FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Sevinne's ReclamationReturn target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sevinne's Reclamation
Open the ArmorySearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory
Wrath of GodDestroy all creatures. They can't be regenerated.
Wrath of God
Idyllic TutorSearch your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Idyllic Tutor
Vanquish the HordeThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Vanquish the Horde
Dusk // DawnDestroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Dusk // Dawn
Promise of LoyaltyEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Promise of Loyalty
FumigateDestroy all creatures. You gain 1 life for each creature destroyed this way.
Fumigate
Approach of the Second SunIf this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Approach of the Second Sun
Cut a DealEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
Cut a Deal
Hour of ReckoningConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
Hour of Reckoning
Steelshaper's GiftSearch your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steelshaper's Gift
Secret RendezvousYou and target opponent each draw three cards.
Secret Rendezvous
Damning VerdictDestroy all creatures with no counters on them.
Damning Verdict
Requisition RaidSpree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
Requisition Raid
Cleansing NovaChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Nova
Organic ExtinctionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Destroy all nonartifact creatures.
Organic Extinction
Martial CoupCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Martial Coup
Fell the MightyDestroy all creatures with power greater than target creature's power.
Fell the Mighty
Ishgard, the Holy See // Faith & GriefThis land enters tapped.
{T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Ishgard, the Holy See // Faith & Grief
Urza's Ruinous Blast(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Ruinous Blast
Winds of RathDestroy all creatures that aren't enchanted. They can't be regenerated.
Winds of Rath
Avatar's WrathChoose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Avatar's Wrath
The Battle of BywaterDestroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
The Battle of Bywater
Day of JudgmentDestroy all creatures.
Day of Judgment
Tempt with BunniesTempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Tempt with Bunnies
White Sun's TwilightYou gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
White Sun's Twilight
Single CombatEach player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Single Combat
Split UpChoose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Split Up
Winds of AbandonExile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Winds of Abandon
Starfall InvocationGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Starfall Invocation
Ondu Inversion // Ondu SkyruinsDestroy all nonland permanents. // This land enters tapped.
{T}: Add {W}.
Ondu Inversion // Ondu Skyruins
Brilliant RestorationReturn all artifact and enchantment cards from your graveyard to the battlefield.
Brilliant Restoration
Slaughter the StrongEach player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Slaughter the Strong
Ascend from AvernusReturn all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Ascend from Avernus
Resurgent BeliefSuspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Resurgent Belief
Expel the InterlopersChoose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Expel the Interlopers
Finale of GloryCreate X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
Finale of Glory
Emeria's Call // Emeria, Shattered SkyclaveCreate two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Emeria's Call // Emeria, Shattered Skyclave
Raise the PastReturn all creature cards with mana value 2 or less from your graveyard to the battlefield.
Raise the Past
Tragic ArroganceFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Tragic Arrogance
Storm HerdCreate X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Storm Herd
Collective EffortEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Collective Effort
Increasing DevotionCreate five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Increasing Devotion
RetetherReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Retether
Council's JudgmentWill of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Council's Judgment
Redress FateReturn all artifact and enchantment cards from your graveyard to the battlefield.
Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Redress Fate
Another RoundExile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Another Round
Divine ReckoningEach player chooses a creature they control. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Divine Reckoning
Hour of RevelationThis spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Hour of Revelation
ReplenishReturn all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Replenish
Hop to ItCreate three 1/1 white Rabbit creature tokens.
Hop to It
Season of the BurrowChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Season of the Burrow
SunfallExile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sunfall
Open the VaultsReturn all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Open the Vaults
Unfinished BusinessReturn target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Unfinished Business
ArmageddonDestroy all lands.
Armageddon
Search for GlorySearch your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Search for Glory
Mass CalcifyDestroy all nonwhite creatures.
Mass Calcify
Phyrexian RebirthDestroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Phyrexian Rebirth
Dismantling WaveFor each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Dismantling Wave
Everything Comes to DustConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Everything Comes to Dust
DoomskarDestroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Doomskar
Storm of SoulsReturn all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Storm of Souls
Slash the RanksDestroy all creatures and planeswalkers except for commanders.
Slash the Ranks
Ravnica at WarExile all multicolored permanents.
Ravnica at War
Horn of Valhalla // Ysgard's CallEquipped creature gets +1/+1 for each creature you control.
Equip {3} // Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Horn of Valhalla // Ysgard's Call
TerminusPut all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Terminus
Entreat the AngelsCreate X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Entreat the Angels
Gift of EstatesIf an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Gift of Estates
Helping HandReturn target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Helping Hand
Reunion of the HouseReturn any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
Reunion of the House
Wave of ReckoningEach creature deals damage to itself equal to its power.
Wave of Reckoning
United FrontCreate X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
United Front
Restoration SeminarReturn target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Restoration Seminar
Deploy to the FrontCreate X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Deploy to the Front
ExorciseExile target artifact, enchantment, or creature with power 4 or greater.
Exorcise
Visions of GloryCreate a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Glory
Bond of DisciplineTap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
Bond of Discipline
Jolted AwakeChoose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Jolted Awake
Akroma's VengeanceDestroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Akroma's Vengeance
Release the DogsCreate four 1/1 white Dog creature tokens.
Release the Dogs
SanctifyDestroy target artifact or enchantment. You gain 3 life.
Sanctify
Realm-Cloaked Giant // Cast OffVigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Realm-Cloaked Giant // Cast Off
Sram's ExpertiseCreate three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Sram's Expertise
Dewdrop CureGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
Dewdrop Cure
HonorPut a +1/+1 counter on target creature.
Draw a card.
