Blue Removal Cards

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Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cyclonic Rift

Otawara, Soaring City {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Pongify

Sink into Stupor // Soporific Springs Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sink into Stupor // Soporific Springs

Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Rapid Hybridization

Snap Return target creature to its owner's hand. Untap up to two lands.

Snap

Hullbreaker Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Hullbreaker Horror

Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Reality Shift

Aetherize Return all attacking creatures to their owner's hand.

Aetherize

Into the Flood Maw Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Into the Flood Maw

Imprisoned in the Moon Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Imprisoned in the Moon

Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Curse of the Swine

Resculpt Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Resculpt

Chain of Vapor Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Chain of Vapor

Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Raise the Palisade

Amphibian Downpour Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Amphibian Downpour

Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Mystic Confluence

Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand.

Wave Goodbye

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Desynchronization Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Desynchronization

Cryptic Command Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Cryptic Command

Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Run Away Together

Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Sublime Epiphany

Evacuation Return all creatures to their owners' hands.

Evacuation

Ravenform Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Ravenform

Witness Protection Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Witness Protection

Venser, Shaper Savant Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Venser, Shaper Savant

Volatile Stormdrake Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Volatile Stormdrake

Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

Perplexing Test

Season of Weaving Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.

Season of Weaving

Scourge of Fleets When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Scourge of Fleets

Whelming Wave Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Whelming Wave

Nulldrifter When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Nulldrifter

Brazen Borrower // Petty Theft Flash Flying This creature can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand.

Brazen Borrower // Petty Theft

Pemmin's Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Pemmin's Aura

Aetherspouts For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Aetherspouts

Step Through Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Step Through

Aether Spellbomb {U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Aether Spellbomb

Unsummon Return target creature to its owner's hand.

Unsummon

River's Rebuke Return all nonland permanents target player controls to their owner's hand.

River's Rebuke

Jin-Gitaxias // The Great Synthesis Ward {2} Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).

Jin-Gitaxias // The Great Synthesis

Mistblade Shinobi Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Mistblade Shinobi

Commit // Memory Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

Commit // Memory

Teferi, Temporal Pilgrim Whenever you draw a card, put a loyalty counter on Teferi. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Teferi, Temporal Pilgrim

Marang River Regent // Coil and Catch Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Marang River Regent // Coil and Catch

Amphin Mutineer When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Amphin Mutineer

Fear of Sleep Paralysis Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Fear of Sleep Paralysis

Sigil of Sleep Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Sigil of Sleep

Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Jace, the Mind Sculptor

Aether Gale Return six target nonland permanents to their owners' hands.

Aether Gale

Eaten by Piranhas Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Eaten by Piranhas

Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Baral's Expertise

Tidespout Tyrant Flying Whenever you cast a spell, return target permanent to its owner's hand.

Tidespout Tyrant

Devastation Tide Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Devastation Tide

Summon: Leviathan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

Summon: Leviathan

Sludge Monster Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Sludge Monster

Unable to Scream Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.

Unable to Scream

Karn's Temporal Sundering (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Karn's Temporal Sundering

Kitesail Larcenist Flying, ward {1} When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

Kitesail Larcenist

Consuming Tide Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Consuming Tide

Spectral Deluge Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Spectral Deluge

Retraction Helix Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Retraction Helix

Dissipation Field Whenever a permanent deals damage to you, return it to its owner's hand.

Dissipation Field

Submerge If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Submerge

Flood of Tears Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Flood of Tears

Serum Snare Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Serum Snare

Frogify Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Frogify

Slinn Voda, the Rising Deep Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Slinn Voda, the Rising Deep

Snapback You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.

Snapback

Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Boomerang Basics

Summon: Valefor (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV — Tap up to one target creature and put a stun counter on it. Flying

Summon: Valefor

Filter Out Return all noncreature, nonland permanents to their owners' hands.

Filter Out

Cyber Conversion Turn target creature face down. It's a 2/2 Cyberman artifact creature.

Cyber Conversion

Ugin's Binding Devoid (This card has no color.) Return target nonland permanent you don't control to its owner's hand. Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.

Ugin's Binding

Hammerhead Tyrant Flying Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.

Hammerhead Tyrant

Engulf the Shore Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Engulf the Shore

Unsubstantiate Return target spell or creature to its owner's hand.

Unsubstantiate

Capsize Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Capsize

Stolen by the Fae Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Stolen by the Fae

Wash Out Return all permanents of the color of your choice to their owners' hands.

Wash Out

Brinelin, the Moon Kraken When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)

Brinelin, the Moon Kraken

Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Into the Roil

Suspend Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Suspend

Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

Press the Enemy

Observed Stasis Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block.

Observed Stasis

Bottomless Pool // Locker Room When you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Bottomless Pool // Locker Room

Wall of Stolen Identity You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Wall of Stolen Identity

Crystal Shard {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Crystal Shard

Soothing of Sméagol Return target nontoken creature to its owner's hand. The Ring tempts you.

Soothing of Sméagol

Jill, Shiva's Dominant // Shiva, Warden of Ice When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II — Mesmerize — Target creature can't be blocked this turn. III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).

Jill, Shiva's Dominant // Shiva, Warden of Ice

Sword Coast Serpent // Capsizing Wave This creature can't be blocked as long as you've cast a noncreature spell this turn. // Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Sword Coast Serpent // Capsizing Wave

Sunderflock This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.

Sunderflock

Vedalken Aethermage Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Vedalken Aethermage

Thing in the Ice // Awoken Horror Defender This creature enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it. // When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

Thing in the Ice // Awoken Horror

Aethersquall Ancient Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.

