White Creatures

Last modified:

Esper Sentinel Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Esper Sentinel

Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Grand Abolisher

Sun Titan Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Sun Titan

Witch Enchanter // Witch-Blessed Meadow When this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Witch Enchanter // Witch-Blessed Meadow

Loran of the Third Path Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Loran of the Third Path

Welcoming Vampire Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Welcoming Vampire

Mondrak, Glory Dominus If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Mondrak, Glory Dominus

Sram, Senior Edificer Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Sram, Senior Edificer

Soul Warden Whenever another creature enters, you gain 1 life.

Soul Warden

Adeline, Resplendent Cathar Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Adeline, Resplendent Cathar

Mother of Runes {T}: Target creature you control gains protection from the color of your choice until end of turn.

Mother of Runes

Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Voice of Victory

Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Selfless Spirit

Puresteel Paladin Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Puresteel Paladin

Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Mangara, the Diplomat

Knight of the White Orchid First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Knight of the White Orchid

Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Mentor of the Meek

Archivist of Oghma Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Archivist of Oghma

Drannith Magistrate Your opponents can't cast spells from anywhere other than their hands.

Drannith Magistrate

Enduring Innocence Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Innocence

Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible.

Avacyn, Angel of Hope

Ranger-Captain of Eos When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Ranger-Captain of Eos

Mesa Enchantress Whenever you cast an enchantment spell, you may draw a card.

Mesa Enchantress

Danitha Capashen, Paragon First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Danitha Capashen, Paragon

Soul's Attendant Whenever another creature enters, you may gain 1 life.

Soul's Attendant

Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Boromir, Warden of the Tower

Elesh Norn, Grand Cenobite Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Elesh Norn, Grand Cenobite

Delney, Streetwise Lookout Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Delney, Streetwise Lookout

Ojer Taq, Deepest Foundation // Temple of Civilization Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Ojer Taq, Deepest Foundation // Temple of Civilization

Spirited Companion When this creature enters, draw a card.

Spirited Companion

Bastion Protector Commander creatures you control get +2/+2 and have indestructible.

Bastion Protector

Mirror Entity Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Mirror Entity

Karmic Guide Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Karmic Guide

Windborn Muse Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Windborn Muse

Serra Ascendant Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Serra Ascendant

Elesh Norn, Mother of Machines Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.

Elesh Norn, Mother of Machines

Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Heliod, Sun-Crowned

Charismatic Conqueror Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

Charismatic Conqueror

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Wall of Omens Defender When this creature enters, draw a card.

Wall of Omens

Stoneforge Mystic When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Stoneforge Mystic

Ocelot Pride First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.

Ocelot Pride

Skrelv, Defector Mite Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

Skrelv, Defector Mite

Recruiter of the Guard When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Recruiter of the Guard

Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Luminous Broodmoth

Starfield Mystic Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Starfield Mystic

Archon of Sun's Grace Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Archon of Sun's Grace

Suture Priest Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.

Suture Priest

Aven Mindcensor Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor

Skyclave Apparition When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Skyclave Apparition

Moonshaker Cavalry Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Moonshaker Cavalry

Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

Tataru Taru

Keeper of the Accord At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Keeper of the Accord

Rosie Cotton of South Lane When Rosie Cotton enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.

Rosie Cotton of South Lane

Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Exemplar of Light

Gold Myr {T}: Add {W}.

Gold Myr

Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Sephara, Sky's Blade

Restoration Angel Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Restoration Angel

Cathar Commando Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Cathar Commando

Giver of Runes {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Giver of Runes

Abzan Falconer Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Abzan Falconer

Weathered Wayfarer {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Weathered Wayfarer

Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Lae'zel, Vlaakith's Champion

Archangel of Thune Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Archangel of Thune

Thalia, Heretic Cathar First strike Creatures and nonbasic lands your opponents control enter tapped.

Thalia, Heretic Cathar

Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Odric, Lunarch Marshal

Metastatic Evangel Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Metastatic Evangel

Guide of Souls Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Guide of Souls

Rumor Gatherer Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Rumor Gatherer

Myrel, Shield of Argive During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Myrel, Shield of Argive

Exalted Sunborn Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Exalted Sunborn

Codsworth, Handy Helper Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Codsworth, Handy Helper

Losheel, Clockwork Scholar Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

Losheel, Clockwork Scholar

Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Monastery Mentor

Phelia, Exuberant Shepherd Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.

Phelia, Exuberant Shepherd

Ondu Spiritdancer Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Ondu Spiritdancer

Loyal Warhound Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Loyal Warhound

Rhox Faithmender Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Rhox Faithmender

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible

Zetalpa, Primal Dawn

Felidar Sovereign Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Felidar Sovereign

Felidar Guardian When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Felidar Guardian

Sunscorch Regent Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

Sunscorch Regent

Ardenn, Intrepid Archaeologist At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Ardenn, Intrepid Archaeologist

Haliya, Guided by Light Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Haliya, Guided by Light

Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Giada, Font of Hope

The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

The Gaffer

Cloud, Midgar Mercenary When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.

Cloud, Midgar Mercenary

Daxos, Blessed by the Sun Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

Daxos, Blessed by the Sun

Lion Sash {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Lion Sash

Battle Angels of Tyr Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Charming Prince When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Charming Prince

Claim Jumper Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Claim Jumper

Lyra Dawnbringer Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Lyra Dawnbringer

Bennie Bracks, Zoologist Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.

