White Commander Staples

Last modified:

Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Smothering Tithe

Esper Sentinel Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Esper Sentinel

Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Teferi's Protection

Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Ghostly Prison Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Ghostly Prison

Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Flawless Maneuver

Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Akroma's Will

Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Stroke of Midnight

Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Grand Abolisher

Sun Titan Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Sun Titan

Witch Enchanter // Witch-Blessed Meadow When this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Witch Enchanter // Witch-Blessed Meadow

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Authority of the Consuls Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Authority of the Consuls

Loran of the Third Path Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Loran of the Third Path

Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Dawn's Truce

Anointed Procession If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Anointed Procession

Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Land Tax

Eiganjo, Seat of the Empire {T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Eiganjo, Seat of the Empire

Silence Your opponents can't cast spells this turn.

Silence

Hall of Heliod's Generosity {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Hall of Heliod's Generosity

Welcoming Vampire Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Welcoming Vampire

Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Minas Tirith

Mondrak, Glory Dominus If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Mondrak, Glory Dominus

Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Ephemerate

Sram, Senior Edificer Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Sram, Senior Edificer

Dispatch Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Dispatch

Blind Obedience Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Blind Obedience

Felidar Retreat Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Felidar Retreat

Adeline, Resplendent Cathar Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Adeline, Resplendent Cathar

Soul Warden Whenever another creature enters, you gain 1 life.

Soul Warden

Ancient Den {T}: Add {W}.

Ancient Den

Mother of Runes {T}: Target creature you control gains protection from the color of your choice until end of turn.

Mother of Runes

Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Voice of Victory

Cathars' Crusade Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Cathars' Crusade

Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Darksteel Mutation

Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Selfless Spirit

Clever Concealment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Clever Concealment

Puresteel Paladin Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Puresteel Paladin

Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Mangara, the Diplomat

All That Glitters Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

All That Glitters

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Trouble in Pairs If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Trouble in Pairs

Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Mentor of the Meek

Knight of the White Orchid First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Knight of the White Orchid

Caretaker's Talent (Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

Caretaker's Talent

Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Open the Armory

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Intangible Virtue Creature tokens you control get +1/+1 and have vigilance.

Intangible Virtue

Windbrisk Heights Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Windbrisk Heights

Sphere of Safety Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Sphere of Safety

Archivist of Oghma Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Archivist of Oghma

Castle Ardenvale This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Castle Ardenvale

Drannith Magistrate Your opponents can't cast spells from anywhere other than their hands.

Drannith Magistrate

Flare of Fortitude You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Flare of Fortitude

Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Archaeomancer's Map

Idyllic Tutor Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Idyllic Tutor

Enduring Innocence Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Innocence

Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible.

Avacyn, Angel of Hope

Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.

Elspeth, Storm Slayer

Ranger-Captain of Eos When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Ranger-Captain of Eos

Cloudshift Exile target creature you control, then return that card to the battlefield under your control.

Cloudshift

Mesa Enchantress Whenever you cast an enchantment spell, you may draw a card.

Mesa Enchantress

Danitha Capashen, Paragon First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Danitha Capashen, Paragon

Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Flowering of the White Tree

Elspeth, Sun's Champion +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Elspeth, Sun's Champion

Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Vanquish the Horde

Soul's Attendant Whenever another creature enters, you may gain 1 life.

Soul's Attendant

Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Boromir, Warden of the Tower

Elesh Norn, Grand Cenobite Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Elesh Norn, Grand Cenobite

Delney, Streetwise Lookout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Delney, Streetwise Lookout

Sigarda's Aid You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

Sigarda's Aid

Tocasia's Welcome Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Tocasia's Welcome

Ojer Taq, Deepest Foundation // Temple of Civilization Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Taq, Deepest Foundation // Temple of Civilization

Spirited Companion When this creature enters, draw a card.

Spirited Companion

Reconnaissance {0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Reconnaissance

Dusk // Dawn Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Dusk // Dawn

Bastion Protector Commander creatures you control get +2/+2 and have indestructible.

Bastion Protector

Eerie Interlude Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Eerie Interlude

Mirror Entity Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Mirror Entity

Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Promise of Loyalty

Karmic Guide Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Karmic Guide

Sejiri Shelter // Sejiri Glacier Target creature you control gains protection from the color of your choice until end of turn. // This land enters tapped. {T}: Add {W}.

Sejiri Shelter // Sejiri Glacier

Teleportation Circle At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Teleportation Circle

Windborn Muse Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Windborn Muse

Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way.

