Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
Otawara, Soaring City{T}: Add {U}.
Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Otawara, Soaring City
PongifyDestroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Pongify
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Rapid HybridizationDestroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Rapid Hybridization
SnapReturn target creature to its owner's hand. Untap up to two lands.
Snap
Reality ShiftExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Reality Shift
AetherizeReturn all attacking creatures to their owner's hand.
Aetherize
Into the Flood MawGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Into the Flood Maw
Imprisoned in the MoonEnchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Imprisoned in the Moon
Curse of the SwineExile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Curse of the Swine
ResculptExile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Resculpt
Chain of VaporReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Chain of Vapor
Raise the PalisadeChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Raise the Palisade
Amphibian DownpourFlash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphibian Downpour
Mystic ConfluenceChoose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Confluence
Wave GoodbyeReturn each creature without a +1/+1 counter on it to its owner's hand.
Wave Goodbye
DesynchronizationReturn each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Desynchronization
Cryptic CommandChoose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Cryptic Command
Run Away TogetherChoose two target creatures controlled by different players. Return those creatures to their owners' hands.
Run Away Together
Sublime EpiphanyChoose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
EvacuationReturn all creatures to their owners' hands.
Evacuation
RavenformExile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ravenform
Witness ProtectionEnchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Witness Protection
Perplexing TestChoose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Perplexing Test
Season of WeavingChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of Weaving
Whelming WaveReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Whelming Wave
Pemmin's AuraEnchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Pemmin's Aura
AetherspoutsFor each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Aetherspouts
Step ThroughReturn two target creatures to their owners' hands.
Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Step Through
Aether Spellbomb{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
Aether Spellbomb
UnsummonReturn target creature to its owner's hand.
Unsummon
River's RebukeReturn all nonland permanents target player controls to their owner's hand.
River's Rebuke
Commit // MemoryPut target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Commit // Memory
Teferi, Temporal PilgrimWhenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Teferi, Temporal Pilgrim
Sigil of SleepEnchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Sigil of Sleep
Jace, the Mind Sculptor+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Jace, the Mind Sculptor
Aether GaleReturn six target nonland permanents to their owners' hands.
Aether Gale
Eaten by PiranhasFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Eaten by Piranhas
Baral's ExpertiseReturn up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Baral's Expertise
Devastation TideReturn all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Devastation Tide
Unable to ScreamEnchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Unable to Scream
Karn's Temporal Sundering(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Karn's Temporal Sundering
Consuming TideEach player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Consuming Tide
Spectral DelugeReturn each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Spectral Deluge
Retraction HelixUntil end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Retraction Helix
Dissipation FieldWhenever a permanent deals damage to you, return it to its owner's hand.
Dissipation Field
SubmergeIf an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Submerge
Flood of TearsReturn all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Flood of Tears
Serum SnareReturn target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Serum Snare
FrogifyEnchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Frogify
SnapbackYou may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Snapback
Boomerang BasicsReturn target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Boomerang Basics
Filter OutReturn all noncreature, nonland permanents to their owners' hands.
Filter Out
Cyber ConversionTurn target creature face down. It's a 2/2 Cyberman artifact creature.
Cyber Conversion
Ugin's BindingDevoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Ugin's Binding
Engulf the ShoreReturn to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Engulf the Shore
UnsubstantiateReturn target spell or creature to its owner's hand.
Unsubstantiate
CapsizeBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Capsize
Stolen by the FaeReturn target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Stolen by the Fae
Wash OutReturn all permanents of the color of your choice to their owners' hands.
Wash Out
Into the RoilKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
SuspendExile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Suspend
Press the EnemyReturn target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Press the Enemy
Observed StasisFlash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Observed Stasis
Bottomless Pool // Locker RoomWhen you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever one or more creatures you control deal combat damage to a player, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Bottomless Pool // Locker Room
Crystal Shard{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Crystal Shard
Soothing of SméagolReturn target nontoken creature to its owner's hand. The Ring tempts you.
Soothing of Sméagol
Jace, Unraveler of Secrets+1: Scry 1, then draw a card.
−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Jace, Unraveler of Secrets
Seal of RemovalSacrifice this enchantment: Return target creature to its owner's hand.
Seal of Removal
Banishing KnackUntil end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Banishing Knack
Utter InsignificanceFlash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
{2}{C}: Exile enchanted creature.
Utter Insignificance
Vronos, Masked Inquisitor+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Vronos, Masked Inquisitor
Kasmina's TransmutationEnchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Kasmina's Transmutation
Fading HopeReturn target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Fading Hope
Moonsnare Prototype{T}, Tap an untapped artifact or creature you control: Add {C}.
Channel — {4}{U}, Discard this card: The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Moonsnare Prototype
You Come to a RiverChoose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
You Come to a River
Confounding ConundrumWhen this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Conundrum
Leadership VacuumTarget player returns each commander they control from the battlefield to the command zone.
Draw a card.
Leadership Vacuum
Faerie Slumber PartyReturn all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
Faerie Slumber Party
VanishingEnchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Vanishing
RepulseReturn target creature to its owner's hand.
Draw a card.
Repulse
Spider-Man No MoreEnchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Spider-Man No More
Blink of an EyeKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Blink of an Eye
Alchemist's RetrievalCleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Alchemist's Retrieval
Zimone's HypothesisYou may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
Zimone's Hypothesis
Mists of LórienReplicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Mists of Lórien
PolymorphDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Polymorph
This Town Ain't Big EnoughThis spell costs {3} less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
This Town Ain't Big Enough
Honest WorkEnchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
Honest Work
Proteus Staff{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Proteus Staff
GeistwaveReturn target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Geistwave
Reality AcidEnchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Reality Acid
Release to the WindExile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Release to the Wind
Winds of RebukeReturn target nonland permanent to its owner's hand. Each player mills two cards.
