White Enchantment Creatures

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Enduring Innocence Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Innocence

Spirited Companion When this creature enters, draw a card.

Spirited Companion

Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Heliod, Sun-Crowned

Daxos, Blessed by the Sun Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

Daxos, Blessed by the Sun

Summon: Knights of Round (As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

Summon: Knights of Round

Summon: Yojimbo (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance

Summon: Yojimbo

Alseid of Life's Bounty Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

Alseid of Life's Bounty

Transcendent Envoy Flying Aura spells you cast cost {1} less to cast.

Transcendent Envoy

Nykthos Paragon Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Nykthos Paragon

Heliod, God of the Sun Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Heliod, God of the Sun

Eidolon of Countless Battles Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Eidolon of Countless Battles

Eidolon of Rhetoric Each player can't cast more than one spell each turn.

Eidolon of Rhetoric

Summon: Ixion (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike

Summon: Ixion

Soaring Lightbringer Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Soaring Lightbringer

Elesh Norn // The Argent Etchings Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).

Elesh Norn // The Argent Etchings

Overlord of the Mistmoors Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

Overlord of the Mistmoors

Dion, Bahamut's Dominant // Bahamut, Warden of Light Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying

Dion, Bahamut's Dominant // Bahamut, Warden of Light

The Restoration of Eiganjo // Architect of Restoration (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control. // Vigilance Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.

The Restoration of Eiganjo // Architect of Restoration

Archetype of Courage Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Archetype of Courage

Nyx-Fleece Ram At the beginning of your upkeep, you gain 1 life.

Nyx-Fleece Ram

The Legend of Yangchen // Avatar Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

The Legend of Yangchen // Avatar Yangchen

Summon: Good King Mog XII (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink

Summon: Good King Mog XII

Go-Shintai of Shared Purpose Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Go-Shintai of Shared Purpose

Michiko's Reign of Truth // Portrait of Michiko (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control. // This creature gets +1/+1 for each artifact and/or enchantment you control.

Michiko's Reign of Truth // Portrait of Michiko

Spirit of the Labyrinth Each player can't draw more than one card each turn.

Spirit of the Labyrinth

Katilda, Dawnhart Martyr // Katilda's Rising Dawn Flying, lifelink, protection from Vampires Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Summon: Primal Garuda (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying

Summon: Primal Garuda

Summon: Choco/Mog (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.

Summon: Choco/Mog

Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence When you have 30 or more life, flip Rune-Tail. // Prevent all damage that would be dealt to creatures you control.

Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

Aegis of the Gods You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Aegis of the Gods

Crystal Fragments // Summon: Alexander Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying

Crystal Fragments // Summon: Alexander

Indebted Spirit Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.

Indebted Spirit

Glyph Elemental Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.

Glyph Elemental

Faithbound Judge // Sinner's Judgment Defender, flying, vigilance At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it. As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} // Enchant player At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Faithbound Judge // Sinner's Judgment

The Fall of Lord Konda // Fragment of Konda (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control. // Defender When this creature dies, draw a card.

The Fall of Lord Konda // Fragment of Konda

Lionheart Glimmer Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.

Lionheart Glimmer

Celestial Archon Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

Celestial Archon

Nyxborn Unicorn Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.

Nyxborn Unicorn

Eiganjo Exemplar Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Eiganjo Exemplar

Fear of Surveillance Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Fear of Surveillance

Sunblade Samurai Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Sunblade Samurai

Twinblade Geist // Twinblade Invocation Double strike Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Twinblade Geist // Twinblade Invocation

Hopeful Eidolon Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.

Hopeful Eidolon

Eidolon of Astral Winds Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.

Eidolon of Astral Winds

Era of Enlightenment // Hand of Enlightenment (As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control. // First strike

Era of Enlightenment // Hand of Enlightenment

Ghostblade Eidolon Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.

Ghostblade Eidolon

Sky-Blessed Samurai Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying

Sky-Blessed Samurai

Fear of Immobility When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Fear of Immobility

Befriending the Moths // Imperial Moth (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying

Befriending the Moths // Imperial Moth

Harvestguard Alseids Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.

Harvestguard Alseids

Fear of Abduction As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

Fear of Abduction

Kindly Ancestor // Ancestor's Embrace Lifelink Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Kindly Ancestor // Ancestor's Embrace

Golden-Tail Disciple Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Golden-Tail Disciple

Distracting Geist // Clever Distraction Whenever this creature attacks, tap target creature defending player controls. Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Distracting Geist // Clever Distraction

Eidolon of Obstruction First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

Eidolon of Obstruction

Nyxborn Shieldmate Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +1/+2.

Nyxborn Shieldmate

Heliod's Emissary Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.

Heliod's Emissary

Observant Alseid Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Vigilance Enchanted creature gets +2/+2 and has vigilance.

Observant Alseid

Dawn Evangel Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

Dawn Evangel

Drogskol Infantry // Drogskol Armaments Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Drogskol Infantry // Drogskol Armaments

Eidolon of Inspiration At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Eidolon of Inspiration

Glory Bearers Whenever another creature you control attacks, it gets +0/+1 until end of turn.

Glory Bearers

Sightless Brawler Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.

Sightless Brawler

Nyxborn Courser

Nyxborn Courser

Lucent Liminid Flying

Lucent Liminid