White Sorceries

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Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Open the Armory

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Idyllic Tutor Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Idyllic Tutor

Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Vanquish the Horde

Dusk // Dawn Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Dusk // Dawn

Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Promise of Loyalty

Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way.

Fumigate

Approach of the Second Sun If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Approach of the Second Sun

Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Cut a Deal

Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Hour of Reckoning

Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Steelshaper's Gift

Secret Rendezvous You and target opponent each draw three cards.

Secret Rendezvous

Damning Verdict Destroy all creatures with no counters on them.

Damning Verdict

Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Requisition Raid

Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Cleansing Nova

Organic Extinction Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Organic Extinction

Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Martial Coup

Fell the Mighty Destroy all creatures with power greater than target creature's power.

Fell the Mighty

Ishgard, the Holy See // Faith & Grief This land enters tapped. {T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

Ishgard, the Holy See // Faith & Grief

Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Urza's Ruinous Blast

Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated.

Winds of Rath

Avatar's Wrath Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.

Avatar's Wrath

The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

The Battle of Bywater

Day of Judgment Destroy all creatures.

Day of Judgment

Tempt with Bunnies Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Tempt with Bunnies

White Sun's Twilight You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

White Sun's Twilight

Single Combat Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Single Combat

Split Up Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Split Up

Winds of Abandon Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Winds of Abandon

Starfall Invocation Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Starfall Invocation

Ondu Inversion // Ondu Skyruins Destroy all nonland permanents. // This land enters tapped. {T}: Add {W}.

Ondu Inversion // Ondu Skyruins

Brilliant Restoration Return all artifact and enchantment cards from your graveyard to the battlefield.

Brilliant Restoration

Slaughter the Strong Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Slaughter the Strong

Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Ascend from Avernus

Resurgent Belief Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Resurgent Belief

Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Expel the Interlopers

Finale of Glory Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Finale of Glory

Emeria's Call // Emeria, Shattered Skyclave Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Emeria's Call // Emeria, Shattered Skyclave

Raise the Past Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Raise the Past

Tragic Arrogance For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Tragic Arrogance

Storm Herd Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

Storm Herd

Collective Effort Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Collective Effort

Increasing Devotion Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Devotion

Retether Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Retether

Council's Judgment Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Council's Judgment

Redress Fate Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Redress Fate

Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Another Round

Divine Reckoning Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Divine Reckoning

Hour of Revelation This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Hour of Revelation

Replenish Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Replenish

Hop to It Create three 1/1 white Rabbit creature tokens.

Hop to It

Season of the Burrow Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Season of the Burrow

Sunfall Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Sunfall

Open the Vaults Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

Open the Vaults

Unfinished Business Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

Unfinished Business

Armageddon Destroy all lands.

Armageddon

Search for Glory Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Search for Glory

Mass Calcify Destroy all nonwhite creatures.

Mass Calcify

Phyrexian Rebirth Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

Phyrexian Rebirth

Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Dismantling Wave

Everything Comes to Dust Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Everything Comes to Dust

Doomskar Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doomskar

Storm of Souls Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Storm of Souls

Slash the Ranks Destroy all creatures and planeswalkers except for commanders.

Slash the Ranks

Ravnica at War Exile all multicolored permanents.

Ravnica at War

Horn of Valhalla // Ysgard's Call Equipped creature gets +1/+1 for each creature you control. Equip {3} // Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Horn of Valhalla // Ysgard's Call

Terminus Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Terminus

Entreat the Angels Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Entreat the Angels

Gift of Estates If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Gift of Estates

Helping Hand Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Helping Hand

Reunion of the House Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

Reunion of the House

Wave of Reckoning Each creature deals damage to itself equal to its power.

Wave of Reckoning

United Front Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

United Front

Restoration Seminar Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Restoration Seminar

Deploy to the Front Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Deploy to the Front

Exorcise Exile target artifact, enchantment, or creature with power 4 or greater.

Exorcise

Visions of Glory Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visions of Glory

Bond of Discipline Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Bond of Discipline

Jolted Awake Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Jolted Awake

Akroma's Vengeance Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Akroma's Vengeance

Release the Dogs Create four 1/1 white Dog creature tokens.

Release the Dogs

Sanctify Destroy target artifact or enchantment. You gain 3 life.

Sanctify

Realm-Cloaked Giant // Cast Off Vigilance // Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)

Realm-Cloaked Giant // Cast Off

Sram's Expertise Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

Sram's Expertise

Dewdrop Cure Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.

Dewdrop Cure

Honor Put a +1/+1 counter on target creature. Draw a card.

Honor

Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Winnowing

Battle Screech Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Battle Screech

Eiganjo Dynastorian // Replenish Vigilance Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Return all enchantment cards from your graveyard to the battlefield.

Eiganjo Dynastorian // Replenish

Late to Dinner Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Late to Dinner

Don't Move Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Don't Move

Recommission Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.

