Multi Colored / 5-Color Lands

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Abandoned Outpost This land enters tapped. {T}: Add {W}. {T}, Sacrifice this land: Add one mana of any color.

Abandoned Outpost

Abstergo Entertainment {T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Abstergo Entertainment

Abundant Countryside {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

Abundant Countryside

Aether Hub When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Aether Hub

Ally Encampment {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice this land: Return target Ally you control to its owner's hand.

Ally Encampment

Ancient Ziggurat {T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Ancient Ziggurat

Archaeological Dig {T}: Add {C}. {T}, Sacrifice this land: Add one mana of any color.

Archaeological Dig

Archway Commons This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Archway Commons

Avengers Tower {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. {4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Avengers Tower

Base Camp This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Base Camp

Bog Wreckage This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add one mana of any color.

Bog Wreckage

Brotherhood Headquarters {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Brotherhood Headquarters

Bucolic Ranch {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

Bucolic Ranch

Capital City {T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

Capital City

Captivating Cave {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Captivating Cave

Castle Doom {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an artifact spell. {3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.

Castle Doom

Cave of Temptation {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Cave of Temptation

Cavern of Souls As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls

City of Brass Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

City of Brass

Command Bridge This land enters tapped. When this land enters, sacrifice it unless you tap an untapped permanent you control. {T}: Add one mana of any color.

Command Bridge

Command Tower {T}: Add one mana of any color in your commander's color identity.

Command Tower

Conduit Pylons When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Conduit Pylons

Corrupted Crossroads {T}: Add {C}. ({C} represents colorless mana.) {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.

Corrupted Crossroads

Crumbling Vestige This land enters tapped. When this land enters, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)

Crumbling Vestige

Crystal Grotto When this land enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.

Crystal Grotto

Daily Bugle Building {T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.

Daily Bugle Building

Eclipsed Realms As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.

Eclipsed Realms

Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce.

Exotic Orchard

Forbidden Orchard {T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Forbidden Orchard

Forgotten Monument {T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."

Forgotten Monument

Forsaken City This land doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land. {T}: Add one mana of any color.

Forsaken City

Gallifrey Council Chamber When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Gallifrey Council Chamber

Gateway Plaza This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Gateway Plaza

Gemstone Caverns If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Gemstone Caverns

Gemstone Mine This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Gemstone Mine

Glimmervoid At the beginning of the end step, if you control no artifacts, sacrifice this land. {T}: Add one mana of any color.

Glimmervoid

Gond Gate Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

Gond Gate

Grand Coliseum This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.

Grand Coliseum

Great Hall of the Biblioplex {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.

Great Hall of the Biblioplex

Guildmages' Forum {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.

Guildmages' Forum

Hadana's Climb // Winged Temple of Orazca At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. // (Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Hadana's Climb // Winged Temple of Orazca

Hall of Oracles {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Hall of Oracles

Hall of Tagsin {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Hall of Tagsin

Haven of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Haven of the Spirit Dragon

Heap Gate {T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Heap Gate

Henge of Ramos {T}: Add {C}. {2}, {T}: Add one mana of any color.

Henge of Ramos

Hidden Grotto When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Hidden Grotto

Hidden Hideout This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.

Hidden Hideout

Holdout Settlement {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Holdout Settlement

Jasmine Dragon Tea Shop {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token.

Jasmine Dragon Tea Shop

Journey to Eternity // Atzal, Cave of Eternity Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control. // (Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

Journey to Eternity // Atzal, Cave of Eternity

Lazotep Quarry {T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Lazotep Quarry

Maelstrom of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

Maelstrom of the Spirit Dragon

Mana Confluence {T}, Pay 1 life: Add one mana of any color.

Mana Confluence

Mech Hangar {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell. {3}, {T}: Target Vehicle becomes an artifact creature until end of turn.

Mech Hangar

Mirrex {T}: Add {C}. {T}: Add one mana of any color. Activate only if this land entered this turn. {3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." (Players dealt combat damage by it also get a poison counter.)

