Blue Flying Creatures

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Faerie Mastermind Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Faerie Mastermind

Mulldrifter Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Mulldrifter

Consecrated Sphinx Flying Whenever an opponent draws a card, you may draw two cards.

Consecrated Sphinx

Mockingbird Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

Mockingbird

Thought Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Thought Monitor

Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Talrand, Sky Summoner

Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Sai, Master Thopterist

Wonder Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Wonder

Ledger Shredder Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Ledger Shredder

Thrummingbird Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Thrummingbird

High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

High Fae Trickster

Peregrine Drake Flying When this creature enters, untap up to five lands.

Peregrine Drake

Cyberdrive Awakener Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

Cyberdrive Awakener

Siren Stormtamer Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Siren Stormtamer

Tekuthal, Inquiry Dominus Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)

Tekuthal, Inquiry Dominus

Cloud of Faeries Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Cloud of Faeries

Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

Wan Shi Tong, Librarian

Ancient Silver Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Ancient Silver Dragon

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Malcolm, Alluring Scoundrel

Glen Elendra Archmage Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Glen Elendra Archmage

Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

Curiosity Crafter

Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Murmuring Mystic

Archetype of Imagination Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Archetype of Imagination

Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Spectral Sailor

Volatile Stormdrake Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get {E}{E}{E}{E}, then sacrifice that creature unless you pay an amount of {E} equal to its mana value.

Volatile Stormdrake

Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Thunderclap Drake

Whirler Rogue When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Whirler Rogue

Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

Thieving Skydiver

Faerie Seer Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Faerie Seer

Nulldrifter When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Nulldrifter

Sphinx of the Second Sun Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Sphinx of the Second Sun

Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.

Haughty Djinn

Astral Dragon Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Astral Dragon

Alandra, Sky Dreamer Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Alandra, Sky Dreamer

Thousand-Faced Shadow Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.

Thousand-Faced Shadow

Emrakul's Messenger Devoid (This card has no color.) Flying Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Emrakul's Messenger

Gilded Drake Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.

Gilded Drake

Shimmer Dragon Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

Shimmer Dragon

Brazen Borrower // Petty Theft Flash Flying This creature can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand.

Brazen Borrower // Petty Theft

Fog Bank Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Fog Bank

Stormtide Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.

Stormtide Leviathan

Mocking Sprite Flying Instant and sorcery spells you cast cost {1} less to cast.

Mocking Sprite

Drift of Phantasms Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Drift of Phantasms

Overlord of the Floodpits Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

Overlord of the Floodpits

Mischievous Mystic Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Mischievous Mystic

Malcolm, Keen-Eyed Navigator Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Malcolm, Keen-Eyed Navigator

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. // (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from this land. {2}{U}, {T}: Transform this land. Activate only if it has no time counters on it and only as a sorcery.

Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

Esior, Wardwing Familiar Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)

Esior, Wardwing Familiar

Marang River Regent // Coil and Catch Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Marang River Regent // Coil and Catch

Thryx, the Sudden Storm Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.

Thryx, the Sudden Storm

Scion of Oona Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

Scion of Oona

Fear of Sleep Paralysis Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Fear of Sleep Paralysis

Chrome Host Seedshark Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Chrome Host Seedshark

Diluvian Primordial Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Diluvian Primordial

Spellstutter Sprite Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.

Spellstutter Sprite

Hermes, Overseer of Elpis Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

Hermes, Overseer of Elpis

Sharding Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Sharding Sphinx

Warden of Evos Isle Flying Creature spells with flying you cast cost {1} less to cast.

Warden of Evos Isle

Tidespout Tyrant Flying Whenever you cast a spell, return target permanent to its owner's hand.

Tidespout Tyrant

Deceptive Frostkite Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.

Deceptive Frostkite

Roil Elemental Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

Roil Elemental

Galerider Sliver Sliver creatures you control have flying.

Galerider Sliver

Sower of Temptation Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

Sower of Temptation

Ethereal Investigator Flying When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

Ethereal Investigator

Kitesail Larcenist Flying, ward {1} When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

Kitesail Larcenist

Hordewing Skaab Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

Hordewing Skaab

Archmage of Echoes Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Archmage of Echoes

Malevolent Hermit // Benevolent Geist {U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

Malevolent Hermit // Benevolent Geist

Mothdust Changeling Changeling (This card is every creature type.) Tap an untapped creature you control: This creature gains flying until end of turn.

