CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Beast WithinDestroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beast Within
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Heroic InterventionPermanents you control gain hexproof and indestructible until end of turn.
Heroic Intervention
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
Worldly TutorSearch your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Tutor
Return of the WildspeakerChoose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return of the Wildspeaker
Crop RotationAs an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Crop Rotation
ExploreYou may play an additional land this turn.
Draw a card.
Explore
HarrowAs an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Harrow
Rishkar's ExpertiseDraw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Rishkar's Expertise
Inspiring CallDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Inspiring Call
Skyshroud ClaimSearch your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skyshroud Claim
Bala Ged Recovery // Bala Ged SanctuaryReturn target card from your graveyard to your hand. // This land enters tapped.
{T}: Add {G}.
Bala Ged Recovery // Bala Ged Sanctuary
HarmonizeDraw three cards.
Harmonize
Finale of DevastationSearch your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Devastation
Shamanic RevelationDraw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Shamanic Revelation
Nature's ClaimDestroy target artifact or enchantment. Its controller gains 4 life.
Nature's Claim
Entish RestorationSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Entish Restoration
Snakeskin VeilPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Snakeskin Veil
Tamiyo's SafekeepingTarget permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tamiyo's Safekeeping
Chord of CallingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Chord of Calling
Veil of SummerDraw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Veil of Summer
Overwhelming StampedeUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Green Sun's ZenithSearch your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Green Sun's Zenith
Second HarvestFor each token you control, create a token that's a copy of that permanent.
Second Harvest
Noxious Revival({G/P} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.
Noxious Revival
Archdruid's CharmChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Archdruid's Charm
Krosan GripSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Krosan Grip
Bridgeworks Battle // Tanglespan BridgeworksTarget creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Bridgeworks Battle // Tanglespan Bridgeworks
FogPrevent all combat damage that would be dealt this turn.
Fog
Life from the LoamReturn up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Life from the Loam
Eldritch EvolutionAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Eldritch Evolution
Return to NatureChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Return to Nature
Tyvar's StandTarget creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tyvar's Stand
Collective ResistanceEscalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Collective Resistance
Tempt with DiscoveryTempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Discovery
Splendid ReclamationReturn all land cards from your graveyard to the battlefield tapped.
Splendid Reclamation
Nature's RhythmSearch your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Nature's Rhythm
Last March of the EntsThis spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Last March of the Ents
Force of VigorIf it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Force of Vigor
Roiling RegrowthSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Roiling Regrowth
Hunter's InsightChoose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Hunter's Insight
Pest InfestationDestroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Pest Infestation
Ram ThroughTarget creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Ram Through
Migration PathSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Migration Path
Triumph of the HordesUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Triumph of the Hordes
Ezuri's PredationFor each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Ezuri's Predation
Explosive VegetationSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Explosive Vegetation
Shared RootsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shared Roots
ArachnogenesisCreate X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Arachnogenesis
Sylvan ScryingSearch your library for a land card, reveal it, put it into your hand, then shuffle.
Sylvan Scrying
ScapeshiftSacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Scapeshift
BushwhackChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Bushwhack
Awaken the WoodsCreate X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Awaken the Woods
RegrowthReturn target card from your graveyard to your hand.
Regrowth
Gaea's GiftPut a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Gaea's Gift
Genesis WaveReveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis Wave
Unnatural RestorationReturn target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Unnatural Restoration
Legolas's Quick ReflexesSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Legolas's Quick Reflexes
Obscuring HazeIf you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Obscuring Haze
OverprotectTarget creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Overprotect
Natural OrderAs an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Natural Order
Smuggler's SurpriseSpree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Smuggler's Surprise
Traverse the OutlandsSearch your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Traverse the Outlands
Gift of the ViperPut a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
Gift of the Viper
Open the WayX can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Open the Way
OverrunCreatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Overrun
Season of GatheringChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Season of Gathering
Khalni Ambush // Khalni TerritoryTarget creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) // This land enters tapped.
{T}: Add {G}.
Khalni Ambush // Khalni Territory
Circuitous RouteSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Circuitous Route
Search for TomorrowSearch your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search for Tomorrow
Monster Manual // Zoological Study{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. // Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Monster Manual // Zoological Study
For the Common GoodCreate X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
For the Common Good
Many PartingsSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Many Partings
Origin of MetalbendingChoose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Origin of Metalbending
Cycle of RenewalSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycle of Renewal
Flare of CultivationYou may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flare of Cultivation
Grapple with the PastMill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Grapple with the Past
Broken BondDestroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Broken Bond
Galadhrim AmbushCreate X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Galadhrim Ambush
Beanstalk Giant // Fertile FootstepsBeanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Giant // Fertile Footsteps
Turntimber Symbiosis // Turntimber, Serpentine WoodLook at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Inscription of AbundanceKicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inscription of Abundance
Thirsting RootsChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Thirsting Roots
Wear DownGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Wear Down
NaturalizeDestroy target artifact or enchantment.
Naturalize
Constant MistsBuyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Constant Mists
Kindred SummonsChoose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Kindred Summons
Harvest SeasonSearch your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Harvest Season
SilkguardPut a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Silkguard
Wrap in VigorRegenerate each creature you control.
