Blue Sorceries

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Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Windfall

Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Preordain

Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Fabricate

Gitaxian Probe ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Gitaxian Probe

Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Treasure Cruise

Distant Melody Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

Sea Gate Restoration // Sea Gate, Reborn Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sea Gate Restoration // Sea Gate, Reborn

Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Curse of the Swine

Serum Visions Draw a card. Scry 2.

Serum Visions

Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Rite of Replication

Solve the Equation Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Solve the Equation

Thoughtcast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Thoughtcast

Tezzeret's Gambit ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Tezzeret's Gambit

Irenicus's Vile Duplication Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Irenicus's Vile Duplication

Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Raise the Palisade

Lórien Revealed Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Lórien Revealed

Enter the Enigma Target creature can't be blocked this turn. Draw a card.

Enter the Enigma

Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Finale of Revelation

Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deep Analysis

Stock Up Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Stock Up

Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand.

Wave Goodbye

Maddening Cacophony Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Maddening Cacophony

Quantum Misalignment Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Quantum Misalignment

Ravenform Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Ravenform

Chart a Course Draw two cards. Then discard a card unless you attacked this turn.

Chart a Course

Time Warp Target player takes an extra turn after this one.

Time Warp

Fractured Sanity Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Fractured Sanity

Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Personal Tutor

Season of Weaving Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.

Season of Weaving

Contentious Plan Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Contentious Plan

Slip Through Space Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Slip Through Space

Whelming Wave Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Whelming Wave

Jidoor, Aristocratic Capital // Overture This land enters tapped. {T}: Add {U}. // Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)

Jidoor, Aristocratic Capital // Overture

Expropriate Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Expropriate

Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Aminatou's Augury

Merchant Scroll Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Merchant Scroll

Temporal Mastery Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Temporal Mastery

Echo of Eons Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Echo of Eons

Traumatize Target player mills half their library, rounded down.

Traumatize

Step Through Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Step Through

Careful Study Draw two cards, then discard two cards.

Careful Study

One with the Machine Draw cards equal to the greatest mana value among artifacts you control.

One with the Machine

Tasha's Hideous Laughter Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.

Tasha's Hideous Laughter

Ancestral Vision Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Ancestral Vision

Splash Portal Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.

Splash Portal

Temporal Trespass Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.

Temporal Trespass

Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Bribery

Time Stretch Target player takes two extra turns after this one.

Time Stretch

Inevitable Betrayal Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Inevitable Betrayal

Reshape As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Reshape

Temporal Manipulation Take an extra turn after this one.

Temporal Manipulation

Sleight of Hand Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sleight of Hand

River's Rebuke Return all nonland permanents target player controls to their owner's hand.

River's Rebuke

Commit // Memory Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

Commit // Memory

Cut Your Losses Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

Cut Your Losses

Quasiduplicate Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Quasiduplicate

Timetwister Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Timetwister

Winged Words This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Winged Words

Rise and Shine Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Rise and Shine

Mind's Desire Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mind's Desire

Clone Legion For each creature target player controls, create a token that's a copy of that creature.

Clone Legion

Transmute Artifact Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.

Transmute Artifact

Prosperity Each player draws X cards.

Prosperity

Aether Gale Return six target nonland permanents to their owners' hands.

Aether Gale

Spirit Water Revival As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.

Spirit Water Revival

Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Baral's Expertise

Minds Aglow Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Minds Aglow

Mnemonic Deluge Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

Mnemonic Deluge

Devastation Tide Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Devastation Tide

Artful Dodge Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artful Dodge

Inspiring Refrain Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Inspiring Refrain

Portent Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Portent

Karn's Temporal Sundering (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Karn's Temporal Sundering

Blue Sun's Twilight Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

Blue Sun's Twilight

Relm's Sketching Create a token that's a copy of target artifact, creature, or land.

Relm's Sketching

Will of the Temur Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.

Will of the Temur

Consuming Tide Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Consuming Tide

Birthday Escape Draw a card. The Ring tempts you.

Birthday Escape

Notorious Throng Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Notorious Throng

Spectral Deluge Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Spectral Deluge

Hidden Strings You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Hidden Strings

Eagle Vision Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.

Eagle Vision

Replication Technique Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.

Replication Technique

Compulsive Research Target player draws three cards. Then that player discards two cards unless they discard a land card.

Compulsive Research

Flood of Tears Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Flood of Tears

Nanogene Conversion Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

Nanogene Conversion

Enter the Infinite Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Enter the Infinite

Alrund's Epiphany Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Alrund's Epiphany

Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Waterbending Lesson

Blatant Thievery For each opponent, gain control of target permanent that player controls.

Blatant Thievery

Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Boomerang Basics

Stolen Identity Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Stolen Identity

March of Progress Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

March of Progress

Mind Spring Draw X cards.

Mind Spring

Capture of Jingzhou Take an extra turn after this one.

