PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windfall
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
FabricateSearch your library for an artifact card, reveal it, put it into your hand, then shuffle.
Fabricate
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
Treasure CruiseDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Treasure Cruise
Distant MelodyChoose a creature type. Draw a card for each permanent you control of that type.
Distant Melody
Sea Gate Restoration // Sea Gate, RebornDraw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sea Gate Restoration // Sea Gate, Reborn
Curse of the SwineExile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Curse of the Swine
Serum VisionsDraw a card. Scry 2.
Serum Visions
Rite of ReplicationKicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Replication
Solve the EquationSearch your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Solve the Equation
ThoughtcastAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Thoughtcast
Tezzeret's Gambit({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tezzeret's Gambit
Irenicus's Vile DuplicationCreate a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Irenicus's Vile Duplication
Raise the PalisadeChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Raise the Palisade
Lórien RevealedDraw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Lórien Revealed
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Finale of RevelationDraw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Finale of Revelation
Deep AnalysisTarget player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Analysis
Stock UpLook at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Stock Up
Wave GoodbyeReturn each creature without a +1/+1 counter on it to its owner's hand.
Wave Goodbye
Maddening CacophonyKicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Maddening Cacophony
Quantum MisalignmentCreate a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Quantum Misalignment
RavenformExile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ravenform
Chart a CourseDraw two cards. Then discard a card unless you attacked this turn.
Chart a Course
Time WarpTarget player takes an extra turn after this one.
Time Warp
Fractured SanityEach opponent mills fourteen cards.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Fractured Sanity
Personal TutorSearch your library for a sorcery card, reveal it, then shuffle and put that card on top.
Personal Tutor
Season of WeavingChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of Weaving
Contentious PlanProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Contentious Plan
Slip Through SpaceDevoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Slip Through Space
Whelming WaveReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Whelming Wave
Jidoor, Aristocratic Capital // OvertureThis land enters tapped.
{T}: Add {U}. // Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Jidoor, Aristocratic Capital // Overture
ExpropriateCouncil's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Expropriate
Aminatou's AuguryExile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Aminatou's Augury
Merchant ScrollSearch your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Merchant Scroll
Temporal MasteryTake an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Temporal Mastery
Echo of EonsEach player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Echo of Eons
TraumatizeTarget player mills half their library, rounded down.
Traumatize
Step ThroughReturn two target creatures to their owners' hands.
Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Step Through
Careful StudyDraw two cards, then discard two cards.
Careful Study
One with the MachineDraw cards equal to the greatest mana value among artifacts you control.
One with the Machine
Tasha's Hideous LaughterEach opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Tasha's Hideous Laughter
Ancestral VisionSuspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Ancestral Vision
Splash PortalExile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Splash Portal
Temporal TrespassDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
Temporal Trespass
BriberySearch target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Bribery
Time StretchTarget player takes two extra turns after this one.
Time Stretch
Inevitable BetrayalSuspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Inevitable Betrayal
ReshapeAs an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Reshape
Temporal ManipulationTake an extra turn after this one.
Temporal Manipulation
Sleight of HandLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sleight of Hand
River's RebukeReturn all nonland permanents target player controls to their owner's hand.
River's Rebuke
Commit // MemoryPut target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Commit // Memory
Cut Your LossesCasualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Cut Your Losses
QuasiduplicateCreate a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Quasiduplicate
TimetwisterEach player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Timetwister
Winged WordsThis spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Winged Words
Rise and ShineTarget noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Rise and Shine
Mind's DesireShuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Mind's Desire
Clone LegionFor each creature target player controls, create a token that's a copy of that creature.
Clone Legion
Transmute ArtifactSacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Transmute Artifact
ProsperityEach player draws X cards.
Prosperity
Aether GaleReturn six target nonland permanents to their owners' hands.
Aether Gale
Spirit Water RevivalAs an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Spirit Water Revival
Baral's ExpertiseReturn up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Baral's Expertise
Minds AglowJoin forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Minds Aglow
Mnemonic DelugeExile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Mnemonic Deluge
Devastation TideReturn all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Devastation Tide
Artful DodgeTarget creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artful Dodge
Inspiring RefrainDraw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Inspiring Refrain
PortentLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Portent
Karn's Temporal Sundering(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Karn's Temporal Sundering
Blue Sun's TwilightGain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Blue Sun's Twilight
Relm's SketchingCreate a token that's a copy of target artifact, creature, or land.
Relm's Sketching
Will of the TemurChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Will of the Temur
Consuming TideEach player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Consuming Tide
Birthday EscapeDraw a card. The Ring tempts you.
Birthday Escape
Notorious ThrongProwl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Notorious Throng
Spectral DelugeReturn each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Spectral Deluge
Hidden StringsYou may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Hidden Strings
Eagle VisionFreerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Eagle Vision
Replication TechniqueDemonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
Replication Technique
Compulsive ResearchTarget player draws three cards. Then that player discards two cards unless they discard a land card.
Compulsive Research
Flood of TearsReturn all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Flood of Tears
Nanogene ConversionChoose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Nanogene Conversion
Enter the InfiniteDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Enter the Infinite
Alrund's EpiphanyCreate two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Alrund's Epiphany
Waterbending LessonDraw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Waterbending Lesson
Blatant ThieveryFor each opponent, gain control of target permanent that player controls.
Blatant Thievery
Boomerang BasicsReturn target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Boomerang Basics
Stolen IdentityCreate a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Stolen Identity
March of ProgressChoose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
March of Progress
Mind SpringDraw X cards.
