Green Commander Staples

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Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention

Birds of Paradise Flying {T}: Add one mana of any color.

Birds of Paradise

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Llanowar Elves {T}: Add {G}.

Llanowar Elves

Boseiju, Who Endures {T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Boseiju, Who Endures

Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Garruk's Uprising

Elvish Mystic {T}: Add {G}.

Elvish Mystic

Sakura-Tribe Elder Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sakura-Tribe Elder

Eternal Witness When this creature enters, you may return target card from your graveyard to your hand.

Eternal Witness

Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Delighted Halfling

Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top.

Worldly Tutor

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Tireless Provisioner Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Tireless Provisioner

Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Hardened Scales

Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Doubling Season

Mosswort Bridge Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Mosswort Bridge

Wild Growth Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Wild Growth

Crop Rotation As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Crop Rotation

Beast Whisperer Whenever you cast a creature spell, draw a card.

Beast Whisperer

Fyndhorn Elves {T}: Add {G}.

Fyndhorn Elves

Scute Swarm Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Scute Swarm

Explore You may play an additional land this turn. Draw a card.

Explore

The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

The Great Henge

Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Rishkar's Expertise

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Sylvan Library At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Library

Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color.

Bloom Tender

Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Inspiring Call

Seedborn Muse Untap all permanents you control during each other player's untap step.

Seedborn Muse

Avenger of Zendikar When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Avenger of Zendikar

Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skyshroud Claim

Dryad of the Ilysian Grove You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Dryad of the Ilysian Grove

Exploration You may play an additional land on each of your turns.

Exploration

Guardian Project Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project

Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Craterhoof Behemoth

Bala Ged Recovery // Bala Ged Sanctuary Return target card from your graveyard to your hand. // This land enters tapped. {T}: Add {G}.

Bala Ged Recovery // Bala Ged Sanctuary

Harmonize Draw three cards.

Harmonize

Azusa, Lost but Seeking You may play two additional lands on each of your turns.

Azusa, Lost but Seeking

Reclamation Sage When this creature enters, you may destroy target artifact or enchantment.

Reclamation Sage

Lotus Cobra Landfall — Whenever a land you control enters, add one mana of any color.

Lotus Cobra

Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Finale of Devastation

Utopia Sprawl Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Utopia Sprawl

Shifting Woodland This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shifting Woodland

Branching Evolution If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Branching Evolution

Rampaging Baloths Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

Rampaging Baloths

Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation

Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Toski, Bearer of Secrets

Nature's Claim Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim

Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Forgotten Ancient

Kami of Whispered Hopes If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Kami of Whispered Hopes

Evolution Sage Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Evolution Sage

Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Parallel Lives

Fanatic of Rhonas {T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Fanatic of Rhonas

Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds

Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Entish Restoration

Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Ohran Frostfang

Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Unnatural Growth

Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Snakeskin Veil

Gaea's Cradle {T}: Add {G} for each creature you control.

Gaea's Cradle

Enduring Vitality Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Vitality

Ramunap Excavator You may play lands from your graveyard.

Ramunap Excavator

Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghalta, Primal Hunger

Disciple of Freyalise // Garden of Freyalise When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Disciple of Freyalise // Garden of Freyalise

Tamiyo's Safekeeping Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tamiyo's Safekeeping

Oracle of Mul Daya You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Oracle of Mul Daya

Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Chord of Calling

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Overwhelming Stampede Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Overwhelming Stampede

Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith

Conduit of Worlds You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

Conduit of Worlds

Champion of Lambholt Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Champion of Lambholt

Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Beastmaster Ascension

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. // (Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Second Harvest For each token you control, create a token that's a copy of that permanent.

Second Harvest

Elemental Bond Whenever a creature you control with power 3 or greater enters, draw a card.

Elemental Bond

Six Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Six

Arbor Elf {T}: Untap target Forest.

Arbor Elf

Tribute to the World Tree Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Tribute to the World Tree

Realmwalker Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Realmwalker

Noxious Revival ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Noxious Revival

Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control.

Sanctum Weaver

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Krosan Grip Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Krosan Grip

Ozolith, the Shattered Spire If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

Ozolith, the Shattered Spire

Tireless Tracker Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Tireless Tracker

Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greater Good

Aftermath Analyst When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Aftermath Analyst

Incubation Druid {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Incubation Druid

Innkeeper's Talent (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Innkeeper's Talent

Goreclaw, Terror of Qal Sisma Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Goreclaw, Terror of Qal Sisma

Ancient Greenwarden Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Ancient Greenwarden

Springheart Nantuko Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Springheart Nantuko

Bridgeworks Battle // Tanglespan Bridgeworks Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Bridgeworks Battle // Tanglespan Bridgeworks

Haywire Mite When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.

