ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Spirited CompanionWhen this creature enters, draw a card.
Spirited Companion
Wall of OmensDefender
When this creature enters, draw a card.
Wall of Omens
Tataru TaruWhen Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Tataru Taru
Inspiring OverseerFlying
When this creature enters, you gain 1 life and draw a card.
Inspiring Overseer
Sage's ReverieEnchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage's Reverie
Helpful HunterWhen this creature enters, draw a card.
Helpful Hunter
Jacked RabbitRavenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Jacked Rabbit
Unquestioned AuthorityEnchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Unquestioned Authority
ShelterTarget creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Shelter
Angelic GiftEnchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Angelic Gift
Feather of FlightFlash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Feather of Flight
Beza, the Bounding SpringWhen Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Beza, the Bounding Spring
Airbending LessonAirbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
Airbending Lesson
RevitalizeYou gain 3 life.
Draw a card.
Revitalize
ScrollshiftExile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Scrollshift
Acrobatic ManeuverExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Acrobatic Maneuver
Defiant StrikeTarget creature gets +1/+0 until end of turn.
Draw a card.
Defiant Strike
Priest of Ancient LoreWhen this creature enters, you gain 1 life and draw a card.
Priest of Ancient Lore
Rune of SustenanceEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Rune of Sustenance
To Arms!Untap all creatures you control.
Draw a card.
To Arms!
HonorPut a +1/+1 counter on target creature.
Draw a card.
Honor
Splitskin DollWhen this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Splitskin Doll
Weapons VendorWhen this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Weapons Vendor
Shatter the SkyEach player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Shatter the Sky
Union of the Third PathDraw a card, then you gain life equal to the number of cards in your hand.
Union of the Third Path
Rebellious StrikeTarget creature gets +3/+0 until end of turn.
Draw a card.
Rebellious Strike
Plunge into WinterTap up to one target creature. Scry 1, then draw a card.
Plunge into Winter
Courageous ResolveUp to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Courageous Resolve
Kindly CustomerWhen this creature enters, draw a card.
Kindly Customer
Dual-Sun TechniqueTarget creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Dual-Sun Technique
Pentarch WardEnchant creature
As this Aura enters, choose a color.
When this Aura enters, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Pentarch Ward
Guided StrikeTarget creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Guided Strike
Eagle of DeliveranceFlying
When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Eagle of Deliverance
BandagePrevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Bandage
Niveous WispsTarget creature becomes white until end of turn. Tap that creature.
Draw a card.
Niveous Wisps
Sunpearl KirinFlash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Sunpearl Kirin
Combat ThresherPrototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Combat Thresher
Chosen by HeliodEnchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
Chosen by Heliod
Aura BlastDestroy target enchantment.
Draw a card.
Aura Blast
Scout's WarningThe next creature card you play this turn can be played as though it had flash.
Draw a card.
Scout's Warning
Orator of OjutaiAs an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Orator of Ojutai
AbeyanceUntil end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Abeyance
Invasion of Dominaria // Serra Faithkeeper(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you gain 4 life and draw a card. // Flying, vigilance
Invasion of Dominaria // Serra Faithkeeper
Break the SpellDestroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
Break the Spell
Potion of HealingWhen this artifact enters, draw a card.
{W}, {T}, Sacrifice this artifact: You gain 3 life.
Potion of Healing
Pressure PointTap target creature.
Draw a card.
Pressure Point
That's Rough BuddyPut a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card.
That's Rough Buddy
Aang's DefenseTarget blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Aang's Defense
Roving HarperWhen this creature enters, draw a card.
Roving Harper
Rapier WitTap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Rapier Wit
Elite Interceptor // RejoinderThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You may tap or untap target creature.
Draw a card.
Elite Interceptor // Rejoinder
Survival CacheYou gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Survival Cache
Salt Road PackbeastAffinity for creatures (This spell costs {1} less to cast for each creature you control.)
When this creature enters, draw a card.
Salt Road Packbeast
Errand-Rider of GondorWhen this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
Errand-Rider of Gondor
True Love's KissExile target artifact or enchantment.
Draw a card.
True Love's Kiss
Compleat DevotionTarget creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Compleat Devotion
Ritual of RejuvenationYou gain 4 life.
Draw a card.
Ritual of Rejuvenation
Search Party CaptainThis spell costs {1} less to cast for each creature you attacked with this turn.
When this creature enters, draw a card.
Search Party Captain
Healing HandsTarget player gains 4 life.
Draw a card.
Healing Hands
Shoulder to ShoulderSupport 2. (Put a +1/+1 counter on each of up to two target creatures.)
Draw a card.
Shoulder to Shoulder
Hallowed MoonlightUntil end of turn, if a creature would enter and it wasn't cast, exile it instead.
Draw a card.
Hallowed Moonlight
Rousing of SoulsParley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Rousing of Souls
Repel the DarknessTap up to two target creatures.
Draw a card.
Repel the Darkness
Farsight AdeptWhen this creature enters, you and target opponent each draw a card.
Farsight Adept
Due RespectPermanents enter tapped this turn.
Draw a card.
Due Respect
Topple the StatueTap target permanent. If it's an artifact, destroy it.
Draw a card.
Topple the Statue
Settlement BlacksmithWhen this creature enters, if you control an Equipment, draw a card.
Settlement Blacksmith
Surge of ThoughtweftCreatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Surge of Thoughtweft
Resistance SquadWhen this creature enters, if you control another Human, draw a card.
Resistance Squad
CaromThe next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Carom
Reviving DoseYou gain 3 life.
Draw a card.
Reviving Dose
Curtain of LightCast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Curtain of Light
Spark RuptureWhen this enchantment enters, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Spark Rupture
Frantic SalvagePut any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Frantic Salvage
Panther PounceTarget player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Panther Pounce
Hero in TrainingWhen this creature enters, draw a card. If you control another Hero, you gain 2 life.
Hero in Training
SpiritualizeUntil end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Spiritualize
Equal TreatmentIf any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Equal Treatment
Cease-FireTarget player can't cast creature spells this turn.
Draw a card.
Cease-Fire
Festival of the GuildpactPrevent the next X damage that would be dealt to you this turn.
Draw a card.
Festival of the Guildpact
Bright ReprisalDestroy target attacking creature.
Draw a card.
Bright Reprisal
HobbleEnchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Hobble
GallantryTarget blocking creature gets +4/+4 until end of turn.
Draw a card.
Gallantry
Lashknife BarrierWhen this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Lashknife Barrier
Captain's DefenseTarget blocking creature gets +2/+2 until end of turn.
Draw a card.
Captain's Defense
Blur of HeroismWhen this enchantment enters, draw a card.
You may cast Hero spells as though they had flash.
Blur of Heroism
ResupplyYou gain 6 life.
Draw a card.
Resupply
RestrainPrevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Restrain
Second ThoughtsExile target attacking creature.
Draw a card.
Second Thoughts
False DawnUntil end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
False Dawn
Heroic TeamworkTeamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.
Heroic Teamwork
WinnowDestroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Winnow
Rhox MeditantWhen this creature enters, if you control a green permanent, draw a card.
Rhox Meditant
WithstandPrevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
Withstand
Federation Field MedicVigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it.
Federation Field Medic
Evasive ManeuversTarget blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Evasive Maneuvers
Operations OfficerLifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
Operations Officer
Command DecisionChoose one —
• Destroy target creature with power 4 or greater.
• Draw a card.