Swords to PlowsharesExile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Path to ExileExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Path to Exile
Generous GiftDestroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Generous Gift
Teferi's ProtectionUntil your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection
Enlightened TutorSearch your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlightened Tutor
FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Flawless ManeuverIf you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Flawless Maneuver
Akroma's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Akroma's Will
Stroke of MidnightDestroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Stroke of Midnight
Sevinne's ReclamationReturn target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sevinne's Reclamation
Dawn's TruceGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawn's Truce
SilenceYour opponents can't cast spells this turn.
Silence
EphemerateExile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ephemerate
DispatchTap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Dispatch
Unbreakable FormationCreatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unbreakable Formation
Clever ConcealmentConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Clever Concealment
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Open the ArmorySearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory
Wrath of GodDestroy all creatures. They can't be regenerated.
Wrath of God
Flare of FortitudeYou may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Flare of Fortitude
Idyllic TutorSearch your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Idyllic Tutor
CloudshiftExile target creature you control, then return that card to the battlefield under your control.
Cloudshift
Vanquish the HordeThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Vanquish the Horde
Dusk // DawnDestroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Dusk // Dawn
Eerie InterludeExile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Eerie Interlude
Promise of LoyaltyEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Promise of Loyalty
Sejiri Shelter // Sejiri GlacierTarget creature you control gains protection from the color of your choice until end of turn. // This land enters tapped.
{T}: Add {W}.
Sejiri Shelter // Sejiri Glacier
FumigateDestroy all creatures. You gain 1 life for each creature destroyed this way.
Fumigate
Approach of the Second SunIf this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Approach of the Second Sun
Cut a DealEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
Cut a Deal
Hour of ReckoningConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
Hour of Reckoning
Steelshaper's GiftSearch your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steelshaper's Gift
DisenchantDestroy target artifact or enchantment.
Disenchant
Secret RendezvousYou and target opponent each draw three cards.
Secret Rendezvous
Damning VerdictDestroy all creatures with no counters on them.
Damning Verdict
Restoration MagicTiered (Choose one additional cost.)
• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn.
• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Restoration Magic
Secure the WastesCreate X 1/1 white Warrior creature tokens.
Secure the Wastes
Requisition RaidSpree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
Requisition Raid
Cleansing NovaChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Nova
Organic ExtinctionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Destroy all nonartifact creatures.
Organic Extinction
Rootborn DefensesPopulate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Rootborn Defenses
Martial CoupCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Martial Coup
Grand CrescendoCreate X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Grand Crescendo
Heliod's InterventionChoose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Heliod's Intervention
Fell the MightyDestroy all creatures with power greater than target creature's power.
Fell the Mighty
Return to DustExile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Return to Dust
Ishgard, the Holy See // Faith & GriefThis land enters tapped.
{T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Ishgard, the Holy See // Faith & Grief
Rebuff the WickedCounter target spell that targets a permanent you control.
Rebuff the Wicked
Call the CoppercoatsStrive — This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Call the Coppercoats
Urza's Ruinous Blast(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Ruinous Blast
Winds of RathDestroy all creatures that aren't enchanted. They can't be regenerated.
Winds of Rath
Parting GustGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Parting Gust
Galadriel's DismissalKicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Galadriel's Dismissal
Avatar's WrathChoose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar's Wrath
Get LostDestroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Get Lost
The Battle of BywaterDestroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
The Battle of Bywater
Razorgrass Ambush // Razorgrass FieldRazorgrass Ambush deals 3 damage to target attacking or blocking creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Razorgrass Ambush // Razorgrass Field
Loran's EscapeTarget artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Loran's Escape
Orim's ChantKicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Orim's Chant
Day of JudgmentDestroy all creatures.
Day of Judgment
Tempt with BunniesTempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Tempt with Bunnies
White Sun's TwilightYou gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
White Sun's Twilight
Single CombatEach player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Single Combat
Angel's GraceSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Grace
Split UpChoose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Split Up
Winds of AbandonExile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Winds of Abandon
Everybody Lives!All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Everybody Lives!
Dawn CharmChoose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Dawn Charm
Flicker of FateExile target creature or enchantment, then return it to the battlefield under its owner's control.
Flicker of Fate
Mana TitheCounter target spell unless its controller pays {1}.
Mana Tithe
Starfall InvocationGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Starfall Invocation
Ondu Inversion // Ondu SkyruinsDestroy all nonland permanents. // This land enters tapped.
{T}: Add {W}.
Ondu Inversion // Ondu Skyruins
Final ShowdownSpree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
Final Showdown
Blacksmith's SkillTarget permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Blacksmith's Skill
Brilliant RestorationReturn all artifact and enchantment cards from your graveyard to the battlefield.
Brilliant Restoration
Riot ControlYou gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Riot Control
Your Temple Is Under AttackChoose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Your Temple Is Under Attack
Slaughter the StrongEach player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Slaughter the Strong
Will of the MarduChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Will of the Mardu
Perch ProtectionGift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Perch Protection
Crib SwapChangeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crib Swap
Virtue of Loyalty // Ardenvale FealtyAt the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Loyalty // Ardenvale Fealty
Duty Beyond DeathAs an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Duty Beyond Death
Ascend from AvernusReturn all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Ascend from Avernus
Kabira Takedown // Kabira PlateauKabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // This land enters tapped.
{T}: Add {W}.
