Blue Cantrips

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Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Preordain

Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Consider

Gitaxian Probe ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Gitaxian Probe

Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card.

Borne Upon a Wind

Serum Visions Draw a card. Scry 2.

Serum Visions

Enter the Enigma Target creature can't be blocked this turn. Draw a card.

Enter the Enigma

Aether Channeler When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Aether Channeler

Cryptic Command Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Cryptic Command

Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Sublime Epiphany

Thought Scour Target player mills two cards. Draw a card.

Thought Scour

Proft's Eidetic Memory When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Proft's Eidetic Memory

Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Think Twice

Contentious Plan Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Contentious Plan

Slip Through Space Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

Slip Through Space

Blur Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Blur

Prologue to Phyresis Each opponent gets a poison counter. Draw a card.

Prologue to Phyresis

Shadow Rift Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Shadow Rift

Splash Portal Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.

Splash Portal

Visions of Beyond Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Visions of Beyond

Dress Down Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.

Dress Down

Birthday Escape Draw a card. The Ring tempts you.

Birthday Escape

Leap Target creature gains flying until end of turn. Draw a card.

Leap

Cryogen Relic When this artifact enters or leaves the battlefield, draw a card. {1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Cryogen Relic

Dream Fracture Counter target spell. Its controller draws a card. Draw a card.

Dream Fracture

Peek Look at target player's hand. Draw a card.

Peek

Cerulean Wisps Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Cerulean Wisps

Remand Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Remand

Curate Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Curate

Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Boomerang Basics

Deliberate Scry 2, then draw a card.

Deliberate

Deduce Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Deduce

Steady Progress Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Steady Progress

Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Into the Roil

Wheel and Deal Any number of target opponents each discard their hands, then draw seven cards. Draw a card.

Wheel and Deal

Keep Safe Counter target spell that targets a permanent you control. Draw a card.

Keep Safe

Siren's Ruse Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Siren's Ruse

Tune the Narrative Draw a card. You get {E}{E} (two energy counters).

Tune the Narrative

Quicken The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

Quicken

Omen of the Sea Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Omen of the Sea

Bane's Contingency Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Bane's Contingency

Sicarian Infiltrator Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.

Sicarian Infiltrator

Dreamtail Heron Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

Dreamtail Heron

Aquitect's Will Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Aquitect's Will

Twisted Image Switch target creature's power and toughness until end of turn. Draw a card.

Twisted Image

Refocus Untap target creature. Draw a card.

Refocus

Clear the Mind Target player shuffles their graveyard into their library. Draw a card.

Clear the Mind

Illusionist's Stratagem Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Illusionist's Stratagem

Hithlain Knots Tap target creature. Scry 1. Draw a card.

Hithlain Knots

Obsessive Search Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Obsessive Search

Dreams of Laguna Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dreams of Laguna

Confounding Conundrum When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Confounding Conundrum

Illusion of Choice You choose how each player votes this turn. Draw a card.

Illusion of Choice

Wibbly-wobbly, Timey-wimey Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card.

Wibbly-wobbly, Timey-wimey

Leadership Vacuum Target player returns each commander they control from the battlefield to the command zone. Draw a card.

Leadership Vacuum

Radical Idea Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Radical Idea

Repulse Return target creature to its owner's hand. Draw a card.

Repulse

Unstable Experiment Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Unstable Experiment

Blink of an Eye Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Blink of an Eye

Sokka's Haiku Counter target spell. Draw a card, then mill three cards. Untap target land.

Sokka's Haiku

Cloudkin Seer Flying When this creature enters, draw a card.

Cloudkin Seer

Twitch You may tap or untap target artifact, creature, or land. Draw a card.

Twitch

Fleeting Distraction Target creature gets -1/-0 until end of turn. Draw a card.

Fleeting Distraction

Exclude Counter target creature spell. Draw a card.

Exclude

Fblthp, the Lost When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Fblthp, the Lost

Geistwave Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Geistwave

Urza's Command Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." • Scry 1, then draw a card.

Urza's Command

Flux Each player discards any number of cards, then draws that many cards. Draw a card.

Flux

Dirgur Island Dragon // Skimming Strike Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) // Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)

Dirgur Island Dragon // Skimming Strike

Quantum Riddler Flying When this creature enters, draw a card. As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead. Warp {1}{U}

Quantum Riddler

Young Blue Dragon // Sand Augury Flying // Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Young Blue Dragon // Sand Augury

Cartouche of Knowledge Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.

Cartouche of Knowledge

Unending Whisper Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Unending Whisper

Disrupt Counter target instant or sorcery spell unless its controller pays {1}. Draw a card.

Disrupt

Serum Visionary When this creature enters, draw a card, then scry 2.

Serum Visionary

Scour All Possibilities Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Scour All Possibilities

Learn from the Past Target player shuffles their graveyard into their library. Draw a card.

Learn from the Past

Mental Note Mill two cards. Draw a card.

Mental Note

Pym Particles Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card.

Pym Particles

Dismiss Counter target spell. Draw a card.

Dismiss

Eject This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.

Eject

Mental Modulation This spell costs {1} less to cast during your turn. Tap target artifact or creature. Draw a card.

Mental Modulation

Spreading Seas Enchant land When this Aura enters, draw a card. Enchanted land is an Island.

Spreading Seas

Council's Deliberation Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.

Council's Deliberation

Confound Counter target spell that targets a creature. Draw a card.

Confound

Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Whoosh!

Research the Deep Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Research the Deep

Repeal Return target nonland permanent with mana value X to its owner's hand. Draw a card.

Repeal

Silvergill Adept As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.

Silvergill Adept

Escape Detection Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.

Escape Detection

Cloak of Feathers Target creature gains flying until end of turn. Draw a card.

