Green Artifact Creatures

Last modified:

Haywire Mite When this creature dies, you gain 2 life. {G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.

Haywire Mite

Twitching Doll {T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

Twitching Doll

Copper Myr {T}: Add {G}.

Copper Myr

Perennial Behemoth You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Perennial Behemoth

Diamond Weapon This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.

Diamond Weapon

Tanuki Transplanter Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Tanuki Transplanter

Tough Cookie When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. {2}, {T}, Sacrifice this creature: You gain 3 life.

Tough Cookie

Gene Pollinator {T}, Tap an untapped permanent you control: Add one mana of any color.

Gene Pollinator

Wall of Tanglecord Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)

Wall of Tanglecord

Verdurous Gearhulk Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.

Verdurous Gearhulk

Cradle Clearcutter Prototype {2}{G} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to this creature's power.

Cradle Clearcutter

Kolvori, God of Kinship // The Ringhart Crest As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // As The Ringhart Crest enters, choose a creature type. {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Kolvori, God of Kinship // The Ringhart Crest

Simian Simulacrum When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Simian Simulacrum

Wickerfolk Thresher Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

Wickerfolk Thresher

Timber Paladin As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

Timber Paladin

Patchwork Beastie Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)

Patchwork Beastie

Rootwire Amalgam Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice this creature: Create an X/X colorless Golem artifact creature token, where X is three times this creature's power. It gains haste until end of turn. Activate only as a sorcery.

Rootwire Amalgam

Rust Goliath Prototype {3}{G}{G} — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample

Rust Goliath

Tapestry Warden Vigilance Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Each creature you control with toughness greater than its power stations permanents using its toughness rather than its power.

Tapestry Warden

Webspinner Cuff Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Webspinner Cuff

Edge Rover Reach When this creature dies, each player creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Edge Rover

Sparring Dummy Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)

Sparring Dummy

Sylvok Replica {G}, Sacrifice this creature: Destroy target artifact or enchantment.

Sylvok Replica

Vegetation Abomination Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.

Vegetation Abomination

Iron-Craw Crusher Prototype {2}{G}{G} — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power.

Iron-Craw Crusher

Woodcaller Automaton Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.

Woodcaller Automaton

Boulderbranch Golem Prototype {3}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, you gain life equal to its power.

Boulderbranch Golem

Jade Seedstones // Jadeheart Attendant When this artifact enters, distribute three +1/+1 counters among one, two, or three target creatures you control. Craft with creature {5}{G}{G} ({5}{G}{G}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // When this creature enters, you gain life equal to the mana value of the exiled card used to craft it.

Jade Seedstones // Jadeheart Attendant

Kaslem's Stonetree // Kaslem's Strider When this artifact enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. Craft with Cave {5}{G} ({5}{G}, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) //

Kaslem's Stonetree // Kaslem's Strider

Narnam Cobra {G}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Narnam Cobra

Elf Replica {1}{G}, Sacrifice this creature: Destroy target enchantment.

Elf Replica

Thundering Tanadon ({G/P} can be paid with either {G} or 2 life.) Trample

Thundering Tanadon

Insatiable Souleater {G/P}: This creature gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.)

Insatiable Souleater

Verdant Automaton {3}{G}: Put a +1/+1 counter on this creature.

Verdant Automaton

Tangle Hulk {2}{G}: Regenerate this creature.

Tangle Hulk

Malachite Golem {1}{G}: This creature gains trample until end of turn.

Malachite Golem