Mothdust Changeling

Plumecreed Escort Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.

Plumecreed Escort

Subtlety Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.

Subtlety

Keiga, the Tide Star Flying When Keiga dies, gain control of target creature.

Keiga, the Tide Star

Malleable Impostor Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.

Malleable Impostor

Shrieking Drake Flying When this creature enters, return a creature you control to its owner's hand.

Shrieking Drake

Research Thief Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

Research Thief

Eternal Skylord When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.

Eternal Skylord

Vexing Radgull Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Vexing Radgull

Defiler of Dreams Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

Defiler of Dreams

Overcharged Amalgam Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

Overcharged Amalgam

Summon: Valefor (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV — Tap up to one target creature and put a stun counter on it. Flying

Summon: Valefor

Sage of the Beyond Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sage of the Beyond

Faerie Artisans Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.

Faerie Artisans

Hammerhead Tyrant Flying Whenever you cast a spell, return up to one target nonland permanent an opponent controls with mana value less than or equal to that spell's mana value to its owner's hand.

Hammerhead Tyrant

Loyal Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

Loyal Drake

Rhet-Tomb Mystic Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)

Rhet-Tomb Mystic

Iymrith, Desert Doom Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Iymrith, Desert Doom

Mm'menon, the Right Hand Flying You may look at the top card of your library any time. You may cast artifact spells from the top of your library. Artifacts you control have "{T}: Add {U}. Spend this mana only to cast a spell from anywhere other than your hand."

Mm'menon, the Right Hand

Geralf, Visionary Stitcher Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

Geralf, Visionary Stitcher

Mist Dancer Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Mist Dancer

Kira, Great Glass-Spinner Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Kira, Great Glass-Spinner

Abhorrent Oculus As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Abhorrent Oculus

Sapphire Dragon // Psionic Pulse Flying Whenever this creature attacks or blocks, scry 2. // Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)

Sapphire Dragon // Psionic Pulse

Artificer's Assistant Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Artificer's Assistant

Erdwal Illuminator Flying Whenever you investigate for the first time each turn, investigate an additional time.

Erdwal Illuminator

Hypnotic Sprite // Mesmeric Glare Flying // Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

Hypnotic Sprite // Mesmeric Glare

Meloku the Clouded Mirror Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Meloku the Clouded Mirror

Winged Sliver All Sliver creatures have flying.

Winged Sliver

Lord of Change Flying, ward {3} Architect of Deception — When this creature enters, draw three cards.

Lord of Change

Star Whale Flying, vigilance Other creatures you control have ward {2}. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Star Whale

Faerie Vandal Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Faerie Vandal

Docent of Perfection // Final Iteration Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature. // Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

Docent of Perfection // Final Iteration

Shadow Puppeteers Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

Shadow Puppeteers

Go-Shintai of Lost Wisdom Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Go-Shintai of Lost Wisdom

Clinquant Skymage Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Clinquant Skymage

Hover Barrier Defender, flying

Hover Barrier

Nimble Obstructionist Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.

Nimble Obstructionist

Glen Elendra Guardian Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

Glen Elendra Guardian

Dazzling Sphinx Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

Dazzling Sphinx

Subterfuge When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Subterfuge

Warkite Marauder Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Warkite Marauder

Sunderflock This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.

Sunderflock

Oboro Breezecaller Flying {2}, Return a land you control to its owner's hand: Untap target land.

Oboro Breezecaller

Aethersquall Ancient Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.

Aethersquall Ancient

Faerie Harbinger Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

Faerie Harbinger

Dreamtail Heron Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

Dreamtail Heron

Mausoleum Wanderer Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.

Mausoleum Wanderer

Stormscape Familiar Flying White spells and black spells you cast cost {1} less to cast.

Stormscape Familiar

Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Yue, the Moon Spirit

Oneirophage Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Oneirophage

Emeritus of Ideation // Ancestral Recall Flying, ward {2} This creature enters prepared. Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared. // Target player draws three cards.

