Blue Instants

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Counterspell Counter target spell.

Counterspell

An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

An Offer You Can't Refuse

Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cyclonic Rift

Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Arcane Denial

Negate Counter target noncreature spell.

Negate

Swan Song Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Swan Song

Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Fierce Guardianship

Frantic Search Draw two cards, then discard two cards. Untap up to three lands.

Frantic Search

Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Drain

Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Mystical Tutor

Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Pongify

Sink into Stupor // Soporific Springs Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sink into Stupor // Soporific Springs

Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Force of Will

Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Rapid Hybridization

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Force of Negation

Snap Return target creature to its owner's hand. Untap up to two lands.

Snap

Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Reality Shift

Aetherize Return all attacking creatures to their owner's hand.

Aetherize

Flusterstorm Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Flusterstorm

Pact of Negation Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Pact of Negation

Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Consider

Mental Misstep ({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Mental Misstep

Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Mindbreak Trap

Ghostly Flicker Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Ghostly Flicker

Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dig Through Time

Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card.

Borne Upon a Wind

Dramatic Reversal Untap all nonland permanents you control.

Dramatic Reversal

Muddle the Mixture Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Muddle the Mixture

Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fact or Fiction

Into the Flood Maw Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Into the Flood Maw

Narset's Reversal Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Narset's Reversal

Brain Freeze Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Brain Freeze

High Tide Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

High Tide

Resculpt Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Resculpt

Dispel Counter target instant spell.

Dispel

Spell Pierce Counter target noncreature spell unless its controller pays {2}.

Spell Pierce

Pull from Tomorrow Draw X cards, then discard a card.

Pull from Tomorrow

Essence Flux Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Essence Flux

Chain of Vapor Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Chain of Vapor

Ripples of Potential Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Ripples of Potential

Strix Serenade Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Strix Serenade

Rewind Counter target spell. Untap up to four lands.

Rewind

Unwind Counter target noncreature spell. Untap up to three lands.

Unwind

Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Three Steps Ahead

Slip Out the Back Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Slip Out the Back

Whir of Invention Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Whir of Invention

Experimental Augury Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Experimental Augury

Brainsurge Draw four cards, then put two cards from your hand on top of your library in any order.

Brainsurge

Flare of Denial You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.

Flare of Denial

Long River's Pull Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.

Long River's Pull

Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Mystic Confluence

Stubborn Denial Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

Stubborn Denial

Desynchronization Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Desynchronization

March of Swirling Mist As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

March of Swirling Mist

Misdirection You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Misdirection

Cryptic Command Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Cryptic Command

Gifts Ungiven Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

Gifts Ungiven

Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Run Away Together

Shore Up Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Shore Up

Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Sublime Epiphany

Mana Leak Counter target spell unless its controller pays {3}.

Mana Leak

Blue Sun's Zenith Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Blue Sun's Zenith

Archmage's Charm Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Archmage's Charm

Thought Scour Target player mills two cards. Draw a card.

Thought Scour

Disallow Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Disallow

Evacuation Return all creatures to their owners' hands.

Evacuation

Refute Counter target spell. Draw a card, then discard a card.

Refute

Intuition Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Intuition

Silundi Vision // Silundi Isle Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // This land enters tapped. {T}: Add {U}.

Silundi Vision // Silundi Isle

Thirst for Knowledge Draw three cards. Then discard two cards unless you discard an artifact card.

Thirst for Knowledge

Cancel Counter target spell.

Cancel

Drown in Dreams Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.

Drown in Dreams

Commandeer You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)

Commandeer

Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.

Perplexing Test

Delay Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Delay

Virtue of Knowledge // Vantress Visions If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Copy target activated or triggered ability you control. You may choose new targets for the copy.

Virtue of Knowledge // Vantress Visions

Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Think Twice

Planar Incision Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.

Planar Incision

Blur Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Blur

Nexus of Fate Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Nexus of Fate

Displace Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Displace

Disdainful Stroke Counter target spell with mana value 4 or greater.

Disdainful Stroke

Otherworldly Gaze Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otherworldly Gaze

Impulse Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Impulse

Prologue to Phyresis Each opponent gets a poison counter. Draw a card.

Prologue to Phyresis

Miscast Counter target instant or sorcery spell unless its controller pays {3}.

Miscast

Teferi's Time Twist Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.

Teferi's Time Twist

Quick Study Draw two cards.

Quick Study

Brazen Borrower // Petty Theft Flash Flying This creature can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand.

Brazen Borrower // Petty Theft

Jwari Disruption // Jwari Ruins Counter target spell unless its controller pays {1}. // This land enters tapped. {T}: Add {U}.

Jwari Disruption // Jwari Ruins

Aetherspouts For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Aetherspouts

Scour for Scrap Choose one or both — • Search your library for an artifact card, reveal it, put it into your hand, then shuffle. • Return target artifact card from your graveyard to your hand.

