White Instants

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Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Teferi's Protection

Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Flawless Maneuver

Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Akroma's Will

Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Stroke of Midnight

Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Dawn's Truce

Silence Your opponents can't cast spells this turn.

Silence

Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Ephemerate

Dispatch Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Dispatch

Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Clever Concealment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Clever Concealment

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Flare of Fortitude You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Flare of Fortitude

Cloudshift Exile target creature you control, then return that card to the battlefield under your control.

Cloudshift

Eerie Interlude Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Eerie Interlude

Sejiri Shelter // Sejiri Glacier Target creature you control gains protection from the color of your choice until end of turn. // This land enters tapped. {T}: Add {W}.

Sejiri Shelter // Sejiri Glacier

Disenchant Destroy target artifact or enchantment.

Disenchant

Restoration Magic Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

Restoration Magic

Secure the Wastes Create X 1/1 white Warrior creature tokens.

Secure the Wastes

Rootborn Defenses Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Rootborn Defenses

Heliod's Intervention Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.

Heliod's Intervention

Grand Crescendo Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Grand Crescendo

Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Return to Dust

Rebuff the Wicked Counter target spell that targets a permanent you control.

Rebuff the Wicked

Call the Coppercoats Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Call the Coppercoats

Parting Gust Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Parting Gust

Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Galadriel's Dismissal

Get Lost Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Get Lost

Razorgrass Ambush // Razorgrass Field Razorgrass Ambush deals 3 damage to target attacking or blocking creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Razorgrass Ambush // Razorgrass Field

Loran's Escape Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Loran's Escape

Orim's Chant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Orim's Chant

Angel's Grace Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Angel's Grace

Everybody Lives! All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Everybody Lives!

Dawn Charm Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Dawn Charm

Flicker of Fate Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Flicker of Fate

Mana Tithe Counter target spell unless its controller pays {1}.

Mana Tithe

Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Final Showdown

Blacksmith's Skill Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Blacksmith's Skill

Riot Control You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Riot Control

Your Temple Is Under Attack Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Your Temple Is Under Attack

Will of the Mardu Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

Will of the Mardu

Perch Protection Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.

Perch Protection

Crib Swap Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Crib Swap

Virtue of Loyalty // Ardenvale Fealty At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures. // Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Loyalty // Ardenvale Fealty

Duty Beyond Death As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

Duty Beyond Death

Kabira Takedown // Kabira Plateau Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker. // This land enters tapped. {T}: Add {W}.

Kabira Takedown // Kabira Plateau

Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Valorous Stance

Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Erode

Semester's End Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Semester's End

Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Lae'zel's Acrobatics

Ultimate Magic: Holy Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Ultimate Magic: Holy

Surge of Salvation You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Surge of Salvation

Beacon of Immortality Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Immortality

Comeuppance Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Comeuppance

Thraben Charm Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Thraben Charm

Make a Stand Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Make a Stand

Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Shelter

Ghostway Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Ghostway

White Sun's Zenith Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

White Sun's Zenith

Gods Willing Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Gods Willing

Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Settle the Wreckage

And They Shall Know No Fear Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

And They Shall Know No Fear

Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Take Up the Shield

Brave the Elements Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Brave the Elements

Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.

Bovine Intervention

Cosmic Intervention If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Cosmic Intervention

Crush Contraband Choose one or both — • Exile target artifact. • Exile target enchantment.

Crush Contraband

Revitalize You gain 3 life. Draw a card.

Revitalize

Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.

Airbending Lesson

Unwanted Remake Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)

Unwanted Remake

Protection Magic Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

Protection Magic

Airbender's Reversal Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

Airbender's Reversal

Raise the Alarm Create two 1/1 white Soldier creature tokens.

Raise the Alarm

Entrapment Maneuver Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Entrapment Maneuver

Condemn Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Condemn

Moogles' Valor For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.

Moogles' Valor

Enter the Avatar State Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enter the Avatar State

Divine Resilience Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Divine Resilience

Brought Back Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

Brought Back

Slip On the Ring Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.

Slip On the Ring

Contraband Livestock Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.

Contraband Livestock

Scrollshift Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Scrollshift

Destroy Evil Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Destroy Evil

Oblation The owner of target nonland permanent shuffles it into their library, then draws two cards.

Oblation

Gideon's Sacrifice Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

Gideon's Sacrifice

Cloud's Limit Break Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.

Cloud's Limit Break

Congregate Target player gains 2 life for each creature on the battlefield.

Congregate

Acrobatic Maneuver Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Acrobatic Maneuver

Defiant Strike Target creature gets +1/+0 until end of turn. Draw a card.

Defiant Strike

Holy Day Prevent all combat damage that would be dealt this turn.

Holy Day

Fateful Absence Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Fateful Absence

Crumb and Get It Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.

Crumb and Get It

Faith's Reward Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Faith's Reward

Continue? Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.

Continue?

