Blue Artifact Creatures

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Phyrexian Metamorph ({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Phyrexian Metamorph

Etherium Sculptor Artifact spells you cast cost {1} less to cast.

Etherium Sculptor

Thought Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Thought Monitor

Kappa Cannoneer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.

Kappa Cannoneer

Spellskite {U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Spellskite

Cyberdrive Awakener Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

Cyberdrive Awakener

The Reality Chip You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

The Reality Chip

Silver Myr {T}: Add {U}.

Silver Myr

Auton Soldier You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Auton Soldier

Master of Etherium Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

Master of Etherium

Master Transmuter {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

Master Transmuter

Torrential Gearhulk Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Torrential Gearhulk

K-9, Mark I Negative — As long as K-9 is untapped, other legendary creatures you control have ward {1}. Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

K-9, Mark I

Sharding Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Sharding Sphinx

Unctus, Grand Metatect Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

Unctus, Grand Metatect

Research Thief Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.

Research Thief

Terisian Mindbreaker Whenever this creature attacks, defending player mills half their library, rounded up. Unearth {1}{U}{U}{U} ({1}{U}{U}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Terisian Mindbreaker

Inkwell Leviathan Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

Inkwell Leviathan

Cosima, God of the Voyage // The Omenkeel At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." // Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1

Cosima, God of the Voyage // The Omenkeel

Tangletrove Kelp Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice this creature: Draw a card.

Tangletrove Kelp

Poppet Stitcher // Poppet Factory Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature. // Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform this artifact.

Poppet Stitcher // Poppet Factory

Lyla, Holographic Assistant Whenever you draw a card, put a +1/+1 counter on target creature.

Lyla, Holographic Assistant

Sicarian Infiltrator Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.

Sicarian Infiltrator

Diversion Unit Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.

Diversion Unit

Silver Raven Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Silver Raven

Memnarch {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)

Memnarch

Hulking Metamorph Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.

Hulking Metamorph

Filigree Attendant Flying Filigree Attendant's power is equal to the number of artifacts you control.

Filigree Attendant

Krang, the All-Powerful If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.

Krang, the All-Powerful

Mirrorshell Crab Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Channel — {2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.

Mirrorshell Crab

Rook Turret Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.

Rook Turret

Synth Infiltrator Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

Synth Infiltrator

Curie, Emergent Intelligence Whenever Curie deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

Curie, Emergent Intelligence

Corridor Monitor When this creature enters, untap target artifact or creature you control.

Corridor Monitor

Emissary Escort This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.

Emissary Escort

Steelswarm Operator Flying {T}: Add {U}. Spend this mana only to cast an artifact spell. {T}: Add {U}{U}. Spend this mana only to activate abilities of artifact sources.

Steelswarm Operator

Iron Man, Armored Avenger Flying Whenever you draw a card, put a +1/+1 counter on target creature. Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)

Iron Man, Armored Avenger

Coveted Falcon Flying Whenever this creature attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.

Coveted Falcon

Transplant Theorist Whenever this creature or another artifact you control enters, you may draw a card. If you do, discard a card. {2}: Put target card from your graveyard on the bottom of your library.

Transplant Theorist

Covert Technician Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.

Covert Technician

Mechan Assembler Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.

Mechan Assembler

Oaken Siren Flying, vigilance {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

Oaken Siren

Acquisition Octopus Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Acquisition Octopus

Robobrain War Mind Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.

Robobrain War Mind

Rune-Sealed Wall Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Rune-Sealed Wall

Nick Valentine, Private Eye Nick Valentine can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Nick Valentine, Private Eye

Network Disruptor Flying When this creature enters, tap target permanent.

Network Disruptor

Guidelight Optimizer {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.

Guidelight Optimizer

Vantress Gargoyle Flying This creature can't attack unless defending player has seven or more cards in their graveyard. This creature can't block unless you have four or more cards in hand. {T}: Each player mills a card.

Vantress Gargoyle

Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.

Krang, Master Mind

Jetfire, Ingenious Scientist // Jetfire, Air Guardian More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.) Flying Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire. // Living metal (During your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)

Jetfire, Ingenious Scientist // Jetfire, Air Guardian

Iron Man, Bleeding Edge Flying Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)

Iron Man, Bleeding Edge

Fugitive Droid This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.

Fugitive Droid

Ironheart, Clever Champion Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying Noncreature spells you cast have improvise.

Ironheart, Clever Champion

Nanoform Sentinel Whenever this creature becomes tapped, untap another target permanent. This ability triggers only once each turn.

Nanoform Sentinel

Combat Courier {2}, Sacrifice this creature: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Combat Courier

Valkyrie Aerial Unit Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Valkyrie Aerial Unit

Filigree Sages {2}{U}: Untap target artifact.

Filigree Sages

Secret Door Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Secret Door

Iron Lad, Diverging Destiny Flying, vigilance You may look at the top card of your library any time. {T}: Reveal the top card of your library. If it's an artifact card, draw a card.

Iron Lad, Diverging Destiny

Memory Guardian Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying

Memory Guardian

Inverted Iceberg // Iceberg Titan When this artifact enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Whenever this creature attacks, you may tap or untap target artifact or creature.

Inverted Iceberg // Iceberg Titan

Etherium Spinner Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.

Etherium Spinner

Parcel Myr {2}, Sacrifice this creature: Draw a card.

Parcel Myr

Malcator's Watcher Flying, vigilance When this creature dies, draw a card.

Malcator's Watcher

Gilded Scuttler This creature can't be blocked. When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Gilded Scuttler

Mechanozoa When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Mechanozoa

Mechan Navigator Whenever this creature becomes tapped, draw a card, then discard a card.

