Green Sorceries

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Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Explore You may play an additional land this turn. Draw a card.

Explore

Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Rishkar's Expertise

Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skyshroud Claim

Bala Ged Recovery // Bala Ged Sanctuary Return target card from your graveyard to your hand. // This land enters tapped. {T}: Add {G}.

Bala Ged Recovery // Bala Ged Sanctuary

Harmonize Draw three cards.

Harmonize

Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Finale of Devastation

Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation

Overwhelming Stampede Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Overwhelming Stampede

Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith

Bridgeworks Battle // Tanglespan Bridgeworks Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Bridgeworks Battle // Tanglespan Bridgeworks

Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Life from the Loam

Eldritch Evolution As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eldritch Evolution

Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Tempt with Discovery

Splendid Reclamation Return all land cards from your graveyard to the battlefield tapped.

Splendid Reclamation

Nature's Rhythm Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Nature's Rhythm

Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Last March of the Ents

Pest Infestation Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Pest Infestation

Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Migration Path

Triumph of the Hordes Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Triumph of the Hordes

Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Ezuri's Predation

Explosive Vegetation Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Explosive Vegetation

Shared Roots Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Shared Roots

Sylvan Scrying Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sylvan Scrying

Scapeshift Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Scapeshift

Bushwhack Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Bushwhack

Awaken the Woods Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Awaken the Woods

Regrowth Return target card from your graveyard to your hand.

Regrowth

Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Genesis Wave

Unnatural Restoration Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Unnatural Restoration

Natural Order As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

Natural Order

Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Traverse the Outlands

Open the Way X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Open the Way

Overrun Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Overrun

Season of Gathering Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.

Season of Gathering

Circuitous Route Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Circuitous Route

Search for Tomorrow Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Search for Tomorrow

Monster Manual // Zoological Study {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. // Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Monster Manual // Zoological Study

For the Common Good Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

For the Common Good

Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Many Partings

Flare of Cultivation You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Flare of Cultivation

Broken Bond Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Broken Bond

Beanstalk Giant // Fertile Footsteps Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Beanstalk Giant // Fertile Footsteps

Turntimber Symbiosis // Turntimber, Serpentine Wood Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Turntimber Symbiosis // Turntimber, Serpentine Wood

Thirsting Roots Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Thirsting Roots

Wear Down Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Wear Down

Harvest Season Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Harvest Season

Fangs of Kalonia Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Fangs of Kalonia

Life's Legacy As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.

Life's Legacy

Animist's Awakening Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Animist's Awakening

Virtue of Strength // Garenbrig Growth If you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Virtue of Strength // Garenbrig Growth

Sylvan Tutor Search your library for a creature card, reveal it, then shuffle and put that card on top.

Sylvan Tutor

Chatterstorm Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Chatterstorm

Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)

Tooth and Nail

Summer Bloom You may play up to three additional lands this turn.

Summer Bloom

Preposterous Proportions Creatures you control get +10/+10 and gain vigilance until end of turn.

Preposterous Proportions

Revive the Shire Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Revive the Shire

Malevolent Rumble Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Malevolent Rumble

Will of the Sultai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped. • Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.

Will of the Sultai

Elvish Promenade Create a 1/1 green Elf Warrior creature token for each Elf you control.

Elvish Promenade

Hour of Promise Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

Hour of Promise

Pick Your Poison Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.

Pick Your Poison

Soul's Majesty Draw cards equal to the power of target creature you control.

Soul's Majesty

Reshape the Earth Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.

Reshape the Earth

Nissa's Pilgrimage Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Nissa's Pilgrimage

Rootcast Apprenticeship Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact of their choice.

Rootcast Apprenticeship

Bramble Familiar // Fetch Quest {T}: Add {G}. {1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

Bramble Familiar // Fetch Quest

Grow from the Ashes Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Grow from the Ashes

Map the Frontier Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Map the Frontier

Bloomvine Regent // Claim Territory Flying Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)

Bloomvine Regent // Claim Territory

Primal Might Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Primal Might

Studious First-Year // Rampant Growth This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Studious First-Year // Rampant Growth

Zanarkand, Ancient Metropolis // Lasting Fayth This land enters tapped. {T}: Add {G}. // Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

Zanarkand, Ancient Metropolis // Lasting Fayth

Titania's Command Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

Titania's Command

Smell Fear Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Smell Fear

Selvala's Stampede Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Selvala's Stampede

Germination Practicum Put two +1/+1 counters on each creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Germination Practicum

Planar Engineering Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.

