Green Instants

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Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention

Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top.

Worldly Tutor

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Crop Rotation As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Crop Rotation

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Inspiring Call

Nature's Claim Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim

Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Entish Restoration

Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Snakeskin Veil

Tamiyo's Safekeeping Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tamiyo's Safekeeping

Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Chord of Calling

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Second Harvest For each token you control, create a token that's a copy of that permanent.

Second Harvest

Noxious Revival ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Noxious Revival

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Krosan Grip Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Krosan Grip

Fog Prevent all combat damage that would be dealt this turn.

Fog

Return to Nature Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Return to Nature

Tyvar's Stand Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tyvar's Stand

Collective Resistance Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.

Collective Resistance

Force of Vigor If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Force of Vigor

Roiling Regrowth Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Roiling Regrowth

Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Hunter's Insight

Ram Through Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Ram Through

Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Arachnogenesis

Gaea's Gift Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Gaea's Gift

Legolas's Quick Reflexes Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Legolas's Quick Reflexes

Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Obscuring Haze

Overprotect Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.

Overprotect

Smuggler's Surprise Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

Smuggler's Surprise

Gift of the Viper Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

Gift of the Viper

Khalni Ambush // Khalni Territory Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) // This land enters tapped. {T}: Add {G}.

Khalni Ambush // Khalni Territory

Origin of Metalbending Choose one — • Destroy target artifact or enchantment. • Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Origin of Metalbending

Cycle of Renewal Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycle of Renewal

Grapple with the Past Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Grapple with the Past

Galadhrim Ambush Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

Galadhrim Ambush

Inscription of Abundance Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.

Inscription of Abundance

Naturalize Destroy target artifact or enchantment.

Naturalize

Constant Mists Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.

Constant Mists

Kindred Summons Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Kindred Summons

Silkguard Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Silkguard

Wrap in Vigor Regenerate each creature you control.

Wrap in Vigor

Momentous Fall As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Momentous Fall

Blossoming Defense Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Blossoming Defense

Peerless Recycling Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.

Peerless Recycling

Infectious Bite Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

Infectious Bite

Heritage Reclamation Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.

Heritage Reclamation

Bite Down Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Bite Down

Elven Ambush Create a 1/1 green Elf Warrior creature token for each Elf you control.

Elven Ambush

Tower Defense Creatures you control get +0/+5 and gain reach until end of turn.

Tower Defense

Summoner's Pact Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Summoner's Pact

Autumn's Veil Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Autumn's Veil

Royal Treatment Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Royal Treatment

Lifestream's Blessing Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life. Foretell {4}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Lifestream's Blessing

Giant Growth Target creature gets +3/+3 until end of turn.

Giant Growth

Invigorate If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

Invigorate

Brightcap Badger // Fungus Frolic Each Fungus and Saproling you control has "{T}: Add {G}." At the beginning of your end step, create a 1/1 green Saproling creature token. // Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)

Brightcap Badger // Fungus Frolic

Invigorating Surge Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Invigorating Surge

Defend the Rider Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

Defend the Rider

Vitalize Untap all creatures you control.

Vitalize

Prizefight Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Prizefight

Berserk Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk

Strength of Will Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."

Strength of Will

Blessed Respite Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

Blessed Respite

Broken Wings Destroy target artifact, enchantment, or creature with flying.

Broken Wings

Windswift Slice Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

Windswift Slice

Shared Summons Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Shared Summons

Vines of Vastwood Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.

Vines of Vastwood

Druid's Deliverance Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Druid's Deliverance

Realms Uncharted Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Realms Uncharted

Tail Swipe Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Tail Swipe

Pawpatch Formation Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Pawpatch Formation

Tifa's Limit Break Tiered (Choose one additional cost.) • Somersault — {0} — Target creature gets +2/+2 until end of turn. • Meteor Strikes — {2} — Double target creature's power and toughness until end of turn. • Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.

Tifa's Limit Break

Moonmist Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Moonmist

Ancient Animus Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Ancient Animus

Prishe's Wanderings Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Prishe's Wanderings

Cache Grab Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Cache Grab

Reclaim Put target card from your graveyard on top of your library.

Reclaim

Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.

Jaheira's Respite

Verdant Command Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.

Verdant Command

Ruinous Intrusion Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.

Ruinous Intrusion

Biosynthic Burst Put a +1/+1 counter on target creature you control. It gains reach, trample, and indestructible until end of turn. Untap it. (Damage and effects that say "destroy" don't destroy it.)

Biosynthic Burst

Horrid Vigor Target creature gains deathtouch and indestructible until end of turn.

Horrid Vigor

Sprout Swarm Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.

Sprout Swarm

Natural Reclamation Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.

Natural Reclamation

Cosmic Hunger Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.

Cosmic Hunger

Elemental Teachings Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Elemental Teachings

Moment's Peace Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moment's Peace

Fungal Rebirth Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.

Fungal Rebirth

Trash the Town Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

Trash the Town

Solidarity of Heroes Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Solidarity of Heroes

Emerald Charm Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Emerald Charm

Vastwood Fortification // Vastwood Thicket Put a +1/+1 counter on target creature. // This land enters tapped. {T}: Add {G}.

