Enduring InnocenceLifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Innocence
Spirited CompanionWhen this creature enters, draw a card.
Spirited Companion
Heliod, Sun-CrownedIndestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
Heliod, Sun-Crowned
Daxos, Blessed by the SunDaxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Daxos, Blessed by the Sun
Summon: Knights of Round(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Summon: Knights of Round
Summon: Yojimbo(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Summon: Yojimbo
Alseid of Life's BountyLifelink
{1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Alseid of Life's Bounty
Transcendent EnvoyFlying
Aura spells you cast cost {1} less to cast.
Transcendent Envoy
Nykthos ParagonWhenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Nykthos Paragon
Heliod, God of the SunIndestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Heliod, God of the Sun
Eidolon of Countless BattlesBestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Eidolon of Countless Battles
Eidolon of RhetoricEach player can't cast more than one spell each turn.
Eidolon of Rhetoric
Summon: Ixion(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Summon: Ixion
Soaring LightbringerFlying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Soaring Lightbringer
Elesh Norn // The Argent EtchingsVigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.
{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield (front face up).
Elesh Norn // The Argent Etchings
Overlord of the MistmoorsImpending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Overlord of the Mistmoors
Dion, Bahamut's Dominant // Bahamut, Warden of LightDragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Dion, Bahamut's Dominant // Bahamut, Warden of Light
The Restoration of Eiganjo // Architect of Restoration(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Vigilance
Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.
The Restoration of Eiganjo // Architect of Restoration
Archetype of CourageCreatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Archetype of Courage
Nyx-Fleece RamAt the beginning of your upkeep, you gain 1 life.
Nyx-Fleece Ram
The Legend of Yangchen // Avatar Yangchen(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
The Legend of Yangchen // Avatar Yangchen
Summon: Good King Mog XII(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Summon: Good King Mog XII
Go-Shintai of Shared PurposeVigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Go-Shintai of Shared Purpose
Michiko's Reign of Truth // Portrait of Michiko(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control. // This creature gets +1/+1 for each artifact and/or enchantment you control.
Michiko's Reign of Truth // Portrait of Michiko
Spirit of the LabyrinthEach player can't draw more than one card each turn.
Spirit of the Labyrinth
Katilda, Dawnhart Martyr // Katilda's Rising DawnFlying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
Summon: Primal Garuda(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Summon: Primal Garuda
Summon: Choco/Mog(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
Summon: Choco/Mog
Rune-Tail, Kitsune Ascendant // Rune-Tail's EssenceWhen you have 30 or more life, flip Rune-Tail. // Prevent all damage that would be dealt to creatures you control.
Aegis of the GodsYou have hexproof. (You can't be the target of spells or abilities your opponents control.)
Aegis of the Gods
Crystal Fragments // Summon: AlexanderEquipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1} // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
Crystal Fragments // Summon: Alexander
Indebted SpiritBestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Indebted Spirit
Glyph ElementalBestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
Glyph Elemental
Faithbound Judge // Sinner's JudgmentDefender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W} // Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Faithbound Judge // Sinner's Judgment
The Fall of Lord Konda // Fragment of Konda(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Defender
When this creature dies, draw a card.
The Fall of Lord Konda // Fragment of Konda
Lionheart GlimmerWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you attack, creatures you control get +1/+1 until end of turn.
Lionheart Glimmer
Celestial ArchonBestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Celestial Archon
Nyxborn UnicornBestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Enchanted creature gets +2/+2 and has mentor.
Nyxborn Unicorn
Eiganjo ExemplarWhenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Eiganjo Exemplar
Fear of SurveillanceVigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Fear of Surveillance
Sunblade SamuraiVigilance (Attacking doesn't cause this creature to tap.)
Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sunblade Samurai
Twinblade Geist // Twinblade InvocationDouble strike
Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Twinblade Geist // Twinblade Invocation
Hopeful EidolonBestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Hopeful Eidolon
Eidolon of Astral WindsVigilance
Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
Eidolon of Astral Winds
Era of Enlightenment // Hand of Enlightenment(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. // First strike
Era of Enlightenment // Hand of Enlightenment
Ghostblade EidolonBestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
Ghostblade Eidolon
Sky-Blessed SamuraiAffinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Flying
Sky-Blessed Samurai
Fear of ImmobilityWhen this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Fear of Immobility
Befriending the Moths // Imperial Moth(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Befriending the Moths // Imperial Moth
Harvestguard AlseidsConstellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Harvestguard Alseids
Fear of AbductionAs an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Fear of Abduction
Kindly Ancestor // Ancestor's EmbraceLifelink
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Kindly Ancestor // Ancestor's Embrace
Golden-Tail DiscipleLifelink (Damage dealt by this creature also causes you to gain that much life.)
Golden-Tail Disciple
Distracting Geist // Clever DistractionWhenever this creature attacks, tap target creature defending player controls.
Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Distracting Geist // Clever Distraction
Eidolon of ObstructionFirst strike
Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Eidolon of Obstruction
Nyxborn ShieldmateBestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +1/+2.
Nyxborn Shieldmate
Heliod's EmissaryBestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Whenever this creature or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
Heliod's Emissary
Observant AlseidBestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Vigilance
Enchanted creature gets +2/+2 and has vigilance.
Observant Alseid
Dawn EvangelWhenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Dawn Evangel
Drogskol Infantry // Drogskol ArmamentsDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Drogskol Infantry // Drogskol Armaments
Eidolon of InspirationAt the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Eidolon of Inspiration
Glory BearersWhenever another creature you control attacks, it gets +0/+1 until end of turn.
Glory Bearers
Sightless BrawlerBestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.