Planar Engineering

Reach the Horizon Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

Reach the Horizon

Collective Voyage Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Collective Voyage

Mulch Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Mulch

Seismic Sense Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Seismic Sense

Open the Gates Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Open the Gates

Into the North Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Into the North

Earthbending Lesson Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Earthbending Lesson

Fade from History Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

Fade from History

Sylvan Offering Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

Sylvan Offering

Vastwood Surge Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Vastwood Surge

Expand the Sphere Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Expand the Sphere

Ranger's Path Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Ranger's Path

Savage Order As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

Savage Order

Sylvan Awakening Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Sylvan Awakening

Contest of Claws Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Contest of Claws

Traverse the Ulvenwald Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

Traverse the Ulvenwald

Viewpoint Synchronization Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Viewpoint Synchronization

Praetor's Counsel Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

Praetor's Counsel

Esper Origins // Summon: Esper Maduin Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

Esper Origins // Summon: Esper Maduin

Saproling Symbiosis You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

Saproling Symbiosis

Far Wanderings Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Far Wanderings

Time of Need Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Time of Need

Thunderherd Migration As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thunderherd Migration

Gaea's Blessing Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Gaea's Blessing

Formless Genesis Changeling (This card is every creature type.) Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Formless Genesis

Hunter's Prowess Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

Hunter's Prowess

Primal Command Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Primal Command

Nylea's Intervention Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.

Nylea's Intervention

Explore the Underdark Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Explore the Underdark

Rockalanche Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Rockalanche

Fungal Sprouting Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

Fungal Sprouting

Green Sun's Twilight Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

Green Sun's Twilight

Majestic Genesis Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Majestic Genesis

Elven Farsight Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.

Elven Farsight

True Ancestry Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

True Ancestry

Return from the Wilds Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Return from the Wilds

Boundless Realms Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

Boundless Realms

Kamahl's Druidic Vow (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Kamahl's Druidic Vow

Tlincalli Hunter // Retrieve Prey Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. // Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Tlincalli Hunter // Retrieve Prey

Disorienting Choice For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Disorienting Choice

Collective Unconscious Draw a card for each creature you control.

Collective Unconscious

Pir's Whim For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.

Pir's Whim

Savage Stomp This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Savage Stomp

Scale the Heights Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Scale the Heights

Carnivorous Canopy Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Carnivorous Canopy

Edge of Autumn If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Edge of Autumn

Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Earth Rumble

Primal Growth Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Primal Growth

Stormkeld Vanguard // Bear Down This creature can't be blocked by creatures with power 2 or less. // Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

Stormkeld Vanguard // Bear Down

Prey Upon Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Prey Upon

Clash of the Eikons Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.

Clash of the Eikons

Become the Avalanche Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.

Become the Avalanche

Chocobo Kick Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.

Chocobo Kick

The Ring Goes South The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

The Ring Goes South

Dance of the Tumbleweeds Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.

Dance of the Tumbleweeds

Roar of Challenge All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Roar of Challenge

Exponential Growth Until end of turn, double target creature's power X times.

Exponential Growth

Sagu Wildling // Roost Seek Flying When this creature enters, you gain 3 life. // Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)

Sagu Wildling // Roost Seek

Slime Against Humanity Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.

Slime Against Humanity

Glimpse the Core Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Glimpse the Core

Planewide Celebration Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.

Planewide Celebration

Cracked Earth Technique Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Cracked Earth Technique

Abundant Harvest Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Abundant Harvest

Beanstalk Wurm // Plant Beans Reach // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Beanstalk Wurm // Plant Beans

Growth Spasm Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."

Growth Spasm

Creeping Renaissance Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creeping Renaissance

Dryad's Revival Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dryad's Revival

Chatter of the Squirrel Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chatter of the Squirrel

Scale Up Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Scale Up

Roamer's Routine Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Roamer's Routine

Analyze the Pollen As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Analyze the Pollen

Yuna's Decision Choose one — • Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield. • Find Another Way — Return one or two target permanent cards from your graveyard to your hand.

Yuna's Decision

Emeritus of Abundance // Regrowth Vigilance This creature enters prepared. Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. // Return target card from your graveyard to your hand.

Emeritus of Abundance // Regrowth

Spider Food Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Spider Food

Visions of Dominance Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visions of Dominance

Valgavoth's Onslaught Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Valgavoth's Onslaught

Noxious Assault Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

Noxious Assault

Rabid Bite Target creature you control deals damage equal to its power to target creature you don't control.

Rabid Bite

Terramorph Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Terramorph

Glimpse of Nature Whenever you cast a creature spell this turn, draw a card.

Glimpse of Nature

Animist's Might This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Animist's Might

Courage in Crisis Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Courage in Crisis

Primal Surge Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

Primal Surge

Gelatinous Genesis Create X X/X green Ooze creature tokens.

Gelatinous Genesis

Winding Way Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Winding Way

Seasons Past Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

Seasons Past

Saproling Migration Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Saproling Migration

Over the Edge Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Over the Edge

Threats Undetected Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.

Threats Undetected

Adventurous Impulse Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Adventurous Impulse

Enter the Unknown Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.

Enter the Unknown

Nissa's Renewal Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Nissa's Renewal