Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Esper Sentinel
Loran of the Third PathVigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
Loran of the Third Path
Minas TirithMinas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Minas Tirith
Welcoming VampireFlying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Welcoming Vampire
Sram, Senior EdificerWhenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sram, Senior Edificer
Puresteel PaladinWhenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Puresteel Paladin
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Mangara, the DiplomatLifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Mangara, the Diplomat
Trouble in PairsIf an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Trouble in Pairs
Caretaker's Talent(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Caretaker's Talent
Mentor of the MeekWhenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Mentor of the Meek
Archivist of OghmaFlash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Archivist of Oghma
Enduring InnocenceLifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Innocence
Mesa EnchantressWhenever you cast an enchantment spell, you may draw a card.
Mesa Enchantress
Tocasia's WelcomeWhenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Tocasia's Welcome
Spirited CompanionWhen this creature enters, draw a card.
Spirited Companion
Cut a DealEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
Cut a Deal
Wall of OmensDefender
When this creature enters, draw a card.
Wall of Omens
Secret RendezvousYou and target opponent each draw three cards.
Secret Rendezvous
Tataru TaruWhen Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Tataru Taru
Exemplar of LightFlying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Exemplar of Light
Secluded SteppeThis land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
Secluded Steppe
Rumor GathererAlliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Rumor Gatherer
Losheel, Clockwork ScholarPrevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Losheel, Clockwork Scholar
Haliya, Guided by LightWhenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Haliya, Guided by Light
Inspiring OverseerFlying
When this creature enters, you gain 1 life and draw a card.
Inspiring Overseer
Court of GraceWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Court of Grace
The GafferAt the beginning of each end step, if you gained 3 or more life this turn, draw a card.
The Gaffer
Smuggler's ShareAt the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Smuggler's Share
Battle Angels of TyrFlying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Battle Angels of Tyr
Sage's ReverieEnchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage's Reverie
Bennie Bracks, ZoologistConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Bennie Bracks, Zoologist
Firemane CommandoFlying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Firemane Commando
Wedding RingWhen this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Wedding Ring
Halo Fountain{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Halo Fountain
Tempt with BunniesTempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Tempt with Bunnies
Kor SpiritdancerThis creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Kor Spiritdancer
Helpful HunterWhen this creature enters, draw a card.
Helpful Hunter
Pearl-Ear, Imperial AdvisorLifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Pearl-Ear, Imperial Advisor
Jacked RabbitRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Jacked Rabbit
Your Temple Is Under AttackChoose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Your Temple Is Under Attack
Dawn of HopeWhenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Dawn of Hope
Unquestioned AuthorityEnchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Unquestioned Authority
Dusk Legion DuelistVigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Dusk Legion Duelist
Aerial ExtortionistFlying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Aerial Extortionist
FlumphDefender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Flumph
Venat, Heart of Hydaelyn // Hydaelyn, the MothercrystalWhenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
Chivalric AllianceWhenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Chivalric Alliance
Staff of the StorytellerWhen this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
{W}, {T}, Remove a story counter from this artifact: Draw a card.
Staff of the Storyteller
Master of CeremoniesAt the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Master of Ceremonies
Desert of the TrueThis land enters tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Desert of the True
Tenuous TruceEnchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Tenuous Truce
ShelterTarget creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Shelter
Angelic GiftEnchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Angelic Gift
Court of ArdenvaleWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Court of Ardenvale
Yes Man, Personal Securitron{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Yes Man, Personal Securitron
Folk HeroCommander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Folk Hero
Champions from BeyondWhen this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Champions from Beyond
Palace JailerWhen this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Palace Jailer
Feather of FlightFlash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Feather of Flight
Beza, the Bounding SpringWhen Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Beza, the Bounding Spring
Norn's DecreeWhenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Norn's Decree
Alms CollectorFlash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Alms Collector
Airbending LessonAirbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
Airbending Lesson
Dawn of a New AgeThis enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of a New Age
RevitalizeYou gain 3 life.
Draw a card.