Wrap in Vigor
Fangs of KaloniaPut a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Fangs of Kalonia
Life's LegacyAs an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Life's Legacy
Momentous FallAs an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Momentous Fall
Animist's AwakeningReveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Animist's Awakening
Blossoming DefenseTarget creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Blossoming Defense
Virtue of Strength // Garenbrig GrowthIf you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Strength // Garenbrig Growth
Peerless RecyclingGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Peerless Recycling
Infectious BiteTarget creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Infectious Bite
Heritage ReclamationChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Heritage Reclamation
Sylvan TutorSearch your library for a creature card, reveal it, then shuffle and put that card on top.
Sylvan Tutor
Bite DownTarget creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Bite Down
ChatterstormCreate a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Chatterstorm
Elven AmbushCreate a 1/1 green Elf Warrior creature token for each Elf you control.
Elven Ambush
Tooth and NailChoose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
Tooth and Nail
Summer BloomYou may play up to three additional lands this turn.
Summer Bloom
Preposterous ProportionsCreatures you control get +10/+10 and gain vigilance until end of turn.
Preposterous Proportions
Tower DefenseCreatures you control get +0/+5 and gain reach until end of turn.
Tower Defense
Revive the ShireReturn target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Revive the Shire
Malevolent RumbleReveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Malevolent Rumble
Will of the SultaiChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Will of the Sultai
Summoner's PactSearch your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Summoner's Pact
Autumn's VeilSpells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Autumn's Veil
Elvish PromenadeCreate a 1/1 green Elf Warrior creature token for each Elf you control.
Elvish Promenade
Hour of PromiseSearch your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Hour of Promise
Royal TreatmentTarget creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Royal Treatment
Pick Your PoisonChoose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Pick Your Poison
Soul's MajestyDraw cards equal to the power of target creature you control.
Soul's Majesty
Lifestream's BlessingDraw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Lifestream's Blessing
Reshape the EarthSearch your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Reshape the Earth
Nissa's PilgrimageSearch your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Nissa's Pilgrimage
Rootcast ApprenticeshipChoose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact of their choice.
Rootcast Apprenticeship
Giant GrowthTarget creature gets +3/+3 until end of turn.
Giant Growth
Bramble Familiar // Fetch Quest{T}: Add {G}.
{1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Bramble Familiar // Fetch Quest
InvigorateIf you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Invigorate
Grow from the AshesKicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Grow from the Ashes
Brightcap Badger // Fungus FrolicEach Fungus and Saproling you control has "{T}: Add {G}."
At the beginning of your end step, create a 1/1 green Saproling creature token. // Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
Brightcap Badger // Fungus Frolic
Invigorating SurgePut a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Invigorating Surge
Defend the RiderChoose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Defend the Rider
VitalizeUntap all creatures you control.
Vitalize
Map the FrontierSearch your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Map the Frontier
Bloomvine Regent // Claim TerritoryFlying
Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Bloomvine Regent // Claim Territory
PrizefightTarget creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Prizefight
BerserkCast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk
Strength of WillUntil end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Strength of Will
Blessed RespiteTarget player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Blessed Respite
Broken WingsDestroy target artifact, enchantment, or creature with flying.
Broken Wings
Primal MightTarget creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Primal Might
Windswift SliceTarget creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Windswift Slice
Studious First-Year // Rampant GrowthThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Studious First-Year // Rampant Growth
Shared SummonsSearch your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Shared Summons
Zanarkand, Ancient Metropolis // Lasting FaythThis land enters tapped.
{T}: Add {G}. // Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
Zanarkand, Ancient Metropolis // Lasting Fayth
Titania's CommandChoose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Titania's Command
Vines of VastwoodKicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Vines of Vastwood
Smell FearProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Smell Fear
Druid's DeliverancePrevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Druid's Deliverance
Selvala's StampedeCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Selvala's Stampede
Realms UnchartedSearch your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Realms Uncharted
Germination PracticumPut two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Germination Practicum
Tail SwipeChoose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Tail Swipe
Planar EngineeringSacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Planar Engineering
Pawpatch FormationChoose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Pawpatch Formation
Reach the HorizonSearch your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Reach the Horizon
Collective VoyageJoin forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collective Voyage
MulchReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Mulch
Seismic SenseLook at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Seismic Sense
Open the GatesSearch your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Open the Gates
Into the NorthSearch your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Into the North
Earthbending LessonEarthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Earthbending Lesson
Fade from HistoryEach player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Fade from History
Sylvan OfferingChoose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Sylvan Offering
Tifa's Limit BreakTiered (Choose one additional cost.)
• Somersault — {0} — Target creature gets +2/+2 until end of turn.
• Meteor Strikes — {2} — Double target creature's power and toughness until end of turn.
• Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.
Tifa's Limit Break
MoonmistTransform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Moonmist
Ancient AnimusPut a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Ancient Animus
Prishe's WanderingsSearch your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Prishe's Wanderings
Cache GrabMill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Cache Grab
ReclaimPut target card from your graveyard on top of your library.
Reclaim
Vastwood SurgeKicker {4} (You may pay an additional {4} as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Surge
Jaheira's RespiteSearch your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Jaheira's Respite
Verdant CommandChoose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Verdant Command
Expand the SphereLook at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)