Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Esper Sentinel
Grand AbolisherDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Grand Abolisher
Sun TitanVigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sun Titan
Witch Enchanter // Witch-Blessed MeadowWhen this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Witch Enchanter // Witch-Blessed Meadow
Loran of the Third PathVigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
Loran of the Third Path
Welcoming VampireFlying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Welcoming Vampire
Mondrak, Glory DominusIf one or more tokens would be created under your control, twice that many of those tokens are created instead.
{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
Mondrak, Glory Dominus
Sram, Senior EdificerWhenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sram, Senior Edificer
Soul WardenWhenever another creature enters, you gain 1 life.
Soul Warden
Adeline, Resplendent CatharVigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline, Resplendent Cathar
Mother of Runes{T}: Target creature you control gains protection from the color of your choice until end of turn.
Mother of Runes
Voice of VictoryMobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Voice of Victory
Selfless SpiritFlying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Selfless Spirit
Puresteel PaladinWhenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Puresteel Paladin
Mangara, the DiplomatLifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Mangara, the Diplomat
Knight of the White OrchidFirst strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Knight of the White Orchid
Mentor of the MeekWhenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Mentor of the Meek
Archivist of OghmaFlash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Archivist of Oghma
Drannith MagistrateYour opponents can't cast spells from anywhere other than their hands.
Drannith Magistrate
Enduring InnocenceLifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Innocence
Avacyn, Angel of HopeFlying, vigilance, indestructible
Other permanents you control have indestructible.
Avacyn, Angel of Hope
Ranger-Captain of EosWhen this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Ranger-Captain of Eos
Mesa EnchantressWhenever you cast an enchantment spell, you may draw a card.
Mesa Enchantress
Danitha Capashen, ParagonFirst strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Danitha Capashen, Paragon
Soul's AttendantWhenever another creature enters, you may gain 1 life.
Soul's Attendant
Boromir, Warden of the TowerVigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Boromir, Warden of the Tower
Elesh Norn, Grand CenobiteVigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Elesh Norn, Grand Cenobite
Delney, Streetwise LookoutCreatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Delney, Streetwise Lookout
Ojer Taq, Deepest Foundation // Temple of CivilizationVigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.)
{T}: Add {W}.
{2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Ojer Taq, Deepest Foundation // Temple of Civilization
Spirited CompanionWhen this creature enters, draw a card.
Spirited Companion
Bastion ProtectorCommander creatures you control get +2/+2 and have indestructible.
Bastion Protector
Mirror EntityChangeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Mirror Entity
Karmic GuideFlying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Karmic Guide
Windborn MuseFlying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Windborn Muse
Serra AscendantLifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Serra Ascendant
Elesh Norn, Mother of MachinesVigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Elesh Norn, Mother of Machines
Heliod, Sun-CrownedIndestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
Heliod, Sun-Crowned
Charismatic ConquerorVigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Conqueror
Angel of the RuinsFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
Wall of OmensDefender
When this creature enters, draw a card.
Wall of Omens
Stoneforge MysticWhen this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Stoneforge Mystic
Ocelot PrideFirst strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ocelot Pride
Skrelv, Defector MiteToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
Skrelv, Defector Mite
Recruiter of the GuardWhen this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Recruiter of the Guard
Luminous BroodmothFlying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Luminous Broodmoth
Starfield MysticEnchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Starfield Mystic
Archon of Sun's GraceFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Archon of Sun's Grace
Suture PriestWhenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Suture Priest
Aven MindcensorFlash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Aven Mindcensor
Skyclave ApparitionWhen this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Skyclave Apparition
Moonshaker CavalryFlying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Moonshaker Cavalry
Tataru TaruWhen Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Tataru Taru
Keeper of the AccordAt the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Keeper of the Accord
Rosie Cotton of South LaneWhen Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Rosie Cotton of South Lane
Exemplar of LightFlying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Exemplar of Light
Gold Myr{T}: Add {W}.