Fumigate

Serra Ascendant Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Serra Ascendant

Elesh Norn, Mother of Machines Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

Elesh Norn, Mother of Machines

Approach of the Second Sun If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Approach of the Second Sun

Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Cut a Deal

Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Heliod, Sun-Crowned

Emeria, the Sky Ruin This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Emeria, the Sky Ruin

Charismatic Conqueror Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

Charismatic Conqueror

Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Hour of Reckoning

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Steelshaper's Gift

The Wind Crystal White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.

The Wind Crystal

Ethereal Armor Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Ethereal Armor

Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Thriving Heath

Wall of Omens Defender When this creature enters, draw a card.

Wall of Omens

Disenchant Destroy target artifact or enchantment.

Disenchant

Stoneforge Mystic When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Stoneforge Mystic

Marble Diamond This artifact enters tapped. {T}: Add {W}.

Marble Diamond

Ocelot Pride First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.

Ocelot Pride

Skrelv, Defector Mite Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

Skrelv, Defector Mite

Grasp of Fate When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

Grasp of Fate

Monologue Tax Whenever an opponent casts their second spell each turn, you create a Treasure token.

Monologue Tax

Secret Rendezvous You and target opponent each draw three cards.

Secret Rendezvous

Recruiter of the Guard When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Recruiter of the Guard

Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Luminous Broodmoth

Starfield Mystic Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Starfield Mystic

Archon of Sun's Grace Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Archon of Sun's Grace

Damning Verdict Destroy all creatures with no counters on them.

Damning Verdict

Restoration Magic Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

Restoration Magic

Suture Priest Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.

Suture Priest

Aven Mindcensor Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor

Skyclave Apparition When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Skyclave Apparition

Secure the Wastes Create X 1/1 white Warrior creature tokens.

Secure the Wastes

Moonshaker Cavalry Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Moonshaker Cavalry

Keeper of the Accord At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Keeper of the Accord

Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

Tataru Taru

Rosie Cotton of South Lane When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.

Rosie Cotton of South Lane

Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Requisition Raid

Forge Anew When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.

Forge Anew

Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Cleansing Nova

Duelist's Heritage Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Duelist's Heritage

Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Exemplar of Light

Organic Extinction Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Organic Extinction

Sigil of the Empty Throne Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Sigil of the Empty Throne

Sheltered by Ghosts Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Sheltered by Ghosts

Rootborn Defenses Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Rootborn Defenses

Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Sephara, Sky's Blade

Gold Myr {T}: Add {W}.

Gold Myr

Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Martial Coup

Restoration Angel Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Restoration Angel

Mantle of the Ancients Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Mantle of the Ancients

Abandoned Air Temple This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.

Abandoned Air Temple

Cathar Commando Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Cathar Commando

Giver of Runes {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Giver of Runes

Abzan Falconer Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Abzan Falconer

Caduceus, Staff of Hermes Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}

Caduceus, Staff of Hermes

Weathered Wayfarer {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Weathered Wayfarer

Secluded Steppe This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Secluded Steppe

Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Lae'zel, Vlaakith's Champion

Heliod's Intervention Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Heliod's Intervention

Grand Crescendo Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Grand Crescendo

Fell the Mighty Destroy all creatures with power greater than target creature's power.

Fell the Mighty

Thalia, Heretic Cathar First strike Creatures and nonbasic lands your opponents control enter tapped.

Thalia, Heretic Cathar

Archangel of Thune Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Archangel of Thune

Monumental Henge This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Monumental Henge

Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Odric, Lunarch Marshal

Cleric Class (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Cleric Class

Metastatic Evangel Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Metastatic Evangel

Guide of Souls Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Guide of Souls

Rumor Gatherer Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Rumor Gatherer

Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Return to Dust

Myrel, Shield of Argive During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Myrel, Shield of Argive

Exalted Sunborn Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Exalted Sunborn

Ishgard, the Holy See // Faith & Grief This land enters tapped. {T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

Ishgard, the Holy See // Faith & Grief

Codsworth, Handy Helper Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Codsworth, Handy Helper

Losheel, Clockwork Scholar Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

Losheel, Clockwork Scholar

Rebuff the Wicked Counter target spell that targets a permanent you control.

Rebuff the Wicked

Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Monastery Mentor

Phelia, Exuberant Shepherd Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.

Phelia, Exuberant Shepherd

Call the Coppercoats Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Call the Coppercoats

Ondu Spiritdancer Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Ondu Spiritdancer

Loyal Warhound Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Loyal Warhound

Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Urza's Ruinous Blast

Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated.

Winds of Rath

Rhox Faithmender Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Rhox Faithmender