White Spells

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Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Teferi's Protection

Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Flawless Maneuver

Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Akroma's Will

Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Stroke of Midnight

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Dawn's Truce

Silence Your opponents can't cast spells this turn.

Silence

Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Ephemerate

Dispatch Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Dispatch

Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Clever Concealment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Clever Concealment

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Open the Armory

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Flare of Fortitude You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Flare of Fortitude

Idyllic Tutor Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Idyllic Tutor

Cloudshift Exile target creature you control, then return that card to the battlefield under your control.

Cloudshift

Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Vanquish the Horde

Dusk // Dawn Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Dusk // Dawn

Eerie Interlude Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Eerie Interlude

Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Promise of Loyalty

Sejiri Shelter // Sejiri Glacier Target creature you control gains protection from the color of your choice until end of turn. // This land enters tapped. {T}: Add {W}.

Sejiri Shelter // Sejiri Glacier

Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way.

Fumigate

Approach of the Second Sun If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Approach of the Second Sun

Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Cut a Deal

Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Hour of Reckoning

Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Steelshaper's Gift

Disenchant Destroy target artifact or enchantment.

Disenchant

Secret Rendezvous You and target opponent each draw three cards.

Secret Rendezvous

Damning Verdict Destroy all creatures with no counters on them.

Damning Verdict

Restoration Magic Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

Restoration Magic

Secure the Wastes Create X 1/1 white Warrior creature tokens.

Secure the Wastes

Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Requisition Raid

Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Cleansing Nova

Organic Extinction Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Organic Extinction

Rootborn Defenses Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Rootborn Defenses

Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Martial Coup

Grand Crescendo Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Grand Crescendo

Heliod's Intervention Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Heliod's Intervention

Fell the Mighty Destroy all creatures with power greater than target creature's power.

Fell the Mighty

Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Return to Dust

Ishgard, the Holy See // Faith & Grief This land enters tapped. {T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

Ishgard, the Holy See // Faith & Grief

Rebuff the Wicked Counter target spell that targets a permanent you control.

Rebuff the Wicked

Call the Coppercoats Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Call the Coppercoats

Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Urza's Ruinous Blast

Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated.

Winds of Rath

Parting Gust Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Parting Gust

Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Galadriel's Dismissal

Avatar's Wrath Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

Avatar's Wrath

Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Get Lost

The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

The Battle of Bywater

Razorgrass Ambush // Razorgrass Field Razorgrass Ambush deals 3 damage to target attacking or blocking creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Razorgrass Ambush // Razorgrass Field

Loran's Escape Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Loran's Escape

Orim's Chant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Orim's Chant

Day of Judgment Destroy all creatures.

Day of Judgment

Tempt with Bunnies Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Tempt with Bunnies

White Sun's Twilight You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

White Sun's Twilight

Single Combat Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Single Combat

Angel's Grace Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Angel's Grace

Split Up Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Split Up

Winds of Abandon Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Winds of Abandon

Everybody Lives! All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Everybody Lives!

Dawn Charm Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Dawn Charm

Flicker of Fate Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Flicker of Fate

Mana Tithe Counter target spell unless its controller pays {1}.

Mana Tithe

Starfall Invocation Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Starfall Invocation

Ondu Inversion // Ondu Skyruins Destroy all nonland permanents. // This land enters tapped. {T}: Add {W}.

Ondu Inversion // Ondu Skyruins

Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Final Showdown

Blacksmith's Skill Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Blacksmith's Skill

Brilliant Restoration Return all artifact and enchantment cards from your graveyard to the battlefield.

Brilliant Restoration

Riot Control You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Riot Control

Your Temple Is Under Attack Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Your Temple Is Under Attack

Slaughter the Strong Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Slaughter the Strong

Will of the Mardu Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

Will of the Mardu

Perch Protection Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

Perch Protection

Crib Swap Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Crib Swap

Virtue of Loyalty // Ardenvale Fealty At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Loyalty // Ardenvale Fealty

Duty Beyond Death As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

Duty Beyond Death

Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Ascend from Avernus

Kabira Takedown // Kabira Plateau Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // This land enters tapped. {T}: Add {W}.