Gold Myr
Sephara, Sky's BladeYou may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sephara, Sky's Blade
Restoration AngelFlash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Restoration Angel
Cathar CommandoFlash
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Cathar Commando
Giver of Runes{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Giver of Runes
Abzan FalconerOutlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Abzan Falconer
Weathered Wayfarer{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Weathered Wayfarer
Lae'zel, Vlaakith's ChampionIf you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Lae'zel, Vlaakith's Champion
Archangel of ThuneFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Thune
Thalia, Heretic CatharFirst strike
Creatures and nonbasic lands your opponents control enter tapped.
Thalia, Heretic Cathar
Odric, Lunarch MarshalAt the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Odric, Lunarch Marshal
Metastatic EvangelWhenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Metastatic Evangel
Guide of SoulsWhenever another creature you control enters, you gain 1 life and get {E} (an energy counter).
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Guide of Souls
Rumor GathererAlliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Rumor Gatherer
Myrel, Shield of ArgiveDuring your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Myrel, Shield of Argive
Exalted SunbornFlying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Exalted Sunborn
Codsworth, Handy HelperCommanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Codsworth, Handy Helper
Losheel, Clockwork ScholarPrevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Losheel, Clockwork Scholar
Monastery MentorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Monastery Mentor
Phelia, Exuberant ShepherdFlash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Phelia, Exuberant Shepherd
Ondu SpiritdancerWhenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Ondu Spiritdancer
Loyal WarhoundVigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Loyal Warhound
Rhox FaithmenderLifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhox Faithmender
Inspiring OverseerFlying
When this creature enters, you gain 1 life and draw a card.
Felidar SovereignVigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Felidar Sovereign
Felidar GuardianWhen this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Felidar Guardian
Sunscorch RegentFlying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Sunscorch Regent
Ardenn, Intrepid ArchaeologistAt the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Ardenn, Intrepid Archaeologist
Haliya, Guided by LightWhenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Haliya, Guided by Light
Giada, Font of HopeFlying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
Giada, Font of Hope
The GafferAt the beginning of each end step, if you gained 3 or more life this turn, draw a card.
The Gaffer
Cloud, Midgar MercenaryWhen Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Cloud, Midgar Mercenary
Daxos, Blessed by the SunDaxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Daxos, Blessed by the Sun
Lion Sash{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Lion Sash
Battle Angels of TyrFlying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Battle Angels of Tyr
Charming PrinceWhen this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Charming Prince
Claim JumperVigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Claim Jumper
Lyra DawnbringerFlying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Lyra Dawnbringer
Bennie Bracks, ZoologistConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Bennie Bracks, Zoologist
Grateful ApparitionFlying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Grateful Apparition
Firemane CommandoFlying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Firemane Commando
Aven InterrupterFlash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
Aven Interrupter
Bronze GuardianDouble strike
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Other artifacts you control have ward {2}.
Bronze Guardian's power is equal to the number of artifacts you control.
Bronze Guardian
Teshar, Ancestor's ApostleFlying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Teshar, Ancestor's Apostle
Elenda's HierophantFlying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Elenda's Hierophant
Mikaeus, the LunarchMikaeus enters with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Mikaeus, the Lunarch
Moon-Blessed ClericDivine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Moon-Blessed Cleric
DrumbellowerFlying
Untap all creatures you control during each other player's untap step.
Drumbellower
Kor SpiritdancerThis creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Kor Spiritdancer
Guardian of FaithFlash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Guardian of Faith
Emeria AngelFlying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Angel
Hero of BladeholdBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Hero of Bladehold
SolitudeFlash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Solitude
Helpful HunterWhen this creature enters, draw a card.
Helpful Hunter
Righteous ValkyrieFlying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Righteous Valkyrie
Illustrious WanderglyphAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Illustrious Wanderglyph
Pearl-Ear, Imperial AdvisorLifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Pearl-Ear, Imperial Advisor
Crystal BarricadeDefender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Crystal Barricade
Angel of VitalityFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Angel of Vitality
Archon of EmeriaFlying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Archon of Emeria
Jacked RabbitRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Jacked Rabbit
Resplendent AngelFlying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Resplendent Angel
Ancient Gold DragonFlying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Ancient Gold Dragon
Emeria ShepherdFlying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeria Shepherd
Archangel of TithesFlying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Archangel of Tithes
Deep Gnome TerramancerFlash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Deep Gnome Terramancer
FlickerwispFlying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flickerwisp
Patrolling PeacemakerThis creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Patrolling Peacemaker
Ainok Strike LeaderWhenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Ainok Strike Leader
Aerith GainsboroughLifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Aerith Gainsborough
Thalia, Guardian of ThrabenFirst strike
Noncreature spells cost {1} more to cast.
