White Artifact Creatures

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Esper Sentinel Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Esper Sentinel

Angel of the Ruins Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Angel of the Ruins

Skrelv, Defector Mite Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

Skrelv, Defector Mite

Gold Myr {T}: Add {W}.

Gold Myr

Codsworth, Handy Helper Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Codsworth, Handy Helper

Lion Sash {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Lion Sash

Bronze Guardian Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.

Bronze Guardian

Illustrious Wanderglyph Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

Illustrious Wanderglyph

Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Crystal Barricade

Patrolling Peacemaker This creature enters with two +1/+1 counters on it. Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)

Patrolling Peacemaker

Halvar, God of Battle // Sword of the Realms Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}

Halvar, God of Battle // Sword of the Realms

Ethersworn Canonist Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Ethersworn Canonist

Voyager Quickwelder Artifact spells you cast cost {1} less to cast.

Voyager Quickwelder

Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Yes Man, Personal Securitron

Securitron Squadron Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.

Securitron Squadron

Filigree Vector When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Filigree Vector

Cloudsteel Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Cloudsteel Kirin

Cataclysmic Gearhulk Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Cataclysmic Gearhulk

Steel Seraph Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

Steel Seraph

Reidane, God of the Worthy // Valkmira, Protector's Shield Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Reidane, God of the Worthy // Valkmira, Protector's Shield

Ironsoul Enforcer Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

Ironsoul Enforcer

Salvation Colossus Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Salvation Colossus

Paladin Danse, Steel Maverick Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.

Paladin Danse, Steel Maverick

Razorfield Ripper Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Razorfield Ripper

Splitskin Doll When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Splitskin Doll

Crystal Fragments // Summon: Alexander Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying

Crystal Fragments // Summon: Alexander

Interface Ace This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.

Interface Ace

Ratchet, Field Medic // Ratchet, Rescue Racer More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. // Living metal (During your turn, this Vehicle is also a creature.) Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.

Ratchet, Field Medic // Ratchet, Rescue Racer

Unstable Glyphbridge // Sandswirl Wanderglyph When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way. Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

Unstable Glyphbridge // Sandswirl Wanderglyph

Arcbound Mouser Lifelink Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Arcbound Mouser

Market Gnome When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.

Market Gnome

Lita, Mechanical Engineer Vigilance At the beginning of your end step, untap each other artifact creature you control. {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")

Lita, Mechanical Engineer

Annex Sentry Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.

Annex Sentry

Hotshot Mechanic This creature crews Vehicles as though its power were 2 greater.

Hotshot Mechanic

Swooping Lookout Flying, vigilance

Swooping Lookout

Sentry Bot Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

Sentry Bot

Nesting Bot Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature dies, create a 1/1 colorless Servo artifact creature token. Max speed — This creature gets +1/+0.

Nesting Bot

Platoon Dispenser At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}

Platoon Dispenser

Arcbound Javelineer {T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Arcbound Javelineer

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Essence of Antiquity Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.

Essence of Antiquity

Knighted Myr {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

Knighted Myr

Arcbound Prototype Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Arcbound Prototype

Guidelight Synergist Flying This creature gets +1/+0 for each artifact you control.

Guidelight Synergist

Living Phone When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Living Phone

Combat Thresher Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When this creature enters, draw a card.

Combat Thresher

Cloister Gargoyle When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Cloister Gargoyle

Sundial, Dawn Tyrant

Sundial, Dawn Tyrant

Dockworker Drone This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.

Dockworker Drone

Oteclan Landmark // Oteclan Levitator When this artifact enters, scry 2. Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.

Oteclan Landmark // Oteclan Levitator

Mandible Justiciar Lifelink Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.

Mandible Justiciar

Sanctum Gargoyle Flying When this creature enters, you may return target artifact card from your graveyard to your hand.

Sanctum Gargoyle

Clockwork Drawbridge Defender {2}{W}, {T}: Tap target creature.

Clockwork Drawbridge

Cathedral Membrane ({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.

Cathedral Membrane

Sanctuary Wall Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sanctuary Wall

Attentive Sunscribe Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Attentive Sunscribe

Incisor Glider Flying Corrupted — Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.

Incisor Glider

Starport Security {3}{W}, {T}: Tap another target creature. This ability costs {2} less to activate if you control a creature with a +1/+1 counter on it.

Starport Security

Adaptive Gemguard Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Adaptive Gemguard

Patched Plaything Double strike This creature enters with two -1/-1 counters on it if you cast it from your hand.

Patched Plaything

Yotian Frontliner Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Yotian Frontliner

Metallurgeon {W}, {T}: Regenerate target artifact.

Metallurgeon

Blinding Souleater {W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)

Blinding Souleater

Scrapwork Cohort When this creature enters, create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Scrapwork Cohort

Porcelain Legionnaire ({W/P} can be paid with either {W} or 2 life.) First strike

Porcelain Legionnaire

Autonomous Assembler Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.

Autonomous Assembler

Aegis Automaton {4}{W}: Return another target creature you control to its owner's hand.

Aegis Automaton

Auriok Replica {W}, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.

Auriok Replica

Magitek Infantry This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.

Magitek Infantry

Caprichrome Flash Vigilance Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)

Caprichrome

Court Homunculus This creature gets +1/+1 as long as you control another artifact.

Court Homunculus

Robo-Piñata When Robo-Piñata dies, choose one — • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Robo-Piñata

Bastion Mastodon {W}: This creature gains vigilance until end of turn.

Bastion Mastodon

Wakandan Drone Flock Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Wakandan Drone Flock

Tocasia's Onulet When this creature leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Tocasia's Onulet

Marble Gargoyle Flying {W}: This creature gets +0/+1 until end of turn.

Marble Gargoyle

T.A.P.P.E.R. {T}, Tap an untapped creature you control that has a hat: Tap target creature.

T.A.P.P.E.R.

Assembled Ensemble Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Assembled Ensemble

Vault Guardsman Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.

Vault Guardsman

Impounding Lot-Bot When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.

Impounding Lot-Bot

Mandroid Squadron When this creature enters, you gain 2 life.

Mandroid Squadron

Bladed Sentinel {W}: This creature gains vigilance until end of turn.

Bladed Sentinel

Soldier Replica {1}{W}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.

Soldier Replica

Titanium Golem {1}{W}: This creature gains first strike until end of turn.

Titanium Golem

Aerial Toastmaster Flying {3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Aerial Toastmaster

Chivalrous Chevalier Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.

Chivalrous Chevalier

Do-It-Yourself Seraph Flying Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle. This creature has the text box of each card exiled with this creature in addition to its own.

Do-It-Yourself Seraph

DOT-7 Repair Squad Flying {1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.

DOT-7 Repair Squad

Emergency Medical Hologram When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.

Emergency Medical Hologram

Free Borg Revolutionaries When this creature enters, creatures you control get +1/+1 until end of turn. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Free Borg Revolutionaries

Jackknight Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.

Jackknight

Knight of the Kitchen Sink First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

Knight of the Kitchen Sink First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

Knight of the Kitchen Sink First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

Knight of the Kitchen Sink First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

Knight of the Kitchen Sink First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Knight of the Kitchen Sink

Knight of the Kitchen Sink First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Knight of the Kitchen Sink

Knight of the Widget Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Knight of the Widget

Old Guard {W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

Old Guard

Riveting Rigger When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Riveting Rigger

Rules Lawyer State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Rules Lawyer