Capture of Jingzhou

Arcane Heist You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Arcane Heist

Stolen by the Fae Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Stolen by the Fae

Wash Out Return all permanents of the color of your choice to their owners' hands.

Wash Out

Universal Surveillance Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.

Universal Surveillance

Flow State Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.

Flow State

Combat Tutorial Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.

Combat Tutorial

Plea for Power Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Plea for Power

Echocasting Symposium Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Echocasting Symposium

Day's Undoing Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Day's Undoing

Lock and Load Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Lock and Load

Mathemagics Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)

Mathemagics

Treason of Isengard Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Treason of Isengard

Beacon of Tomorrows Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Beacon of Tomorrows

Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Winternight Stories

Sleep Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Sleep

Distortion Strike Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Distortion Strike

Mass Manipulation Gain control of X target creatures and/or planeswalkers.

Mass Manipulation

Walk the Aeons Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Walk the Aeons

Divination Draw two cards.

Divination

See the Truth Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

See the Truth

Time Reversal Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

Time Reversal

Empty the Laboratory Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

Empty the Laboratory

Shifting Grift Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.

Shifting Grift

Show and Tell Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Show and Tell

Cone of Cold Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.

Cone of Cold

Flash Photography You may cast this spell as though it had flash if it targets a permanent you control. Create a token that's a copy of target permanent. Flashback {4}{U}{U}

Flash Photography

Aquitect's Will Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Aquitect's Will

Pearl of Wisdom This spell costs {1} less to cast if you control an Otter. Draw two cards.

Pearl of Wisdom

Illithid Harvester // Plant Tadpoles Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. // Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

Illithid Harvester // Plant Tadpoles

Time Spiral Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.

Time Spiral

Lunar Insight Draw a card for each different mana value among nonland permanents you control.

Lunar Insight

Borrowing 100,000 Arrows Draw a card for each tapped creature target opponent controls.

Borrowing 100,000 Arrows

Mass Appeal Draw a card for each Human you control.

Mass Appeal

Saheeli's Artistry Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Saheeli's Artistry

Clear the Mind Target player shuffles their graveyard into their library. Draw a card.

Clear the Mind

Boon of the Wish-Giver Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Boon of the Wish-Giver

Ember Island Production Choose one — • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.

Ember Island Production

Airborne Aid Draw a card for each Bird on the battlefield.

Airborne Aid

Expansion Algorithm Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Expansion Algorithm

Open into Wonder X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Open into Wonder

Rise from the Tides Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Rise from the Tides

Confiscation Coup Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.

Confiscation Coup

Vivisurgeon's Insight Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Vivisurgeon's Insight

Flood of Recollection Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Flood of Recollection

Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages.

Wisdom of Ages

Mystic Speculation Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Mystic Speculation

Spelltwine Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Spelltwine

Strategic Planning Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Strategic Planning

Asinine Antics You may cast this spell as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Asinine Antics

Modify Memory Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.

Modify Memory

Reverse Engineer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.

Reverse Engineer

Traverse Eternity Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)

Traverse Eternity

Secret of Bloodbending As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending.

Secret of Bloodbending

Fascination Choose one — • Each player draws X cards. • Each player mills X cards.

Fascination

Wibbly-wobbly, Timey-wimey Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

Wibbly-wobbly, Timey-wimey

Part the Waterveil Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Part the Waterveil

Faerie Slumber Party Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."

Faerie Slumber Party

Energy Tap Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.

Energy Tap

Anchor to Reality As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Anchor to Reality

Sorcerous Squall Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Sorcerous Squall

Freeze in Place Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Freeze in Place

Hard Evidence Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Hard Evidence

Sakashima's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.

Sakashima's Will

Mists of Lórien Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.

Mists of Lórien

Crashing Wave As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Crashing Wave

Polymorph Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Polymorph

Otterball Antics Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Otterball Antics

Subjugate the Hobbits Gain control of each noncommander creature with mana value 3 or less.

Subjugate the Hobbits

Mass Diminish Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mass Diminish

Savor the Moment Take an extra turn after this one. Skip the untap step of that turn.

Savor the Moment

Stolen Goods Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

Stolen Goods

Ugin's Insight Scry X, where X is the greatest mana value among permanents you control, then draw three cards.

Ugin's Insight

Rush of Knowledge Draw cards equal to the greatest mana value among permanents you control.

Rush of Knowledge

Silver Scrutiny You may cast this spell as though it had flash if X is 3 or less. Draw X cards.

Silver Scrutiny

Dream Cache Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dream Cache

All of History, All at Once Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

All of History, All at Once

Mirage Mockery Choose one — • Create a token that's a copy of target artifact creature you control. • Create a token that's a copy of target nonartifact creature you control. Entwine {2}{U} (Choose both if you pay the entwine cost.)

Mirage Mockery

Skyscribing Each player draws X cards. Forecast — {2}{U}, Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Skyscribing

Flow of Ideas Draw a card for each Island you control.

Flow of Ideas