Thalia, Guardian of Thraben
Summon: Knights of Round(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Summon: Knights of Round
Odric, Master TacticianFirst strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Odric, Master Tactician
Halvar, God of Battle // Sword of the RealmsCreatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
Halvar, God of Battle // Sword of the Realms
Bruna, the Fading LightWhen you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Bruna, the Fading Light
God-Eternal OketraDouble strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Eternal Oketra
Summon: Yojimbo(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Summon: Yojimbo
Envoy of the AncestorsOutlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Envoy of the Ancestors
Selfless SquireFlash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Selfless Squire
Baird, Steward of ArgiveVigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Baird, Steward of Argive
Armored SkyhunterFlying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Armored Skyhunter
Linvala, Keeper of SilenceFlying
Activated abilities of creatures your opponents control can't be activated.
Linvala, Keeper of Silence
Gisela, the Broken BladeFlying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Gisela, the Broken Blade
Ajani's PridemateWhenever you gain life, put a +1/+1 counter on this creature.
Ajani's Pridemate
Scholar of New HorizonsThis creature enters with a +1/+1 counter on it.
{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Scholar of New Horizons
Serra's EmissaryFlying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Serra's Emissary
Aerial ExtortionistFlying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Aerial Extortionist
Dusk Legion DuelistVigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Dusk Legion Duelist
Alseid of Life's BountyLifelink
{1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Alseid of Life's Bounty
Gandalf the WhiteFlash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Gandalf the White
Zack FairZack Fair enters with a +1/+1 counter on it.
{1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Zack Fair
Ethersworn CanonistEach player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Ethersworn Canonist
Voyager QuickwelderArtifact spells you cast cost {1} less to cast.
Voyager Quickwelder
Transcendent EnvoyFlying
Aura spells you cast cost {1} less to cast.
Transcendent Envoy
Valkyrie HarbingerFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Valkyrie Harbinger
Celestine, the Living SaintFlying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Celestine, the Living Saint
Cid, Freeflier PilotEquipment and Vehicle spells you cast cost {1} less to cast.
Jump — During your turn, Cid has flying.
{2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
Cid, Freeflier Pilot
Oswald FiddlebenderMagical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Oswald Fiddlebender
Starnheim CourserFlying
Artifact and enchantment spells you cast cost {1} less to cast.
Starnheim Courser
Angel of DestinyFlying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Angel of Destiny
FlumphDefender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flumph
Eldrazi DisplacerDevoid (This card has no color.)
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
Eldrazi Displacer
Abdel Adrian, Gorion's WardWhen Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Abdel Adrian, Gorion's Ward
Regal CaracalOther Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Regal Caracal
Selfless SaviorSacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Selfless Savior
Temple AltisaurIf a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Temple Altisaur
Hinterland SanctifierWhenever another creature you control enters, you gain 1 life.
Hinterland Sanctifier
Venat, Heart of Hydaelyn // Hydaelyn, the MothercrystalWhenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
Nykthos ParagonWhenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Nykthos Paragon
Light-Paws, Emperor's VoiceWhenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Light-Paws, Emperor's Voice
Brimaz, King of OreskosVigilance
Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Brimaz, King of Oreskos
Nesting DovehawkFlying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Nesting Dovehawk
Youthful ValkyrieFlying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Youthful Valkyrie
Dazzling AngelFlying
Whenever another creature you control enters, you gain 1 life.
Dazzling Angel
Starnheim AspirantAngel spells you cast cost {2} less to cast.
Starnheim Aspirant
Herald of WarFlying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Herald of War
Skyhunter Strike ForceFlying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
Skyhunter Strike Force
Master of CeremoniesAt the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Master of Ceremonies
Wakening Sun's AvatarWhen this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.