Green Creatures

Last modified:

Birds of Paradise Flying {T}: Add one mana of any color.

Birds of Paradise

Llanowar Elves {T}: Add {G}.

Llanowar Elves

Elvish Mystic {T}: Add {G}.

Elvish Mystic

Sakura-Tribe Elder Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sakura-Tribe Elder

Eternal Witness When this creature enters, you may return target card from your graveyard to your hand.

Eternal Witness

Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Delighted Halfling

Tireless Provisioner Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Tireless Provisioner

Beast Whisperer Whenever you cast a creature spell, draw a card.

Beast Whisperer

Fyndhorn Elves {T}: Add {G}.

Fyndhorn Elves

Scute Swarm Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Scute Swarm

Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color.

Bloom Tender

Seedborn Muse Untap all permanents you control during each other player's untap step.

Seedborn Muse

Avenger of Zendikar When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Avenger of Zendikar

Dryad of the Ilysian Grove You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Dryad of the Ilysian Grove

Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Craterhoof Behemoth

Azusa, Lost but Seeking You may play two additional lands on each of your turns.

Azusa, Lost but Seeking

Reclamation Sage When this creature enters, you may destroy target artifact or enchantment.

Reclamation Sage

Lotus Cobra Landfall — Whenever a land you control enters, add one mana of any color.

Lotus Cobra

Rampaging Baloths Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

Rampaging Baloths

Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Toski, Bearer of Secrets

Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Forgotten Ancient

Kami of Whispered Hopes If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.

Kami of Whispered Hopes

Evolution Sage Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Evolution Sage

Fanatic of Rhonas {T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Fanatic of Rhonas

Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Selvala, Heart of the Wilds

Enduring Vitality Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Vitality

Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Ohran Frostfang

Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghalta, Primal Hunger

Disciple of Freyalise // Garden of Freyalise When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Disciple of Freyalise // Garden of Freyalise

Ramunap Excavator You may play lands from your graveyard.

Ramunap Excavator

Oracle of Mul Daya You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Oracle of Mul Daya

Champion of Lambholt Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Champion of Lambholt

Six Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Six

Arbor Elf {T}: Untap target Forest.

Arbor Elf

Realmwalker Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Realmwalker

Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control.

Sanctum Weaver

Aftermath Analyst When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.

Aftermath Analyst

Incubation Druid {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Incubation Druid

Tireless Tracker Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Tireless Tracker

Icetill Explorer You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.

Icetill Explorer

Goreclaw, Terror of Qal Sisma Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Goreclaw, Terror of Qal Sisma

Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Wood Elves

Haywire Mite When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.

Haywire Mite

Ancient Greenwarden Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Ancient Greenwarden

Springheart Nantuko Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Springheart Nantuko

Elvish Spirit Guide Exile this card from your hand: Add {G}.

Elvish Spirit Guide

Dryad Arbor (This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Dryad Arbor

Springbloom Druid When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Springbloom Druid

Sylvan Safekeeper Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Sylvan Safekeeper

Priest of Titania {T}: Add {G} for each Elf on the battlefield.

Priest of Titania

Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

Mossborn Hydra

Cankerbloom {1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Cankerbloom

Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.

Peregrin Took

Gilded Goose Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.

Gilded Goose

Ashaya, Soul of the Wild Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Ashaya, Soul of the Wild

Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Gyre Sage

Kodama of the West Tree Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kodama of the West Tree

Rishkar, Peema Renegade When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Rishkar, Peema Renegade

Eidolon of Blossoms Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Eidolon of Blossoms

Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Elvish Archdruid

Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

Jaheira, Friend of the Forest

Loot, Exuberant Explorer You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Loot, Exuberant Explorer

Old Gnawbone Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Old Gnawbone

Bristly Bill, Spine Sower Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Bristly Bill, Spine Sower

Evolution Witness {1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

Evolution Witness

Destiny Spinner Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Destiny Spinner

Kodama of the East Tree Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

Kodama of the East Tree

Managorger Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.

Managorger Hydra

Devoted Druid {T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.

Devoted Druid

Setessan Champion Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Setessan Champion

Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta of the Endless Web

Nyxbloom Ancient Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Nyxbloom Ancient

Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Wayward Swordtooth

Apex Devastator Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Apex Devastator

Ghalta, Stampede Tyrant Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

Ghalta, Stampede Tyrant

Circle of Dreams Druid {T}: Add {G} for each creature you control.

Circle of Dreams Druid

Kalonian Hydra Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Kalonian Hydra

Spore Frog Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

Spore Frog

Augur of Autumn You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Augur of Autumn

Lumra, Bellow of the Woods Reach, vigilance Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

Lumra, Bellow of the Woods

Titania, Protector of Argoth When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Titania, Protector of Argoth

Zopandrel, Hunger Dominus Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ({G/P} can be paid with either {G} or 2 life.)

Zopandrel, Hunger Dominus

Essence Warden Whenever another creature enters, you gain 1 life.

Essence Warden

Marwyn, the Nurturer Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.

Marwyn, the Nurturer

Kogla, the Titan Ape When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Kogla, the Titan Ape

Topiary Stomper Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.

Topiary Stomper

Bane of Progress When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

Bane of Progress

Vorinclex, Monstrous Raider Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Vorinclex, Monstrous Raider

Saryth, the Viper's Fang Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Saryth, the Viper's Fang

Courser of Kruphix Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Courser of Kruphix

Badgermole Cub When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}.

