Rhystic StudyWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Rhystic Study
Arcane DenialCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial
BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Mystic RemoraCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Remora
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Frantic Search
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windfall
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
Archmage EmeritusMagecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage Emeritus
Faerie MastermindFlash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
Faerie Mastermind
Kindred DiscoveryAs this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Kindred Discovery
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
Bident of ThassaWhenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
Bident of Thassa
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
MulldrifterFlying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Mulldrifter
CuriosityEnchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curiosity
Teferi's Ageless InsightIf you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Ageless Insight
Treasure CruiseDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Treasure Cruise
Midnight Clock{T}: Add {U}.
{2}{U}: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Midnight Clock
Wizard Class(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Wizard Class
Distant MelodyChoose a creature type. Draw a card for each permanent you control of that type.
Distant Melody
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Consecrated SphinxFlying
Whenever an opponent draws a card, you may draw two cards.
Consecrated Sphinx
Sea Gate Restoration // Sea Gate, RebornDraw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sea Gate Restoration // Sea Gate, Reborn
Thought MonitorAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Thought Monitor
Sai, Master ThopteristWhenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
Sai, Master Thopterist
Enduring CuriosityFlash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enduring Curiosity
Ledger ShredderFlying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Ledger Shredder
Cephalid Coliseum{T}: Add {U}. This land deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Cephalid Coliseum
Serum VisionsDraw a card. Scry 2.
Serum Visions
Reconnaissance MissionWhenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Reconnaissance Mission
Padeem, Consul of InnovationArtifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Padeem, Consul of Innovation
Pull from TomorrowDraw X cards, then discard a card.
Pull from Tomorrow
Thopter Spy NetworkAt the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Thopter Spy Network
ThoughtcastAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Thoughtcast
Tezzeret's Gambit({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tezzeret's Gambit
Archmage of RunesInstant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Archmage of Runes
Jace, Wielder of MysteriesIf you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Jace, Wielder of Mysteries
Nezahal, Primal TideThis spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Nezahal, Primal Tide
Three Steps AheadSpree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
Three Steps Ahead
Pollywog ProdigyEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Pollywog Prodigy
Lonely SandbarThis land enters tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Lonely Sandbar
Lórien RevealedDraw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Lórien Revealed
Shark TyphoonWhenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Shark Typhoon
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Finale of RevelationDraw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Finale of Revelation
Baral, Chief of ComplianceInstant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Baral, Chief of Compliance
BrainsurgeDraw four cards, then put two cards from your hand on top of your library in any order.
Brainsurge
Cloud of FaeriesFlying
When this creature enters, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Cloud of Faeries
Forensic GadgeteerWhenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Forensic Gadgeteer
Wan Shi Tong, LibrarianFlash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
Wan Shi Tong, Librarian
Ghostly PilfererWhenever this creature becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Ghostly Pilferer
Ominous SeasWhenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Ominous Seas
Ancient Silver DragonFlying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Ancient Silver Dragon
Mystic ConfluenceChoose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Confluence
Deep AnalysisTarget player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Analysis
TriskaidekaphileYou have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
Triskaidekaphile
Dour Port-MageWhenever one or more other creatures you control leave the battlefield without dying, draw a card.
{1}{U}, {T}: Return another target creature you control to its owner's hand.
Dour Port-Mage
Silent HallcreeperThis creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Silent Hallcreeper
Coastal PiracyWhenever a creature you control deals combat damage to an opponent, you may draw a card.
Coastal Piracy
Aether ChannelerWhen this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
Malcolm, Alluring ScoundrelFlash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Malcolm, Alluring Scoundrel
Cryptic CommandChoose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Cryptic Command
Twenty-Toed ToadYour maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Twenty-Toed Toad
Ophidian EyeFlash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Ophidian Eye
Sublime EpiphanyChoose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
Jin-Gitaxias, Core AugurFlash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Jin-Gitaxias, Core Augur
Curiosity CrafterFlying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Curiosity Crafter
Blue Sun's ZenithTarget player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Blue Sun's Zenith
Archmage's CharmChoose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archmage's Charm
Thought ScourTarget player mills two cards.
Draw a card.
Thought Scour
Proft's Eidetic MemoryWhen Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Proft's Eidetic Memory
Kami of the Crescent MoonAt the beginning of each player's draw step, that player draws an additional card.
Kami of the Crescent Moon
Uthros Research CraftStation (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Uthros Research Craft
Dictate of KruphixFlash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Dictate of Kruphix
Jace's Archivist{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Jace's Archivist
Grazilaxx, Illithid ScholarWhenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Grazilaxx, Illithid Scholar
Chart a CourseDraw two cards. Then discard a card unless you attacked this turn.
Chart a Course
RefuteCounter target spell. Draw a card, then discard a card.
Refute
Spectral SailorFlash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
Spectral Sailor
Fractured SanityEach opponent mills fourteen cards.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, each opponent mills four cards.
Fractured Sanity
Thirst for KnowledgeDraw three cards. Then discard two cards unless you discard an artifact card.
Thirst for Knowledge
Drown in DreamsChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Drown in Dreams
Body of KnowledgeBody of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
Body of Knowledge
Agent of TreacheryWhen this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Agent of Treachery
Season of WeavingChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of Weaving
Entity TrackerFlash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Entity Tracker
Combat ResearchEnchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Combat Research
Kitsa, Otterball EliteVigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Kitsa, Otterball Elite
Teferi, Master of TimeYou may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
Think TwiceDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Think Twice
Contentious PlanProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Contentious Plan
Slip Through SpaceDevoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Slip Through Space
Tandem LookoutSoulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Tandem Lookout
BlurExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Blur
The IndomitableTrample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
The Indomitable
Wavebreak HippocampWhenever you cast your first spell during each opponent's turn, draw a card.
