An Offer You Can't RefuseCounter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
An Offer You Can't Refuse
Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
Arcane DenialCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial
NegateCounter target noncreature spell.
Negate
Swan SongCounter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Swan Song
BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Fierce GuardianshipIf you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Guardianship
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Frantic Search
Mana DrainCounter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Drain
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windfall
PongifyDestroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Pongify
Mystical TutorSearch your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Mystical Tutor
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Force of WillYou may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Force of Will
Rapid HybridizationDestroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Rapid Hybridization
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
Force of NegationIf it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Force of Negation
SnapReturn target creature to its owner's hand. Untap up to two lands.
Snap
Reality ShiftExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Reality Shift
AetherizeReturn all attacking creatures to their owner's hand.
Aetherize
FlusterstormCounter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flusterstorm
Pact of NegationCounter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Pact of Negation
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
Mental Misstep({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1.
Mental Misstep
FabricateSearch your library for an artifact card, reveal it, put it into your hand, then shuffle.
Fabricate
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
Mindbreak TrapIf an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Mindbreak Trap
Ghostly FlickerExile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostly Flicker
Dig Through TimeDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Dig Through Time
Treasure CruiseDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Treasure Cruise
Distant MelodyChoose a creature type. Draw a card for each permanent you control of that type.
Distant Melody
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Dramatic ReversalUntap all nonland permanents you control.
Dramatic Reversal
Sea Gate Restoration // Sea Gate, RebornDraw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sea Gate Restoration // Sea Gate, Reborn
Muddle the MixtureCounter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Muddle the Mixture
Fact or FictionReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Fact or Fiction
Into the Flood MawGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Into the Flood Maw
Narset's ReversalCopy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Narset's Reversal
Brain FreezeTarget player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Brain Freeze
High TideUntil end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
High Tide
Curse of the SwineExile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Curse of the Swine
Serum VisionsDraw a card. Scry 2.
Serum Visions
ResculptExile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Resculpt
DispelCounter target instant spell.
Dispel
Rite of ReplicationKicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Replication
Spell PierceCounter target noncreature spell unless its controller pays {2}.
Spell Pierce
Pull from TomorrowDraw X cards, then discard a card.
Pull from Tomorrow
Essence FluxExile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Essence Flux
Solve the EquationSearch your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Solve the Equation
ThoughtcastAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Thoughtcast
Tezzeret's Gambit({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tezzeret's Gambit
Irenicus's Vile DuplicationCreate a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Irenicus's Vile Duplication
Chain of VaporReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Chain of Vapor
Ripples of PotentialProliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Ripples of Potential
Raise the PalisadeChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Raise the Palisade
RewindCounter target spell. Untap up to four lands.
Rewind
Strix SerenadeCounter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Strix Serenade
UnwindCounter target noncreature spell. Untap up to three lands.
Unwind
Three Steps AheadSpree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
Three Steps Ahead
Slip Out the BackPut a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Slip Out the Back
Lórien RevealedDraw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Lórien Revealed
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Finale of RevelationDraw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Finale of Revelation
Whir of InventionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whir of Invention
Experimental AuguryLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Experimental Augury
BrainsurgeDraw four cards, then put two cards from your hand on top of your library in any order.
Brainsurge
Flare of DenialYou may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Flare of Denial
Long River's PullGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Long River's Pull
Mystic ConfluenceChoose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Confluence
Deep AnalysisTarget player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Analysis
Stock UpLook at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Stock Up
Wave GoodbyeReturn each creature without a +1/+1 counter on it to its owner's hand.
Wave Goodbye
Stubborn DenialCounter target noncreature spell unless its controller pays {1}.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Stubborn Denial
DesynchronizationReturn each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Desynchronization
MisdirectionYou may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Misdirection
March of Swirling MistAs an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
March of Swirling Mist
Cryptic CommandChoose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Cryptic Command
Maddening CacophonyKicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Maddening Cacophony
Gifts UngivenSearch your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Gifts Ungiven
Run Away TogetherChoose two target creatures controlled by different players. Return those creatures to their owners' hands.
Run Away Together
Shore UpTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Shore Up
Sublime EpiphanyChoose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
Mana LeakCounter target spell unless its controller pays {3}.
Mana Leak
Blue Sun's ZenithTarget player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Blue Sun's Zenith
Archmage's CharmChoose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archmage's Charm
Thought ScourTarget player mills two cards.
Draw a card.
Thought Scour
DisallowCounter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Disallow
Quantum MisalignmentCreate a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Quantum Misalignment
EvacuationReturn all creatures to their owners' hands.
Evacuation
RavenformExile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ravenform
RefuteCounter target spell. Draw a card, then discard a card.
Refute
Chart a CourseDraw two cards. Then discard a card unless you attacked this turn.
Chart a Course
IntuitionSearch your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Intuition
Time WarpTarget player takes an extra turn after this one.