Badgermole Cub

Timeless Witness When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

Timeless Witness

Tendershoot Dryad Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

Tendershoot Dryad

Vigor Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Vigor

Endurance Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

Endurance

Invasion of Ikoria // Zilortha, Apex of Ikoria (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. // Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Invasion of Ikoria // Zilortha, Apex of Ikoria

Terastodon When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Terastodon

Duskshell Crawler When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Duskshell Crawler

Imperious Perfect Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Imperious Perfect

Goldvein Hydra Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.

Goldvein Hydra

World Shaper Whenever this creature attacks, you may mill three cards. When this creature dies, return all land cards from your graveyard to the battlefield tapped.

World Shaper

Farhaven Elf When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Farhaven Elf

Acidic Slime Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.

Acidic Slime

Apex Altisaur When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

Apex Altisaur

Fauna Shaman {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Fauna Shaman

Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent.

Formidable Speaker

Prosperous Innkeeper When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.

Prosperous Innkeeper

Twitching Doll {T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

Twitching Doll

End-Raze Forerunners Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

End-Raze Forerunners

Scavenging Ooze {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

Scavenging Ooze

Cultivator Colossus Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Cultivator Colossus

Defiler of Vigor Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

Defiler of Vigor

Surrak and Goreclaw Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

Surrak and Goreclaw

Soul of the Harvest Trample Whenever another nontoken creature you control enters, you may draw a card.

Soul of the Harvest

Elvish Warmaster Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Elvish Warmaster

Ouroboroid At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.

Ouroboroid

Gwenna, Eyes of Gaea {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.

Gwenna, Eyes of Gaea

Shigeki, Jukai Visionary {1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Shigeki, Jukai Visionary

Gala Greeters Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.

Gala Greeters

Hornet Queen Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.

Hornet Queen

Allosaurus Shepherd This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Allosaurus Shepherd

Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Overlord of the Hauntwoods

Satyr Wayfinder When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Satyr Wayfinder

Vorinclex, Voice of Hunger Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Vorinclex, Voice of Hunger

Ilysian Caryatid {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Ilysian Caryatid

Vaultborn Tyrant Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Vaultborn Tyrant

Horizon Explorer Lands you control enter untapped. Whenever you attack a player, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Horizon Explorer

Multani, Yavimaya's Avatar Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.

Multani, Yavimaya's Avatar

Herald of the Pantheon Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Herald of the Pantheon

Arwen, Weaver of Hope Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.

Arwen, Weaver of Hope

Temur Sabertooth {1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

Temur Sabertooth

Insidious Fungus {2}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Insidious Fungus

Brawn Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.

Brawn

Sylvan Caryatid Defender, hexproof {T}: Add one mana of any color.

Sylvan Caryatid

Leaf-Crowned Visionary Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

Leaf-Crowned Visionary

Traveling Chocobo You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Traveling Chocobo

Hulking Raptor Ward {2} At the beginning of your first main phase, add {G}{G}.

Hulking Raptor

Ojer Kaslem, Deepest Growth // Temple of Cultivation Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform this land. Activate only if you control ten or more permanents and only as a sorcery.

Ojer Kaslem, Deepest Growth // Temple of Cultivation

Thunderfoot Baloth Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

Thunderfoot Baloth

Garruk's Packleader Whenever another creature you control with power 3 or greater enters, you may draw a card.

Garruk's Packleader

Summon: Titan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample

Summon: Titan

Eladamri, Korvecdal You may look at the top card of your library any time. You may cast creature spells from the top of your library. {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.

Eladamri, Korvecdal

Elvish Reclaimer This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Elvish Reclaimer

Weaver of Harmony Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Weaver of Harmony

Summon: Fenrir (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Summon: Fenrir

Paradise Druid This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Paradise Druid

Nissa, Resurgent Animist Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Nissa, Resurgent Animist

Sowing Mycospawn Devoid (This card has no color.) Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.

Sowing Mycospawn

Mycoloth Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

Mycoloth

Silverback Elder Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

Silverback Elder

Masked Vandal Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Masked Vandal

Basking Broodscale Devoid (This card has no color.) {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."

Basking Broodscale

Fierce Empath When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Fierce Empath

Verdant Sun's Avatar Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.

Verdant Sun's Avatar

Poison Dart Frog Reach {T}: Add one mana of any color. {2}: This creature gains deathtouch until end of turn.

Poison Dart Frog

Arboreal Grazer Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.

Arboreal Grazer

Manglehorn When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.

Manglehorn

Wall of Blossoms Defender When this creature enters, draw a card.

Wall of Blossoms

Llanowar Tribe {T}: Add {G}{G}{G}.

Llanowar Tribe

Quirion Ranger Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Quirion Ranger

Scurry Oak Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.

Scurry Oak

Warden of the Grove At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

Warden of the Grove

Quilled Greatwurm Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Quilled Greatwurm

Hermit Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Hermit Druid

Elvish Visionary When this creature enters, draw a card.

Elvish Visionary

Elder Gargaroth Reach, vigilance, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.

Elder Gargaroth

Verduran Enchantress Whenever you cast an enchantment spell, you may draw a card.

Verduran Enchantress

Lys Alana Huntmaster Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

Lys Alana Huntmaster

Beanstalk Giant // Fertile Footsteps Beanstalk Giant's power and toughness are each equal to the number of lands you control. // Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Beanstalk Giant // Fertile Footsteps

Ezuri, Renegade Leader {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Ezuri, Renegade Leader

Earthshaker Dreadmaw Trample When this creature enters, draw a card for each other Dinosaur you control.

Earthshaker Dreadmaw

Worldspine Wurm Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Worldspine Wurm

Kona, Rescue Beastie Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.

Kona, Rescue Beastie

Regal Behemoth Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Regal Behemoth

Steelbane Hydra This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

Steelbane Hydra