Welcoming VampireFlying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Welcoming Vampire
Selfless SpiritFlying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Selfless Spirit
Avacyn, Angel of HopeFlying, vigilance, indestructible
Other permanents you control have indestructible.
Avacyn, Angel of Hope
Karmic GuideFlying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Karmic Guide
Windborn MuseFlying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Windborn Muse
Serra AscendantLifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Serra Ascendant
Angel of the RuinsFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
Luminous BroodmothFlying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Luminous Broodmoth
Archon of Sun's GraceFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Archon of Sun's Grace
Aven MindcensorFlash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Aven Mindcensor
Moonshaker CavalryFlying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Moonshaker Cavalry
Exemplar of LightFlying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Exemplar of Light
Sephara, Sky's BladeYou may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sephara, Sky's Blade
Restoration AngelFlash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Restoration Angel
Abzan FalconerOutlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Abzan Falconer
Archangel of ThuneFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Thune
Odric, Lunarch MarshalAt the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Odric, Lunarch Marshal
Guide of SoulsWhenever another creature you control enters, you gain 1 life and get {E} (an energy counter).
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Guide of Souls
Exalted SunbornFlying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Exalted Sunborn
Inspiring OverseerFlying
When this creature enters, you gain 1 life and draw a card.
Sunscorch RegentFlying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Sunscorch Regent
Giada, Font of HopeFlying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
Giada, Font of Hope
Battle Angels of TyrFlying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Battle Angels of Tyr
Lyra DawnbringerFlying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Lyra Dawnbringer
Grateful ApparitionFlying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Grateful Apparition
Firemane CommandoFlying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Firemane Commando
Aven InterrupterFlash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
Aven Interrupter
Teshar, Ancestor's ApostleFlying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Teshar, Ancestor's Apostle
Elenda's HierophantFlying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Elenda's Hierophant
DrumbellowerFlying
Untap all creatures you control during each other player's untap step.
Drumbellower
Emeria AngelFlying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Emeria Angel
Righteous ValkyrieFlying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Righteous Valkyrie
Angel of VitalityFlying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Angel of Vitality
Archon of EmeriaFlying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Archon of Emeria
Resplendent AngelFlying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
Resplendent Angel
Ancient Gold DragonFlying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Ancient Gold Dragon
Emeria ShepherdFlying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Emeria Shepherd
Archangel of TithesFlying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Archangel of Tithes
FlickerwispFlying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flickerwisp
Bruna, the Fading LightWhen you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Bruna, the Fading Light
Armored SkyhunterFlying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Armored Skyhunter
Linvala, Keeper of SilenceFlying
Activated abilities of creatures your opponents control can't be activated.
Linvala, Keeper of Silence
Gisela, the Broken BladeFlying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Gisela, the Broken Blade
Serra's EmissaryFlying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Serra's Emissary
Aerial ExtortionistFlying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Aerial Extortionist
Transcendent EnvoyFlying
Aura spells you cast cost {1} less to cast.
Transcendent Envoy
Valkyrie HarbingerFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Valkyrie Harbinger
Celestine, the Living SaintFlying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Celestine, the Living Saint
Cid, Freeflier PilotEquipment and Vehicle spells you cast cost {1} less to cast.
Jump — During your turn, Cid has flying.
{2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
Cid, Freeflier Pilot
Starnheim CourserFlying
Artifact and enchantment spells you cast cost {1} less to cast.
Starnheim Courser
Angel of DestinyFlying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Angel of Destiny
FlumphDefender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flumph
Nesting DovehawkFlying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Nesting Dovehawk
Youthful ValkyrieFlying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Youthful Valkyrie
Dazzling AngelFlying
Whenever another creature you control enters, you gain 1 life.
Dazzling Angel
Herald of WarFlying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Herald of War
Skyhunter Strike ForceFlying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
Skyhunter Strike Force
Voice of the BlessedWhenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Voice of the Blessed
Phyrexian VindicatorFlying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
Phyrexian Vindicator
Kinjalli's SunwingFlying
Creatures your opponents control enter tapped.
Kinjalli's Sunwing
Appa, Steadfast GuardianFlash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Appa, Steadfast Guardian
Norn's ChoirmasterFlying, first strike
Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Norn's Choirmaster
Lunarch Veteran // Luminous PhantomWhenever another creature you control enters, you gain 1 life.