Kabira Takedown // Kabira Plateau

Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Erode

Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Valorous Stance

Semester's End Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Semester's End

Resurgent Belief Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Resurgent Belief

Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Lae'zel's Acrobatics

Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Expel the Interlopers

Finale of Glory Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Finale of Glory

Emeria's Call // Emeria, Shattered Skyclave Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Emeria's Call // Emeria, Shattered Skyclave

Ultimate Magic: Holy Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Ultimate Magic: Holy

Raise the Past Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Raise the Past

Tragic Arrogance For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Tragic Arrogance

Beacon of Immortality Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Immortality

Surge of Salvation You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Surge of Salvation

Storm Herd Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

Storm Herd

Comeuppance Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Comeuppance

Collective Effort Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Collective Effort

Thraben Charm Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Thraben Charm

Make a Stand Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Make a Stand

Increasing Devotion Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Devotion

Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Shelter

Ghostway Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Ghostway

White Sun's Zenith Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

White Sun's Zenith

Gods Willing Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Gods Willing

Retether Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Retether

Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Settle the Wreckage

Council's Judgment Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Council's Judgment

Redress Fate Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Redress Fate

And They Shall Know No Fear Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

And They Shall Know No Fear

Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Take Up the Shield

Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Another Round

Divine Reckoning Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divine Reckoning

Hour of Revelation This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Hour of Revelation

Brave the Elements Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Brave the Elements

Replenish Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Replenish

Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

Bovine Intervention

Hop to It Create three 1/1 white Rabbit creature tokens.

Hop to It

Season of the Burrow Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Season of the Burrow

Sunfall Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Sunfall

Open the Vaults Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Open the Vaults

Cosmic Intervention If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Cosmic Intervention

Unfinished Business Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

Unfinished Business

Armageddon Destroy all lands.

Armageddon

Search for Glory Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Search for Glory

Mass Calcify Destroy all nonwhite creatures.

Mass Calcify

Phyrexian Rebirth Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

Phyrexian Rebirth

Crush Contraband Choose one or both — • Exile target artifact. • Exile target enchantment.

Crush Contraband

Revitalize You gain 3 life. Draw a card.

Revitalize

Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.

Airbending Lesson

Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Dismantling Wave

Unwanted Remake Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Unwanted Remake

Protection Magic Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

Protection Magic

Airbender's Reversal Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Airbender's Reversal

Raise the Alarm Create two 1/1 white Soldier creature tokens.

Raise the Alarm

Everything Comes to Dust Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Everything Comes to Dust

Entrapment Maneuver Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Entrapment Maneuver

Condemn Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Condemn

Moogles' Valor For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.

Moogles' Valor

Enter the Avatar State Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enter the Avatar State

Doomskar Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doomskar

Divine Resilience Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Divine Resilience

Storm of Souls Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Storm of Souls

Ravnica at War Exile all multicolored permanents.

Ravnica at War

Slash the Ranks Destroy all creatures and planeswalkers except for commanders.

Slash the Ranks

Horn of Valhalla // Ysgard's Call Equipped creature gets +1/+1 for each creature you control. Equip {3} // Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Horn of Valhalla // Ysgard's Call

Terminus Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Terminus

Brought Back Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

Brought Back

Entreat the Angels Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Entreat the Angels

Gift of Estates If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Gift of Estates

Slip On the Ring Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

Slip On the Ring

Contraband Livestock Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.

Contraband Livestock

Scrollshift Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Scrollshift

Destroy Evil Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Destroy Evil

Oblation The owner of target nonland permanent shuffles it into their library, then draws two cards.

Oblation

Gideon's Sacrifice Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

Gideon's Sacrifice

Helping Hand Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Helping Hand

Cloud's Limit Break Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.

Cloud's Limit Break

Congregate Target player gains 2 life for each creature on the battlefield.

Congregate

Reunion of the House Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

Reunion of the House

Acrobatic Maneuver Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Acrobatic Maneuver

Wave of Reckoning Each creature deals damage to itself equal to its power.

Wave of Reckoning

Defiant Strike Target creature gets +1/+0 until end of turn. Draw a card.

Defiant Strike

United Front Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

United Front

Restoration Seminar Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Restoration Seminar

Holy Day Prevent all combat damage that would be dealt this turn.

Holy Day

Fateful Absence Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Fateful Absence

Deploy to the Front Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Deploy to the Front

Crumb and Get It Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.

Crumb and Get It

Exorcise Exile target artifact, enchantment, or creature with power 4 or greater.

Exorcise

Visions of Glory Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visions of Glory