Emeritus of Ideation // Ancestral Recall

Smirking Spelljacker Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

Smirking Spelljacker

Viral Drake Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Viral Drake

Vendilion Clique Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Vendilion Clique

Cavalier of Gales Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Cavalier of Gales

Faerie Formation Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Faerie Formation

Harrier Strix Flying When this creature enters, tap target permanent. {2}{U}: Draw a card, then discard a card.

Harrier Strix

Transcendent Dragon Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.

Transcendent Dragon

Kairi, the Swirling Sky Flying, ward {3} When Kairi dies, choose one — • Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. • Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.

Kairi, the Swirling Sky

Kefnet the Mindful Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.

Kefnet the Mindful

The Mechanist, Aerial Artisan Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.

The Mechanist, Aerial Artisan

Nightveil Sprite Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Nightveil Sprite

Wingcrafter Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have flying.

Wingcrafter

Diversion Unit Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.

Diversion Unit

Scrounging Skyray Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

Scrounging Skyray

Mu Yanling, Wind Rider When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.

Mu Yanling, Wind Rider

Windreader Sphinx Flying Whenever a creature with flying attacks, you may draw a card.

Windreader Sphinx

Spyglass Siren Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Spyglass Siren

Quickling Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.

Quickling

Palinchron Flying When this creature enters, untap up to seven lands. {2}{U}{U}: Return this creature to its owner's hand.

Palinchron

Meneldor, Swift Savior Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

Meneldor, Swift Savior

Silver Raven Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Silver Raven

Ray Fillet, Wave Warrior Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.

Ray Fillet, Wave Warrior

Jace's Phantasm Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Jace's Phantasm

Corrupted Shapeshifter Devoid (This card has no color.) As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.

Corrupted Shapeshifter

Voracious Bibliophile Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.

Voracious Bibliophile

Final-Word Phantom Flash Flying During each opponent's end step, you may cast spells as though they had flash.

Final-Word Phantom

Niblis of Frost Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Niblis of Frost

Curator of Mysteries Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)

Curator of Mysteries

Hraesvelgr of the First Brood Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

Hraesvelgr of the First Brood

Dreamshackle Geist Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

Dreamshackle Geist

God-Eternal Kefnet Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

God-Eternal Kefnet

Picklock Prankster // Free the Fae Flying, vigilance // Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.

Picklock Prankster // Free the Fae

Stratus Dancer Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.

Stratus Dancer

Filigree Attendant Flying Filigree Attendant's power is equal to the number of artifacts you control.

Filigree Attendant

Baxter, Fly in the Ointment Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter.

Baxter, Fly in the Ointment

Katsumasa, the Animator Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

Katsumasa, the Animator

Augury Owl Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Augury Owl

Geyser Drake Flying During turns other than yours, spells you cast cost {1} less to cast.

Geyser Drake

Aven Courier Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.

Aven Courier

Souvenir Snatcher Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.

Souvenir Snatcher

Aethertide Whale Flying When this creature enters, you get six {E} (energy counters). Pay {E}{E}{E}{E}: Return this creature to its owner's hand.

Aethertide Whale

Misthollow Griffin Flying You may cast this card from exile.

Misthollow Griffin

Cloudkin Seer Flying When this creature enters, draw a card.

Cloudkin Seer

Rook Turret Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.

Rook Turret

Diviner of Mist Flying Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Diviner of Mist

Stormchaser Drake Flying Whenever this creature becomes the target of a spell you control, draw a card.

Stormchaser Drake

Mirran Spy Flying Whenever you cast an artifact spell, you may untap target creature.

Mirran Spy

Jason Bright, Glowing Prophet Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

Jason Bright, Glowing Prophet

Guildpact Informant Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Guildpact Informant

Aarakocra Sneak Flying When this creature enters, you take the initiative.

Aarakocra Sneak

Vanguard Suppressor Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever this creature deals combat damage to a player, draw a card.

Vanguard Suppressor

Owlin Spiralmancer Flying, vigilance Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Owlin Spiralmancer

Storm Fleet Negotiator Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Storm Fleet Negotiator

Sphinx of Forgotten Lore Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Sphinx of Forgotten Lore