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Lunarch Veteran // Luminous Phantom
Angel of IndemnityFlying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Angel of Indemnity
Spectacular Spider-ManFlash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Spectacular Spider-Man
ReveillarkFlying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Reveillark
Serra ParagonFlying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Serra Paragon
Angel of SerenityFlying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Angel of Serenity
Ghostly DancersFlying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Ghostly Dancers
Lifecreed DuoFlying
Whenever another creature you control enters, you gain 1 life.
Lifecreed Duo
Bishop of WingsWhenever an Angel you control enters, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Bishop of Wings
Healer's HawkFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Healer's Hawk
Sunblast AngelFlying
When this creature enters, destroy all tapped creatures.
Sunblast Angel
Speaker of the HeavensVigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Speaker of the Heavens
Reya DawnbringerFlying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Reya Dawnbringer
HushbringerFlying, lifelink
Creatures entering or dying don't cause abilities to trigger.
Hushbringer
Soaring LightbringerFlying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Soaring Lightbringer
Essence ChannelerAs long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
Essence Channeler
Angel of InventionFlying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Angel of Invention
Ao, the Dawn SkyFlying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Ao, the Dawn Sky
Overlord of the MistmoorsImpending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Overlord of the Mistmoors
Angel of FinalityFlying
When this creature enters, exile target player's graveyard.
Angel of Finality
Dion, Bahamut's Dominant // Bahamut, Warden of LightDragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Dion, Bahamut's Dominant // Bahamut, Warden of Light
Herald of Eternal DawnFlash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Herald of Eternal Dawn
Jackdaw SaviorFlying
Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
Jackdaw Savior
Senu, Keen-Eyed ProtectorFlying, vigilance
{T}, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Senu, Keen-Eyed Protector
Wall of ReverenceDefender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Wall of Reverence
Angelic Field MarshalFlying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Angelic Field Marshal
Akroma, Angel of WrathFlying, first strike, vigilance, trample, haste, protection from black and from red
Akroma, Angel of Wrath
Cartographer's HawkFlying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Cartographer's Hawk
Starfield ShepherdFlying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Starfield Shepherd
Reluctant Role ModelSurvival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Reluctant Role Model
Angelic SkirmisherFlying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Angelic Skirmisher
Wojek InvestigatorFlying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Wojek Investigator
Metropolis ReformerFlying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Metropolis Reformer
The Legend of Yangchen // Avatar Yangchen(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
The Legend of Yangchen // Avatar Yangchen
Guardian ScalelordBackup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Guardian Scalelord
Thraben WatcherFlying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Thraben Watcher
Baneslayer AngelFlying, first strike, lifelink, protection from Demons and from Dragons
Baneslayer Angel
Silverwing SquadronFlying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Silverwing Squadron
Combat CalligrapherFlying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Combat Calligrapher
Doomed TravelerWhen this creature dies, create a 1/1 white Spirit creature token with flying.
Doomed Traveler
Summon: Good King Mog XII(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Summon: Good King Mog XII
Toby, Beastie BefrienderWhen Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
Toby, Beastie Befriender
Angelic ArbiterFlying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Angelic Arbiter
Angel of JubilationFlying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Angel of Jubilation
Remorseful ClericFlying
Sacrifice this creature: Exile target player's graveyard.
Remorseful Cleric
Cloudsteel KirinFlying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Cloudsteel Kirin
Akroma, Vision of IxidorFlying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Akroma, Vision of Ixidor
Skyknight SquireWhenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Skyknight Squire
Shrike ForceFlying, double strike, vigilance
Shrike Force
Steel SeraphPrototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Steel Seraph
Katilda, Dawnhart Martyr // Katilda's Rising DawnFlying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
Segovian AngelFlying, vigilance
Segovian Angel
Gwaihir, Greatest of the EaglesFlying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Gwaihir, Greatest of the Eagles
Glorious ProtectorFlash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell {2}{W}
Glorious Protector
Scalelord ReckonerFlying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Scalelord Reckoner
Reidane, God of the Worthy // Valkmira, Protector's ShieldFlying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Reidane, God of the Worthy // Valkmira, Protector's Shield
Merchant of TruthFlying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Merchant of Truth
Aang, the Last AirbenderFlying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
Aang, the Last Airbender
Hanged ExecutionerFlying
When this creature enters, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile this creature: Exile target creature.