Cloak of Feathers

School Daze Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card.

School Daze

Start the TARDIS Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Start the TARDIS

Multiple Choice If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.

Multiple Choice

Reach Through Mists Draw a card.

Reach Through Mists

Shimmering Mirage Target land becomes the basic land type of your choice until end of turn. Draw a card.

Shimmering Mirage

Inverted Iceberg // Iceberg Titan When this artifact enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Whenever this creature attacks, you may tap or untap target artifact or creature.

Inverted Iceberg // Iceberg Titan

Bone to Ash Counter target creature spell. Draw a card.

Bone to Ash

Rune of Flight Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Rune of Flight

Zhalfirin Shapecraft Target creature has base power and toughness 4/3 until end of turn. Draw a card.

Zhalfirin Shapecraft

Syr Elenora, the Discerning Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.

Syr Elenora, the Discerning

Unravel Counter target spell. If the amount of mana spent to cast that spell was less than its mana value, you draw a card.

Unravel

Gust of Wind This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Gust of Wind

Whispers of the Muse Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card.

Whispers of the Muse

Take the Fall Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.

Take the Fall

Traveler's Cloak Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Traveler's Cloak

Astral Wingspan Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.

Astral Wingspan

Chilling Trap Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Chilling Trap

Startle Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.

Startle

Oona's Grace Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona's Grace

Tome Raider Flying When this creature enters, draw a card.

Tome Raider

Mentor's Guidance When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.

Mentor's Guidance

Merchant of Secrets When this creature enters, draw a card.

Merchant of Secrets

Last Thoughts Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Last Thoughts

Loan Shark When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Loan Shark

Drag Under Return target creature to its owner's hand. Draw a card.

Drag Under

Call to Heel Return target creature to its owner's hand. Its controller draws a card.

Call to Heel

Latchkey Faerie Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.

Latchkey Faerie

Sorcerous Sight Look at target opponent's hand. Draw a card.

Sorcerous Sight

Predict Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Predict

Aura Finesse Attach target Aura you control to target creature. Draw a card.

Aura Finesse

I Am Iron Man Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. Draw a card.

I Am Iron Man

Sway of Illusion Any number of target creatures become the color of your choice until end of turn. Draw a card.

Sway of Illusion

Spell Snuff Counter target spell. Fateful hour — If you have 5 or less life, draw a card.

Spell Snuff

Stream of Unconsciousness Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Stream of Unconsciousness

Glacial Grasp Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.

Glacial Grasp

Arrester's Admonition Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.

Arrester's Admonition

Suit Up Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.

Suit Up

Sage's Dousing Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.

Sage's Dousing

Chill of the Grave This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Chill of the Grave

Faerie Miscreant Flying When this creature enters, if you control another creature named Faerie Miscreant, draw a card.

Faerie Miscreant

Glimpse of Freedom Draw a card. Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Glimpse of Freedom

Contradict Counter target spell. Draw a card.

Contradict

Futurist Forge When this artifact enters, draw a card. {3}{U}, Sacrifice this artifact: Draw two cards.

Futurist Forge

Crippling Chill Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Crippling Chill

Grip of Amnesia Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.

Grip of Amnesia

Pondering Mage When this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Pondering Mage

Argent Mutation Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

Argent Mutation

Crashing Tide This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

Crashing Tide

Everdream Draw a card. Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Everdream

Lofty Dreams Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.

Lofty Dreams

Evermind (Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Evermind

Donatello, Turtle Techie When Donatello enters, if you control an artifact, draw a card.

Donatello, Turtle Techie

Crystal Spray Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

Crystal Spray

Inaction Injunction Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.

Inaction Injunction

Eyes of Gitaxias Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Draw a card.

Eyes of Gitaxias

Selfcraft Mechan When this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.

Selfcraft Mechan

Stitched Assistant Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Stitched Assistant

Stratus Walk Enchant creature When this Aura enters, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.

Stratus Walk

Mind Transfer Protocol Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.

Mind Transfer Protocol

Galestrike Return target tapped creature to its owner's hand. Draw a card.

Galestrike

Wretched Gryff Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying

Wretched Gryff

Depower This spell costs {2} less to cast if it targets an attacking creature. Target creature gets -4/-0 until end of turn. Draw a card.

Depower

Omen Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Omen

Majestic Metamorphosis Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.

Majestic Metamorphosis

Fate Foretold Enchant creature When this Aura enters, draw a card. When enchanted creature dies, its controller draws a card.

Fate Foretold

Scatter Arc Counter target noncreature spell. Draw a card.

Scatter Arc

Splitting the Powerstone As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Splitting the Powerstone

Train of Thought Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.

Train of Thought

Befuddle Target creature gets -4/-0 until end of turn. Draw a card.

Befuddle

Manipulate Fate Search your library for three cards, exile them, then shuffle. Draw a card.

Manipulate Fate

Mightstone's Animation Enchant artifact When this Aura enters, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

Mightstone's Animation

Recalibrate Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

Recalibrate

Rime Chill Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

Rime Chill

Squelch Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

Squelch

Turn into a Pumpkin Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Turn into a Pumpkin

Skyship Buccaneer Flying Raid — When this creature enters, if you attacked this turn, draw a card.

Skyship Buccaneer

Soaring Show-Off Flying When this creature enters, each player draws a card.

Soaring Show-Off

Interdict Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.

Interdict

Shocking Grasp Target creature gets -2/-0 until end of turn. Draw a card.

Shocking Grasp

Quickchange Target creature becomes the color or colors of your choice until end of turn. Draw a card.

Quickchange

Opal Lake Gatekeepers When this creature enters, if you control two or more Gates, you may draw a card.

Opal Lake Gatekeepers

Out of the Way This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.

Out of the Way