Dryad of the Ilysian GroveYou may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Dryad of the Ilysian Grove
Enduring VitalityVigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Vitality
Sanctum Weaver{T}: Add X mana of any one color, where X is the number of enchantments you control.
Sanctum Weaver
Springheart NantukoBestow {1}{G}
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Springheart Nantuko
Eidolon of BlossomsConstellation — Whenever this creature or another enchantment you control enters, draw a card.
Eidolon of Blossoms
Destiny SpinnerCreature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Destiny Spinner
Arasta of the Endless WebReach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Arasta of the Endless Web
Nyxbloom AncientTrample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Nyxbloom Ancient
Courser of KruphixPlay with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Courser of Kruphix
Shigeki, Jukai Visionary{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Shigeki, Jukai Visionary
Overlord of the HauntwoodsImpending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Overlord of the Hauntwoods
Weaver of HarmonyOther enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Weaver of Harmony
Summon: Titan(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Summon: Titan
Summon: Fenrir(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Summon: Fenrir
Renata, Called to the HuntRenata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Renata, Called to the Hunt
Archetype of EnduranceCreatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Archetype of Endurance
Vorinclex // The Grand EvolutionTrample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
Vorinclex // The Grand Evolution
Nylea, God of the HuntIndestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
Nylea, God of the Hunt
The Legend of Kyoshi // Avatar Kyoshi(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Lands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control.
The Legend of Kyoshi // Avatar Kyoshi
Nyxborn HydraBestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Nyxborn Hydra
Nylea, Keen-EyedIndestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost {1} less to cast.
{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Nylea, Keen-Eyed
Azusa's Many Journeys // Likeness of the Seeker(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature becomes blocked, untap up to three lands you control.
Azusa's Many Journeys // Likeness of the Seeker
Summon: Fat Chocobo(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Summon: Fat Chocobo
Summon: Magus Sisters(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste
Summon: Magus Sisters
Fang of ShigekiDeathtouch
Fang of Shigeki
Esper Origins // Summon: Esper MaduinSurveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Esper Origins // Summon: Esper Maduin
Go-Shintai of Boundless VigorTrample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Go-Shintai of Boundless Vigor
Trickster's ElkBestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Trickster's Elk
Jugan Defends the Temple // Remnant of the Rising Star(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Flying
Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Jugan Defends the Temple // Remnant of the Rising Star
Boseiju Reaches Skyward // Branch of Boseiju(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Reach
This creature gets +1/+1 for each land you control.
Boseiju Reaches Skyward // Branch of Boseiju
Demolisher SpawnTrample, haste
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
Demolisher Spawn
Sidequest: Raise a Chocobo // Black ChocoboWhen this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment. // When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.
Sidequest: Raise a Chocobo // Black Chocobo
Greater TanukiTrample
Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Greater Tanuki
Nyxborn BehemothThis spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
{1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Nyxborn Behemoth
Nylea's ColossusConstellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
Nylea's Colossus
Dormant Grove // Gnarled GrovestriderAt the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment. // Vigilance
Other creatures you control have vigilance.
Dormant Grove // Gnarled Grovestrider
Nylea's ForerunnerTrample
Other creatures you control have trample.
Nylea's Forerunner
Skola GrovedancerWhenever a land card is put into your graveyard from anywhere, you gain 1 life.
{2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
Skola Grovedancer
Teachings of the Kirin // Kirin-Touched Orochi(As this Saga enters and after your draw step, add a lore counter.)
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 counter on target creature you control.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
Teachings of the Kirin // Kirin-Touched Orochi
Noble QuarryBestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
Noble Quarry
Tales of Master Seshiro // Seshiro's Living Legacy(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Vigilance, haste
Tales of Master Seshiro // Seshiro's Living Legacy
The Dragon-Kami Reborn // Dragon-Kami's Egg(As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
The Dragon-Kami Reborn // Dragon-Kami's Egg
Nyxborn Colossus
Nyxborn Colossus
Boon SatyrFlash
Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +4/+2.
Boon Satyr
Sasaya, Orochi Ascendant // Sasaya's EssenceReveal your hand: If you have seven or more land cards in your hand, flip Sasaya. // Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Sasaya, Orochi Ascendant // Sasaya's Essence
Fear of ExposureAs an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
Fear of Exposure
Bamboo Grove ArcherDefender, reach
Channel — {4}{G}, Discard this card: Destroy target creature with flying.
Bamboo Grove Archer
Grasping LongneckReach
When this creature dies, you gain 2 life.
Grasping Longneck
Humbler of MortalsConstellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
Humbler of Mortals
Leafcrown DryadBestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach
Enchanted creature gets +2/+2 and has reach.
Leafcrown Dryad
Nylea's EmissaryBestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Trample
Enchanted creature gets +3/+3 and has trample.
Nylea's Emissary
Nyx HeraldAt the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
Nyx Herald
Nyxborn WolfBestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +3/+1.
Nyxborn Wolf
Jukai PreserverWhen this creature enters, put a +1/+1 counter on target creature you control.
Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Jukai Preserver
Oakheart DryadsConstellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
Oakheart Dryads
Goldenhide OxConstellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
Goldenhide Ox
Bearer of Memory{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Bearer of Memory
SpirespineBestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.