Mirrex

Mirrodin's Core {T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.

Mirrodin's Core

Opal Palace {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opal Palace

Painted Bluffs {T}: Add {C}. {1}, {T}: Add one mana of any color.

Painted Bluffs

Paliano, the High City Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Paliano, the High City

Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Path of Ancestry

Path of Mettle // Metzali, Tower of Triumph When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. // (Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Path of Mettle // Metzali, Tower of Triumph

Pillar of the Paruns {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.

Pillar of the Paruns

Planar Nexus This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Planar Nexus

Plaza of Heroes {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Plaza of Heroes

Power Depot This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1

Power Depot

Primal Amulet // Primal Wellspring Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. Then if there are four or more charge counters on it, you may remove those counters and transform it. // (Transforms from Primal Amulet.) {T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Primal Amulet // Primal Wellspring

Primal Beyond As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Primal Beyond

Profane Procession // Tomb of the Dusk Rose {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. // (Transforms from Profane Procession.) {T}: Add one mana of any color. {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

Profane Procession // Tomb of the Dusk Rose

Public Thoroughfare This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.

Public Thoroughfare

Rainbow Vale {T}: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.

Rainbow Vale

Ravaged Highlands This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add one mana of any color.

Ravaged Highlands

Rumble Arena Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Rumble Arena

Rupture Spire This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Rupture Spire

Scene of the Crime This land enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice this land: Draw a card.

Scene of the Crime

School of the Unseen {T}: Add {C}. {2}, {T}: Add one mana of any color.

School of the Unseen

Seafloor Debris This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add one mana of any color.

Seafloor Debris

Secluded Courtyard As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Secluded Courtyard

Secret Base {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Secret Base

Shimmering Grotto {T}: Add {C}. {1}, {T}: Add one mana of any color.

Shimmering Grotto

Sliver Hive {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.

Sliver Hive

Spire of Industry {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Spire of Industry

Starting Town This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.

Starting Town

Storm the Vault // Vault of Catlacan Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. // (Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control.

Storm the Vault // Vault of Catlacan

Study Hall {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

Study Hall

Surveillance Room When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.

Surveillance Room

Survivors' Encampment {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Survivors' Encampment

Talon Gates of Madara When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Talon Gates of Madara

Tarnished Citadel {T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Tarnished Citadel

Tendo Ice Bridge This land enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from this land: Add one mana of any color.

Tendo Ice Bridge

The Big Top {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

The Big Top

The Grey Havens When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

The Grey Havens

The Mycosynth Gardens {T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X.

The Mycosynth Gardens

The Secret Lair {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.

The Secret Lair

The Seedcore {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells. Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.

The Seedcore

The World Tree This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

The World Tree

Thran Quarry At the beginning of the end step, if you control no creatures, sacrifice this land. {T}: Add one mana of any color.

Thran Quarry

Timberland Ruins This land enters tapped. {T}: Add {G}. {T}, Sacrifice this land: Add one mana of any color.

Timberland Ruins

Transguild Promenade This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.

Transguild Promenade

Turtle Lair {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.

Turtle Lair

Unclaimed Territory As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Unclaimed Territory

Underdome {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Underdome

Undiscovered Paradise {T}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.

Undiscovered Paradise

Unknown Shores {T}: Add {C}. {1}, {T}: Add one mana of any color.

Unknown Shores

Villainous Hideout {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source. {3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Villainous Hideout

Vivid Crag This land enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from this land: Add one mana of any color.

Vivid Crag

Vivid Creek This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Vivid Creek

Vivid Grove This land enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from this land: Add one mana of any color.

Vivid Grove

Vivid Marsh This land enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from this land: Add one mana of any color.

Vivid Marsh

Vivid Meadow This land enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from this land: Add one mana of any color.

Vivid Meadow

Voldaren Estate {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Voldaren Estate

White Lotus Hideout {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.

White Lotus Hideout