White Cantrips

Last modified:

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Spirited Companion When this creature enters, draw a card.

Spirited Companion

Wall of Omens Defender When this creature enters, draw a card.

Wall of Omens

Tataru Taru When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

Tataru Taru

Inspiring Overseer Flying When this creature enters, you gain 1 life and draw a card.

Inspiring Overseer

Sage's Reverie Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Sage's Reverie

Helpful Hunter When this creature enters, draw a card.

Helpful Hunter

Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.

Jacked Rabbit

Unquestioned Authority Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

Unquestioned Authority

Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Shelter

Angelic Gift Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Angelic Gift

Feather of Flight Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Feather of Flight

Beza, the Bounding Spring When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

Beza, the Bounding Spring

Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card.

Airbending Lesson

Revitalize You gain 3 life. Draw a card.

Revitalize

Scrollshift Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.

Scrollshift

Acrobatic Maneuver Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Acrobatic Maneuver

Defiant Strike Target creature gets +1/+0 until end of turn. Draw a card.

Defiant Strike

Priest of Ancient Lore When this creature enters, you gain 1 life and draw a card.

Priest of Ancient Lore

Rune of Sustenance Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Rune of Sustenance

To Arms! Untap all creatures you control. Draw a card.

To Arms!

Honor Put a +1/+1 counter on target creature. Draw a card.

Honor

Splitskin Doll When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Splitskin Doll

Weapons Vendor When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.

Weapons Vendor

Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Shatter the Sky

Union of the Third Path Draw a card, then you gain life equal to the number of cards in your hand.

Union of the Third Path

Rebellious Strike Target creature gets +3/+0 until end of turn. Draw a card.

Rebellious Strike

Plunge into Winter Tap up to one target creature. Scry 1, then draw a card.

Plunge into Winter

Courageous Resolve Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

Courageous Resolve

Kindly Customer When this creature enters, draw a card.

Kindly Customer

Dual-Sun Technique Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.

Dual-Sun Technique

Pentarch Ward Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Pentarch Ward

Guided Strike Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Guided Strike

Eagle of Deliverance Flying When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Eagle of Deliverance

Bandage Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Bandage

Niveous Wisps Target creature becomes white until end of turn. Tap that creature. Draw a card.

Niveous Wisps

Sunpearl Kirin Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.

Sunpearl Kirin

Combat Thresher Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When this creature enters, draw a card.

Combat Thresher

Chosen by Heliod Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

Chosen by Heliod

Aura Blast Destroy target enchantment. Draw a card.

Aura Blast

Scout's Warning The next creature card you play this turn can be played as though it had flash. Draw a card.

Scout's Warning

Orator of Ojutai As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Orator of Ojutai

Abeyance Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

Abeyance

Invasion of Dominaria // Serra Faithkeeper (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you gain 4 life and draw a card. // Flying, vigilance

Invasion of Dominaria // Serra Faithkeeper

Break the Spell Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

Break the Spell

Potion of Healing When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.

Potion of Healing

Pressure Point Tap target creature. Draw a card.

Pressure Point

That's Rough Buddy Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. Draw a card.

That's Rough Buddy

Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card.

Aang's Defense

Roving Harper When this creature enters, draw a card.

Roving Harper

Rapier Wit Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

Rapier Wit

Elite Interceptor // Rejoinder This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // You may tap or untap target creature. Draw a card.

Elite Interceptor // Rejoinder

Survival Cache You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Survival Cache

Salt Road Packbeast Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.

Salt Road Packbeast

Errand-Rider of Gondor When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

Errand-Rider of Gondor

True Love's Kiss Exile target artifact or enchantment. Draw a card.

True Love's Kiss

Compleat Devotion Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.

Compleat Devotion

Ritual of Rejuvenation You gain 4 life. Draw a card.

Ritual of Rejuvenation

Search Party Captain This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

Search Party Captain

Healing Hands Target player gains 4 life. Draw a card.

Healing Hands

Shoulder to Shoulder Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

Shoulder to Shoulder

Hallowed Moonlight Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.

Hallowed Moonlight

Rousing of Souls Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Rousing of Souls

Repel the Darkness Tap up to two target creatures. Draw a card.

Repel the Darkness

Farsight Adept When this creature enters, you and target opponent each draw a card.

Farsight Adept

Due Respect Permanents enter tapped this turn. Draw a card.

Due Respect

Topple the Statue Tap target permanent. If it's an artifact, destroy it. Draw a card.

Topple the Statue

Settlement Blacksmith When this creature enters, if you control an Equipment, draw a card.

Settlement Blacksmith

Surge of Thoughtweft Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Surge of Thoughtweft

Resistance Squad When this creature enters, if you control another Human, draw a card.

Resistance Squad

Carom The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.

Carom

Reviving Dose You gain 3 life. Draw a card.

Reviving Dose

Curtain of Light Cast this spell only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.

Curtain of Light

Spark Rupture When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.

Spark Rupture

Frantic Salvage Put any number of target artifact cards from your graveyard on top of your library. Draw a card.

Frantic Salvage

Panther Pounce Target player investigates. Target creature gets +1/+0 and gains flying until end of turn. Untap it. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Panther Pounce

Hero in Training When this creature enters, draw a card. If you control another Hero, you gain 2 life.

Hero in Training

Spiritualize Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.

Spiritualize

Equal Treatment If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.

Equal Treatment

Cease-Fire Target player can't cast creature spells this turn. Draw a card.

Cease-Fire

Festival of the Guildpact Prevent the next X damage that would be dealt to you this turn. Draw a card.

Festival of the Guildpact

Bright Reprisal Destroy target attacking creature. Draw a card.

Bright Reprisal

Hobble Enchant creature When this Aura enters, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.

Hobble

Gallantry Target blocking creature gets +4/+4 until end of turn. Draw a card.

Gallantry

Lashknife Barrier When this enchantment enters, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Lashknife Barrier

Captain's Defense Target blocking creature gets +2/+2 until end of turn. Draw a card.

Captain's Defense

Blur of Heroism When this enchantment enters, draw a card. You may cast Hero spells as though they had flash.

Blur of Heroism

Resupply You gain 6 life. Draw a card.

Resupply

Restrain Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.

Restrain

Second Thoughts Exile target attacking creature. Draw a card.

Second Thoughts

False Dawn Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

False Dawn

Heroic Teamwork Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card.

Heroic Teamwork

Winnow Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.

Winnow

Rhox Meditant When this creature enters, if you control a green permanent, draw a card.

Rhox Meditant

Withstand Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.

Withstand

Federation Field Medic Vigilance When this creature enters, choose one — • Put a +1/+1 counter on target creature. It gains vigilance until end of turn. • Draw a card if you control a permanent with a counter on it.

Federation Field Medic

Evasive Maneuvers Target blocking creature you control gets +2/+2 until end of turn. Draw a card.

Evasive Maneuvers

Operations Officer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, draw a card. Whenever this creature attacks, put a +1/+1 counter on it.

Operations Officer

Command Decision Choose one — • Destroy target creature with power 4 or greater. • Draw a card.

Command Decision