Recommission

Citywide Bust Destroy all creatures with toughness 4 or greater.

Citywide Bust

Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light.

Morningtide's Light

Localized Destruction You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. Destroy all creatures.

Localized Destruction

Rout You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

Rout

Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Shatter the Sky

Revoke Existence Exile target artifact or enchantment.

Revoke Existence

Launch the Fleet Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Launch the Fleet

What Must Be Done Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

What Must Be Done

Decree of Justice Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Decree of Justice

Final Judgment Exile all creatures.

Final Judgment

Makindi Stampede // Makindi Mesas Creatures you control get +2/+2 until end of turn. // This land enters tapped. {T}: Add {W}.

Makindi Stampede // Makindi Mesas

Sunset Revelry If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sunset Revelry

Harsh Mercy Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Harsh Mercy

Stick Together Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Stick Together

Ultima Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Ultima

By Invitation Only Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

By Invitation Only

Planar Cleansing Destroy all nonland permanents.

Planar Cleansing

Starnheim Unleashed Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Starnheim Unleashed

Wrath of the Skies You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of {E} paid this way.

Wrath of the Skies

Joined Researchers // Secret Rendezvous First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You and target opponent each draw three cards.

Joined Researchers // Secret Rendezvous

Recruitment Drive Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.

Recruitment Drive

One Last Job Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.

One Last Job

Spectacular Pileup All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

Spectacular Pileup

Daydream Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Daydream

Against All Odds Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Against All Odds

Plea for Guidance Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.

Plea for Guidance

Three Dreams Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

Three Dreams

For the Emperor! Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

For the Emperor!

Destined Confrontation Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Destined Confrontation

Planar Outburst Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Planar Outburst

Basri's Solidarity Put a +1/+1 counter on each creature you control.

Basri's Solidarity

Cheeky House-Mouse // Squeak By // Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

Cheeky House-Mouse // Squeak By

Depopulate Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Depopulate

Lay Down Arms Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

Lay Down Arms

Invoke Justice Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Invoke Justice

Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.

Tale of Momo

Flicker Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Flicker

Deploy the Gatewatch Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Deploy the Gatewatch

The Wedding of River Song Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

The Wedding of River Song

Return to the Ranks Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

Return to the Ranks

Beyond the Quiet Exile all creatures and Spacecraft.

Beyond the Quiet

Call a Surprise Witness Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

Call a Surprise Witness

Valiant Endeavor Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.

Valiant Endeavor

Triumphant Reckoning Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.

Triumphant Reckoning

Sunder the Gateway Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.

Sunder the Gateway

From Father to Son Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

From Father to Son

Tune Up Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.

Tune Up

Practiced Offense Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Practiced Offense

Clowning Around Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Clowning Around

Chaplain's Blessing You gain 5 life.

Chaplain's Blessing

Ravages of War Destroy all lands.

Ravages of War

Call the Gatewatch Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Call the Gatewatch

Banishing Slash Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Banishing Slash

Spectral Procession Create three 1/1 white Spirit creature tokens with flying.

Spectral Procession

Alliance of Arms Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

Alliance of Arms

Emerge from the Cocoon Return target creature card from your graveyard to the battlefield. You gain 3 life.

Emerge from the Cocoon

Nomads' Assembly Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Nomads' Assembly

Aerith Rescue Mission Choose one — • Take the Elevator — Create three 1/1 colorless Hero creature tokens. • Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Aerith Rescue Mission

Gather the Townsfolk Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.

Gather the Townsfolk

The Crystal's Chosen Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

The Crystal's Chosen

Crystal Dragon // Rob the Hoard Flying, vigilance // Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Crystal Dragon // Rob the Hoard

Chronomantic Escape Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Chronomantic Escape

Ceaseless Conflict Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.

Ceaseless Conflict

Solemn Offering Destroy target artifact or enchantment. You gain 4 life.

Solemn Offering

Catastrophe Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Catastrophe

Crisis of Conscience Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

Crisis of Conscience

Resurrection Return target creature card from your graveyard to the battlefield.

Resurrection

Descend upon the Sinful Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Descend upon the Sinful

Wanderer's Strike Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Wanderer's Strike

Angelic Purge As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

Angelic Purge

Reverse the Sands Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Reverse the Sands

Cataclysm Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Cataclysm

Captain's Call Create three 1/1 white Soldier creature tokens.

Captain's Call

Now for Wrath, Now for Ruin! Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

Now for Wrath, Now for Ruin!

Defy Death Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Defy Death

Retribution of the Meek Destroy all creatures with power 4 or greater. They can't be regenerated.

Retribution of the Meek

Fated Clash You may cast this spell as though it had flash if a creature is attacking and a creature is blocking. Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.

Fated Clash

Wake the Reflections Populate. (Create a token that's a copy of a creature token you control.)

Wake the Reflections

No Witnesses Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

No Witnesses

Excavation Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.

Excavation Technique