CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
ExploreYou may play an additional land this turn.
Draw a card.
Explore
Rishkar's ExpertiseDraw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Rishkar's Expertise
Skyshroud ClaimSearch your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skyshroud Claim
Bala Ged Recovery // Bala Ged SanctuaryReturn target card from your graveyard to your hand. // This land enters tapped.
{T}: Add {G}.
Bala Ged Recovery // Bala Ged Sanctuary
HarmonizeDraw three cards.
Harmonize
Finale of DevastationSearch your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Devastation
Shamanic RevelationDraw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Shamanic Revelation
Overwhelming StampedeUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Green Sun's ZenithSearch your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Green Sun's Zenith
Bridgeworks Battle // Tanglespan BridgeworksTarget creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Bridgeworks Battle // Tanglespan Bridgeworks
Life from the LoamReturn up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Life from the Loam
Eldritch EvolutionAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Eldritch Evolution
Tempt with DiscoveryTempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Discovery
Splendid ReclamationReturn all land cards from your graveyard to the battlefield tapped.
Splendid Reclamation
Nature's RhythmSearch your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Nature's Rhythm
Last March of the EntsThis spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Last March of the Ents
Pest InfestationDestroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Pest Infestation
Migration PathSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Migration Path
Triumph of the HordesUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Triumph of the Hordes
Ezuri's PredationFor each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Ezuri's Predation
Explosive VegetationSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Explosive Vegetation
Shared RootsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shared Roots
Sylvan ScryingSearch your library for a land card, reveal it, put it into your hand, then shuffle.
Sylvan Scrying
ScapeshiftSacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Scapeshift
BushwhackChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Bushwhack
Awaken the WoodsCreate X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Awaken the Woods
RegrowthReturn target card from your graveyard to your hand.
Regrowth
Genesis WaveReveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis Wave
Unnatural RestorationReturn target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Unnatural Restoration
Natural OrderAs an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Natural Order
Traverse the OutlandsSearch your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Traverse the Outlands
Open the WayX can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Open the Way
OverrunCreatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Overrun
Season of GatheringChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Season of Gathering
Circuitous RouteSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Circuitous Route
Search for TomorrowSearch your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search for Tomorrow
Monster Manual // Zoological Study{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. // Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Monster Manual // Zoological Study
For the Common GoodCreate X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
For the Common Good
Many PartingsSearch your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Many Partings
Flare of CultivationYou may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flare of Cultivation
Broken BondDestroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Broken Bond
Beanstalk Giant // Fertile FootstepsBeanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Giant // Fertile Footsteps
Turntimber Symbiosis // Turntimber, Serpentine WoodLook at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Thirsting RootsChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Thirsting Roots
Wear DownGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
Wear Down
Harvest SeasonSearch your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Harvest Season
Fangs of KaloniaPut a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.
Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Fangs of Kalonia
Life's LegacyAs an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Life's Legacy
Animist's AwakeningReveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Animist's Awakening
Virtue of Strength // Garenbrig GrowthIf you tap a basic land for mana, it produces three times as much of that mana instead. // Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Strength // Garenbrig Growth
Sylvan TutorSearch your library for a creature card, reveal it, then shuffle and put that card on top.
Sylvan Tutor
ChatterstormCreate a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Chatterstorm
Tooth and NailChoose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
Tooth and Nail
Summer BloomYou may play up to three additional lands this turn.
Summer Bloom
Preposterous ProportionsCreatures you control get +10/+10 and gain vigilance until end of turn.
Preposterous Proportions
Revive the ShireReturn target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Revive the Shire
Malevolent RumbleReveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Malevolent Rumble
Will of the SultaiChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Will of the Sultai
Elvish PromenadeCreate a 1/1 green Elf Warrior creature token for each Elf you control.
Elvish Promenade
Hour of PromiseSearch your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Hour of Promise
Pick Your PoisonChoose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Pick Your Poison
Soul's MajestyDraw cards equal to the power of target creature you control.
Soul's Majesty
Reshape the EarthSearch your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Reshape the Earth
Nissa's PilgrimageSearch your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Nissa's Pilgrimage
Rootcast ApprenticeshipChoose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact of their choice.
Rootcast Apprenticeship
Bramble Familiar // Fetch Quest{T}: Add {G}.
{1}{G}, {T}, Discard a card: Return this creature to its owner's hand. // Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Bramble Familiar // Fetch Quest
Grow from the AshesKicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Grow from the Ashes
Map the FrontierSearch your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Map the Frontier
Bloomvine Regent // Claim TerritoryFlying
Whenever this creature or another Dragon you control enters, you gain 3 life. // Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
Bloomvine Regent // Claim Territory
Primal MightTarget creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Primal Might
Studious First-Year // Rampant GrowthThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Studious First-Year // Rampant Growth
Zanarkand, Ancient Metropolis // Lasting FaythThis land enters tapped.
{T}: Add {G}. // Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)
Zanarkand, Ancient Metropolis // Lasting Fayth
Titania's CommandChoose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Titania's Command
Smell FearProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.
Smell Fear
Selvala's StampedeCouncil's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Selvala's Stampede
Germination PracticumPut two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Germination Practicum
Planar EngineeringSacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.