Mechan Navigator

Flying Octobot Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Flying Octobot

Nardole, Resourceful Cyborg {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.)

Nardole, Resourceful Cyborg

Armguard Familiar Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Armguard Familiar

Surge Engine Defender {U}: This creature loses defender and gains "This creature can't be blocked." {2}{U}: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if this creature is blue and only once.

Surge Engine

Arcane Proxy Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

Arcane Proxy

Rescue, Pepper Potts Flash Flying When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.

Rescue, Pepper Potts

Moonfolk Puzzlemaker Flying Whenever this creature becomes tapped, scry 1.

Moonfolk Puzzlemaker

Sarcomite Myr {2}: This creature gains flying until end of turn. {2}, Sacrifice this creature: Draw a card.

Sarcomite Myr

Iron Man, Modern Marvel Flying (This creature can't be blocked except by creatures with flying or reach.) Other artifact creatures you control get +1/+1. Whenever Iron Man attacks, if you control another artifact creature, draw a card.

Iron Man, Modern Marvel

Alchemax Slayer-Bots When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Alchemax Slayer-Bots

Buzz Bots Flying, vigilance When this creature dies, draw a card.

Buzz Bots

Vision, Spectral Synthezoid Flying Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.

Vision, Spectral Synthezoid

Iron Man, Futurist Paragon Flying At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying.

Iron Man, Futurist Paragon

Scorpion Sentinel As long as you control seven or more lands, this creature gets +3/+0.

Scorpion Sentinel

Cogwork Wrestler Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Cogwork Wrestler

Chrome Prowler Flash When this creature enters, tap target creature an opponent controls.

Chrome Prowler

Spotter Thopter Prototype {3}{U} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying When this creature enters, scry X, where X is its power.

Spotter Thopter

Merchant's Dockhand {3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Merchant's Dockhand

Hydraulic Helper Defender {T}: Add {U}. This mana can't be spent to cast a nonartifact spell.

Hydraulic Helper

Faerie Mechanist Flying When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Faerie Mechanist

Selfcraft Mechan When this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.

Selfcraft Mechan

Depth Charge Colossus Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) This creature doesn't untap during your untap step. {3}: Untap this creature.

Depth Charge Colossus

Esperzoa Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

Esperzoa

Aerial Doombot Flying Power-up — {5}{U}: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)

Aerial Doombot

Wizard Replica Flying {U}, Sacrifice this creature: Counter target spell unless its controller pays {2}.

Wizard Replica

Escaped Experiment Whenever this creature attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

Escaped Experiment

Mechan Shieldmate Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.

Mechan Shieldmate

Spikeshell Harrier When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.

Spikeshell Harrier

Utrom Scientists When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Utrom Scientists

Soliton {U}: Untap this creature.

Soliton

Saiba Trespassers Channel — {3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.

Saiba Trespassers

Soulcipher Board // Cipherbound Spirit This artifact enters with three omen counters on it. {1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it. // Flying This creature can block only creatures with flying. {3}{U}: Draw two cards, then discard a card.

Soulcipher Board // Cipherbound Spirit

Repulsor Bots Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.

Repulsor Bots

Living Lectern {1}, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Living Lectern

Hermitic Nautilus Vigilance {1}{U}: This creature gets +3/-3 until end of turn.

Hermitic Nautilus

Skill Borrower Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

Skill Borrower

Spined Thopter ({U/P} can be paid with either {U} or 2 life.) Flying

Spined Thopter

S.H.I.E.L.D. Deployment Drone Flying When this creature enters, create a 1/1 white Soldier creature token.

S.H.I.E.L.D. Deployment Drone

Parasitic Strix Flying When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.

Parasitic Strix

Trespassing Souleater {U/P}: This creature can't be blocked this turn. ({U/P} can be paid with either {U} or 2 life.)

Trespassing Souleater

Utrom Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying (This creature can't be blocked except by creatures with flying or reach.)

Utrom Monitor

Neurok Replica {1}{U}, Sacrifice this creature: Return target creature to its owner's hand.

Neurok Replica

Sphinx's Herald {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.

Sphinx's Herald

Watchful Automaton {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Watchful Automaton

Flying Drone Flying, vigilance {1}{U}, {T}: Draw a card, then discard a card. This ability costs {1}{U} less to activate if another creature with flying entered under your control this turn.

Flying Drone

Dukhara Peafowl {U}: This creature gains flying until end of turn.

Dukhara Peafowl

A.I.M. Bot Flying (This creature can't be blocked except by creatures with flying or reach.)

A.I.M. Bot

Virtual Assistant Defender Whenever you cast a spell using teamwork, create a 1/1 colorless Robot Hero artifact creature token with flying.

Virtual Assistant

Steelclad Serpent This creature can't attack unless you control another artifact.

Steelclad Serpent

Gust-Skimmer {U}: This creature gains flying until end of turn.

Gust-Skimmer

Cobalt Golem {1}{U}: This creature gains flying until end of turn.

Cobalt Golem

Blurry Beeble Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Blurry Beeble

Chipper Chopper Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Chipper Chopper

Exocomp Flying (This creature can't be blocked except by creatures with flying or reach.)

Exocomp

Federation Probe Flying When this creature enters, choose one — • Target creature gets +1/+1 until end of turn. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Federation Probe

Kindly Cognician Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.

Kindly Cognician

Socketed Sprocketer {T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.

Socketed Sprocketer

V'Ger, the Intruder Flying Whenever V'Ger enters or attacks, choose one — • Look at target opponent's hand, then draw a card. • Creatures your opponents control get -1/-0 until your next turn.

V'Ger, the Intruder

Wall of Fortune Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Wall of Fortune