White Card Draw

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Esper Sentinel Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Esper Sentinel

Loran of the Third Path Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Loran of the Third Path

Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Minas Tirith

Welcoming Vampire Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Welcoming Vampire

Sram, Senior Edificer Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Sram, Senior Edificer

Puresteel Paladin Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Puresteel Paladin

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Mangara, the Diplomat

Trouble in Pairs If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Trouble in Pairs

Caretaker's Talent (Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

Caretaker's Talent

Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Mentor of the Meek

Archivist of Oghma Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Archivist of Oghma

Enduring Innocence Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Innocence

Mesa Enchantress Whenever you cast an enchantment spell, you may draw a card.

Mesa Enchantress

Tocasia's Welcome Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Tocasia's Welcome

Spirited Companion When this creature enters, draw a card.

Spirited Companion

Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Cut a Deal

Wall of Omens Defender When this creature enters, draw a card.

Wall of Omens

Secret Rendezvous You and target opponent each draw three cards.

Secret Rendezvous

Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

Tataru Taru

Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

Exemplar of Light

Secluded Steppe This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Secluded Steppe

Rumor Gatherer Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Rumor Gatherer

Losheel, Clockwork Scholar Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

Losheel, Clockwork Scholar

Haliya, Guided by Light Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Haliya, Guided by Light

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Court of Grace When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Court of Grace

The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

The Gaffer

Smuggler's Share At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Smuggler's Share

Battle Angels of Tyr Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Battle Angels of Tyr

Sage's Reverie Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Sage's Reverie

Bennie Bracks, Zoologist Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.

Bennie Bracks, Zoologist

Firemane Commando Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Firemane Commando

Wedding Ring When this artifact enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Wedding Ring

Halo Fountain {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Halo Fountain

Tempt with Bunnies Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Tempt with Bunnies

Kor Spiritdancer This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Kor Spiritdancer

Helpful Hunter When this creature enters, draw a card.

Helpful Hunter

Pearl-Ear, Imperial Advisor Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Pearl-Ear, Imperial Advisor

Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.

Jacked Rabbit

Your Temple Is Under Attack Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Your Temple Is Under Attack

Dawn of Hope Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Dawn of Hope

Unquestioned Authority Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

Unquestioned Authority

Dusk Legion Duelist Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.

Dusk Legion Duelist

Aerial Extortionist Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Aerial Extortionist

Flumph Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Flumph

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn. Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

Chivalric Alliance Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

Chivalric Alliance

Staff of the Storyteller When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.

Staff of the Storyteller

Master of Ceremonies At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Master of Ceremonies

Desert of the True This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Desert of the True

Tenuous Truce Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.

Tenuous Truce

Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Shelter

Angelic Gift Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Angelic Gift

Court of Ardenvale When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

Court of Ardenvale

Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Yes Man, Personal Securitron

Folk Hero Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

Folk Hero

Champions from Beyond When this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

Champions from Beyond

Palace Jailer When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Palace Jailer

Feather of Flight Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Feather of Flight

Beza, the Bounding Spring When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

Beza, the Bounding Spring

Norn's Decree Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.

Norn's Decree

Alms Collector Flash If an opponent would draw two or more cards, instead you and that player each draw a card.

Alms Collector

Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.

Airbending Lesson

Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

Dawn of a New Age

Revitalize You gain 3 life. Draw a card.

Revitalize

Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Dismantling Wave

Rammas Echor, Ancient Shield Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Rammas Echor, Ancient Shield

The Legend of Yangchen // Avatar Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

The Legend of Yangchen // Avatar Yangchen

Of Herbs and Stewed Rabbit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.

Of Herbs and Stewed Rabbit

Wojek Investigator Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Wojek Investigator

Drifting Meadow This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Drifting Meadow

Scrollshift Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Scrollshift

Cast Out Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

Cast Out

Gleaming Splendor Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.

Gleaming Splendor

Champions of Minas Tirith When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

Champions of Minas Tirith

Teyo, Geometric Tactician When Teyo enters, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Teyo, Geometric Tactician

Oblation The owner of target nonland permanent shuffles it into their library, then draws two cards.

Oblation

Glimmer Lens For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W}

Glimmer Lens

Acrobatic Maneuver Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Acrobatic Maneuver

South Pole Voyager Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.

South Pole Voyager

Defiant Strike Target creature gets +1/+0 until end of turn. Draw a card.

Defiant Strike

Priest of Ancient Lore When this creature enters, you gain 1 life and draw a card.

Priest of Ancient Lore

Jolted Awake Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Jolted Awake

Akroma's Vengeance Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Akroma's Vengeance

Merchant of Truth Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Merchant of Truth

Wedding Announcement // Wedding Festivity At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it. // Creatures you control get +1/+1.

Wedding Announcement // Wedding Festivity

Rune of Sustenance Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Rune of Sustenance

Archon of Coronation Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

Archon of Coronation

To Arms! Untap all creatures you control. Draw a card.

To Arms!

Sigarda's Splendor As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.

Sigarda's Splendor

Thraben Inspector When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Thraben Inspector

The Fair Basilica This land enters tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Draw a card.

The Fair Basilica

Honor Put a +1/+1 counter on target creature. Draw a card.

Honor

Charitable Levy Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Charitable Levy

Thorough Investigation Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Thorough Investigation

Stiltzkin, Moogle Merchant Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.