Vastwood Fortification // Vastwood Thicket

Titanic Growth Target creature gets +4/+4 until end of turn.

Titanic Growth

Tangle Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.

Tangle

Charge Through Target creature gains trample until end of turn. Draw a card.

Charge Through

Ranger's Guile Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ranger's Guile

Lull Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Lull

Primal Bellow Target creature gets +1/+1 until end of turn for each Forest you control.

Primal Bellow

Rampage of the Clans Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

Rampage of the Clans

Kamahl's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Kamahl's Will

Benefactor's Draught Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Benefactor's Draught

Bombadil's Song Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Bombadil's Song

Signature Slam Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Signature Slam

Might of the Masses Target creature gets +1/+1 until end of turn for each creature you control.

Might of the Masses

Evolution Charm Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.

Evolution Charm

Titanic Brawl This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Titanic Brawl

For the Ancestors Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

For the Ancestors

Polliwallop Affinity for Frogs (This spell costs {1} less to cast for each Frog you control.) Target creature you control deals damage equal to twice its power to target creature you don't control.

Polliwallop

Master's Rebuke Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Master's Rebuke

You Look Upon the Tarrasque Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

You Look Upon the Tarrasque

Stew the Coneys Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Stew the Coneys

Groundswell Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Groundswell

Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls.

Rocky Rebuke

Avoid Fate Counter target instant or Aura spell that targets a permanent you control.

Avoid Fate

Shower of Arrows Destroy target artifact, enchantment, or creature with flying. Scry 1.

Shower of Arrows

Dread Linnorm // Scale Deflection This creature can't be blocked by creatures with power 3 or less. // Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

Dread Linnorm // Scale Deflection

Scatter the Seeds Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.

Scatter the Seeds

Respite Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Respite

Yuna's Whistle Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.

Yuna's Whistle

Once Upon a Time If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Once Upon a Time

Weather the Storm You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Weather the Storm

Wilt Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)

Wilt

Mutagenic Growth ({G/P} can be paid with either {G} or 2 life.) Target creature gets +2/+2 until end of turn.

Mutagenic Growth

You Happen On a Glade Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

You Happen On a Glade

Midnight Tilling Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Midnight Tilling

Withstand Death Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)

Withstand Death

Become Immense Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn.

Become Immense

Gold Rush Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.

Gold Rush

Moonlight Hunt Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Moonlight Hunt

Back to Nature Destroy all enchantments.

Back to Nature

Emerald Dragon // Dissonant Wave Flying, trample // Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

Emerald Dragon // Dissonant Wave

Break Down the Door Choose one — • Exile target artifact. • Exile target enchantment. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Break Down the Door

Winds of Qal Sisma Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Winds of Qal Sisma

Spore Swarm Create three 1/1 green Saproling creature tokens.

Spore Swarm

Savage Summoning This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1 counter on it.

Savage Summoning

Might of Old Krosa Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Might of Old Krosa

Curious Herd Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.

Curious Herd

Seedship Impact Destroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Seedship Impact

Choose Your Weapon Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Choose Your Weapon

Seedtime Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.

Seedtime

Airship Crash Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)

Airship Crash

Reap Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.

Reap

Blinding Fog Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Blinding Fog

Pulse of Murasa Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

Pulse of Murasa

Get a Leg Up Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Get a Leg Up

Poison the Blade Target creature gains deathtouch until end of turn. Draw a card.

Poison the Blade

Sheltering Word Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Sheltering Word

Allies at Last Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.

Allies at Last

Fully Grown Target creature gets +3/+3 until end of turn. Put a trample counter on it.

Fully Grown

Early Harvest Target player untaps all basic lands they control.

Early Harvest

Pillar Launch Target creature gets +2/+2 and gains reach until end of turn. Untap it.

Pillar Launch

Barrier Breach Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Barrier Breach

Vastlands Scavenger // Bind to Life Deathtouch This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Mill seven cards. Then put a creature card from among them onto the battlefield.

Vastlands Scavenger // Bind to Life

Aspect of Hydra Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Aspect of Hydra

Pair o' Dice Lost Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Pair o' Dice Lost

Grow Extra Arms This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn.

Grow Extra Arms

Break Down Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Break Down

Setessan Tactics Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."

Setessan Tactics

Awakening of Vitu-Ghazi Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

Awakening of Vitu-Ghazi

Root Snare Prevent all combat damage that would be dealt this turn.

Root Snare

Fresh Meat Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

Fresh Meat

High Stride Target creature gets +1/+3 and gains reach until end of turn. Untap it.

High Stride

Terrifying Presence Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Terrifying Presence

Natural Connection Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Natural Connection

Season of Renewal Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.

Season of Renewal

Saved by the Shell This spell costs {1} less to cast if you control a Turtle. Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.

Saved by the Shell

Clear Shot Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Clear Shot

Unforgiving Aim Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.

Unforgiving Aim

Natural Affinity All lands become 2/2 creatures until end of turn. They're still lands.

Natural Affinity

Boon of Boseiju Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.

Boon of Boseiju

Turn the Earth Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Turn the Earth

Mutant's Prey Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Mutant's Prey

Blitzball Shot Target creature gets +3/+3 and gains trample until end of turn.

Blitzball Shot