Planar Engineering
Reach the HorizonSearch your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Reach the Horizon
Collective VoyageJoin forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Collective Voyage
MulchReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Mulch
Seismic SenseLook at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Seismic Sense
Open the GatesSearch your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Open the Gates
Into the NorthSearch your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Into the North
Earthbending LessonEarthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Earthbending Lesson
Fade from HistoryEach player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Fade from History
Sylvan OfferingChoose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Sylvan Offering
Vastwood SurgeKicker {4} (You may pay an additional {4} as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Surge
Expand the SphereLook at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Expand the Sphere
Ranger's PathSearch your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Ranger's Path
Savage OrderAs an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Savage Order
Sylvan AwakeningUntil your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Sylvan Awakening
Contest of ClawsTarget creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Contest of Claws
Traverse the UlvenwaldSearch your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Traverse the Ulvenwald
Viewpoint SynchronizationFreerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Viewpoint Synchronization
Praetor's CounselReturn all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Praetor's Counsel
Esper Origins // Summon: Esper MaduinSurveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Esper Origins // Summon: Esper Maduin
Saproling SymbiosisYou may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Saproling Symbiosis
Far WanderingsSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Far Wanderings
Time of NeedSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Time of Need
Thunderherd MigrationAs an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thunderherd Migration
Gaea's BlessingTarget player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When this card is put into your graveyard from your library, shuffle your graveyard into your library.
Gaea's Blessing
Formless GenesisChangeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Formless Genesis
Hunter's ProwessUntil end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Hunter's Prowess
Primal CommandChoose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Primal Command
Nylea's InterventionChoose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Nylea's Intervention
Explore the UnderdarkSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Explore the Underdark
RockalancheEarthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rockalanche
Fungal SproutingCreate X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Fungal Sprouting
Green Sun's TwilightReveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Green Sun's Twilight
Majestic GenesisReveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Majestic Genesis
Elven FarsightScry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Elven Farsight
True AncestryReturn up to one target permanent card from your graveyard to your hand.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
True Ancestry
Return from the WildsChoose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Return from the Wilds
Boundless RealmsSearch your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Boundless Realms
Kamahl's Druidic Vow(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Kamahl's Druidic Vow
Tlincalli Hunter // Retrieve PreyTrample
Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. // Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
Tlincalli Hunter // Retrieve Prey
Disorienting ChoiceFor each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Disorienting Choice
Collective UnconsciousDraw a card for each creature you control.
Collective Unconscious
Pir's WhimFor each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Pir's Whim
Savage StompThis spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Savage Stomp
Scale the HeightsPut a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.
Scale the Heights
Carnivorous CanopyDestroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Carnivorous Canopy
Edge of AutumnIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Edge of Autumn
Earth RumbleEarthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
Earth Rumble
Primal GrowthKicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Primal Growth
Stormkeld Vanguard // Bear DownThis creature can't be blocked by creatures with power 2 or less. // Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Stormkeld Vanguard // Bear Down
Prey UponTarget creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prey Upon
Clash of the EikonsChoose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.)
• Put a lore counter on target Saga you control.
Clash of the Eikons
Become the AvalancheDraw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
Become the Avalanche
Chocobo KickKicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Chocobo Kick
The Ring Goes SouthThe Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
The Ring Goes South
Dance of the TumbleweedsSpree (Choose one or more additional costs.)
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Dance of the Tumbleweeds
Roar of ChallengeAll creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Roar of Challenge
Exponential GrowthUntil end of turn, double target creature's power X times.
Exponential Growth
Sagu Wildling // Roost SeekFlying
When this creature enters, you gain 3 life. // Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Also shuffle this card.)
Sagu Wildling // Roost Seek
Slime Against HumanityCreate a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
Slime Against Humanity
Glimpse the CoreChoose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Glimpse the Core
Planewide CelebrationChoose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
Planewide Celebration
Cracked Earth TechniqueEarthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Cracked Earth Technique
Abundant HarvestChoose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Abundant Harvest
Beanstalk Wurm // Plant BeansReach // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Beanstalk Wurm // Plant Beans
Growth SpasmSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Growth Spasm
Creeping RenaissanceChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creeping Renaissance
Dryad's RevivalReturn target card from your graveyard to your hand.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dryad's Revival
Chatter of the SquirrelCreate a 1/1 green Squirrel creature token.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Chatter of the Squirrel
Scale UpUntil end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Scale Up
Roamer's RoutineSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Roamer's Routine
Analyze the PollenAs an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Analyze the Pollen
Yuna's DecisionChoose one —
• Continue the Pilgrimage — Sacrifice a creature. If you do, draw a card, then you may put a creature card and/or a land card from your hand onto the battlefield.
• Find Another Way — Return one or two target permanent cards from your graveyard to your hand.
Yuna's Decision
Emeritus of Abundance // RegrowthVigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. // Return target card from your graveyard to your hand.
Emeritus of Abundance // Regrowth
Spider FoodDestroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Spider Food
Visions of DominancePut a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Dominance
Valgavoth's OnslaughtManifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Valgavoth's Onslaught
Noxious AssaultCreatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Noxious Assault
Rabid BiteTarget creature you control deals damage equal to its power to target creature you don't control.
Rabid Bite
TerramorphSearch your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Terramorph
Glimpse of NatureWhenever you cast a creature spell this turn, draw a card.
Glimpse of Nature
Animist's MightThis spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
Animist's Might
Courage in CrisisPut a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Courage in Crisis
Primal SurgeExile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Primal Surge
Gelatinous GenesisCreate X X/X green Ooze creature tokens.
Gelatinous Genesis
Winding WayChoose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Winding Way
Seasons PastReturn any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Seasons Past
Saproling MigrationKicker {4} (You may pay an additional {4} as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Saproling Migration
Over the EdgeChoose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Over the Edge
Threats UndetectedSearch your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Threats Undetected
Adventurous ImpulseLook at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Adventurous Impulse
Enter the UnknownTarget creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Enter the Unknown
Nissa's RenewalSearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.