Blue Card Draw

Last modified:

Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Rhystic Study

Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Arcane Denial

Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Mystic Remora Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Mystic Remora

Frantic Search Draw two cards, then discard two cards. Untap up to three lands.

Frantic Search

Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Windfall

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Preordain

Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Archmage Emeritus

Faerie Mastermind Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Faerie Mastermind

Kindred Discovery As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Kindred Discovery

Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Consider

Bident of Thassa Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Bident of Thassa

Gitaxian Probe ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Gitaxian Probe

Mulldrifter Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Mulldrifter

Curiosity Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Curiosity

Teferi's Ageless Insight If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Teferi's Ageless Insight

Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Treasure Cruise

Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Midnight Clock

Wizard Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Wizard Class

Distant Melody Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card.

Borne Upon a Wind

Consecrated Sphinx Flying Whenever an opponent draws a card, you may draw two cards.

Consecrated Sphinx

Sea Gate Restoration // Sea Gate, Reborn Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sea Gate Restoration // Sea Gate, Reborn

Thought Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Thought Monitor

Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Sai, Master Thopterist

Enduring Curiosity Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Curiosity

Ledger Shredder Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Ledger Shredder

Cephalid Coliseum {T}: Add {U}. This land deals 1 damage to you. Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Cephalid Coliseum

Serum Visions Draw a card. Scry 2.

Serum Visions

Reconnaissance Mission Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Reconnaissance Mission

Padeem, Consul of Innovation Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.

Padeem, Consul of Innovation

Pull from Tomorrow Draw X cards, then discard a card.

Pull from Tomorrow

Thopter Spy Network At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Thopter Spy Network

Thoughtcast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Thoughtcast

Tezzeret's Gambit ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Tezzeret's Gambit

Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.

Archmage of Runes

Jace, Wielder of Mysteries If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Jace, Wielder of Mysteries

Nezahal, Primal Tide This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Nezahal, Primal Tide

Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Three Steps Ahead

Pollywog Prodigy Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.

Pollywog Prodigy

Lonely Sandbar This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Lonely Sandbar

Lórien Revealed Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Lórien Revealed

Shark Typhoon Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

Shark Typhoon

Enter the Enigma Target creature can't be blocked this turn. Draw a card.

Enter the Enigma

Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Finale of Revelation

Baral, Chief of Compliance Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Baral, Chief of Compliance

Brainsurge Draw four cards, then put two cards from your hand on top of your library in any order.

Brainsurge

Cloud of Faeries Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Cloud of Faeries

Forensic Gadgeteer Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Forensic Gadgeteer

Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

Wan Shi Tong, Librarian

Ghostly Pilferer Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.

Ghostly Pilferer

Ominous Seas Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Ominous Seas

Ancient Silver Dragon Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Ancient Silver Dragon

Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Mystic Confluence

Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deep Analysis

Triskaidekaphile You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Triskaidekaphile

Dour Port-Mage Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.

Dour Port-Mage

Silent Hallcreeper This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.

Silent Hallcreeper

Coastal Piracy Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Coastal Piracy

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Malcolm, Alluring Scoundrel

Cryptic Command Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Cryptic Command

Twenty-Toed Toad Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card. Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.

Twenty-Toed Toad

Ophidian Eye Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Ophidian Eye

Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Sublime Epiphany

Jin-Gitaxias, Core Augur Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.

Jin-Gitaxias, Core Augur

Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.

Curiosity Crafter

Blue Sun's Zenith Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Blue Sun's Zenith

Archmage's Charm Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.

Archmage's Charm

Thought Scour Target player mills two cards. Draw a card.

Thought Scour

Proft's Eidetic Memory When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Proft's Eidetic Memory

Kami of the Crescent Moon At the beginning of each player's draw step, that player draws an additional card.

Kami of the Crescent Moon

Uthros Research Craft Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft. 12+ | Flying This Spacecraft gets +1/+0 for each artifact you control.

Uthros Research Craft

Dictate of Kruphix Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.

Dictate of Kruphix

Jace's Archivist {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Jace's Archivist

Grazilaxx, Illithid Scholar Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Grazilaxx, Illithid Scholar

Chart a Course Draw two cards. Then discard a card unless you attacked this turn.

Chart a Course

Refute Counter target spell. Draw a card, then discard a card.

Refute

Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Spectral Sailor

Fractured Sanity Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Fractured Sanity

Thirst for Knowledge Draw three cards. Then discard two cards unless you discard an artifact card.

Thirst for Knowledge

Drown in Dreams Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.

Drown in Dreams

Body of Knowledge Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.

Body of Knowledge

Agent of Treachery When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Agent of Treachery

Season of Weaving Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.

Season of Weaving

Entity Tracker Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Entity Tracker

Combat Research Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Combat Research

Kitsa, Otterball Elite Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

Kitsa, Otterball Elite

Teferi, Master of Time You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.

Teferi, Master of Time

Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Think Twice

Contentious Plan Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Contentious Plan

Slip Through Space Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Slip Through Space

Tandem Lookout Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Tandem Lookout

Blur Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Blur

The Indomitable Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

The Indomitable

Wavebreak Hippocamp Whenever you cast your first spell during each opponent's turn, draw a card.

Wavebreak Hippocamp

Mirrodin Besieged As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.