Kabira Takedown // Kabira Plateau
ErodeDestroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Erode
Valorous StanceChoose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Valorous Stance
Semester's EndExile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Semester's End
Resurgent BeliefSuspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Resurgent Belief
Lae'zel's AcrobaticsExile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Lae'zel's Acrobatics
Expel the InterlopersChoose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Expel the Interlopers
Finale of GloryCreate X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Finale of Glory
Emeria's Call // Emeria, Shattered SkyclaveCreate two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Emeria's Call // Emeria, Shattered Skyclave
Ultimate Magic: HolyPermanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ultimate Magic: Holy
Raise the PastReturn all creature cards with mana value 2 or less from your graveyard to the battlefield.
Raise the Past
Tragic ArroganceFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Tragic Arrogance
Beacon of ImmortalityDouble target player's life total. Shuffle Beacon of Immortality into its owner's library.
Beacon of Immortality
Surge of SalvationYou and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Surge of Salvation
Storm HerdCreate X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Storm Herd
ComeuppancePrevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Comeuppance
Collective EffortEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Collective Effort
Thraben CharmChoose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Thraben Charm
Make a StandCreatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Make a Stand
Increasing DevotionCreate five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Increasing Devotion
ShelterTarget creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Shelter
GhostwayExile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Ghostway
White Sun's ZenithCreate X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
White Sun's Zenith
Gods WillingTarget creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Gods Willing
RetetherReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Retether
Settle the WreckageExile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Settle the Wreckage
Council's JudgmentWill of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Council's Judgment
Redress FateReturn all artifact and enchantment cards from your graveyard to the battlefield.
Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Redress Fate
And They Shall Know No FearChoose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
And They Shall Know No Fear
Take Up the ShieldPut a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Take Up the Shield
Another RoundExile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Another Round
Divine ReckoningEach player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Divine Reckoning
Hour of RevelationThis spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Hour of Revelation
Brave the ElementsChoose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Elements
ReplenishReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Replenish
Bovine InterventionDestroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Bovine Intervention
Hop to ItCreate three 1/1 white Rabbit creature tokens.
Hop to It
Season of the BurrowChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Season of the Burrow
SunfallExile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sunfall
Open the VaultsReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Open the Vaults
Cosmic InterventionIf a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Cosmic Intervention
Unfinished BusinessReturn target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Unfinished Business
ArmageddonDestroy all lands.
Armageddon
Search for GlorySearch your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Search for Glory
Mass CalcifyDestroy all nonwhite creatures.
Mass Calcify
Phyrexian RebirthDestroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Phyrexian Rebirth
Crush ContrabandChoose one or both —
• Exile target artifact.
• Exile target enchantment.
Crush Contraband
RevitalizeYou gain 3 life.
Draw a card.
Revitalize
Airbending LessonAirbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
Airbending Lesson
Dismantling WaveFor each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Dismantling Wave
Unwanted RemakeDestroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Unwanted Remake
Protection MagicPut a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Protection Magic
Airbender's ReversalChoose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Airbender's Reversal
Raise the AlarmCreate two 1/1 white Soldier creature tokens.
Raise the Alarm
Everything Comes to DustConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Everything Comes to Dust
Entrapment ManeuverTarget player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Entrapment Maneuver
CondemnPut target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Condemn
Moogles' ValorFor each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Moogles' Valor
Enter the Avatar StateUntil end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Enter the Avatar State
DoomskarDestroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Doomskar
Divine ResilienceKicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Divine Resilience
Storm of SoulsReturn all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Storm of Souls
Ravnica at WarExile all multicolored permanents.
Ravnica at War
Slash the RanksDestroy all creatures and planeswalkers except for commanders.
Slash the Ranks
Horn of Valhalla // Ysgard's CallEquipped creature gets +1/+1 for each creature you control.
Equip {3} // Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Horn of Valhalla // Ysgard's Call
TerminusPut all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Terminus
Brought BackChoose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Brought Back
Entreat the AngelsCreate X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Entreat the Angels
Gift of EstatesIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Gift of Estates
Slip On the RingExile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Slip On the Ring
Contraband LivestockExile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Contraband Livestock
ScrollshiftExile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Scrollshift
Destroy EvilChoose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Destroy Evil
OblationThe owner of target nonland permanent shuffles it into their library, then draws two cards.
Oblation
Gideon's SacrificeChoose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Gideon's Sacrifice
Helping HandReturn target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Helping Hand
Cloud's Limit BreakTiered (Choose one additional cost.)
• Cross-Slash — {0} — Destroy target tapped creature.
• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers.
• Omnislash — {3}{W} — Destroy all tapped creatures.
Cloud's Limit Break
CongregateTarget player gains 2 life for each creature on the battlefield.
Congregate
Reunion of the HouseReturn any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Reunion of the House
Acrobatic ManeuverExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Acrobatic Maneuver
Wave of ReckoningEach creature deals damage to itself equal to its power.
Wave of Reckoning
Defiant StrikeTarget creature gets +1/+0 until end of turn.
Draw a card.
Defiant Strike
United FrontCreate X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
United Front
Restoration SeminarReturn target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Restoration Seminar
Holy DayPrevent all combat damage that would be dealt this turn.
Holy Day
Fateful AbsenceDestroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Fateful Absence
Deploy to the FrontCreate X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Deploy to the Front
Crumb and Get ItGift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Crumb and Get It
ExorciseExile target artifact, enchantment, or creature with power 4 or greater.
Exorcise
Visions of GloryCreate a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)