Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Esper Sentinel
Angel of the RuinsFlying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
Skrelv, Defector MiteToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
Skrelv, Defector Mite
Gold Myr{T}: Add {W}.
Gold Myr
Codsworth, Handy HelperCommanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Codsworth, Handy Helper
Lion Sash{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Lion Sash
Bronze GuardianDouble strike
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Other artifacts you control have ward {2}.
Bronze Guardian's power is equal to the number of artifacts you control.
Bronze Guardian
Illustrious WanderglyphAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Illustrious Wanderglyph
Crystal BarricadeDefender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Crystal Barricade
Patrolling PeacemakerThis creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Patrolling Peacemaker
Halvar, God of Battle // Sword of the RealmsCreatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. // Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
Halvar, God of Battle // Sword of the Realms
Ethersworn CanonistEach player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Ethersworn Canonist
Voyager QuickwelderArtifact spells you cast cost {1} less to cast.
Voyager Quickwelder
Yes Man, Personal Securitron{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Yes Man, Personal Securitron
Securitron SquadronSquad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Securitron Squadron
Filigree VectorWhen this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Filigree Vector
Cloudsteel KirinFlying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Cloudsteel Kirin
Cataclysmic GearhulkVigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Cataclysmic Gearhulk
Steel SeraphPrototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Steel Seraph
Reidane, God of the Worthy // Valkmira, Protector's ShieldFlying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. // If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Reidane, God of the Worthy // Valkmira, Protector's Shield
Ironsoul EnforcerWhenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Ironsoul Enforcer
Salvation ColossusFlying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Salvation Colossus
Paladin Danse, Steel MaverickVigilance, lifelink
Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
Paladin Danse, Steel Maverick
Razorfield RipperWhenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have.
Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Razorfield Ripper
Splitskin DollWhen this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Splitskin Doll
Crystal Fragments // Summon: AlexanderEquipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
Crystal Fragments // Summon: Alexander
Interface AceThis creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Interface Ace
Ratchet, Field Medic // Ratchet, Rescue RacerMore Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped. // Living metal (During your turn, this Vehicle is also a creature.)
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
Ratchet, Field Medic // Ratchet, Rescue Racer
Unstable Glyphbridge // Sandswirl WanderglyphWhen this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
Unstable Glyphbridge // Sandswirl Wanderglyph
Arcbound MouserLifelink
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Mouser
Market GnomeWhen this creature dies, you gain 1 life and draw a card.
When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
Market Gnome
Lita, Mechanical EngineerVigilance
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
Lita, Mechanical Engineer
Annex SentryToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
Annex Sentry
Hotshot MechanicThis creature crews Vehicles as though its power were 2 greater.
Hotshot Mechanic
Swooping LookoutFlying, vigilance
Swooping Lookout
Sentry BotFlash
This spell costs {1} less to cast for each creature attacking you.
When this creature enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
Sentry Bot
Nesting BotStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this creature dies, create a 1/1 colorless Servo artifact creature token.
Max speed — This creature gets +1/+0.
Nesting Bot
Platoon DispenserAt the beginning of your end step, if you control two or more other creatures, draw a card.
{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}{W}
Platoon Dispenser
Arcbound Javelineer{T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Javelineer
Prowl, Stoic Strategist // Prowl, Pursuit VehicleMore Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle
Essence of AntiquityDisguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Essence of Antiquity
Knighted Myr{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Knighted Myr
Arcbound PrototypeModular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Prototype
Guidelight SynergistFlying
This creature gets +1/+0 for each artifact you control.
Guidelight Synergist
Living PhoneWhen this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Living Phone
Combat ThresherPrototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Combat Thresher
Cloister GargoyleWhen this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Cloister Gargoyle
Sundial, Dawn Tyrant
Sundial, Dawn Tyrant
Dockworker DroneThis creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Dockworker Drone
Oteclan Landmark // Oteclan LevitatorWhen this artifact enters, scry 2.
Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Oteclan Landmark // Oteclan Levitator
Mandible JusticiarLifelink
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn.
Mandible Justiciar
Sanctum GargoyleFlying
When this creature enters, you may return target artifact card from your graveyard to your hand.
Sanctum Gargoyle
Clockwork DrawbridgeDefender
{2}{W}, {T}: Tap target creature.
