Swords to PlowsharesExile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Path to ExileExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Path to Exile
Generous GiftDestroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Generous Gift
Smothering TitheWhenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Smothering Tithe
Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Esper Sentinel
Teferi's ProtectionUntil your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection
Enlightened TutorSearch your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlightened Tutor
Ghostly PrisonCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Ghostly Prison
FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Flawless ManeuverIf you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Flawless Maneuver
Akroma's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Akroma's Will
Stroke of MidnightDestroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Stroke of Midnight
Grand AbolisherDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Grand Abolisher
Sun TitanVigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sun Titan
Witch Enchanter // Witch-Blessed MeadowWhen this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Witch Enchanter // Witch-Blessed Meadow
Sevinne's ReclamationReturn target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sevinne's Reclamation
Authority of the ConsulsCreatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Authority of the Consuls
Loran of the Third PathVigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
Loran of the Third Path
Dawn's TruceGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawn's Truce
Anointed ProcessionIf an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Anointed Procession
Land TaxAt the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Land Tax
Eiganjo, Seat of the Empire{T}: Add {W}.
Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Eiganjo, Seat of the Empire
SilenceYour opponents can't cast spells this turn.
Silence
Hall of Heliod's Generosity{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Hall of Heliod's Generosity
Welcoming VampireFlying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Welcoming Vampire
Minas TirithMinas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Minas Tirith
Mondrak, Glory DominusIf one or more tokens would be created under your control, twice that many of those tokens are created instead.
{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
Mondrak, Glory Dominus
EphemerateExile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ephemerate
Sram, Senior EdificerWhenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sram, Senior Edificer
DispatchTap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Dispatch
Blind ObedienceExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Blind Obedience
Felidar RetreatLandfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Retreat
Adeline, Resplendent CatharVigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline, Resplendent Cathar
Soul WardenWhenever another creature enters, you gain 1 life.
Soul Warden
Ancient Den{T}: Add {W}.
Ancient Den
Mother of Runes{T}: Target creature you control gains protection from the color of your choice until end of turn.
Mother of Runes
Unbreakable FormationCreatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unbreakable Formation
Voice of VictoryMobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Voice of Victory
Cathars' CrusadeWhenever a creature you control enters, put a +1/+1 counter on each creature you control.
Cathars' Crusade
Darksteel MutationEnchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Darksteel Mutation
Selfless SpiritFlying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Selfless Spirit
Clever ConcealmentConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Clever Concealment
Puresteel PaladinWhenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Puresteel Paladin
Mangara, the DiplomatLifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Mangara, the Diplomat
All That GlittersEnchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
All That Glitters
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Trouble in PairsIf an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Trouble in Pairs
Mentor of the MeekWhenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Mentor of the Meek
Knight of the White OrchidFirst strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Knight of the White Orchid
Caretaker's Talent(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Caretaker's Talent
Open the ArmorySearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory
Wrath of GodDestroy all creatures. They can't be regenerated.
Wrath of God
Intangible VirtueCreature tokens you control get +1/+1 and have vigilance.
Intangible Virtue
Windbrisk HeightsHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windbrisk Heights
Sphere of SafetyCreatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Sphere of Safety
Archivist of OghmaFlash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Archivist of Oghma
Castle ArdenvaleThis land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Ardenvale
Drannith MagistrateYour opponents can't cast spells from anywhere other than their hands.
Drannith Magistrate
Flare of FortitudeYou may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Flare of Fortitude
Archaeomancer's MapWhen this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archaeomancer's Map
Idyllic TutorSearch your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Idyllic Tutor
Enduring InnocenceLifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Innocence
Avacyn, Angel of HopeFlying, vigilance, indestructible
Other permanents you control have indestructible.
Avacyn, Angel of Hope
Elspeth, Storm SlayerIf one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Elspeth, Storm Slayer
Ranger-Captain of EosWhen this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Ranger-Captain of Eos
CloudshiftExile target creature you control, then return that card to the battlefield under your control.
Cloudshift
Mesa EnchantressWhenever you cast an enchantment spell, you may draw a card.
Mesa Enchantress
Danitha Capashen, ParagonFirst strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Danitha Capashen, Paragon
Flowering of the White TreeLegendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
Flowering of the White Tree
Elspeth, Sun's Champion+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Elspeth, Sun's Champion
Vanquish the HordeThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Vanquish the Horde
Soul's AttendantWhenever another creature enters, you may gain 1 life.
Soul's Attendant
Boromir, Warden of the TowerVigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Boromir, Warden of the Tower
Elesh Norn, Grand CenobiteVigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Elesh Norn, Grand Cenobite
Delney, Streetwise LookoutCreatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Delney, Streetwise Lookout
Sigarda's AidYou may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Sigarda's Aid
Tocasia's WelcomeWhenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Tocasia's Welcome
Ojer Taq, Deepest Foundation // Temple of CivilizationVigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Ojer Taq, Deepest Foundation // Temple of Civilization
Spirited CompanionWhen this creature enters, draw a card.
Spirited Companion
Reconnaissance{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Reconnaissance
Dusk // DawnDestroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Dusk // Dawn
Bastion ProtectorCommander creatures you control get +2/+2 and have indestructible.
Bastion Protector
Eerie InterludeExile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Eerie Interlude
Mirror EntityChangeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Mirror Entity
Promise of LoyaltyEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Promise of Loyalty
Karmic GuideFlying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Karmic Guide
Sejiri Shelter // Sejiri GlacierTarget creature you control gains protection from the color of your choice until end of turn. // This land enters tapped.
{T}: Add {W}.