Revitalize
Dismantling WaveFor each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Dismantling Wave
Rammas Echor, Ancient ShieldWhenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Rammas Echor, Ancient Shield
The Legend of Yangchen // Avatar Yangchen(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
The Legend of Yangchen // Avatar Yangchen
Of Herbs and Stewed Rabbit(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
Of Herbs and Stewed Rabbit
Wojek InvestigatorFlying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Wojek Investigator
Drifting MeadowThis land enters tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drifting Meadow
ScrollshiftExile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Scrollshift
Cast OutFlash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Cast Out
Gleaming SplendorWhenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
Gleaming Splendor
Champions of Minas TirithWhen this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Champions of Minas Tirith
Teyo, Geometric TacticianWhen Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Teyo, Geometric Tactician
OblationThe owner of target nonland permanent shuffles it into their library, then draws two cards.
Oblation
Glimmer LensFor Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip {1}{W}
Glimmer Lens
Acrobatic ManeuverExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Acrobatic Maneuver
South Pole VoyagerWhenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
South Pole Voyager
Defiant StrikeTarget creature gets +1/+0 until end of turn.
Draw a card.
Defiant Strike
Priest of Ancient LoreWhen this creature enters, you gain 1 life and draw a card.
Priest of Ancient Lore
Jolted AwakeChoose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Jolted Awake
Akroma's VengeanceDestroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Akroma's Vengeance
Merchant of TruthFlying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Merchant of Truth
Wedding Announcement // Wedding FestivityAt the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it. // Creatures you control get +1/+1.
Wedding Announcement // Wedding Festivity
Rune of SustenanceEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Rune of Sustenance
Archon of CoronationFlying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Archon of Coronation
To Arms!Untap all creatures you control.
Draw a card.
To Arms!
Sigarda's SplendorAs this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.
Sigarda's Splendor
Thraben InspectorWhen this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Thraben Inspector
The Fair BasilicaThis land enters tapped.
{T}: Add {W}.
{1}{W}, {T}, Sacrifice this land: Draw a card.
The Fair Basilica
HonorPut a +1/+1 counter on target creature.
Draw a card.
Honor
Charitable LevyNoncreature spells cost {1} more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Charitable Levy
Thorough InvestigationWhenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Thorough Investigation
Stiltzkin, Moogle MerchantLifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Stiltzkin, Moogle Merchant
Norn's WellspringWhenever a creature you control dies, scry 1 and put an oil counter on this artifact.
{1}, {T}, Remove two oil counters from this artifact: Draw a card.
Norn's Wellspring
Valor's FlagshipFlying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Valor's Flagship
Fall of the First Civilization(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Fall of the First Civilization
Splitskin DollWhen this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Splitskin Doll
Search the PremisesWhenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Search the Premises
Bygone BishopFlying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Bygone Bishop
The Queen of DaleWhenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
The Queen of Dale
Discerning FinancierAt the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
Discerning Financier
Love Song of Night and DayRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Love Song of Night and Day
Sanctuary WardenFlying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Sanctuary Warden
Thopter ShopWhenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
{2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
Thopter Shop
Weapons VendorWhen this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Weapons Vendor
Shatter the SkyEach player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shatter the Sky
Angelic Sell-SwordFlying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Angelic Sell-Sword
Joined Researchers // Secret RendezvousFirst strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You and target opponent each draw three cards.
Joined Researchers // Secret Rendezvous
Decree of JusticeCreate X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Justice
Sunset RevelryIf an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunset Revelry
AngelsongPrevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Angelsong
Belladonna TookWhenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Belladonna Took
Four KnocksVanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your first main phase, draw a card.
Four Knocks
Market GnomeWhen this creature dies, you gain 1 life and draw a card.
When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
Market Gnome
Argent DaisThis artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
{2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Argent Dais
Union of the Third PathDraw a card, then you gain life equal to the number of cards in your hand.
Union of the Third Path
Brigone, Soldier of MeletisVigilance
Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone.
{T}, Remove a +1/+1 counter from Brigone: Draw a card.
Brigone, Soldier of Meletis
Novice InspectorWhen this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Novice Inspector
Astral DriftWhenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Astral Drift
Spider-UKWeb-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Spider-UK
Sarah Jane SmithWhenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
Sarah Jane Smith
Forsake the WorldlyExile target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Forsake the Worldly
Spectacular PileupAll creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
Spectacular Pileup
Rebellious StrikeTarget creature gets +3/+0 until end of turn.