Aethersquall Ancient

Jace, Unraveler of Secrets +1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Jace, Unraveler of Secrets

Seal of Removal Sacrifice this enchantment: Return target creature to its owner's hand.

Seal of Removal

Banishing Knack Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Banishing Knack

Arcum Dagsson {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

Arcum Dagsson

Pouncing Shoreshark Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

Pouncing Shoreshark

Merchant Raiders Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.

Merchant Raiders

Utter Insignificance Flash Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. {2}{C}: Exile enchanted creature.

Utter Insignificance

Illithid Harvester // Plant Tadpoles Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. // Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

Illithid Harvester // Plant Tadpoles

Ty Lee, Chi Blocker Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.

Ty Lee, Chi Blocker

Moonsnare Specialist Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, return up to one target creature to its owner's hand.

Moonsnare Specialist

Cyclone Summoner When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Cyclone Summoner

Vronos, Masked Inquisitor +1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Vronos, Masked Inquisitor

Kasmina's Transmutation Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

Kasmina's Transmutation

Kairi, the Swirling Sky Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

Kairi, the Swirling Sky

Fading Hope Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Fading Hope

Ixidron As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

Ixidron

Moonsnare Prototype {T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

Moonsnare Prototype

You Come to a River Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

You Come to a River

Confounding Conundrum When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Confounding Conundrum

Man-o'-War When this creature enters, return target creature to its owner's hand.

Man-o'-War

Leadership Vacuum Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Leadership Vacuum

Faerie Slumber Party Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."

Faerie Slumber Party

Floodpits Drowner Flash Vigilance When this creature enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle this creature and target creature with a stun counter on it into their owners' libraries.

Floodpits Drowner

Vanishing Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Vanishing

Repulse Return target creature to its owner's hand. Draw a card.

Repulse

Spider-Man No More Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)

Spider-Man No More

Blink of an Eye Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Blink of an Eye

Shipbreaker Kraken {6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

Shipbreaker Kraken

Alchemist's Retrieval Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Alchemist's Retrieval

Zimone's Hypothesis You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Zimone's Hypothesis

Barrin, Tolarian Archmage When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Barrin, Tolarian Archmage

Mists of Lórien Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Mists of Lórien

Horned Loch-Whale // Lagoon Breach Flash Ward {2} This creature enters tapped unless it's your turn. // The owner of target attacking creature you don't control puts it on their choice of the top or bottom of their library.

Horned Loch-Whale // Lagoon Breach

Polymorph Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Polymorph

Surgespanner Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

Surgespanner

This Town Ain't Big Enough This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.

This Town Ain't Big Enough

Dream Eater Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dream Eater

Honest Work Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)

Honest Work

Proteus Staff {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

Proteus Staff

Geistwave Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Geistwave

Inventive Iteration // Living Breakthrough (As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

Inventive Iteration // Living Breakthrough

Reality Acid Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.

Reality Acid

Release to the Wind Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Release to the Wind

Winds of Rebuke Return target nonland permanent to its owner's hand. Each player mills two cards.

Winds of Rebuke

Boomerang Return target permanent to its owner's hand.

Boomerang

Hunted by The Family Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

Hunted by The Family

Echoing Truth Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Echoing Truth

Bounce Off Return target creature or Vehicle to its owner's hand.

Bounce Off

Depart the Realm Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Depart the Realm

Kederekt Leviathan When this creature enters, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Kederekt Leviathan

Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Watery Grasp

Ice Magic Tiered (Choose one additional cost.) • Blizzard — {0} — Return target creature to its owner's hand. • Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. • Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.

Ice Magic

Mesmerizing Dose Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.

Mesmerizing Dose

Unauthorized Exit Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Unauthorized Exit

Possession Engine When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3

Possession Engine

Extraordinary Journey When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Extraordinary Journey

Reality Strobe Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Reality Strobe

Sinister Concierge When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)

Sinister Concierge

Mana Breach Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Mana Breach

Expel from Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Expel from Orazca

Galecaster Colossus Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.

Galecaster Colossus

Hurkyl's Recall Return all artifacts target player owns to their hand.

Hurkyl's Recall

Keeper of the Nine Gales Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.

Keeper of the Nine Gales

The Phasing of Zhalfir Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

The Phasing of Zhalfir

Blue Elemental Blast Choose one — • Counter target red spell. • Destroy target red permanent.

Blue Elemental Blast

Ephara's Dispersal This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ephara's Dispersal

Stuck in Summoner's Sanctum Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Stuck in Summoner's Sanctum

Vapor Snag Return target creature to its owner's hand. Its controller loses 1 life.

Vapor Snag

Cresting Mosasaurus Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, if you cast it, return each non-Dinosaur creature to its owner's hand.

Cresting Mosasaurus

Thousand Winds Flying Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.

Thousand Winds

Lost Days The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Lost Days

Prodigal Sorcerer {T}: This creature deals 1 damage to any target.

Prodigal Sorcerer

Spider-Byte, Web Warden When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.

Spider-Byte, Web Warden

Equilibrium Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Equilibrium

Harbinger of the Tides You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

Harbinger of the Tides

Stern Dismissal Return target creature or enchantment an opponent controls to its owner's hand.

Stern Dismissal

Dismiss into Dream Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Dismiss into Dream

Time of Ice (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. III — Return all tapped creatures to their owners' hands.

Time of Ice

Vow of Flight Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

Vow of Flight

Eject This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.

Eject