Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
AetherizeReturn all attacking creatures to their owner's hand.
Aetherize
Raise the PalisadeChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Raise the Palisade
Wave GoodbyeReturn each creature without a +1/+1 counter on it to its owner's hand.
Wave Goodbye
DesynchronizationReturn each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Desynchronization
EvacuationReturn all creatures to their owners' hands.
Evacuation
Perplexing TestChoose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Perplexing Test
Season of WeavingChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of Weaving
Scourge of FleetsWhen this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Scourge of Fleets
Whelming WaveReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Whelming Wave
AetherspoutsFor each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Aetherspouts
River's RebukeReturn all nonland permanents target player controls to their owner's hand.
River's Rebuke
Jin-Gitaxias // The Great SynthesisWard {2}
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // (As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
Jin-Gitaxias // The Great Synthesis
Teferi, Temporal PilgrimWhenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Teferi, Temporal Pilgrim
Devastation TideReturn all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Devastation Tide
Summon: Leviathan(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
Summon: Leviathan
Consuming TideEach player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Consuming Tide
Spectral DelugeReturn each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Spectral Deluge
Flood of TearsReturn all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Flood of Tears
Slinn Voda, the Rising DeepKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Slinn Voda, the Rising Deep
Ugin's BindingDevoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Ugin's Binding
Engulf the ShoreReturn to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Engulf the Shore
Wash OutReturn all permanents of the color of your choice to their owners' hands.
Wash Out
SunderflockThis spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
Sunderflock
Thing in the Ice // Awoken HorrorDefender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it. // When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
Thing in the Ice // Awoken Horror
Aethersquall AncientFlying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
Aethersquall Ancient
Cyclone SummonerWhen this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Cyclone Summoner
Kairi, the Swirling SkyFlying, ward {3}
When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Kairi, the Swirling Sky
IxidronAs this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Ixidron
Faerie Slumber PartyReturn all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
Faerie Slumber Party
Zimone's HypothesisYou may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
Zimone's Hypothesis
Kederekt LeviathanWhen this creature enters, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Kederekt Leviathan
The Phasing of ZhalfirRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga.
III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
The Phasing of Zhalfir
Cresting MosasaurusEmerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When this creature enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
Cresting Mosasaurus
Thousand WindsFlying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all other tapped creatures to their owners' hands.
Thousand Winds
Time of Ice(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
III — Return all tapped creatures to their owners' hands.
Time of Ice
Crush of TentaclesSurge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
Crush of Tentacles
Displacement WaveReturn all nonland permanents with mana value X or less to their owners' hands.
Displacement Wave
Coastal BreachUndaunted (This spell costs {1} less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Coastal Breach
InundateReturn all nonblue creatures to their owners' hands.
Inundate
Fade AwayFor each creature, its controller sacrifices a permanent of their choice unless they pay {1}.
Fade Away
Synthetic DestinyExile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Synthetic Destiny
Profaner of the DeadExploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Profaner of the Dead
Llawan, Cephalid EmpressWhen Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Llawan, Cephalid Empress
Hurkyl's Final MeditationDuring turns other than yours, this spell costs {3} more to cast.
Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Hurkyl's Final Meditation
FloodgateDefender
When this creature has flying, sacrifice it.
When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
Floodgate
Sway of the StarsEach player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Sway of the Stars
Turtles in TimeReturn all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time.
Turtles in Time
HibernationReturn all green permanents to their owners' hands.
Hibernation
Renet, Temporal ApprenticeFlash
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
Renet, Temporal Apprentice
Hour of NeedStrive — This spell costs {1}{U} more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Hour of Need
Volcanic EruptionDestroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Volcanic Eruption
Waterspout ElementalKicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
Waterspout Elemental
Baki's CurseBaki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Baki's Curse
Free-for-AllWhen this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
Free-for-All
UpheavalReturn all permanents to their owners' hands.