Personify Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

Personify

Lapse of Certainty Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Lapse of Certainty

Getaway Glamer Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power.

Getaway Glamer

Make Your Move Destroy target artifact, enchantment, or creature with power 4 or greater.

Make Your Move

Invoke the Divine Destroy target artifact or enchantment. You gain 4 life.

Invoke the Divine

Benevolent Offering Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

Benevolent Offering

Unexplained Absence For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Unexplained Absence

Soul Partition Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Soul Partition

To Arms! Untap all creatures you control. Draw a card.

To Arms!

Spectacular Tactics Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.

Spectacular Tactics

Justiciar's Portal Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.

Justiciar's Portal

Light of Hope Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Light of Hope

Giant Killer // Chop Down {1}{W}, {T}: Tap target creature. // Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

Giant Killer // Chop Down

Excise the Imperfect Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Excise the Imperfect

Rally of Wings Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Rally of Wings

Earthshape Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.

Earthshape

Repel Calamity Destroy target creature with power or toughness 4 or greater.

Repel Calamity

Boon of Safety Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Boon of Safety

Release to Memory Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Release to Memory

Apostle's Blessing ({W/P} can be paid with either {W} or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Apostle's Blessing

Immortal Obligation Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.

Immortal Obligation

Armed and Armored Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Armed and Armored

March of Otherworldly Light As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

March of Otherworldly Light

Mandate of Peace Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

Mandate of Peace

Battlefield Improvisation Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

Battlefield Improvisation

Unbounded Potential Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Unbounded Potential

Revivify Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.

Revivify

Emeritus of Truce // Swords to Plowshares When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target creature. Its controller gains life equal to its power.

Emeritus of Truce // Swords to Plowshares

Emergency Eject Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Emergency Eject

Emerge Unscathed Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Emerge Unscathed

Karametra's Blessing Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Karametra's Blessing

Ethereal Haze Prevent all damage that would be dealt by creatures this turn.

Ethereal Haze

Bar the Door Creatures you control get +0/+4 until end of turn.

Bar the Door

Fleeting Flight Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

Fleeting Flight

Angelsong Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Angelsong

Rustler Rampage Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn.

Rustler Rampage

Battle Menu Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature with power 4 or greater. • Item — You gain 4 life.

Battle Menu

Union of the Third Path Draw a card, then you gain life equal to the number of cards in your hand.

Union of the Third Path

Tithe Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Tithe

Second Sunrise Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Second Sunrise

Adamant Will Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Adamant Will

Eerie Interference Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Eerie Interference

Otherworldly Journey Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Otherworldly Journey

Hobbit's Sting Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

Hobbit's Sting

Pull from Eternity Put target face-up exiled card into its owner's graveyard.

Pull from Eternity

Forsake the Worldly Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Forsake the Worldly

Contractual Safeguard Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

Contractual Safeguard

Charge of the Mites Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)

Charge of the Mites

Rebellious Strike Target creature gets +3/+0 until end of turn. Draw a card.

Rebellious Strike

Devouring Light Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.

Devouring Light

Angelic Intervention Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

Angelic Intervention

Plunge into Winter Tap up to one target creature. Scry 1, then draw a card.

Plunge into Winter

Show of Confidence When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Show of Confidence

Lightfoot Technique Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Lightfoot Technique

Long Road Home Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Long Road Home

Calamity's Wake Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

Calamity's Wake

Shields of Velis Vel Changeling (This card is every creature type.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Shields of Velis Vel

Fight as One Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Fight as One

Courageous Resolve Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Courageous Resolve

Feat of Resistance Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Feat of Resistance

Pegasus Guardian // Rescue the Foal Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. // Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)

Pegasus Guardian // Rescue the Foal

Slash of Light Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.

Slash of Light

War Report You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

War Report

You Cannot Pass! Destroy target creature that blocked or was blocked by a legendary creature this turn.

You Cannot Pass!

Sandbenders' Storm Choose one — • Destroy target creature with power 4 or greater. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Sandbenders' Storm

Argivian Find Return target artifact or enchantment card from your graveyard to your hand.

Argivian Find

Claws Out Affinity for Cats (This spell costs {1} less to cast for each Cat you control.) Creatures you control get +2/+2 until end of turn.

Claws Out

Lost to Legend Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

Lost to Legend

Sudden Strike Destroy target attacking or blocking creature.

Sudden Strike

Sheltering Light Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Sheltering Light

Luminous Rebuke This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Luminous Rebuke

Safe Passage Prevent all damage that would be dealt to you and creatures you control this turn.

Safe Passage

Rally the Ancestors Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Rally the Ancestors

Ephemeral Shields Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Ephemeral Shields

Coordinated Maneuver Choose one — • Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. • Destroy target enchantment.

Coordinated Maneuver

Acrobatic Leap Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Acrobatic Leap

Yip Yip! Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.

Yip Yip!

Angelic Ascension Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Angelic Ascension