Secluded SteppeThis land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
Secluded Steppe
Desert of the TrueThis land enters tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Desert of the True
Dismantling WaveFor each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Dismantling Wave
Drifting MeadowThis land enters tapped.
{T}: Add {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Drifting Meadow
Cast OutFlash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Cast Out
Jolted AwakeChoose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Jolted Awake
Akroma's VengeanceDestroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Akroma's Vengeance
Valor's FlagshipFlying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Valor's Flagship
Decree of JusticeCreate X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Justice
AngelsongPrevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Angelsong
Astral DriftWhenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Astral Drift
Forsake the WorldlyExile target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Forsake the Worldly
Spectacular PileupAll creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling {2} ({2}, Discard this card: Draw a card.)
Spectacular Pileup
Splendor MareLifelink
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, put a lifelink counter on target creature you control.
Splendor Mare
Valiant RescuerWhenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Valiant Rescuer
Flourishing FoxWhenever you cycle another card, put a +1/+1 counter on this creature.
Cycling {1} ({1}, Discard this card: Draw a card.)
Flourishing Fox
Basri, Tomorrow's Champion{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Basri, Tomorrow's Champion
Drannith HealerWhenever you cycle another card, you gain 1 life.
Cycling {1} ({1}, Discard this card: Draw a card.)
Drannith Healer
Akroma's BlessingChoose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Akroma's Blessing
Djeru's ResolveUntap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Djeru's Resolve
Imposing VantasaurVigilance
Cycling {1} ({1}, Discard this card: Draw a card.)
Imposing Vantasaur
Detention ChariotWhen this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling {W} ({W}, Discard this card: Draw a card.)
Detention Chariot
Radiant's JudgmentDestroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
Radiant's Judgment
Jo GrantEach historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Jo Grant
Gallant StrikeDestroy target creature with toughness 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
Gallant Strike
Renewed FaithYou gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Renewed Faith
Gilded LightYou gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Gilded Light
Winged ShepherdFlying, vigilance
Cycling {W} ({W}, Discard this card: Draw a card.)
Winged Shepherd
Lightshield ParryTarget creature gets +2/+2 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Lightshield Parry
ClearDestroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Clear
Rune of Protection: White{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: White
Angel of the God-PharaohFlying
Cycling {2} ({2}, Discard this card: Draw a card.)
Angel of the God-Pharaoh
Oketra's AttendantFlying
Cycling {2} ({2}, Discard this card: Draw a card.)
Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)
Oketra's Attendant
Djeru's RenunciationTap up to two target creatures.
Cycling {W} ({W}, Discard this card: Draw a card.)
Djeru's Renunciation
Improvised ArmorEnchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
Improvised Armor
Wipe CleanExile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
Wipe Clean
Rune of Protection: Red{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Red
Rune of Protection: Black{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Black
Marshaling CryCreatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marshaling Cry
Coordinated ChargeCreatures you control get +2/+1 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Coordinated Charge
Rune of Protection: Green{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Green
Will of the All-HunterTarget creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2} ({2}, Discard this card: Draw a card.)
Will of the All-Hunter
Aura ExtractionPut target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Aura Extraction
Rune of Protection: Blue{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Blue
Yoked PlowbeastCycling {2} ({2}, Discard this card: Draw a card.)
Yoked Plowbeast
Disciple of GraceProtection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Disciple of Grace
Iron WillTarget creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Iron Will
Rune of Protection: Artifacts{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Artifacts
Disciple of LawProtection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
Disciple of Law
Fend OffPrevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fend Off
Gempalm AvengerCycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
Gempalm Avenger
Shimmering BarrierDefender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)
Shimmering Barrier
Rune of Protection: Lands{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: Lands
Sunfire BalmPrevent the next 4 damage that would be dealt to any target this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.