Honor
WinnowingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Winnowing
Battle ScreechCreate two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Battle Screech
Eiganjo Dynastorian // ReplenishVigilance
Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Return all enchantment cards from your graveyard to the battlefield.
Eiganjo Dynastorian // Replenish
Late to DinnerReturn target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Late to Dinner
Don't MoveDestroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Don't Move
RecommissionReturn target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Recommission
Citywide BustDestroy all creatures with toughness 4 or greater.
Citywide Bust
Morningtide's LightExile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
Morningtide's Light
Localized DestructionYou get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn.
Destroy all creatures.
Localized Destruction
RoutYou may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Rout
Shatter the SkyEach player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shatter the Sky
Revoke ExistenceExile target artifact or enchantment.
Revoke Existence
Launch the FleetStrive — This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Launch the Fleet
What Must Be DoneChoose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
What Must Be Done
Decree of JusticeCreate X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Justice
Final JudgmentExile all creatures.
Final Judgment
Makindi Stampede // Makindi MesasCreatures you control get +2/+2 until end of turn. // This land enters tapped.
{T}: Add {W}.
Makindi Stampede // Makindi Mesas
Sunset RevelryIf an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunset Revelry
Harsh MercyEach player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Harsh Mercy
Stick TogetherEach player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Stick Together
UltimaDestroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Ultima
By Invitation OnlyChoose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
By Invitation Only
Planar CleansingDestroy all nonland permanents.
Planar Cleansing
Starnheim UnleashedCreate a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Starnheim Unleashed
Wrath of the SkiesYou get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.
Wrath of the Skies
Joined Researchers // Secret RendezvousFirst strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You and target opponent each draw three cards.
Joined Researchers // Secret Rendezvous
Recruitment DriveRoll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
Recruitment Drive
One Last JobSpree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
One Last Job
Spectacular PileupAll creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
Spectacular Pileup
DaydreamExile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Daydream
Against All OddsChoose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Against All Odds
Plea for GuidanceSearch your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Plea for Guidance
Three DreamsSearch your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Three Dreams
For the Emperor!Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
For the Emperor!
Destined ConfrontationEach player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Destined Confrontation
Planar OutburstDestroy all nonland creatures.
Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Planar Outburst
Basri's SolidarityPut a +1/+1 counter on each creature you control.
Basri's Solidarity
Cheeky House-Mouse // Squeak By // Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Cheeky House-Mouse // Squeak By
DepopulateEach player who controls a multicolored creature draws a card. Then destroy all creatures.
Depopulate
Lay Down ArmsExile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
Lay Down Arms
Invoke JusticeReturn target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Invoke Justice
Tale of MomoThis spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Tale of Momo
FlickerExile target nontoken permanent, then return it to the battlefield under its owner's control.
Flicker
Deploy the GatewatchLook at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Deploy the Gatewatch
The Wedding of River SongDraw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
The Wedding of River Song
Return to the RanksConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Return to the Ranks
Beyond the QuietExile all creatures and Spacecraft.
Beyond the Quiet
Call a Surprise WitnessReturn target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Call a Surprise Witness
Valiant EndeavorRoll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Valiant Endeavor
Triumphant ReckoningReturn all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Triumphant Reckoning
Sunder the GatewayChoose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
• Incubate 2, then transform an Incubator token you control.
Sunder the Gateway
From Father to SonSearch your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
From Father to Son
Tune UpReturn target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
Tune Up
Practiced OffensePut a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Practiced Offense
Clowning AroundCreate two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Clowning Around
Chaplain's BlessingYou gain 5 life.
Chaplain's Blessing
Ravages of WarDestroy all lands.
Ravages of War
Call the GatewatchSearch your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Call the Gatewatch
Banishing SlashDestroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Banishing Slash
Spectral ProcessionCreate three 1/1 white Spirit creature tokens with flying.
Spectral Procession
Alliance of ArmsJoin forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Alliance of Arms
Emerge from the CocoonReturn target creature card from your graveyard to the battlefield. You gain 3 life.
Emerge from the Cocoon
Nomads' AssemblyCreate a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Nomads' Assembly
Aerith Rescue MissionChoose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Aerith Rescue Mission
Gather the TownsfolkCreate two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Gather the Townsfolk
The Crystal's ChosenCreate four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.
The Crystal's Chosen
Crystal Dragon // Rob the HoardFlying, vigilance // Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Crystal Dragon // Rob the Hoard
Chronomantic EscapeUntil your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Chronomantic Escape
Ceaseless ConflictDestroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Ceaseless Conflict
Solemn OfferingDestroy target artifact or enchantment. You gain 4 life.
Solemn Offering
CatastropheDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Catastrophe
Crisis of ConscienceChoose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
Crisis of Conscience
ResurrectionReturn target creature card from your graveyard to the battlefield.
Resurrection
Descend upon the SinfulExile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Descend upon the Sinful
Wanderer's StrikeExile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Wanderer's Strike
Angelic PurgeAs an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Angelic Purge
Reverse the SandsRedistribute any number of players' life totals. (Each of those players gets one life total back.)
Reverse the Sands
CataclysmEach player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cataclysm
Captain's CallCreate three 1/1 white Soldier creature tokens.
Captain's Call
Now for Wrath, Now for Ruin!Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Now for Wrath, Now for Ruin!
Defy DeathReturn target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Defy Death
Retribution of the MeekDestroy all creatures with power 4 or greater. They can't be regenerated.
Retribution of the Meek
Fated ClashYou may cast this spell as though it had flash if a creature is attacking and a creature is blocking.
Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Fated Clash
Wake the ReflectionsPopulate. (Create a token that's a copy of a creature token you control.)
Wake the Reflections
No WitnessesEach player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
No Witnesses
Excavation TechniqueDemonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.