Green Enchantment Creatures

Last modified:

Dryad of the Ilysian Grove You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Dryad of the Ilysian Grove

Enduring Vitality Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Vitality

Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control.

Sanctum Weaver

Springheart Nantuko Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Springheart Nantuko

Eidolon of Blossoms Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Eidolon of Blossoms

Destiny Spinner Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Destiny Spinner

Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Arasta of the Endless Web

Nyxbloom Ancient Trample If you tap a permanent for mana, it produces three times as much of that mana instead.

Nyxbloom Ancient

Courser of Kruphix Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Courser of Kruphix

Shigeki, Jukai Visionary {1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.

Shigeki, Jukai Visionary

Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Overlord of the Hauntwoods

Weaver of Harmony Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Weaver of Harmony

Summon: Titan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample

Summon: Titan

Summon: Fenrir (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Summon: Fenrir

Renata, Called to the Hunt Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.

Renata, Called to the Hunt

Archetype of Endurance Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Archetype of Endurance

Vorinclex // The Grand Evolution Trample, reach When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).

Vorinclex // The Grand Evolution

Nylea, God of the Hunt Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.

Nylea, God of the Hunt

The Legend of Kyoshi // Avatar Kyoshi (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control. // Lands you control have trample and hexproof. {T}: Add X mana of any one color, where X is the greatest power among creatures you control.

The Legend of Kyoshi // Avatar Kyoshi

Nyxborn Hydra Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.

Nyxborn Hydra

Nylea, Keen-Eyed Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

Nylea, Keen-Eyed

Azusa's Many Journeys // Likeness of the Seeker (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature becomes blocked, untap up to three lands you control.

Azusa's Many Journeys // Likeness of the Seeker

Summon: Fat Chocobo (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.

Summon: Fat Chocobo

Summon: Magus Sisters (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put three +1/+1 counters on target creature. • Defense! — Put a shield counter on target creature. You gain 3 life. • Fight! — This creature fights up to one target creature an opponent controls. Haste

Summon: Magus Sisters

Fang of Shigeki Deathtouch

Fang of Shigeki

Esper Origins // Summon: Esper Maduin Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.

Esper Origins // Summon: Esper Maduin

Go-Shintai of Boundless Vigor Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Go-Shintai of Boundless Vigor

Trickster's Elk Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

Trickster's Elk

Jugan Defends the Temple // Remnant of the Rising Star (As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

Jugan Defends the Temple // Remnant of the Rising Star

Boseiju Reaches Skyward // Branch of Boseiju (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control. // Reach This creature gets +1/+1 for each land you control.

Boseiju Reaches Skyward // Branch of Boseiju

Demolisher Spawn Trample, haste Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.

Demolisher Spawn

Sidequest: Raise a Chocobo // Black Chocobo When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.

Sidequest: Raise a Chocobo // Black Chocobo

Greater Tanuki Trample Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Greater Tanuki

Nyxborn Behemoth This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.

Nyxborn Behemoth

Nylea's Colossus Constellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.

Nylea's Colossus

Dormant Grove // Gnarled Grovestrider At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment. // Vigilance Other creatures you control have vigilance.

Dormant Grove // Gnarled Grovestrider

Nylea's Forerunner Trample Other creatures you control have trample.

Nylea's Forerunner

Skola Grovedancer Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)

Skola Grovedancer

Teachings of the Kirin // Kirin-Touched Orochi (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

Teachings of the Kirin // Kirin-Touched Orochi

Noble Quarry Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.

Noble Quarry

Tales of Master Seshiro // Seshiro's Living Legacy (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. // Vigilance, haste

Tales of Master Seshiro // Seshiro's Living Legacy

The Dragon-Kami Reborn // Dragon-Kami's Egg (As this Saga enters and after your draw step, add a lore counter.) I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order. III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

The Dragon-Kami Reborn // Dragon-Kami's Egg

Nyxborn Colossus

Nyxborn Colossus

Boon Satyr Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.

Boon Satyr

Sasaya, Orochi Ascendant // Sasaya's Essence Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya. // Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

Sasaya, Orochi Ascendant // Sasaya's Essence

Fear of Exposure As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample

Fear of Exposure

Bamboo Grove Archer Defender, reach Channel — {4}{G}, Discard this card: Destroy target creature with flying.

Bamboo Grove Archer

Grasping Longneck Reach When this creature dies, you gain 2 life.

Grasping Longneck

Humbler of Mortals Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.

Humbler of Mortals

Leafcrown Dryad Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature gets +2/+2 and has reach.

Leafcrown Dryad

Nylea's Emissary Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Trample Enchanted creature gets +3/+3 and has trample.

Nylea's Emissary

Nyx Herald At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

Nyx Herald

Nyxborn Wolf Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +3/+1.

Nyxborn Wolf

Jukai Preserver When this creature enters, put a +1/+1 counter on target creature you control. Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.

Jukai Preserver

Oakheart Dryads Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.

Oakheart Dryads

Goldenhide Ox Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.

Goldenhide Ox

Bearer of Memory {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.

Bearer of Memory

Spirespine Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.

Spirespine