Blue Removal Spells

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Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cyclonic Rift

Otawara, Soaring City {T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Otawara, Soaring City

Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Pongify

Sink into Stupor // Soporific Springs Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sink into Stupor // Soporific Springs

Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Rapid Hybridization

Snap Return target creature to its owner's hand. Untap up to two lands.

Snap

Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Reality Shift

Aetherize Return all attacking creatures to their owner's hand.

Aetherize

Into the Flood Maw Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Into the Flood Maw

Imprisoned in the Moon Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Imprisoned in the Moon

Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Curse of the Swine

Resculpt Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Resculpt

Chain of Vapor Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Chain of Vapor

Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Raise the Palisade

Amphibian Downpour Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Amphibian Downpour

Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Mystic Confluence

Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand.

Wave Goodbye

Desynchronization Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Desynchronization

Cryptic Command Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Cryptic Command

Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Run Away Together

Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Sublime Epiphany

Evacuation Return all creatures to their owners' hands.

Evacuation

Ravenform Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Ravenform

Witness Protection Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Witness Protection

Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

Perplexing Test

Season of Weaving Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.

Season of Weaving

Whelming Wave Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Whelming Wave

Pemmin's Aura Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Pemmin's Aura

Aetherspouts For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Aetherspouts

Step Through Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Step Through

Aether Spellbomb {U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Aether Spellbomb

Unsummon Return target creature to its owner's hand.

Unsummon

River's Rebuke Return all nonland permanents target player controls to their owner's hand.

River's Rebuke

Commit // Memory Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

Commit // Memory

Teferi, Temporal Pilgrim Whenever you draw a card, put a loyalty counter on Teferi. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Teferi, Temporal Pilgrim

Sigil of Sleep Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Sigil of Sleep

Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Jace, the Mind Sculptor

Aether Gale Return six target nonland permanents to their owners' hands.

Aether Gale

Eaten by Piranhas Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Eaten by Piranhas

Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Baral's Expertise

Devastation Tide Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Devastation Tide

Unable to Scream Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.

Unable to Scream

Karn's Temporal Sundering (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Karn's Temporal Sundering

Consuming Tide Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Consuming Tide

Spectral Deluge Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Spectral Deluge

Retraction Helix Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Retraction Helix

Dissipation Field Whenever a permanent deals damage to you, return it to its owner's hand.

Dissipation Field

Submerge If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Submerge

Flood of Tears Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Flood of Tears

Serum Snare Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Serum Snare

Frogify Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Frogify

Snapback You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.

Snapback

Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Boomerang Basics

Filter Out Return all noncreature, nonland permanents to their owners' hands.

Filter Out

Cyber Conversion Turn target creature face down. It's a 2/2 Cyberman artifact creature.

Cyber Conversion

Ugin's Binding Devoid (This card has no color.) Return target nonland permanent you don't control to its owner's hand. Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.

Ugin's Binding

Engulf the Shore Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Engulf the Shore

Unsubstantiate Return target spell or creature to its owner's hand.

Unsubstantiate

Capsize Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Capsize

Stolen by the Fae Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Stolen by the Fae

Wash Out Return all permanents of the color of your choice to their owners' hands.

Wash Out

Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Into the Roil

Suspend Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Suspend

Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

Press the Enemy

Observed Stasis Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block.

Observed Stasis

Bottomless Pool // Locker Room When you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Bottomless Pool // Locker Room

Crystal Shard {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Crystal Shard

Soothing of Sméagol Return target nontoken creature to its owner's hand. The Ring tempts you.

Soothing of Sméagol

Jace, Unraveler of Secrets +1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Jace, Unraveler of Secrets

Seal of Removal Sacrifice this enchantment: Return target creature to its owner's hand.

Seal of Removal

Banishing Knack Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Banishing Knack

Utter Insignificance Flash Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. {2}{C}: Exile enchanted creature.

Utter Insignificance

Vronos, Masked Inquisitor +1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Vronos, Masked Inquisitor

Kasmina's Transmutation Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.

Kasmina's Transmutation

Fading Hope Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Fading Hope

Moonsnare Prototype {T}, Tap an untapped artifact or creature you control: Add {C}. Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.

Moonsnare Prototype

You Come to a River Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

You Come to a River

Confounding Conundrum When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Confounding Conundrum

Leadership Vacuum Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Leadership Vacuum

Faerie Slumber Party Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."

Faerie Slumber Party

Vanishing Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Vanishing

Repulse Return target creature to its owner's hand. Draw a card.

Repulse

Spider-Man No More Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)

Spider-Man No More

Blink of an Eye Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Blink of an Eye

Alchemist's Retrieval Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

Alchemist's Retrieval

Zimone's Hypothesis You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Zimone's Hypothesis

Mists of Lórien Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Mists of Lórien

Polymorph Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Polymorph

This Town Ain't Big Enough This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.

This Town Ain't Big Enough

Honest Work Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)

Honest Work

Proteus Staff {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.

Proteus Staff

Geistwave Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Geistwave

Reality Acid Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.