Winds of Rebuke
Hunted by The FamilyChoose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Hunted by The Family
BoomerangReturn target permanent to its owner's hand.
Boomerang
Echoing TruthReturn target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Echoing Truth
Bounce OffReturn target creature or Vehicle to its owner's hand.
Bounce Off
Depart the RealmReturn target nonland permanent to its owner's hand.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Depart the Realm
Ice MagicTiered (Choose one additional cost.)
• Blizzard — {0} — Return target creature to its owner's hand.
• Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library.
• Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.
Ice Magic
Mesmerizing DoseEnchant creature
When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchanted creature doesn't untap during its controller's untap step.
Mesmerizing Dose
Watery GraspEnchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Watery Grasp
Unauthorized ExitReturn target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Unauthorized Exit
Extraordinary JourneyWhen this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Extraordinary Journey
Possession EngineWhen this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Possession Engine
Reality StrobeReturn target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Reality Strobe
Mana BreachWhenever a player casts a spell, that player returns a land they control to its owner's hand.
Mana Breach
Expel from OrazcaAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Expel from Orazca
Hurkyl's RecallReturn all artifacts target player owns to their hand.
Hurkyl's Recall
The Phasing of ZhalfirRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
The Phasing of Zhalfir
Ephara's DispersalThis spell costs {2} less to cast if it targets an attacking creature.
Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Ephara's Dispersal
Blue Elemental BlastChoose one —
• Counter target red spell.
• Destroy target red permanent.
Blue Elemental Blast
Stuck in Summoner's SanctumFlash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Stuck in Summoner's Sanctum
Vapor SnagReturn target creature to its owner's hand. Its controller loses 1 life.
Vapor Snag
Lost DaysThe owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Lost Days
EquilibriumWhenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Equilibrium
Dismiss into DreamEach creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Dismiss into Dream
Stern DismissalReturn target creature or enchantment an opponent controls to its owner's hand.
Stern Dismissal
Time of Ice(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
III — Return all tapped creatures to their owners' hands.
Time of Ice
Vow of FlightEnchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Vow of Flight
EjectThis spell can't be countered.
Return target nonland permanent to its owner's hand.
Draw a card.
Eject
FumbleReturn target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Fumble
Noggle the MindFlash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
Noggle the Mind
Water WhipAs an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
Water Whip
Crush of TentaclesSurge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Crush of Tentacles
Temporal FissureReturn target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Temporal Fissure
RebuildReturn all artifacts to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rebuild
Displacement WaveReturn all nonland permanents with mana value X or less to their owners' hands.
Displacement Wave
Whoosh!Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Whoosh!
In Too DeepSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
In Too Deep
OverburdenWhenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Overburden
RepealReturn target nonland permanent with mana value X to its owner's hand.
Draw a card.
Repeal
Whirlwind TechniqueTarget player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whirlwind Technique
Distorting WakeReturn X target nonland permanents to their owners' hands.
Distorting Wake
Coastal BreachUndaunted (This spell costs {1} less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Coastal Breach
HydroblastChoose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Hydroblast
DisperseReturn target nonland permanent to its owner's hand.
Disperse
Winter's RestEnchant creature
When this Aura enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Winter's Rest
InundateReturn all nonblue creatures to their owners' hands.
Inundate
Temporal CleansingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Temporal Cleansing
Escape DetectionFreerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.
Escape Detection
Whirlpool WhelmClash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Whirlpool Whelm
Fresh StartFlash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
Fresh Start
Bitter ChillEnchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When this Aura is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
Bitter Chill
Reality RippleTarget artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Reality Ripple
SunderReturn all lands to their owners' hands.
Sunder
Stasis FieldEnchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Stasis Field
Fade AwayFor each creature, its controller sacrifices a permanent of their choice unless they pay {1}.
Fade Away
Tolarian ContemptWhen this enchantment enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Tolarian Contempt
Supplant FormReturn target creature to its owner's hand. You create a token that's a copy of that creature.
Supplant Form
Sugar CoatFlash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Sugar Coat
Multiple ChoiceIf X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Multiple Choice
Surgical Skullbomb{1}, Sacrifice this artifact: Draw a card.
{2}{U}, Sacrifice this artifact: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
Surgical Skullbomb
Desculpting BlastReturn target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Desculpting Blast
Decoy GambitFor each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Decoy Gambit
Synthetic DestinyExile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Synthetic Destiny
Peel from RealityReturn target creature you control and target creature you don't control to their owners' hands.
Peel from Reality
IchthyomorphosisEnchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Ichthyomorphosis
Silent DepartureReturn target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Silent Departure
Tempted by the OriqFor each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Tempted by the Oriq
Boing!Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Boing!
Absorb IdentityReturn target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Absorb Identity
Callous DismissalReturn target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Callous Dismissal
Gust of WindThis spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Gust of Wind
Horses of the BruinenReturn up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
Horses of the Bruinen
Sleep MagicEnchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, sacrifice this Aura.
Sleep Magic
Inscription of InsightKicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Inscription of Insight
Ringing Strike MasteryEnchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{5}: Untap this creature."
Ringing Strike Mastery
Zndrsplt's JudgmentFor each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Zndrsplt's Judgment
Aether BarrierWhenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1}.
Aether Barrier
Power of PersuasionChoose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on their choice of the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
Power of Persuasion
Metamorphic AlterationEnchant creature
As this Aura enters, choose a creature.
Enchanted creature is a copy of the chosen creature.
Metamorphic Alteration
Specimen FreighterWhen this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Specimen Freighter
Fall from FavorEnchant creature
When this Aura enters, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.