White Flying Creatures

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Welcoming Vampire Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Welcoming Vampire

Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Selfless Spirit

Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible.

Avacyn, Angel of Hope

Karmic Guide Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Karmic Guide

Windborn Muse Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Windborn Muse

Serra Ascendant Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Serra Ascendant

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

Luminous Broodmoth

Archon of Sun's Grace Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Archon of Sun's Grace

Aven Mindcensor Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Aven Mindcensor

Moonshaker Cavalry Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Moonshaker Cavalry

Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Exemplar of Light

Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Sephara, Sky's Blade

Restoration Angel Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Restoration Angel

Abzan Falconer Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Abzan Falconer

Archangel of Thune Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Archangel of Thune

Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Odric, Lunarch Marshal

Guide of Souls Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Guide of Souls

Exalted Sunborn Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Exalted Sunborn

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible

Zetalpa, Primal Dawn

Sunscorch Regent Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.

Sunscorch Regent

Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Giada, Font of Hope

Battle Angels of Tyr Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Lyra Dawnbringer Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.

Lyra Dawnbringer

Grateful Apparition Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Grateful Apparition

Firemane Commando Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Firemane Commando

Aven Interrupter Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Aven Interrupter

Teshar, Ancestor's Apostle Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Teshar, Ancestor's Apostle

Elenda's Hierophant Flying Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.

Elenda's Hierophant

Drumbellower Flying Untap all creatures you control during each other player's untap step.

Drumbellower

Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Emeria Angel

Righteous Valkyrie Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Righteous Valkyrie

Angel of Vitality Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Angel of Vitality

Archon of Emeria Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

Archon of Emeria

Resplendent Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.

Resplendent Angel

Ancient Gold Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.

Ancient Gold Dragon

Emeria Shepherd Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd

Archangel of Tithes Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Archangel of Tithes

Flickerwisp Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Flickerwisp

Bruna, the Fading Light When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Bruna, the Fading Light

Armored Skyhunter Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Armored Skyhunter

Linvala, Keeper of Silence Flying Activated abilities of creatures your opponents control can't be activated.

Linvala, Keeper of Silence

Gisela, the Broken Blade Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

Gisela, the Broken Blade

Serra's Emissary Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.

Serra's Emissary

Aerial Extortionist Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Aerial Extortionist

Transcendent Envoy Flying Aura spells you cast cost {1} less to cast.

Transcendent Envoy

Valkyrie Harbinger Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Valkyrie Harbinger

Celestine, the Living Saint Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Celestine, the Living Saint

Cid, Freeflier Pilot Equipment and Vehicle spells you cast cost {1} less to cast. Jump — During your turn, Cid has flying. {2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.

Cid, Freeflier Pilot

Starnheim Courser Flying Artifact and enchantment spells you cast cost {1} less to cast.

Starnheim Courser

Angel of Destiny Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Angel of Destiny

Flumph Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Flumph

Nesting Dovehawk Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.

Nesting Dovehawk

Youthful Valkyrie Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Youthful Valkyrie

Dazzling Angel Flying Whenever another creature you control enters, you gain 1 life.

Dazzling Angel

Herald of War Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.

Herald of War

Skyhunter Strike Force Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.

Skyhunter Strike Force

Voice of the Blessed Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

Voice of the Blessed

Phyrexian Vindicator Flying If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.

Phyrexian Vindicator

Kinjalli's Sunwing Flying Creatures your opponents control enter tapped.

Kinjalli's Sunwing

Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token.

Appa, Steadfast Guardian

Norn's Choirmaster Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Norn's Choirmaster

Lunarch Veteran // Luminous Phantom Whenever another creature you control enters, you gain 1 life. Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

Lunarch Veteran // Luminous Phantom

Angel of Indemnity Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Angel of Indemnity

Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.

Spectacular Spider-Man

Reveillark Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Reveillark

Serra Paragon Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

Serra Paragon

Angel of Serenity Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Angel of Serenity

Ghostly Dancers Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

Ghostly Dancers

Lifecreed Duo Flying Whenever another creature you control enters, you gain 1 life.

Lifecreed Duo

Bishop of Wings Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

Bishop of Wings

Healer's Hawk Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Healer's Hawk

Sunblast Angel Flying When this creature enters, destroy all tapped creatures.

Sunblast Angel

Speaker of the Heavens Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

Speaker of the Heavens

Reya Dawnbringer Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

Reya Dawnbringer

Hushbringer Flying, lifelink Creatures entering or dying don't cause abilities to trigger.

Hushbringer

Soaring Lightbringer Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Soaring Lightbringer

Essence Channeler As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.

Essence Channeler

Angel of Invention Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

Angel of Invention

Ao, the Dawn Sky Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

Ao, the Dawn Sky

Overlord of the Mistmoors Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

Overlord of the Mistmoors

Angel of Finality Flying When this creature enters, exile target player's graveyard.

Angel of Finality

Dion, Bahamut's Dominant // Bahamut, Warden of Light Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying

Dion, Bahamut's Dominant // Bahamut, Warden of Light

Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.

Herald of Eternal Dawn

Jackdaw Savior Flying Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.

Jackdaw Savior

Senu, Keen-Eyed Protector Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.

Senu, Keen-Eyed Protector

Wall of Reverence Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

Wall of Reverence

Angelic Field Marshal Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.

Angelic Field Marshal

Akroma, Angel of Wrath Flying, first strike, vigilance, trample, haste, protection from black and from red

Akroma, Angel of Wrath

Cartographer's Hawk Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Cartographer's Hawk

Starfield Shepherd Flying When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Starfield Shepherd

Reluctant Role Model Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

Reluctant Role Model

Angelic Skirmisher Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Angelic Skirmisher

Wojek Investigator Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Wojek Investigator

Metropolis Reformer Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.

