Blue Creatures

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Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Archmage Emeritus

Hullbreaker Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Hullbreaker Horror

Faerie Mastermind Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Faerie Mastermind

Phyrexian Metamorph ({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Phyrexian Metamorph

Spark Double You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Spark Double

Etherium Sculptor Artifact spells you cast cost {1} less to cast.

Etherium Sculptor

Thassa's Oracle When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Thassa's Oracle

Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Displacer Kitten

Laboratory Maniac If you would draw a card while your library has no cards in it, you win the game instead.

Laboratory Maniac

Mulldrifter Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Mulldrifter

Emry, Lurker of the Loch Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Emry, Lurker of the Loch

Hydroelectric Specimen // Hydroelectric Laboratory Flash When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Hydroelectric Specimen // Hydroelectric Laboratory

Consecrated Sphinx Flying Whenever an opponent draws a card, you may draw two cards.

Consecrated Sphinx

Chasm Skulker Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Chasm Skulker

Mockingbird Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

Mockingbird

Thought Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Thought Monitor

Valley Floodcaller Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

Valley Floodcaller

Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Talrand, Sky Summoner

Urza, Lord High Artificer When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Urza, Lord High Artificer

Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Sai, Master Thopterist

Wonder Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Wonder

Enduring Curiosity Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Curiosity

Ledger Shredder Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Ledger Shredder

Thrummingbird Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Thrummingbird

High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

High Fae Trickster

Padeem, Consul of Innovation Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.

Padeem, Consul of Innovation

Peregrine Drake Flying When this creature enters, untap up to five lands.

Peregrine Drake

Kappa Cannoneer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.

Kappa Cannoneer

Archaeomancer When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Archaeomancer

Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.

Archmage of Runes

Spellskite {U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Spellskite

Cyberdrive Awakener Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

Cyberdrive Awakener

Spellseeker When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Spellseeker

The Reality Chip You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

The Reality Chip

Herald of Secret Streams Creatures you control with +1/+1 counters on them can't be blocked.

Herald of Secret Streams

Sakashima of a Thousand Faces You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Sakashima of a Thousand Faces

Nezahal, Primal Tide This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Nezahal, Primal Tide

Pollywog Prodigy Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.

Pollywog Prodigy

Siren Stormtamer Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Siren Stormtamer

Glasspool Mimic // Glasspool Shore You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. // This land enters tapped. {T}: Add {U}.

Glasspool Mimic // Glasspool Shore

Dreamtide Whale Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Dreamtide Whale

Tekuthal, Inquiry Dominus Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)

Tekuthal, Inquiry Dominus

Silver Myr {T}: Add {U}.

Silver Myr

Thassa, Deep-Dwelling Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Thassa, Deep-Dwelling

Clever Impersonator You may have this creature enter as a copy of any nonland permanent on the battlefield.

Clever Impersonator

Flux Channeler Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Flux Channeler

Ruin Crab Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Ruin Crab

Baral, Chief of Compliance Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Baral, Chief of Compliance

Cloud of Faeries Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Cloud of Faeries

Forensic Gadgeteer Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Forensic Gadgeteer

Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

Wan Shi Tong, Librarian

Ghostly Pilferer Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.

Ghostly Pilferer

Ancient Silver Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Ancient Silver Dragon

Snapcaster Mage Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Snapcaster Mage

Phantasmal Image You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Phantasmal Image

Triskaidekaphile You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Triskaidekaphile

Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Deadeye Navigator

Silent Hallcreeper This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.

Silent Hallcreeper

Dour Port-Mage Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.

Dour Port-Mage

Hedron Crab Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

Hedron Crab

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Malcolm, Alluring Scoundrel

Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked.

Tetsuko Umezawa, Fugitive

Twenty-Toed Toad Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card. Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.

Twenty-Toed Toad

Glen Elendra Archmage Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Glen Elendra Archmage

Jin-Gitaxias, Core Augur Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.

Jin-Gitaxias, Core Augur

Jin-Gitaxias, Progress Tyrant Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.) Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

Jin-Gitaxias, Progress Tyrant

Slither Blade This creature can't be blocked.

Slither Blade

Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

Curiosity Crafter

Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Murmuring Mystic

Junk Winder Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

Junk Winder

Kami of the Crescent Moon At the beginning of each player's draw step, that player draws an additional card.

Kami of the Crescent Moon

Archetype of Imagination Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Archetype of Imagination

Deepglow Skate When this creature enters, double the number of each kind of counter on any number of target permanents.

Deepglow Skate

Jace's Archivist {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Jace's Archivist

Grazilaxx, Illithid Scholar Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Grazilaxx, Illithid Scholar

Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Spectral Sailor

Thassa, God of the Sea Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.

Thassa, God of the Sea

Venser, Shaper Savant Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Venser, Shaper Savant

Volatile Stormdrake Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Volatile Stormdrake

Triton Shorestalker This creature can't be blocked.

Triton Shorestalker

Sakashima the Impostor You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Sakashima the Impostor

Auton Soldier You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Auton Soldier

Trinket Mage When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

Trinket Mage

Starfield Vocalist If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Starfield Vocalist

Chameleon, Master of Disguise You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)

Chameleon, Master of Disguise

Body of Knowledge Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.

