: Add {B} or {R}. This artifact deals 1 damage to you.
Talisman of Indulgence
Black Market ConnectionsAt the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Black Market Connections
Ashnod's AltarSacrifice a creature: Add {C}{C}.
Ashnod's Altar
Roaming ThroneWard {2}
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Roaming Throne
Sunpetal GroveThis land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Sunpetal Grove
Talisman of Hierarchy{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Talisman of Hierarchy
Yavimaya Coast{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
Yavimaya Coast
Llanowar Wastes{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
Llanowar Wastes
Blood ArtistWhenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Blood Artist
Morphic PoolThis land enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Morphic Pool
War Room{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
War Room
Talisman of Progress{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Talisman of Progress
Rejuvenating SpringsThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Rejuvenating Springs
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
AbradeChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Abrade
Mana VaultThis artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
Mana Vault
Chrome MoxImprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Chrome Mox
Big ScoreAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Big Score
Herald's HornAs this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Herald's Horn
Training CenterThis land enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Training Center
Underground River{T}: Add {C}.
{T}: Add {U} or {B}. This land deals 1 damage to you.
Underground River
Dimir Signet{1}, {T}: Add {U}{B}.
Dimir Signet
Talisman of Conviction{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Talisman of Conviction
Adarkar Wastes{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Adarkar Wastes
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windfall
PongifyDestroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Pongify
Mystical TutorSearch your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Mystical Tutor
Delighted Halfling{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Delighted Halfling
Anguished UnmakingExile target nonland permanent. You lose 3 life.
Anguished Unmaking
Sulfurous Springs{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
Sulfurous Springs
Lightning BoltLightning Bolt deals 3 damage to any target.
Lightning Bolt
Ghostly PrisonCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Ghostly Prison
Luxury SuiteThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Luxury Suite
Sea of CloudsThis land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Sea of Clouds
Nykthos, Shrine to Nyx{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Nykthos, Shrine to Nyx
Rakdos Signet{1}, {T}: Add {B}{R}.
Rakdos Signet
Worldly TutorSearch your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Tutor
FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Izzet Signet{1}, {T}: Add {U}{R}.
Izzet Signet
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Vault of ChampionsThis land enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Vault of Champions
Spectator SeatingThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Spectator Seating
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Reflecting Pool{T}: Add one mana of any type that a land you control could produce.
Reflecting Pool
Mystic Sanctuary({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystic Sanctuary
Undergrowth StadiumThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Undergrowth Stadium
Three Tree CityAs Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Three Tree City
Dreamroot CascadeThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Dreamroot Cascade
Return of the WildspeakerChoose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return of the Wildspeaker
Boros CharmChoose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Boros Charm
Gemstone CavernsIf this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.