Reality Acid

Release to the Wind Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Release to the Wind

Winds of Rebuke Return target nonland permanent to its owner's hand. Each player mills two cards.

Winds of Rebuke

Hunted by The Family Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.

Hunted by The Family

Boomerang Return target permanent to its owner's hand.

Boomerang

Echoing Truth Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Echoing Truth

Bounce Off Return target creature or Vehicle to its owner's hand.

Bounce Off

Depart the Realm Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Depart the Realm

Ice Magic Tiered (Choose one additional cost.) • Blizzard — {0} — Return target creature to its owner's hand. • Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. • Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.

Ice Magic

Mesmerizing Dose Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.

Mesmerizing Dose

Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Watery Grasp

Unauthorized Exit Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Unauthorized Exit

Extraordinary Journey When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Extraordinary Journey

Possession Engine When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. Crew 3

Possession Engine

Reality Strobe Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Reality Strobe

Mana Breach Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Mana Breach

Expel from Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Expel from Orazca

Hurkyl's Recall Return all artifacts target player owns to their hand.

Hurkyl's Recall

The Phasing of Zhalfir Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

The Phasing of Zhalfir

Ephara's Dispersal This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ephara's Dispersal

Blue Elemental Blast Choose one — • Counter target red spell. • Destroy target red permanent.

Blue Elemental Blast

Stuck in Summoner's Sanctum Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Stuck in Summoner's Sanctum

Vapor Snag Return target creature to its owner's hand. Its controller loses 1 life.

Vapor Snag

Lost Days The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Lost Days

Equilibrium Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Equilibrium

Dismiss into Dream Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Dismiss into Dream

Stern Dismissal Return target creature or enchantment an opponent controls to its owner's hand.

Stern Dismissal

Time of Ice (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. III — Return all tapped creatures to their owners' hands.

Time of Ice

Vow of Flight Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

Vow of Flight

Eject This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.

Eject

Fumble Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

Fumble

Noggle the Mind Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)

Noggle the Mind

Water Whip As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards.

Water Whip

Crush of Tentacles Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

Crush of Tentacles

Temporal Fissure Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Temporal Fissure

Rebuild Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)

Rebuild

Displacement Wave Return all nonland permanents with mana value X or less to their owners' hands.

Displacement Wave

Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Whoosh!

In Too Deep Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

In Too Deep

Overburden Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

Overburden

Repeal Return target nonland permanent with mana value X to its owner's hand. Draw a card.

Repeal

Whirlwind Technique Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Whirlwind Technique

Distorting Wake Return X target nonland permanents to their owners' hands.

Distorting Wake

Coastal Breach Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.

Coastal Breach

Hydroblast Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Hydroblast

Disperse Return target nonland permanent to its owner's hand.

Disperse

Winter's Rest Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Winter's Rest

Inundate Return all nonblue creatures to their owners' hands.

Inundate

Temporal Cleansing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Temporal Cleansing

Escape Detection Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Escape Detection

Whirlpool Whelm Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Whirlpool Whelm

Fresh Start Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.

Fresh Start

Bitter Chill Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.

Bitter Chill

Reality Ripple Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Reality Ripple

Sunder Return all lands to their owners' hands.

Sunder

Stasis Field Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Stasis Field

Fade Away For each creature, its controller sacrifices a permanent of their choice unless they pay {1}.

Fade Away

Tolarian Contempt When this enchantment enters, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.

Tolarian Contempt

Supplant Form Return target creature to its owner's hand. You create a token that's a copy of that creature.

Supplant Form

Sugar Coat Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Sugar Coat

Multiple Choice If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

Multiple Choice

Surgical Skullbomb {1}, Sacrifice this artifact: Draw a card. {2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.

Surgical Skullbomb

Desculpting Blast Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."

Desculpting Blast

Decoy Gambit For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

Decoy Gambit

Synthetic Destiny Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Synthetic Destiny

Peel from Reality Return target creature you control and target creature you don't control to their owners' hands.

Peel from Reality

Ichthyomorphosis Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Ichthyomorphosis

Silent Departure Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Silent Departure

Tempted by the Oriq For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Tempted by the Oriq

Boing! Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Boing!

Absorb Identity Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

Absorb Identity

Callous Dismissal Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Callous Dismissal

Gust of Wind This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Gust of Wind

Horses of the Bruinen Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.

Horses of the Bruinen

Sleep Magic Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, sacrifice this Aura.

Sleep Magic

Inscription of Insight Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Inscription of Insight

Ringing Strike Mastery Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{5}: Untap this creature."

Ringing Strike Mastery

Zndrsplt's Judgment For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Zndrsplt's Judgment

Aether Barrier Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1}.

Aether Barrier

Power of Persuasion Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Power of Persuasion

Metamorphic Alteration Enchant creature As this Aura enters, choose a creature. Enchanted creature is a copy of the chosen creature.

Metamorphic Alteration

Specimen Freighter When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.) 9+ | Flying Whenever this Spacecraft attacks, defending player mills four cards.

Specimen Freighter

Fall from Favor Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Fall from Favor