An Offer You Can't RefuseCounter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
An Offer You Can't Refuse
Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
Arcane DenialCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial
NegateCounter target noncreature spell.
Negate
Swan SongCounter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Swan Song
BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Fierce GuardianshipIf you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Guardianship
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Frantic Search
Mana DrainCounter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Drain
Mystical TutorSearch your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Mystical Tutor
PongifyDestroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Pongify
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Force of WillYou may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Force of Will
Rapid HybridizationDestroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Rapid Hybridization
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
Force of NegationIf it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Force of Negation
SnapReturn target creature to its owner's hand. Untap up to two lands.
Snap
Reality ShiftExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Reality Shift
AetherizeReturn all attacking creatures to their owner's hand.
Aetherize
FlusterstormCounter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flusterstorm
Pact of NegationCounter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Pact of Negation
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
Mental Misstep({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1.
Mental Misstep
Mindbreak TrapIf an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Mindbreak Trap
Ghostly FlickerExile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostly Flicker
Dig Through TimeDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Dig Through Time
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Dramatic ReversalUntap all nonland permanents you control.
Dramatic Reversal
Muddle the MixtureCounter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Muddle the Mixture
Fact or FictionReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Fact or Fiction
Into the Flood MawGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Into the Flood Maw
Narset's ReversalCopy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Narset's Reversal
Brain FreezeTarget player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Brain Freeze
High TideUntil end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
High Tide
ResculptExile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Resculpt
DispelCounter target instant spell.
Dispel
Spell PierceCounter target noncreature spell unless its controller pays {2}.
Spell Pierce
Pull from TomorrowDraw X cards, then discard a card.
Pull from Tomorrow
Essence FluxExile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Essence Flux
Chain of VaporReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Chain of Vapor
Ripples of PotentialProliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Ripples of Potential
Strix SerenadeCounter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Strix Serenade
RewindCounter target spell. Untap up to four lands.
Rewind
UnwindCounter target noncreature spell. Untap up to three lands.
Unwind
Three Steps AheadSpree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
Three Steps Ahead
Slip Out the BackPut a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Slip Out the Back
Whir of InventionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whir of Invention
Experimental AuguryLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Experimental Augury
BrainsurgeDraw four cards, then put two cards from your hand on top of your library in any order.
Brainsurge
Flare of DenialYou may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Flare of Denial
Long River's PullGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Long River's Pull
Mystic ConfluenceChoose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Confluence
Stubborn DenialCounter target noncreature spell unless its controller pays {1}.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Stubborn Denial
DesynchronizationReturn each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Desynchronization
March of Swirling MistAs an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
March of Swirling Mist
MisdirectionYou may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Misdirection
Cryptic CommandChoose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Cryptic Command
Gifts UngivenSearch your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Gifts Ungiven
Run Away TogetherChoose two target creatures controlled by different players. Return those creatures to their owners' hands.
Run Away Together
Shore UpTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Shore Up
Sublime EpiphanyChoose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
Mana LeakCounter target spell unless its controller pays {3}.
Mana Leak
Blue Sun's ZenithTarget player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Blue Sun's Zenith
Archmage's CharmChoose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archmage's Charm
Thought ScourTarget player mills two cards.
Draw a card.
Thought Scour
DisallowCounter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Disallow
EvacuationReturn all creatures to their owners' hands.
Evacuation
RefuteCounter target spell. Draw a card, then discard a card.
Refute
IntuitionSearch your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Intuition
Silundi Vision // Silundi IsleLook at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // This land enters tapped.
{T}: Add {U}.
Silundi Vision // Silundi Isle
Thirst for KnowledgeDraw three cards. Then discard two cards unless you discard an artifact card.
Thirst for Knowledge
CancelCounter target spell.
Cancel
Drown in DreamsChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Drown in Dreams
CommandeerYou may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Commandeer
Perplexing TestChoose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Perplexing Test
DelayCounter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Delay
Virtue of Knowledge // Vantress VisionsIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. // Copy target activated or triggered ability you control. You may choose new targets for the copy.
Virtue of Knowledge // Vantress Visions
Think TwiceDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Think Twice
Planar IncisionExile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Planar Incision
BlurExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Blur
Nexus of FateTake an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Nexus of Fate
DisplaceExile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Displace
Disdainful StrokeCounter target spell with mana value 4 or greater.
Disdainful Stroke
Otherworldly GazeSurveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Otherworldly Gaze
ImpulseLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Impulse
Prologue to PhyresisEach opponent gets a poison counter.
Draw a card.
Prologue to Phyresis
MiscastCounter target instant or sorcery spell unless its controller pays {3}.
Miscast
Teferi's Time TwistExile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
Teferi's Time Twist
Quick StudyDraw two cards.
Quick Study
Brazen Borrower // Petty TheftFlash
Flying
This creature can block only creatures with flying. // Return target nonland permanent an opponent controls to its owner's hand.
Brazen Borrower // Petty Theft
Jwari Disruption // Jwari RuinsCounter target spell unless its controller pays {1}. // This land enters tapped.
{T}: Add {U}.