Sejiri Shelter // Sejiri Glacier
Teleportation CircleAt the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Teleportation Circle
Windborn MuseFlying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Windborn Muse
FumigateDestroy all creatures. You gain 1 life for each creature destroyed this way.
Fumigate
Serra AscendantLifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Serra Ascendant
Elesh Norn, Mother of MachinesVigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Elesh Norn, Mother of Machines
Approach of the Second SunIf this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Approach of the Second Sun
Cut a DealEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
Cut a Deal
Heliod, Sun-CrownedIndestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
Heliod, Sun-Crowned
Emeria, the Sky RuinThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Emeria, the Sky Ruin
Charismatic ConquerorVigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Conqueror
Hour of ReckoningConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
Hour of Reckoning
Angel of the RuinsFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
Steelshaper's GiftSearch your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steelshaper's Gift
The Wind CrystalWhite spells you cast cost {1} less to cast.
If you would gain life, you gain twice that much life instead.
{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
The Wind Crystal
Ethereal ArmorEnchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Ethereal Armor
Thriving HeathThis land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Thriving Heath
Wall of OmensDefender
When this creature enters, draw a card.
Wall of Omens
DisenchantDestroy target artifact or enchantment.
Disenchant
Stoneforge MysticWhen this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Ocelot PrideFirst strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ocelot Pride
Skrelv, Defector MiteToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
Skrelv, Defector Mite
Grasp of FateWhen this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Grasp of Fate
Monologue TaxWhenever an opponent casts their second spell each turn, you create a Treasure token.
Monologue Tax
Secret RendezvousYou and target opponent each draw three cards.
Secret Rendezvous
Recruiter of the GuardWhen this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Recruiter of the Guard
Luminous BroodmothFlying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Luminous Broodmoth
Starfield MysticEnchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Starfield Mystic
Archon of Sun's GraceFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Archon of Sun's Grace
Damning VerdictDestroy all creatures with no counters on them.
Damning Verdict
Restoration MagicTiered (Choose one additional cost.)
• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn.
• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Restoration Magic
Suture PriestWhenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Suture Priest
Aven MindcensorFlash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Aven Mindcensor
Skyclave ApparitionWhen this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Apparition
Secure the WastesCreate X 1/1 white Warrior creature tokens.
Secure the Wastes
Moonshaker CavalryFlying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Moonshaker Cavalry
Keeper of the AccordAt the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Keeper of the Accord
Tataru TaruWhen Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Tataru Taru
Rosie Cotton of South LaneWhen Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Rosie Cotton of South Lane
Requisition RaidSpree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
Requisition Raid
Forge AnewWhen this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Forge Anew
Cleansing NovaChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Nova
Duelist's HeritageWhenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Duelist's Heritage
Exemplar of LightFlying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Exemplar of Light
Organic ExtinctionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Destroy all nonartifact creatures.
Organic Extinction
Sigil of the Empty ThroneWhenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Sigil of the Empty Throne
Sheltered by GhostsEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
Sheltered by Ghosts
Rootborn DefensesPopulate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Rootborn Defenses
Sephara, Sky's BladeYou may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sephara, Sky's Blade
Gold Myr{T}: Add {W}.
Gold Myr
Martial CoupCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Martial Coup
Restoration AngelFlash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Restoration Angel
Mantle of the AncientsEnchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Mantle of the Ancients
Abandoned Air TempleThis land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Abandoned Air Temple
Cathar CommandoFlash
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Cathar Commando
Giver of Runes{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Giver of Runes
Abzan FalconerOutlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Abzan Falconer
Caduceus, Staff of HermesEquipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip {W}{W}
Caduceus, Staff of Hermes
Weathered Wayfarer{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Weathered Wayfarer
Secluded SteppeThis land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
Secluded Steppe
Lae'zel, Vlaakith's ChampionIf you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Lae'zel, Vlaakith's Champion
Heliod's InterventionChoose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Heliod's Intervention
Grand CrescendoCreate X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Grand Crescendo
Fell the MightyDestroy all creatures with power greater than target creature's power.
Fell the Mighty
Thalia, Heretic CatharFirst strike
Creatures and nonbasic lands your opponents control enter tapped.
Thalia, Heretic Cathar
Archangel of ThuneFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Thune
Monumental HengeThis land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Monumental Henge
Odric, Lunarch MarshalAt the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Odric, Lunarch Marshal
Cleric Class(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Cleric Class
Metastatic EvangelWhenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Metastatic Evangel
Guide of SoulsWhenever another creature you control enters, you gain 1 life and get {E} (an energy counter).
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Guide of Souls
Rumor GathererAlliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Rumor Gatherer
Return to DustExile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Return to Dust
Myrel, Shield of ArgiveDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Myrel, Shield of Argive
Exalted SunbornFlying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Exalted Sunborn
Ishgard, the Holy See // Faith & GriefThis land enters tapped.
{T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Ishgard, the Holy See // Faith & Grief
Codsworth, Handy HelperCommanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Codsworth, Handy Helper
Losheel, Clockwork ScholarPrevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Losheel, Clockwork Scholar
Rebuff the WickedCounter target spell that targets a permanent you control.
Rebuff the Wicked
Monastery MentorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Monastery Mentor
Phelia, Exuberant ShepherdFlash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Phelia, Exuberant Shepherd
Call the CoppercoatsStrive — This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Call the Coppercoats
Ondu SpiritdancerWhenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Ondu Spiritdancer
Loyal WarhoundVigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Loyal Warhound
Urza's Ruinous Blast(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Ruinous Blast
Winds of RathDestroy all creatures that aren't enchanted. They can't be regenerated.
Winds of Rath
Rhox FaithmenderLifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.