Haywire Mite

Fog Prevent all combat damage that would be dealt this turn.

Fog

Icetill Explorer You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.

Icetill Explorer

Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Wood Elves

Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Life from the Loam

Cryptolith Rite Creatures you control have "{T}: Add one mana of any color."

Cryptolith Rite

Kenrith's Transformation Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Kenrith's Transformation

Oran-Rief, the Vastwood This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

Oran-Rief, the Vastwood

Spelunking When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Spelunking

Castle Garenbrig This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Garenbrig

Return to Nature Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Return to Nature

Eldritch Evolution As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eldritch Evolution

Tyvar's Stand Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tyvar's Stand

Elvish Spirit Guide Exile this creature from your hand: Add {G}.

Elvish Spirit Guide

Dryad Arbor (This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Dryad Arbor

Cankerbloom {1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Cankerbloom

Springbloom Druid When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Springbloom Druid

The Earth Crystal Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.

The Earth Crystal

Sylvan Safekeeper Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Sylvan Safekeeper

Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.

Peregrin Took

Gilded Goose Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.

Gilded Goose

Collective Resistance Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.

Collective Resistance

Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

Mossborn Hydra

Priest of Titania {T}: Add {G} for each Elf on the battlefield.

Priest of Titania

Rancor Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Rancor

Ashaya, Soul of the Wild Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Ashaya, Soul of the Wild

Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Gyre Sage

Kodama of the West Tree Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kodama of the West Tree

Rishkar, Peema Renegade When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Rishkar, Peema Renegade

Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Tempt with Discovery

Eidolon of Blossoms Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Eidolon of Blossoms

Terrasymbiosis Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.

Terrasymbiosis

Blighted Woodland {T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Blighted Woodland

Splendid Reclamation Return all land cards from your graveyard to the battlefield tapped.

Splendid Reclamation

Bear Umbra Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Bear Umbra

Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Jaheira, Friend of the Forest

Burgeoning Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Burgeoning

Old Gnawbone Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Old Gnawbone

Bristly Bill, Spine Sower Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Bristly Bill, Spine Sower

Evolution Witness {1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

Evolution Witness

Loot, Exuberant Explorer You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Loot, Exuberant Explorer

Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Elvish Archdruid

Wilderness Reclamation At the beginning of your end step, untap all lands you control.

Wilderness Reclamation

Destiny Spinner Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Destiny Spinner

Enchantress's Presence Whenever you cast an enchantment spell, draw a card.

Enchantress's Presence

Managorger Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Managorger Hydra

Kodama of the East Tree Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Kodama of the East Tree

Nature's Rhythm Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Nature's Rhythm

Setessan Champion Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Setessan Champion

Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Last March of the Ents

Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Wayward Swordtooth

Tranquil Thicket This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)

Tranquil Thicket

Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta of the Endless Web

Nyxbloom Ancient Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Nyxbloom Ancient

Devoted Druid {T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.

Devoted Druid

Force of Vigor If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Force of Vigor

Roiling Regrowth Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Roiling Regrowth

Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Hunter's Insight

Fertile Ground Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Fertile Ground

Apex Devastator Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Apex Devastator

Evendo, Waking Haven This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {G}, {T}: Add {G} for each creature you control.

Evendo, Waking Haven

Ghalta, Stampede Tyrant Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

Ghalta, Stampede Tyrant

Up the Beanstalk When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.

Up the Beanstalk

Kalonian Hydra Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Kalonian Hydra

Pest Infestation Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Pest Infestation

Ram Through Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Ram Through

Spore Frog Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

Spore Frog

Circle of Dreams Druid {T}: Add {G} for each creature you control.

Circle of Dreams Druid

Augur of Autumn You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Augur of Autumn

Titania, Protector of Argoth When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Titania, Protector of Argoth

The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

The Shire

Lumra, Bellow of the Woods Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Lumra, Bellow of the Woods

Zopandrel, Hunger Dominus Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ({G/P} can be paid with either {G} or 2 life.)

Zopandrel, Hunger Dominus

Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Thriving Grove

Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Migration Path

Triumph of the Hordes Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Triumph of the Hordes