Mirrodin Besieged

Nulldrifter When you cast this spell, draw two cards. Flying Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Nulldrifter

Sphinx of the Second Sun Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Sphinx of the Second Sun

Insight Engine {2}, {T}: Put a charge counter on this artifact, then draw a card for each charge counter on it.

Insight Engine

Prologue to Phyresis Each opponent gets a poison counter. Draw a card.

Prologue to Phyresis

Shimmer Dragon Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

Shimmer Dragon

Starwinder Whenever a creature you control deals combat damage to a player, you may draw that many cards. Warp {2}{U}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Starwinder

Case of the Ransacked Lab Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.

Case of the Ransacked Lab

Quick Study Draw two cards.

Quick Study

Echo of Eons Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Echo of Eons

Court of Cunning When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Court of Cunning

Struggle for Project Purity As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Struggle for Project Purity

Kozilek's Unsealing Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.

Kozilek's Unsealing

Danny Pink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

Danny Pink

Aether Spellbomb {U}, Sacrifice this artifact: Return target creature to its owner's hand. {1}, Sacrifice this artifact: Draw a card.

Aether Spellbomb

Careful Study Draw two cards, then discard two cards.

Careful Study

Agna Qel'a This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card.

Agna Qel'a

Folio of Fancies Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.

Folio of Fancies

One with the Machine Draw cards equal to the greatest mana value among artifacts you control.

One with the Machine

Shadow Rift Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Shadow Rift

Shoreline Looter This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.

Shoreline Looter

Overlord of the Floodpits Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.

Overlord of the Floodpits

Splash Portal Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.

Splash Portal

Ancestral Vision Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Ancestral Vision

Arcanis the Omnipotent {T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.

Arcanis the Omnipotent

Vedalken Archmage Whenever you cast an artifact spell, draw a card.

Vedalken Archmage

Court of Vantress When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.

Court of Vantress

Tolarian Winds Discard all the cards in your hand, then draw that many cards.

Tolarian Winds

Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Ingenious Prodigy

Jin-Gitaxias // The Great Synthesis Ward {2} Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. {3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand. // (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).

Jin-Gitaxias // The Great Synthesis

Commit // Memory Put target spell or nonland permanent into its owner's library second from the top. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

Commit // Memory

The Unagi of Kyoshi Island Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.

The Unagi of Kyoshi Island

Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type.

Harmonized Crescendo

Teferi, Temporal Pilgrim Whenever you draw a card, put a loyalty counter on Teferi. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

Teferi, Temporal Pilgrim

Marang River Regent // Coil and Catch Flying When this creature enters, return up to two other target nonland permanents to their owners' hands. // Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)

Marang River Regent // Coil and Catch

Vizier of Tumbling Sands {T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.

Vizier of Tumbling Sands

Forgotten Creation Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Forgotten Creation

Timetwister Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)

Timetwister

River Kelpie Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

River Kelpie

Flow of Knowledge Draw a card for each Island you control, then discard two cards.

Flow of Knowledge

Ninja of the Deep Hours Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

Ninja of the Deep Hours

Winged Words This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Winged Words

Moon-Circuit Hacker Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

Moon-Circuit Hacker

O'aka, Traveling Merchant {T}, Remove a counter from a nonland permanent you control: Draw a card.

O'aka, Traveling Merchant

Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Jace, the Mind Sculptor

Visions of Beyond Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Visions of Beyond

Stroke of Genius Target player draws X cards.

Stroke of Genius

Kiora, the Rising Tide When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

Kiora, the Rising Tide

Jace Beleren +2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Jace Beleren

Desert of the Mindful This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Desert of the Mindful

Sphinx's Tutelage Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Sphinx's Tutelage

Dress Down Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.

Dress Down

Prosperity Each player draws X cards.

Prosperity

Shadow of the Second Sun Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Shadow of the Second Sun

Vnwxt, Verbose Host Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead.

Vnwxt, Verbose Host

Thirst for Discovery Draw three cards. Then discard two cards unless you discard a basic land card.

Thirst for Discovery

Secrets of the Dead Whenever you cast a spell from your graveyard, draw a card.

Secrets of the Dead

Spirit Water Revival As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival.

Spirit Water Revival

Behold the Multiverse Scry 2, then draw two cards. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Behold the Multiverse

Unctus, Grand Metatect Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

Unctus, Grand Metatect

Minds Aglow Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Minds Aglow

Svyelun of Sea and Sky Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Svyelun of Sea and Sky

Curse of Verbosity Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Curse of Verbosity

Tezzeret, Betrayer of Flesh The first activated ability of an artifact you activate each turn costs {2} less to activate. +1: Draw two cards. Then discard two cards unless you discard an artifact card. −2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. −6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

Tezzeret, Betrayer of Flesh

Summon: Leviathan (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

Summon: Leviathan

Waterbender Ascension Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Waterbender Ascension

Inspiring Refrain Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Inspiring Refrain

Portent Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Portent

Ethereal Investigator Flying When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

Ethereal Investigator

Hordewing Skaab Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

Hordewing Skaab

Consuming Tide Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Consuming Tide

Will of the Temur Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.

Will of the Temur

Leap Target creature gains flying until end of turn. Draw a card.

Leap

Birthday Escape Draw a card. The Ring tempts you.

Birthday Escape

Vision Skeins Each player draws two cards.

Vision Skeins

Remote Isle This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Remote Isle

Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card.

Azami, Lady of Scrolls