Blighted Steppe{T}: Add {C}.
{3}{W}, {T}, Sacrifice this land: You gain 2 life for each creature you control.
Blighted Steppe
Daru Encampment{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Daru Encampment
Hall of Heliod's Generosity{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Hall of Heliod's Generosity
KarooThis land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
Karoo
Kor Haven{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Kor Haven
Lupinflower Village{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Lupinflower Village
Shefet Dunes{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.