Mind Spring
Capture of JingzhouTake an extra turn after this one.
Capture of Jingzhou
Arcane HeistYou may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Arcane Heist
Stolen by the FaeReturn target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Stolen by the Fae
Wash OutReturn all permanents of the color of your choice to their owners' hands.
Wash Out
Universal SurveillanceImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw X cards.
Universal Surveillance
Flow StateLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Flow State
Combat TutorialTarget player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Combat Tutorial
Plea for PowerWill of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Plea for Power
Echocasting SymposiumTarget player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Echocasting Symposium
Day's UndoingEach player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Day's Undoing
Lock and LoadDraw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Lock and Load
MathemagicsTarget player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Mathemagics
Treason of IsengardPut up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Treason of Isengard
Beacon of TomorrowsTarget player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Beacon of Tomorrows
Winternight StoriesDraw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Winternight Stories
SleepTap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sleep
Distortion StrikeTarget creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Distortion Strike
Mass ManipulationGain control of X target creatures and/or planeswalkers.
Mass Manipulation
Walk the AeonsBuyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Walk the Aeons
DivinationDraw two cards.
Divination
See the TruthLook at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
See the Truth
Time ReversalEach player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Time Reversal
Empty the LaboratorySacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Empty the Laboratory
Shifting GriftSpree (Choose one or more additional costs.)
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
Shifting Grift
Show and TellEach player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Show and Tell
Cone of ColdRoll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Cone of Cold
Flash PhotographyYou may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback {4}{U}{U}
Flash Photography
Aquitect's WillPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Aquitect's Will
Pearl of WisdomThis spell costs {1} less to cast if you control an Otter.
Draw two cards.
Pearl of Wisdom
Illithid Harvester // Plant TadpolesCeremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. // Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
Illithid Harvester // Plant Tadpoles
Time SpiralExile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Spiral
Lunar InsightDraw a card for each different mana value among nonland permanents you control.
Lunar Insight
Borrowing 100,000 ArrowsDraw a card for each tapped creature target opponent controls.
Borrowing 100,000 Arrows
Mass AppealDraw a card for each Human you control.
Mass Appeal
Saheeli's ArtistryChoose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Saheeli's Artistry
Clear the MindTarget player shuffles their graveyard into their library.
Draw a card.
Clear the Mind
Boon of the Wish-GiverDraw four cards.
Cycling {1} ({1}, Discard this card: Draw a card.)
Boon of the Wish-Giver
Ember Island ProductionChoose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Ember Island Production
Airborne AidDraw a card for each Bird on the battlefield.
Airborne Aid
Expansion AlgorithmProliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Expansion Algorithm
Open into WonderX target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Open into Wonder
Rise from the TidesCreate a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Rise from the Tides
Confiscation CoupChoose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
Confiscation Coup
Vivisurgeon's InsightDraw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vivisurgeon's Insight
Flood of RecollectionReturn target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Flood of Recollection
Wisdom of AgesReturn all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.
Wisdom of Ages
Mystic SpeculationBuyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Mystic Speculation
SpelltwineExile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Spelltwine
Strategic PlanningLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Strategic Planning
Asinine AnticsYou may cast this spell as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Asinine Antics
Modify MemoryExchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Modify Memory
Reverse EngineerImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
Reverse Engineer
Traverse EternityDraw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Traverse Eternity
Secret of BloodbendingAs an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
Secret of Bloodbending
FascinationChoose one —
• Each player draws X cards.
• Each player mills X cards.
Fascination
Wibbly-wobbly, Timey-wimeyTime travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
Wibbly-wobbly, Timey-wimey
Part the WaterveilTake an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Part the Waterveil
Faerie Slumber PartyReturn all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
Faerie Slumber Party
Energy TapTap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Energy Tap
Anchor to RealityAs an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Anchor to Reality
Sorcerous SquallDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Sorcerous Squall
Freeze in PlaceTap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Freeze in Place
Hard EvidenceCreate a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Hard Evidence
Sakashima's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sakashima's Will
Mists of LórienReplicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Mists of Lórien
Crashing WaveAs an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Crashing Wave
PolymorphDestroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Polymorph
Otterball AnticsCreate a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Otterball Antics
Subjugate the HobbitsGain control of each noncommander creature with mana value 3 or less.
Subjugate the Hobbits
Mass DiminishUntil your next turn, creatures target player controls have base power and toughness 1/1.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mass Diminish
Savor the MomentTake an extra turn after this one. Skip the untap step of that turn.
Savor the Moment
Stolen GoodsTarget opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Stolen Goods
Ugin's InsightScry X, where X is the greatest mana value among permanents you control, then draw three cards.
Ugin's Insight
Rush of KnowledgeDraw cards equal to the greatest mana value among permanents you control.
Rush of Knowledge
Silver ScrutinyYou may cast this spell as though it had flash if X is 3 or less.
Draw X cards.
Silver Scrutiny
Dream CacheDraw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dream Cache
All of History, All at OnceTime travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
All of History, All at Once
Mirage MockeryChoose one —
• Create a token that's a copy of target artifact creature you control.
• Create a token that's a copy of target nonartifact creature you control.
Entwine {2}{U} (Choose both if you pay the entwine cost.)
Mirage Mockery
SkyscribingEach player draws X cards.
Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Skyscribing
Flow of IdeasDraw a card for each Island you control.