Body of Knowledge

Tribute Mage When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Tribute Mage

Agent of Treachery When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Agent of Treachery

Bruvac the Grandiloquent If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Bruvac the Grandiloquent

Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Thunderclap Drake

Master of Etherium Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

Master of Etherium

Scourge of Fleets When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Scourge of Fleets

Entity Tracker Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Entity Tracker

The Mindskinner The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

The Mindskinner

Kitsa, Otterball Elite Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

Kitsa, Otterball Elite

Whirler Rogue When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Whirler Rogue

Lier, Disciple of the Drowned Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Lier, Disciple of the Drowned

Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature.

Homunculus Horde

Tandem Lookout Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Tandem Lookout

Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

Thieving Skydiver

Trophy Mage When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Trophy Mage

Wavebreak Hippocamp Whenever you cast your first spell during each opponent's turn, draw a card.

Wavebreak Hippocamp

Faerie Seer Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Faerie Seer

Master Transmuter {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

Master Transmuter

Nulldrifter When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Nulldrifter

Sphinx of the Second Sun Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Sphinx of the Second Sun

Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.

Haughty Djinn

Ioreth of the Healing House {T}: Untap another target permanent. {T}: Untap two other target legendary creatures.

Ioreth of the Healing House

Prosperous Thief Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Prosperous Thief

Astral Dragon Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Astral Dragon

Alandra, Sky Dreamer Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Alandra, Sky Dreamer

Thousand-Faced Shadow Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.

Thousand-Faced Shadow

Emrakul's Messenger Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Emrakul's Messenger

Nadir Kraken Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

Nadir Kraken

Gilded Drake Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Gilded Drake

Shimmer Dragon Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

Shimmer Dragon

Starwinder Whenever a creature you control deals combat damage to a player, you may draw that many cards. Warp {2}{U}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Starwinder

Y'shtola Rhul At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.

Y'shtola Rhul

Invisible Stalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.

Invisible Stalker

Brazen Borrower // Petty Theft Flash Flying This creature can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand.

Brazen Borrower // Petty Theft

Fog Bank Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Fog Bank

Torrential Gearhulk Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Torrential Gearhulk

Tishana's Tidebinder Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

Tishana's Tidebinder

Flesh Duplicate You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Flesh Duplicate

Danny Pink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

Danny Pink

Stormtide Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Stormtide Leviathan

Mist-Cloaked Herald This creature can't be blocked.

Mist-Cloaked Herald

Mocking Sprite Flying Instant and sorcery spells you cast cost {1} less to cast.

Mocking Sprite

Drift of Phantasms Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Drift of Phantasms

Shoreline Looter This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.

Shoreline Looter

Overlord of the Floodpits Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

Overlord of the Floodpits

Zellix, Sanity Flayer Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

Zellix, Sanity Flayer

Eluge, the Shoreless Sea Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.

Eluge, the Shoreless Sea

Mischievous Mystic Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Mischievous Mystic

Arcanis the Omnipotent {T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.

Arcanis the Omnipotent

Stonybrook Banneret Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Stonybrook Banneret

Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Malcolm, Keen-Eyed Navigator

Blighted Agent Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature can't be blocked.

Blighted Agent

Vedalken Archmage Whenever you cast an artifact spell, draw a card.

Vedalken Archmage

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. // (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from this land. {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery.

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Ingenious Prodigy

Jin-Gitaxias // The Great Synthesis Ward {2} Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).

Jin-Gitaxias // The Great Synthesis

Mistblade Shinobi Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Mistblade Shinobi

The Unagi of Kyoshi Island Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.

The Unagi of Kyoshi Island

Esior, Wardwing Familiar Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)

Esior, Wardwing Familiar

Marang River Regent // Coil and Catch Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Marang River Regent // Coil and Catch

Vizier of Tumbling Sands {T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.

Vizier of Tumbling Sands

K-9, Mark I Negative — As long as K-9 is untapped, other legendary creatures you control have ward {1}. Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

K-9, Mark I

Thryx, the Sudden Storm Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.

Thryx, the Sudden Storm

Amphin Mutineer When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Amphin Mutineer

Forgotten Creation Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Forgotten Creation

Scion of Oona Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Scion of Oona

Fear of Sleep Paralysis Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Fear of Sleep Paralysis

River Kelpie Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

River Kelpie

Chrome Host Seedshark Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Chrome Host Seedshark

Master of the Pearl Trident Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Master of the Pearl Trident

Ninja of the Deep Hours Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

Ninja of the Deep Hours

Moon-Circuit Hacker Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

Moon-Circuit Hacker

O'aka, Traveling Merchant {T}, Remove a counter from a nonland permanent you control: Draw a card.

O'aka, Traveling Merchant

Diluvian Primordial Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Diluvian Primordial

Spellstutter Sprite Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.

Spellstutter Sprite

Sakashima's Student Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

Sakashima's Student

Kiora, the Rising Tide When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

Kiora, the Rising Tide

Gogo, Master of Mimicry {X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)

Gogo, Master of Mimicry

Vnwxt, Verbose Host Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead.

Vnwxt, Verbose Host

Charix, the Raging Isle Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Charix, the Raging Isle

Harbinger of the Seas Nonbasic lands are Islands.

Harbinger of the Seas

Lulu, Stern Guardian Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Lulu, Stern Guardian

Hermes, Overseer of Elpis Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

Hermes, Overseer of Elpis

Sharding Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Sharding Sphinx

Unctus, Grand Metatect Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

Unctus, Grand Metatect

Warden of Evos Isle Flying Creature spells with flying you cast cost {1} less to cast.

Warden of Evos Isle

Svyelun of Sea and Sky Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Svyelun of Sea and Sky

Clone You may have this creature enter as a copy of any creature on the battlefield.

Clone