Scour for Scrap

Essence Scatter Counter target creature spell.

Essence Scatter

Lazotep Plating Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

Lazotep Plating

Wash Away Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

Wash Away

Shadow Rift Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Shadow Rift

Cackling Counterpart Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cackling Counterpart

Unsummon Return target creature to its owner's hand.

Unsummon

Saw It Coming Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Saw It Coming

Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Radstorm

Spell Swindle Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Spell Swindle

Daze You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.

Daze

Tolarian Winds Discard all the cards in your hand, then draw that many cards.

Tolarian Winds

Memory Lapse Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Memory Lapse

Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability.

Spider-Sense

Magic Damper Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.

Magic Damper

Commit // Memory Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

Commit // Memory

Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

Harmonized Crescendo

See Double This spell can't be copied. Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead. • Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) • Create a token that's a copy of target creature.

See Double

Marang River Regent // Coil and Catch Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Marang River Regent // Coil and Catch

Didn't Say Please Counter target spell. Its controller mills three cards.

Didn't Say Please

Flow of Knowledge Draw a card for each Island you control, then discard two cards.

Flow of Knowledge

Octopus Form Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Octopus Form

Visions of Beyond Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Visions of Beyond

Stroke of Genius Target player draws X cards.

Stroke of Genius

Consult the Star Charts Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.

Consult the Star Charts

Access Denied Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Access Denied

Thirst for Discovery Draw three cards. Then discard two cards unless you discard a basic land card.

Thirst for Discovery

Illusionist's Gambit Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Illusionist's Gambit

Behold the Multiverse Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Behold the Multiverse

Mystic Reflection Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Mystic Reflection

Syncopate Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Syncopate

Reins of Power Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Reins of Power

It'll Quench Ya! Counter target spell unless its controller pays {2}.

It'll Quench Ya!

Spell Stutter Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.

Spell Stutter

Dazzling Denial Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.

Dazzling Denial

Turnabout Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.

Turnabout

Leap Target creature gains flying until end of turn. Draw a card.

Leap

Vision Skeins Each player draws two cards.

Vision Skeins

Retraction Helix Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Retraction Helix

Foil You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

Foil

Clockspinning Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Clockspinning

Submerge If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Submerge

Dream Fracture Counter target spell. Its controller draws a card. Draw a card.

Dream Fracture

Polymorphist's Jest Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Polymorphist's Jest

Hide on the Ceiling Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.

Hide on the Ceiling

Serum Snare Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Serum Snare

Peek Look at target player's hand. Draw a card.

Peek

Keep Watch Draw a card for each attacking creature.

Keep Watch

Amazing Acrobatics Choose one or both — • Counter target spell. • Tap one or two target creatures.

Amazing Acrobatics

Cerulean Wisps Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Cerulean Wisps

Stifle Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Stifle

Remand Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Remand

Curate Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Curate

Snapback You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.

Snapback

Reject Imperfection Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Reject Imperfection

Annul Counter target artifact or enchantment spell.

Annul

Wizard's Retort This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Wizard's Retort

Filter Out Return all noncreature, nonland permanents to their owners' hands.

Filter Out

Tale's End Counter target activated ability, triggered ability, or legendary spell.

Tale's End

Mana Sculpt Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

Mana Sculpt

Cyber Conversion Turn target creature face down. It's a 2/2 Cyberman artifact creature.

Cyber Conversion

Deliberate Scry 2, then draw a card.

Deliberate

Mission Briefing Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Mission Briefing

Saruman's Trickery Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Saruman's Trickery

Ugin's Binding Devoid (This card has no color.) Return target nonland permanent you don't control to its owner's hand. Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.

Ugin's Binding

Steady Progress Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Steady Progress

Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Deduce

Engulf the Shore Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Engulf the Shore

Reverse the Polarity Choose one — • Counter all other spells. • Switch each creature's power and toughness until end of turn. • Creatures can't be blocked this turn.

Reverse the Polarity

Unsubstantiate Return target spell or creature to its owner's hand.

Unsubstantiate

Capsize Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Capsize

Long-Term Plans Search your library for a card, then shuffle and put that card third from the top.

Long-Term Plans

Lofty Denial Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.

Lofty Denial

Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Into the Roil

Suspend Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Suspend

Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

Press the Enemy

Glorious Gale Counter target creature spell. If it was a legendary spell, the Ring tempts you.

Glorious Gale

Sapphire Dragon // Psionic Pulse Flying Whenever this creature attacks or blocks, scry 2. // Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)

Sapphire Dragon // Psionic Pulse

Telling Time Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Telling Time

Into the Story This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.

Into the Story

Thought Collapse Counter target spell. Its controller mills three cards.

Thought Collapse

Hypnotic Sprite // Mesmeric Glare Flying // Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

Hypnotic Sprite // Mesmeric Glare