White Cycling Cards

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Secluded Steppe This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Secluded Steppe

Desert of the True This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Desert of the True

Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Dismantling Wave

Drifting Meadow This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Drifting Meadow

Cast Out Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

Cast Out

Jolted Awake Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Jolted Awake

Akroma's Vengeance Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Akroma's Vengeance

Valor's Flagship Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Valor's Flagship

Decree of Justice Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Decree of Justice

Angelsong Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Angelsong

Astral Drift Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

Astral Drift

Forsake the Worldly Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Forsake the Worldly

Spectacular Pileup All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

Spectacular Pileup

Splendor Mare Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.

Splendor Mare

Valiant Rescuer Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Valiant Rescuer

Flourishing Fox Whenever you cycle another card, put a +1/+1 counter on this creature. Cycling {1} ({1}, Discard this card: Draw a card.)

Flourishing Fox

Basri, Tomorrow's Champion {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.

Basri, Tomorrow's Champion

Drannith Healer Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)

Drannith Healer

Akroma's Blessing Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)

Akroma's Blessing

Djeru's Resolve Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Djeru's Resolve

Imposing Vantasaur Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)

Imposing Vantasaur

Detention Chariot When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)

Detention Chariot

Radiant's Judgment Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Radiant's Judgment

Jo Grant Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)

Jo Grant

Gallant Strike Destroy target creature with toughness 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)

Gallant Strike

Renewed Faith You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.

Renewed Faith

Gilded Light You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)

Gilded Light

Winged Shepherd Flying, vigilance Cycling {W} ({W}, Discard this card: Draw a card.)

Winged Shepherd

Lightshield Parry Target creature gets +2/+2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Lightshield Parry

Clear Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Clear

Rune of Protection: White {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: White

Angel of the God-Pharaoh Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Angel of the God-Pharaoh

Oketra's Attendant Flying Cycling {2} ({2}, Discard this card: Draw a card.) Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

Oketra's Attendant

Djeru's Renunciation Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)

Djeru's Renunciation

Improvised Armor Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)

Improvised Armor

Wipe Clean Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)

Wipe Clean

Rune of Protection: Red {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: Red

Rune of Protection: Black {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: Black

Marshaling Cry Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Marshaling Cry

Coordinated Charge Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Coordinated Charge

Rune of Protection: Green {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: Green

Will of the All-Hunter Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling {2} ({2}, Discard this card: Draw a card.)

Will of the All-Hunter

Aura Extraction Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)

Aura Extraction

Rune of Protection: Blue {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: Blue

Yoked Plowbeast Cycling {2} ({2}, Discard this card: Draw a card.)

Yoked Plowbeast

Disciple of Grace Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)

Disciple of Grace

Iron Will Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Iron Will

Rune of Protection: Artifacts {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: Artifacts

Disciple of Law Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)

Disciple of Law

Fend Off Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Fend Off

Gempalm Avenger Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.

Gempalm Avenger

Shimmering Barrier Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)

Shimmering Barrier

Rune of Protection: Lands {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)

Rune of Protection: Lands

Sunfire Balm Prevent the next 4 damage that would be dealt to any target this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.

Sunfire Balm