Bennie Bracks, Zoologist

Grateful Apparition Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Grateful Apparition

Firemane Commando Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Firemane Commando

Aven Interrupter Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Aven Interrupter

Bronze Guardian Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.

Bronze Guardian

Teshar, Ancestor's Apostle Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Teshar, Ancestor's Apostle

Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

Elenda's Hierophant

Mikaeus, the Lunarch Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Mikaeus, the Lunarch

Moon-Blessed Cleric Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Moon-Blessed Cleric

Drumbellower Flying Untap all creatures you control during each other player's untap step.

Drumbellower

Kor Spiritdancer This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Kor Spiritdancer

Guardian of Faith Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Guardian of Faith

Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Emeria Angel

Hero of Bladehold Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Hero of Bladehold

Solitude Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

Solitude

Helpful Hunter When this creature enters, draw a card.

Helpful Hunter

Righteous Valkyrie Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Righteous Valkyrie

Illustrious Wanderglyph Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

Illustrious Wanderglyph

Pearl-Ear, Imperial Advisor Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Pearl-Ear, Imperial Advisor

Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Crystal Barricade

Angel of Vitality Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Angel of Vitality

Archon of Emeria Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

Archon of Emeria

Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.

Jacked Rabbit

Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

Resplendent Angel

Ancient Gold Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Ancient Gold Dragon

Emeria Shepherd Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd

Archangel of Tithes Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Archangel of Tithes

Deep Gnome Terramancer Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Deep Gnome Terramancer

Flickerwisp Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Flickerwisp

Patrolling Peacemaker This creature enters with two +1/+1 counters on it. Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)

Patrolling Peacemaker

Ainok Strike Leader Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

Ainok Strike Leader

Aerith Gainsborough Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.

Aerith Gainsborough

Thalia, Guardian of Thraben First strike Noncreature spells cost {1} more to cast.

Thalia, Guardian of Thraben

Summon: Knights of Round (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

Summon: Knights of Round

Odric, Master Tactician First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Odric, Master Tactician

Halvar, God of Battle // Sword of the Realms Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}

Halvar, God of Battle // Sword of the Realms

Bruna, the Fading Light When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Bruna, the Fading Light

God-Eternal Oketra Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Oketra

Summon: Yojimbo (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

Summon: Yojimbo

Envoy of the Ancestors Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)

Envoy of the Ancestors

Selfless Squire Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Selfless Squire

Baird, Steward of Argive Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Baird, Steward of Argive

Armored Skyhunter Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Armored Skyhunter

Linvala, Keeper of Silence Flying Activated abilities of creatures your opponents control can't be activated.

Linvala, Keeper of Silence

Gisela, the Broken Blade Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Gisela, the Broken Blade

Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on this creature.

Ajani's Pridemate

Scholar of New Horizons This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

Scholar of New Horizons

Serra's Emissary Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.

Serra's Emissary

Aerial Extortionist Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Aerial Extortionist

Dusk Legion Duelist Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.

Dusk Legion Duelist

Alseid of Life's Bounty Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Alseid of Life's Bounty

Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Gandalf the White

Zack Fair Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.

Zack Fair

Ethersworn Canonist Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Ethersworn Canonist

Voyager Quickwelder Artifact spells you cast cost {1} less to cast.

Voyager Quickwelder

Transcendent Envoy Flying Aura spells you cast cost {1} less to cast.

Transcendent Envoy

Valkyrie Harbinger Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Valkyrie Harbinger

Celestine, the Living Saint Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Celestine, the Living Saint

Cid, Freeflier Pilot Equipment and Vehicle spells you cast cost {1} less to cast. Jump — During your turn, Cid has flying. {2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.

Cid, Freeflier Pilot

Oswald Fiddlebender Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

Oswald Fiddlebender

Starnheim Courser Flying Artifact and enchantment spells you cast cost {1} less to cast.

Starnheim Courser

Angel of Destiny Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Angel of Destiny

Flumph Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Flumph

Eldrazi Displacer Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)

Eldrazi Displacer

Abdel Adrian, Gorion's Ward When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Abdel Adrian, Gorion's Ward

Regal Caracal Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.) When this creature enters, create two 1/1 white Cat creature tokens with lifelink.

Regal Caracal

Selfless Savior Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Selfless Savior

Temple Altisaur If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

Temple Altisaur

Hinterland Sanctifier Whenever another creature you control enters, you gain 1 life.

Hinterland Sanctifier

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

Nykthos Paragon Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Nykthos Paragon

Light-Paws, Emperor's Voice Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.

Light-Paws, Emperor's Voice

Brimaz, King of Oreskos Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.

Brimaz, King of Oreskos

Nesting Dovehawk Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.

Nesting Dovehawk

Youthful Valkyrie Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Youthful Valkyrie

Dazzling Angel Flying Whenever another creature you control enters, you gain 1 life.

Dazzling Angel

Starnheim Aspirant Angel spells you cast cost {2} less to cast.

Starnheim Aspirant

Herald of War Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Herald of War

Skyhunter Strike Force Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.

Skyhunter Strike Force

Master of Ceremonies At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Master of Ceremonies

Wakening Sun's Avatar When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

Wakening Sun's Avatar