Draw a card.
Rebellious Strike
Regal SliverSliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
Regal Sliver
The Arkenstone // Seek the HeartCreatures you control get +1/+1.
At the beginning of your end step, draw a card. // Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
The Arkenstone // Seek the Heart
Plunge into WinterTap up to one target creature. Scry 1, then draw a card.
Plunge into Winter
Courageous ResolveUp to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Courageous Resolve
Platoon DispenserAt the beginning of your end step, if you control two or more other creatures, draw a card.
{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}{W}
Platoon Dispenser
DepopulateEach player who controls a multicolored creature draws a card. Then destroy all creatures.
Depopulate
Implement of Improvement{W}, Sacrifice this artifact: You gain 2 life.
When this artifact is put into a graveyard from the battlefield, draw a card.
Implement of Improvement
Lord Jyscal GuadoFlying
At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Lord Jyscal Guado
Splendor MareLifelink
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, put a lifelink counter on target creature you control.
Splendor Mare
Faramir, Field CommanderAt the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Faramir, Field Commander
The Wedding of River SongDraw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
The Wedding of River Song
Kíli the ResourcefulStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Kíli the Resourceful
Harvestrite HostWhenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
Harvestrite Host
Prowl, Stoic Strategist // Prowl, Pursuit VehicleMore Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle
Protector of the CrownWhen this creature enters, you become the monarch.
All damage that would be dealt to you is dealt to this creature instead.
Protector of the Crown
Kindly CustomerWhen this creature enters, draw a card.
Kindly Customer
Stone Haven OutfitterEquipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
Stone Haven Outfitter
Dual-Sun TechniqueTarget creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Dual-Sun Technique
Primary ResearchWhen this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Primary Research
Pentarch WardEnchant creature
As this Aura enters, choose a color.
When this Aura enters, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Pentarch Ward
Curse of SilenceEnchant player
As this Aura enters, choose a card name.
Spells with the chosen name enchanted player casts cost {2} more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
Curse of Silence
Bagel and SchmearShare — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery.
Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
Bagel and Schmear
The Fall of Lord Konda // Fragment of Konda(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Defender
When this creature dies, draw a card.
The Fall of Lord Konda // Fragment of Konda
Ox DroverVigilance
This creature can't be blocked by Oxen.
Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
Ox Drover
Guided StrikeTarget creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Guided Strike
Eagle of DeliveranceFlying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Eagle of Deliverance
Lucy MacLean, Positively ArmedGolden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.
Lucy MacLean, Positively Armed
BandagePrevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Bandage
Rent Is DueAt the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Rent Is Due
G'raha TiaReach
The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
G'raha Tia
Valiant RescuerWhenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Valiant Rescuer
Stormbeacon BladeEquipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Stormbeacon Blade
Flourishing FoxWhenever you cycle another card, put a +1/+1 counter on this creature.
Cycling {1} ({1}, Discard this card: Draw a card.)
Flourishing Fox
Angelic SleuthFlying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "{2}, Sacrifice this token: Draw a card.")
Angelic Sleuth
Niveous WispsTarget creature becomes white until end of turn. Tap that creature.
Draw a card.
Niveous Wisps
Basri, Tomorrow's Champion{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Basri, Tomorrow's Champion
No WitnessesEach player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
No Witnesses
Avengers Assemble!Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Avengers Assemble!
Sunpearl KirinFlash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Sunpearl Kirin
Combat ThresherPrototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Combat Thresher
Drannith HealerWhenever you cycle another card, you gain 1 life.
Cycling {1} ({1}, Discard this card: Draw a card.)
Drannith Healer
Akroma's BlessingChoose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Akroma's Blessing
Aradesh, the FounderEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Aradesh, the Founder
Chosen by HeliodEnchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
Chosen by Heliod
Coin of FateWhen this artifact enters, surveil 1.
{3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
Coin of Fate
Djeru's ResolveUntap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Djeru's Resolve
Aura BlastDestroy target enchantment.
Draw a card.