Jwari Disruption // Jwari Ruins
AetherspoutsFor each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Aetherspouts
Scour for ScrapChoose one or both —
• Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
• Return target artifact card from your graveyard to your hand.
Scour for Scrap
Essence ScatterCounter target creature spell.
Essence Scatter
Lazotep PlatingAmass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Lazotep Plating
Wash AwayCleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Wash Away
Shadow RiftTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Shadow Rift
Cackling CounterpartCreate a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cackling Counterpart
UnsummonReturn target creature to its owner's hand.
Unsummon
Saw It ComingCounter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Saw It Coming
RadstormStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Radstorm
Spell SwindleCounter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Spell Swindle
DazeYou may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
Daze
Tolarian WindsDiscard all the cards in your hand, then draw that many cards.
Tolarian Winds
Memory LapseCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Memory Lapse
Spider-SenseWeb-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
Spider-Sense
Magic DamperTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Magic Damper
Commit // MemoryPut target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Commit // Memory
Harmonized CrescendoConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Harmonized Crescendo
See DoubleThis spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
See Double
Marang River Regent // Coil and CatchFlying
When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
Marang River Regent // Coil and Catch
Didn't Say PleaseCounter target spell. Its controller mills three cards.
Didn't Say Please
Flow of KnowledgeDraw a card for each Island you control, then discard two cards.
Flow of Knowledge
Octopus FormTarget creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Octopus Form
Visions of BeyondDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Visions of Beyond
Stroke of GeniusTarget player draws X cards.
Stroke of Genius
Consult the Star ChartsKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Consult the Star Charts
Access DeniedCounter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Access Denied
Thirst for DiscoveryDraw three cards. Then discard two cards unless you discard a basic land card.
Thirst for Discovery
Illusionist's GambitCast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Illusionist's Gambit
Behold the MultiverseScry 2, then draw two cards.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Behold the Multiverse
Mystic ReflectionChoose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mystic Reflection
SyncopateCounter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Syncopate
Reins of PowerUntap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Reins of Power
It'll Quench Ya!Counter target spell unless its controller pays {2}.
It'll Quench Ya!
Spell StutterCounter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
Spell Stutter
Dazzling DenialCounter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
Dazzling Denial
TurnaboutChoose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Turnabout
LeapTarget creature gains flying until end of turn.
Draw a card.
Leap
Vision SkeinsEach player draws two cards.
Vision Skeins
Retraction HelixUntil end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Retraction Helix
FoilYou may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Foil
ClockspinningBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Clockspinning
SubmergeIf an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Submerge
Dream FractureCounter target spell. Its controller draws a card.
Draw a card.
Dream Fracture
Polymorphist's JestUntil end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Polymorphist's Jest
Hide on the CeilingExile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Hide on the Ceiling
Serum SnareReturn target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Serum Snare
PeekLook at target player's hand.
Draw a card.
Peek
Keep WatchDraw a card for each attacking creature.
Keep Watch
Amazing AcrobaticsChoose one or both —
• Counter target spell.
• Tap one or two target creatures.
Amazing Acrobatics
Cerulean WispsTarget creature becomes blue until end of turn. Untap that creature.
Draw a card.
Cerulean Wisps
StifleCounter target activated or triggered ability. (Mana abilities can't be targeted.)
Stifle
RemandCounter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Remand
CurateSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Curate
SnapbackYou may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Snapback
Reject ImperfectionCounter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reject Imperfection
AnnulCounter target artifact or enchantment spell.
Annul
Wizard's RetortThis spell costs {1} less to cast if you control a Wizard.
Counter target spell.
Wizard's Retort
Filter OutReturn all noncreature, nonland permanents to their owners' hands.
Filter Out
Tale's EndCounter target activated ability, triggered ability, or legendary spell.
Tale's End
Mana SculptCounter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Mana Sculpt
Cyber ConversionTurn target creature face down. It's a 2/2 Cyberman artifact creature.
Cyber Conversion
DeliberateScry 2, then draw a card.
Deliberate
Mission BriefingSurveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mission Briefing
Saruman's TrickeryCounter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Saruman's Trickery
Ugin's BindingDevoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Ugin's Binding
Steady ProgressProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Steady Progress
DeduceDraw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Deduce
Engulf the ShoreReturn to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Engulf the Shore
Reverse the PolarityChoose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Reverse the Polarity
UnsubstantiateReturn target spell or creature to its owner's hand.
Unsubstantiate
CapsizeBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Capsize
Long-Term PlansSearch your library for a card, then shuffle and put that card third from the top.
Long-Term Plans
Lofty DenialCounter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Lofty Denial
Into the RoilKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
SuspendExile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Suspend
Press the EnemyReturn target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Press the Enemy
Glorious GaleCounter target creature spell. If it was a legendary spell, the Ring tempts you.
Glorious Gale
Sapphire Dragon // Psionic PulseFlying
Whenever this creature attacks or blocks, scry 2. // Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
Sapphire Dragon // Psionic Pulse
Telling TimeLook at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Telling Time
Into the StoryThis spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Into the Story
Thought CollapseCounter target spell. Its controller mills three cards.
Thought Collapse
Hypnotic Sprite // Mesmeric GlareFlying // Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)