Clockwork Drawbridge
Cathedral Membrane({W/P} can be paid with either {W} or 2 life.)
Defender
When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
Cathedral Membrane
Sanctuary WallDefender
{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sanctuary Wall
Attentive SunscribeWhenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Attentive Sunscribe
Incisor GliderFlying
Corrupted — Whenever this creature attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
Incisor Glider
Starport Security{3}{W}, {T}: Tap another target creature. This ability costs {2} less to activate if you control a creature with a +1/+1 counter on it.
Starport Security
Adaptive GemguardTap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Adaptive Gemguard
Patched PlaythingDouble strike
This creature enters with two -1/-1 counters on it if you cast it from your hand.
Patched Plaything
Yotian FrontlinerWhenever this creature attacks, another target creature you control gets +1/+1 until end of turn.
Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Yotian Frontliner
Metallurgeon{W}, {T}: Regenerate target artifact.
Metallurgeon
Blinding Souleater{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)
Blinding Souleater
Scrapwork CohortWhen this creature enters, create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W} ({2}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Scrapwork Cohort
Porcelain Legionnaire({W/P} can be paid with either {W} or 2 life.)
First strike
Porcelain Legionnaire
Autonomous AssemblerPrototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
Autonomous Assembler
Aegis Automaton{4}{W}: Return another target creature you control to its owner's hand.
Aegis Automaton
Auriok Replica{W}, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
Auriok Replica
Magitek InfantryThis creature gets +1/+0 as long as you control another artifact.
{2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Magitek Infantry
CaprichromeFlash
Vigilance
Devour artifact 1 (As this creature enters, you may sacrifice any number of artifacts. It enters with that many +1/+1 counters on it.)
Caprichrome
Court HomunculusThis creature gets +1/+1 as long as you control another artifact.
Court Homunculus
Robo-PiñataWhen Robo-Piñata dies, choose one —
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own.
Robo-Piñata
Bastion Mastodon{W}: This creature gains vigilance until end of turn.
Bastion Mastodon
Wakandan Drone FlockFlying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Wakandan Drone Flock
Tocasia's OnuletWhen this creature leaves the battlefield, you gain 2 life.
Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Tocasia's Onulet
Marble GargoyleFlying
{W}: This creature gets +0/+1 until end of turn.
Marble Gargoyle
T.A.P.P.E.R.{T}, Tap an untapped creature you control that has a hat: Tap target creature.
T.A.P.P.E.R.
Assembled EnsembleVigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Assembled Ensemble
Vault GuardsmanConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, exile target artifact or creature an opponent controls until this creature leaves the battlefield.
Vault Guardsman
Impounding Lot-BotWhen this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
Impounding Lot-Bot
Mandroid SquadronWhen this creature enters, you gain 2 life.
Mandroid Squadron
Bladed Sentinel{W}: This creature gains vigilance until end of turn.
Bladed Sentinel
Soldier Replica{1}{W}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
Soldier Replica
Titanium Golem{1}{W}: This creature gains first strike until end of turn.
Titanium Golem
Aerial ToastmasterFlying
{3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Aerial Toastmaster
Chivalrous ChevalierFlying
When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
Chivalrous Chevalier
Do-It-Yourself SeraphFlying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Do-It-Yourself Seraph
DOT-7 Repair SquadFlying
{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.
DOT-7 Repair Squad
Emergency Medical HologramWhen this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
Emergency Medical Hologram
Free Borg RevolutionariesWhen this creature enters, creatures you control get +1/+1 until end of turn.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Free Borg Revolutionaries
JackknightWhenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
Jackknight
Knight of the Kitchen SinkFirst strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
Knight of the Kitchen Sink
Knight of the Kitchen SinkFirst strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Knight of the Kitchen Sink
Knight of the Kitchen SinkFirst strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
Knight of the Kitchen Sink
Knight of the Kitchen SinkFirst strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
Knight of the Kitchen Sink
Knight of the Kitchen SinkFirst strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
Knight of the Kitchen Sink
Knight of the Kitchen SinkFirst strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
Knight of the Kitchen Sink
Knight of the WidgetVigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
Knight of the Widget
Old Guard{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
Old Guard
Riveting RiggerWhen this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Riveting Rigger
Rules LawyerState-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)