Stiltzkin, Moogle Merchant

Norn's Wellspring Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. {1}, {T}, Remove two oil counters from this artifact: Draw a card.

Norn's Wellspring

Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Valor's Flagship

Fall of the First Civilization (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Fall of the First Civilization

Splitskin Doll When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Splitskin Doll

Search the Premises Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Search the Premises

Bygone Bishop Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Bygone Bishop

The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

The Queen of Dale

Discerning Financier At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Discerning Financier

Love Song of Night and Day Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.

Love Song of Night and Day

Sanctuary Warden Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Sanctuary Warden

Thopter Shop Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn. {2}{W}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.

Thopter Shop

Weapons Vendor When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.

Weapons Vendor

Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Shatter the Sky

Angelic Sell-Sword Flying, vigilance Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever this creature attacks, if its power is 6 or greater, draw a card.

Angelic Sell-Sword

Joined Researchers // Secret Rendezvous First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You and target opponent each draw three cards.

Joined Researchers // Secret Rendezvous

Decree of Justice Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Decree of Justice

Sunset Revelry If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Sunset Revelry

Angelsong Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Angelsong

Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.

Belladonna Took

Four Knocks Vanishing 4 (This enchantment enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your first main phase, draw a card.

Four Knocks

Market Gnome When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.

Market Gnome

Argent Dais This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on this artifact. {2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.

Argent Dais

Union of the Third Path Draw a card, then you gain life equal to the number of cards in your hand.

Union of the Third Path

Brigone, Soldier of Meletis Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.

Brigone, Soldier of Meletis

Novice Inspector When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Novice Inspector

Astral Drift Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Astral Drift

Spider-UK Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.

Spider-UK

Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

Sarah Jane Smith

Forsake the Worldly Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Forsake the Worldly

Spectacular Pileup All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

Spectacular Pileup

Rebellious Strike Target creature gets +3/+0 until end of turn. Draw a card.

Rebellious Strike

Regal Sliver Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

Regal Sliver

The Arkenstone // Seek the Heart Creatures you control get +1/+1. At the beginning of your end step, draw a card. // Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)

The Arkenstone // Seek the Heart

Plunge into Winter Tap up to one target creature. Scry 1, then draw a card.

Plunge into Winter

Courageous Resolve Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Courageous Resolve

Platoon Dispenser At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}

Platoon Dispenser

Depopulate Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Depopulate

Implement of Improvement {W}, Sacrifice this artifact: You gain 2 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Implement of Improvement

Lord Jyscal Guado Flying At the beginning of each end step, if you put a counter on a creature this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Lord Jyscal Guado

Splendor Mare Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.

Splendor Mare

Faramir, Field Commander At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.

Faramir, Field Commander

The Wedding of River Song Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

The Wedding of River Song

Kíli the Resourceful Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.

Kíli the Resourceful

Harvestrite Host Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

Harvestrite Host

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl. // Living metal (During your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Protector of the Crown When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.

Protector of the Crown

Kindly Customer When this creature enters, draw a card.

Kindly Customer

Stone Haven Outfitter Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.

Stone Haven Outfitter

Dual-Sun Technique Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.

Dual-Sun Technique

Primary Research When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.

Primary Research

Pentarch Ward Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Pentarch Ward

Curse of Silence Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.

Curse of Silence

Bagel and Schmear Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.

Bagel and Schmear

The Fall of Lord Konda // Fragment of Konda (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control. // Defender When this creature dies, draw a card.

The Fall of Lord Konda // Fragment of Konda

Ox Drover Vigilance This creature can't be blocked by Oxen. Whenever this creature enters or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.

Ox Drover

Guided Strike Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Guided Strike

Eagle of Deliverance Flying When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Eagle of Deliverance

Lucy MacLean, Positively Armed Golden Rule — Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn.

Lucy MacLean, Positively Armed

Bandage Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Bandage

Rent Is Due At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.

Rent Is Due

G'raha Tia Reach The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.

G'raha Tia

Valiant Rescuer Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Valiant Rescuer

Stormbeacon Blade Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Stormbeacon Blade

Flourishing Fox Whenever you cycle another card, put a +1/+1 counter on this creature. Cycling {1} ({1}, Discard this card: Draw a card.)

Flourishing Fox

Angelic Sleuth Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "{2}, Sacrifice this token: Draw a card.")

Angelic Sleuth

Niveous Wisps Target creature becomes white until end of turn. Tap that creature. Draw a card.

Niveous Wisps

Basri, Tomorrow's Champion {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

Basri, Tomorrow's Champion

No Witnesses Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

No Witnesses

Avengers Assemble! Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.

Avengers Assemble!

Sunpearl Kirin Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.

Sunpearl Kirin

Combat Thresher Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When this creature enters, draw a card.

Combat Thresher

Drannith Healer Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)

Drannith Healer

Akroma's Blessing Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)

Akroma's Blessing

Aradesh, the Founder Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

Aradesh, the Founder

Chosen by Heliod Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

Chosen by Heliod

Coin of Fate When this artifact enters, surveil 1. {3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.

Coin of Fate

Djeru's Resolve Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Djeru's Resolve

Aura Blast Destroy target enchantment. Draw a card.

Aura Blast