Wavebreak Hippocamp
Mirrodin BesiegedAs this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Mirrodin Besieged
NulldrifterWhen you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Nulldrifter
Sphinx of the Second SunFlying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Sphinx of the Second Sun
Insight Engine{2}, {T}: Put a charge counter on this artifact, then draw a card for each charge counter on it.
Insight Engine
Prologue to PhyresisEach opponent gets a poison counter.
Draw a card.
Prologue to Phyresis
Shimmer DragonFlying
As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.)
Tap two untapped artifacts you control: Draw a card.
Shimmer Dragon
StarwinderWhenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp {2}{U}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Starwinder
Case of the Ransacked LabInstant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Case of the Ransacked Lab
Quick StudyDraw two cards.
Quick Study
Echo of EonsEach player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Echo of Eons
Court of CunningWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Court of Cunning
Struggle for Project PurityAs this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Struggle for Project Purity
Kozilek's UnsealingDevoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Kozilek's Unsealing
Danny PinkMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Danny Pink
Aether Spellbomb{U}, Sacrifice this artifact: Return target creature to its owner's hand.
{1}, Sacrifice this artifact: Draw a card.
Aether Spellbomb
Careful StudyDraw two cards, then discard two cards.
Careful Study
Agna Qel'aThis land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
Agna Qel'a
Folio of FanciesPlayers have no maximum hand size.
{X}{X}, {T}: Each player draws X cards.
{2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Folio of Fancies
One with the MachineDraw cards equal to the greatest mana value among artifacts you control.
One with the Machine
Shadow RiftTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Shadow Rift
Shoreline LooterThis creature can't be blocked.
Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Shoreline Looter
Overlord of the FloodpitsImpending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Overlord of the Floodpits
Splash PortalExile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Splash Portal
Ancestral VisionSuspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Ancestral Vision
Arcanis the Omnipotent{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
Arcanis the Omnipotent
Vedalken ArchmageWhenever you cast an artifact spell, draw a card.
Vedalken Archmage
Court of VantressWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Court of Vantress
Tolarian WindsDiscard all the cards in your hand, then draw that many cards.
Tolarian Winds
Ingenious ProdigySkulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Ingenious Prodigy
Jin-Gitaxias // The Great SynthesisWard {2}
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // (As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).
Jin-Gitaxias // The Great Synthesis
Commit // MemoryPut target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Commit // Memory
The Unagi of Kyoshi IslandFlash
Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, you draw two cards.
The Unagi of Kyoshi Island
Harmonized CrescendoConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
Harmonized Crescendo
Teferi, Temporal PilgrimWhenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Teferi, Temporal Pilgrim
Marang River Regent // Coil and CatchFlying
When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
Marang River Regent // Coil and Catch
Vizier of Tumbling Sands{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Vizier of Tumbling Sands
Forgotten CreationSkulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Forgotten Creation
TimetwisterEach player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Timetwister
River KelpieWhenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
River Kelpie
Flow of KnowledgeDraw a card for each Island you control, then discard two cards.
Flow of Knowledge
Ninja of the Deep HoursNinjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.
Ninja of the Deep Hours
Winged WordsThis spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Winged Words
Moon-Circuit HackerNinjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Moon-Circuit Hacker
O'aka, Traveling Merchant{T}, Remove a counter from a nonland permanent you control: Draw a card.
O'aka, Traveling Merchant
Jace, the Mind Sculptor+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Jace, the Mind Sculptor
Visions of BeyondDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Visions of Beyond
Stroke of GeniusTarget player draws X cards.
Stroke of Genius
Kiora, the Rising TideWhen Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Kiora, the Rising Tide
Jace Beleren+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Jace Beleren
Desert of the MindfulThis land enters tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Desert of the Mindful
Sphinx's TutelageWhenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
Sphinx's Tutelage
Dress DownFlash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Dress Down
ProsperityEach player draws X cards.
Prosperity
Shadow of the Second SunEnchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Shadow of the Second Sun
Vnwxt, Verbose HostStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Vnwxt, Verbose Host
Thirst for DiscoveryDraw three cards. Then discard two cards unless you discard a basic land card.
Thirst for Discovery
Secrets of the DeadWhenever you cast a spell from your graveyard, draw a card.
Secrets of the Dead
Spirit Water RevivalAs an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Spirit Water Revival
Behold the MultiverseScry 2, then draw two cards.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Behold the Multiverse
Unctus, Grand MetatectOther blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
Unctus, Grand Metatect
Minds AglowJoin forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Minds Aglow
Svyelun of Sea and SkySvyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Svyelun of Sea and Sky
Curse of VerbosityEnchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Curse of Verbosity
Tezzeret, Betrayer of FleshThe first activated ability of an artifact you activate each turn costs {2} less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Tezzeret, Betrayer of Flesh
Summon: Leviathan(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}
Summon: Leviathan
Waterbender AscensionWhenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Waterbender Ascension
Inspiring RefrainDraw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Inspiring Refrain
PortentLook at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Portent
Ethereal InvestigatorFlying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Ethereal Investigator
Hordewing SkaabFlying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Hordewing Skaab
Consuming TideEach player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Consuming Tide
Will of the TemurChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Will of the Temur
LeapTarget creature gains flying until end of turn.
Draw a card.
Leap
Birthday EscapeDraw a card. The Ring tempts you.
Birthday Escape
Vision SkeinsEach player draws two cards.
Vision Skeins
Remote IsleThis land enters tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Remote Isle
Azami, Lady of ScrollsTap an untapped Wizard you control: Draw a card.