Hanged Executioner
Clarion ConquerorFlying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Clarion Conqueror
Appa, Loyal Sky BisonFlying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Appa, Loyal Sky Bison
Twilight DroverWhenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
{2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Twilight Drover
Archon of CoronationFlying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Archon of Coronation
Wingmantle ChaplainDefender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Wingmantle Chaplain
Shattered AngelFlying
Whenever a land an opponent controls enters, you may gain 3 life.
Shattered Angel
Eagles of the NorthFlying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eagles of the North
Radiant SolarFlying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
{W}, Discard this card: Venture into the dungeon and you gain 3 life.
Radiant Solar
Aegis AngelFlying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Aegis Angel
Salvation ColossusFlying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Salvation Colossus
Indomitable ArchangelFlying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Indomitable Archangel
Doorkeeper ThrullFlash
Flying
Artifacts and creatures entering don't cause abilities to trigger.
Doorkeeper Thrull
Summon: Primal Garuda(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Summon: Primal Garuda
Clarion SpiritWhenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Clarion Spirit
White Orchid PhantomFlying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
White Orchid Phantom
Blazing ArchonFlying
Creatures can't attack you.
Blazing Archon
Bygone BishopFlying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Bygone Bishop
Steel-Plume MarshalFlying
Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Steel-Plume Marshal
Magus of the MoatCreatures without flying can't attack.
Magus of the Moat
Delivery MoogleFlying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Delivery Moogle
Crystal Fragments // Summon: AlexanderEquipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
Crystal Fragments // Summon: Alexander
Archon of AbsolutionFlying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Archon of Absolution
Angel of Glory's RiseFlying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Angel of Glory's Rise
Sanctuary WardenFlying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Sanctuary Warden
Momo, Friendly FlierFlying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Momo, Friendly Flier
Admonition AngelFlying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Admonition Angel
Aetherstorm RocFlying
Whenever this creature or another creature you control enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Aetherstorm Roc
Hallowed SpiritkeeperVigilance
When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Hallowed Spiritkeeper
HelitrooperFlying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost {2} less to activate.
Helitrooper
Angelic AberrationDevoid (This card has no color.)
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Angelic Aberration
Battlefield RaptorFlying, first strike
Battlefield Raptor
Guardian of GhirapurFlying
When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Guardian of Ghirapur
Adarkar ValkyrieFlying, vigilance
{T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Adarkar Valkyrie
Herald of the HostFlying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Herald of the Host
Ruin-Lurker BatFlying, lifelink
At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
Ruin-Lurker Bat
Breathkeeper SeraphFlying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Breathkeeper Seraph
Unstable Glyphbridge // Sandswirl WanderglyphWhen this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
Unstable Glyphbridge // Sandswirl Wanderglyph
Vryn WingmareFlying
Noncreature spells cost {1} more to cast.
Vryn Wingmare
Salvation SwanFlash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Salvation Swan
Sublime ArchangelFlying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Sublime Archangel
Angelic Sell-SwordFlying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Angelic Sell-Sword
Emeritus of Truce // Swords to PlowsharesWhen this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target creature. Its controller gains life equal to its power.
Emeritus of Truce // Swords to Plowshares
Starry-Eyed SkyriderFlying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Starry-Eyed Skyrider
Geist-Honored MonkVigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When this creature enters, create two 1/1 white Spirit creature tokens with flying.
Geist-Honored Monk
Essence of OrthodoxyFlying
Whenever this creature or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Essence of Orthodoxy
Wingmate RocFlying
Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever this creature attacks, you gain 1 life for each attacking creature.
Wingmate Roc
Sigarda's VanguardFlash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Sigarda's Vanguard
Serra RedeemerFlying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Serra Redeemer
Wall of ShardsDefender, flying
Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Wall of Shards
Pulmonic SliverAll Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Pulmonic Sliver
Angel of SanctionsFlying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Angel of Sanctions
Aeronaut AdmiralFlying
Vehicles you control have flying.