Metropolis Reformer

The Legend of Yangchen // Avatar Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

The Legend of Yangchen // Avatar Yangchen

Guardian Scalelord Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.

Guardian Scalelord

Thraben Watcher Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.

Thraben Watcher

Baneslayer Angel Flying, first strike, lifelink, protection from Demons and from Dragons

Baneslayer Angel

Silverwing Squadron Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Silverwing Squadron

Combat Calligrapher Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

Combat Calligrapher

Doomed Traveler When this creature dies, create a 1/1 white Spirit creature token with flying.

Doomed Traveler

Summon: Good King Mog XII (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink

Summon: Good King Mog XII

Toby, Beastie Befriender When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.

Toby, Beastie Befriender

Angelic Arbiter Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Angelic Arbiter

Angel of Jubilation Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Angel of Jubilation

Remorseful Cleric Flying Sacrifice this creature: Exile target player's graveyard.

Remorseful Cleric

Cloudsteel Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Cloudsteel Kirin

Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

Akroma, Vision of Ixidor

Skyknight Squire Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Skyknight Squire

Shrike Force Flying, double strike, vigilance

Shrike Force

Steel Seraph Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

Steel Seraph

Katilda, Dawnhart Martyr // Katilda's Rising Dawn Flying, lifelink, protection from Vampires Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Segovian Angel Flying, vigilance

Segovian Angel

Gwaihir, Greatest of the Eagles Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."

Gwaihir, Greatest of the Eagles

Glorious Protector Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}

Glorious Protector

Scalelord Reckoner Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.

Scalelord Reckoner

Reidane, God of the Worthy // Valkmira, Protector's Shield Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Reidane, God of the Worthy // Valkmira, Protector's Shield

Merchant of Truth Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Merchant of Truth

Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.

Aang, the Last Airbender

Hanged Executioner Flying When this creature enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile this creature: Exile target creature.

Hanged Executioner

Clarion Conqueror Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.

Clarion Conqueror

Appa, Loyal Sky Bison Flying Whenever Appa enters or attacks, choose one — • Target creature you control gains flying until end of turn. • Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Appa, Loyal Sky Bison

Twilight Drover Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

Twilight Drover

Archon of Coronation Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

Archon of Coronation

Wingmantle Chaplain Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Wingmantle Chaplain

Shattered Angel Flying Whenever a land an opponent controls enters, you may gain 3 life.

Shattered Angel

Eagles of the North Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eagles of the North

Radiant Solar Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.

Radiant Solar

Aegis Angel Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Aegis Angel

Salvation Colossus Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Salvation Colossus

Indomitable Archangel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

Indomitable Archangel

Doorkeeper Thrull Flash Flying Artifacts and creatures entering don't cause abilities to trigger.

Doorkeeper Thrull

Summon: Primal Garuda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying

Summon: Primal Garuda

Clarion Spirit Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.

Clarion Spirit

White Orchid Phantom Flying, first strike When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

White Orchid Phantom

Blazing Archon Flying Creatures can't attack you.

Blazing Archon

Bygone Bishop Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Bygone Bishop

Steel-Plume Marshal Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Steel-Plume Marshal

Magus of the Moat Creatures without flying can't attack.

Magus of the Moat

Delivery Moogle Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.

Delivery Moogle

Crystal Fragments // Summon: Alexander Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying

Crystal Fragments // Summon: Alexander

Archon of Absolution Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Archon of Absolution

Angel of Glory's Rise Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Angel of Glory's Rise

Sanctuary Warden Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Sanctuary Warden

Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.

Momo, Friendly Flier

Admonition Angel Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Admonition Angel

Aetherstorm Roc Flying Whenever this creature or another creature you control enters, you get {E} (an energy counter). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Aetherstorm Roc

Hallowed Spiritkeeper Vigilance When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

Hallowed Spiritkeeper

Helitrooper Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn. Equip abilities you activate that target this creature cost {2} less to activate.

Helitrooper

Angelic Aberration Devoid (This card has no color.) Flying, vigilance When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

Angelic Aberration

Battlefield Raptor Flying, first strike

Battlefield Raptor

Guardian of Ghirapur Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Guardian of Ghirapur

Adarkar Valkyrie Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.

Adarkar Valkyrie

Herald of the Host Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Herald of the Host

Ruin-Lurker Bat Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)

Ruin-Lurker Bat

Breathkeeper Seraph Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

Breathkeeper Seraph

Unstable Glyphbridge // Sandswirl Wanderglyph When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

Unstable Glyphbridge // Sandswirl Wanderglyph

Vryn Wingmare Flying Noncreature spells cost {1} more to cast.

Vryn Wingmare

Salvation Swan Flash Flying Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

Salvation Swan

Sublime Archangel Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

Sublime Archangel

Angelic Sell-Sword Flying, vigilance Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever this creature attacks, if its power is 6 or greater, draw a card.

Angelic Sell-Sword

Emeritus of Truce // Swords to Plowshares When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target creature. Its controller gains life equal to its power.

Emeritus of Truce // Swords to Plowshares

Starry-Eyed Skyrider Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.

Starry-Eyed Skyrider

Geist-Honored Monk Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.

Geist-Honored Monk

Essence of Orthodoxy Flying Whenever this creature or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Essence of Orthodoxy

Wingmate Roc Flying Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.

Wingmate Roc

Sigarda's Vanguard Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

Sigarda's Vanguard

Serra Redeemer Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Serra Redeemer

Wall of Shards Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Wall of Shards

Pulmonic Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Pulmonic Sliver

Angel of Sanctions Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Angel of Sanctions

Aeronaut Admiral Flying Vehicles you control have flying.

Aeronaut Admiral

Angelic Wall Defender (This creature can't attack.) Flying

Angelic Wall