Time Warp
Fractured SanityEach opponent mills fourteen cards.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Fractured Sanity
Silundi Vision // Silundi IsleLook at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // This land enters tapped.
{T}: Add {U}.
Silundi Vision // Silundi Isle
Thirst for KnowledgeDraw three cards. Then discard two cards unless you discard an artifact card.
Thirst for Knowledge
CancelCounter target spell.
Cancel
CommandeerYou may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Commandeer
Drown in DreamsChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Drown in Dreams
Perplexing TestChoose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Perplexing Test
DelayCounter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Delay
Personal TutorSearch your library for a sorcery card, reveal it, then shuffle and put that card on top.
Personal Tutor
Season of WeavingChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of Weaving
Virtue of Knowledge // Vantress VisionsIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Copy target activated or triggered ability you control. You may choose new targets for the copy.
Virtue of Knowledge // Vantress Visions
Think TwiceDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Think Twice
Contentious PlanProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Contentious Plan
Slip Through SpaceDevoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Slip Through Space
Planar IncisionExile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Planar Incision
BlurExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Blur
Nexus of FateTake an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Nexus of Fate
DisplaceExile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Displace
Whelming WaveReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Whelming Wave
Jidoor, Aristocratic Capital // OvertureThis land enters tapped.
{T}: Add {U}. // Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Jidoor, Aristocratic Capital // Overture
Disdainful StrokeCounter target spell with mana value 4 or greater.
Disdainful Stroke
ExpropriateCouncil's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Expropriate
Aminatou's AuguryExile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Aminatou's Augury
Otherworldly GazeSurveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Otherworldly Gaze
Merchant ScrollSearch your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Merchant Scroll
Temporal MasteryTake an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Temporal Mastery
ImpulseLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Impulse
Prologue to PhyresisEach opponent gets a poison counter.
Draw a card.
Prologue to Phyresis
MiscastCounter target instant or sorcery spell unless its controller pays {3}.
Miscast
Teferi's Time TwistExile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Teferi's Time Twist
Echo of EonsEach player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Echo of Eons
Quick StudyDraw two cards.
Quick Study
Brazen Borrower // Petty TheftFlash
Flying
This creature can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand.
Brazen Borrower // Petty Theft
Jwari Disruption // Jwari RuinsCounter target spell unless its controller pays {1}. // This land enters tapped.
{T}: Add {U}.
Jwari Disruption // Jwari Ruins
TraumatizeTarget player mills half their library, rounded down.
Traumatize
AetherspoutsFor each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Aetherspouts
Step ThroughReturn two target creatures to their owners' hands.
Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Step Through
Scour for ScrapChoose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Scour for Scrap
Careful StudyDraw two cards, then discard two cards.
Careful Study
Essence ScatterCounter target creature spell.
Essence Scatter
Lazotep PlatingAmass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Lazotep Plating
One with the MachineDraw cards equal to the greatest mana value among artifacts you control.
One with the Machine
Shadow RiftTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Shadow Rift
Wash AwayCleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Wash Away
Cackling CounterpartCreate a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cackling Counterpart
Tasha's Hideous LaughterEach opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Tasha's Hideous Laughter
UnsummonReturn target creature to its owner's hand.
Unsummon
Ancestral VisionSuspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Ancestral Vision
Saw It ComingCounter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Saw It Coming
Splash PortalExile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Splash Portal
Temporal TrespassDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
Temporal Trespass
BriberySearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Bribery
RadstormStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Radstorm
Time StretchTarget player takes two extra turns after this one.
Time Stretch
Inevitable BetrayalSuspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Inevitable Betrayal
Spell SwindleCounter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Spell Swindle
ReshapeAs an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Reshape
DazeYou may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
Daze
Temporal ManipulationTake an extra turn after this one.
Temporal Manipulation
Sleight of HandLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sleight of Hand
River's RebukeReturn all nonland permanents target player controls to their owner's hand.
River's Rebuke
Tolarian WindsDiscard all the cards in your hand, then draw that many cards.
Tolarian Winds
Memory LapseCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Memory Lapse
Spider-SenseWeb-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Spider-Sense
Magic DamperTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Magic Damper
Commit // MemoryPut target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Commit // Memory
Harmonized CrescendoConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Harmonized Crescendo
Cut Your LossesCasualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Cut Your Losses
QuasiduplicateCreate a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Quasiduplicate
See DoubleThis spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
See Double
Marang River Regent // Coil and CatchFlying
When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
Marang River Regent // Coil and Catch
Didn't Say PleaseCounter target spell. Its controller mills three cards.
Didn't Say Please
TimetwisterEach player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Timetwister
Octopus FormTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Octopus Form
Flow of KnowledgeDraw a card for each Island you control, then discard two cards.
Flow of Knowledge
Winged WordsThis spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Winged Words
Visions of BeyondDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead.