BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Serum VisionsDraw a card. Scry 2.
Serum Visions
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Aether ChannelerWhen this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Aether Channeler
Cryptic CommandChoose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Cryptic Command
Sublime EpiphanyChoose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
Proft's Eidetic MemoryWhen Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Proft's Eidetic Memory
Thought ScourTarget player mills two cards.
Draw a card.
Thought Scour
Think TwiceDraw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Think Twice
Contentious PlanProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Contentious Plan
Slip Through SpaceDevoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Slip Through Space
BlurExile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Blur
Prologue to PhyresisEach opponent gets a poison counter.
Draw a card.
Prologue to Phyresis
Shadow RiftTarget creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Shadow Rift
Splash PortalExile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Splash Portal
Visions of BeyondDraw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Visions of Beyond
Dress DownFlash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Dress Down
Birthday EscapeDraw a card. The Ring tempts you.
Birthday Escape
Cryogen RelicWhen this artifact enters or leaves the battlefield, draw a card.
{1}{U}, Sacrifice this artifact: Put a stun counter on up to one target tapped creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cryogen Relic
LeapTarget creature gains flying until end of turn.
Draw a card.
Leap
Dream FractureCounter target spell. Its controller draws a card.
Draw a card.
Dream Fracture
Boomerang BasicsReturn target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Boomerang Basics
PeekLook at target player's hand.
Draw a card.
Peek
Cerulean WispsTarget creature becomes blue until end of turn. Untap that creature.
Draw a card.
Cerulean Wisps
RemandCounter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Remand
CurateSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Curate
DeliberateScry 2, then draw a card.
Deliberate
DeduceDraw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Deduce
Steady ProgressProliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Steady Progress
Into the RoilKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Into the Roil
Wheel and DealAny number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel and Deal
Keep SafeCounter target spell that targets a permanent you control.
Draw a card.
Keep Safe
Siren's RuseExile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Siren's Ruse
Tune the NarrativeDraw a card. You get {E}{E} (two energy counters).
Tune the Narrative
QuickenThe next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Quicken
Omen of the SeaFlash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
{2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Omen of the Sea
Bane's ContingencyCounter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Bane's Contingency
Sicarian InfiltratorFlash
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Sicarian Infiltrator
Dreamtail HeronMutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Dreamtail Heron
Aquitect's WillPut a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Aquitect's Will
Twisted ImageSwitch target creature's power and toughness until end of turn.
Draw a card.
Twisted Image
Clear the MindTarget player shuffles their graveyard into their library.
Draw a card.
Clear the Mind
RefocusUntap target creature.
Draw a card.
Refocus
Hithlain KnotsTap target creature. Scry 1.
Draw a card.
Hithlain Knots
Illusionist's StratagemExile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Illusionist's Stratagem
Dreams of LagunaSurveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dreams of Laguna
Obsessive SearchDraw a card.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Obsessive Search
Confounding ConundrumWhen this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Conundrum
Illusion of ChoiceYou choose how each player votes this turn.
Draw a card.
Illusion of Choice
Unstable ExperimentTarget player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Unstable Experiment
Wibbly-wobbly, Timey-wimeyTime travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Draw a card.
Wibbly-wobbly, Timey-wimey
Leadership VacuumTarget player returns each commander they control from the battlefield to the command zone.
Draw a card.
Leadership Vacuum
RepulseReturn target creature to its owner's hand.
Draw a card.
Repulse
Radical IdeaDraw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Radical Idea
Sokka's HaikuCounter target spell.
Draw a card, then mill three cards.
Untap target land.
Sokka's Haiku
Blink of an EyeKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Blink of an Eye
Cloudkin SeerFlying
When this creature enters, draw a card.
Cloudkin Seer
Fleeting DistractionTarget creature gets -1/-0 until end of turn.
Draw a card.
Fleeting Distraction
TwitchYou may tap or untap target artifact, creature, or land.
Draw a card.
Twitch
Fblthp, the LostWhen Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Fblthp, the Lost
ExcludeCounter target creature spell.
Draw a card.
Exclude
GeistwaveReturn target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Geistwave
Quantum RiddlerFlying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp {1}{U}
Quantum Riddler
Dirgur Island Dragon // Skimming StrikeFlying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) // Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
Dirgur Island Dragon // Skimming Strike
FluxEach player discards any number of cards, then draws that many cards.
Draw a card.
Flux
Urza's CommandChoose two —
• Creatures you don't control get -2/-0 until end of turn.
• Create a tapped Powerstone token.
• Create a tapped 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
• Scry 1, then draw a card.
Urza's Command
Cartouche of KnowledgeEnchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouche of Knowledge
Young Blue Dragon // Sand AuguryFlying // Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
Young Blue Dragon // Sand Augury
Pym ParticlesTarget creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Pym Particles
Unending WhisperDraw a card.
Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Unending Whisper
DisruptCounter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
Disrupt
Serum VisionaryWhen this creature enters, draw a card, then scry 2.
Serum Visionary
Scour All PossibilitiesScry 2, then draw a card.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Scour All Possibilities
Learn from the PastTarget player shuffles their graveyard into their library.
Draw a card.
Learn from the Past
Mental NoteMill two cards.
Draw a card.
Mental Note
EjectThis spell can't be countered.
Return target nonland permanent to its owner's hand.
Draw a card.
Eject
Mental ModulationThis spell costs {1} less to cast during your turn.
Tap target artifact or creature.
Draw a card.
Mental Modulation
DismissCounter target spell.
Draw a card.
Dismiss
Spreading SeasEnchant land
When this Aura enters, draw a card.
Enchanted land is an Island.
Spreading Seas
Council's DeliberationDraw a card.
Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Council's Deliberation
Whoosh!Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Whoosh!
ConfoundCounter target spell that targets a creature.
Draw a card.
Confound
Research the DeepDraw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Research the Deep
RepealReturn target nonland permanent with mana value X to its owner's hand.
Draw a card.
Repeal
Silvergill AdeptAs an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When this creature enters, draw a card.
Silvergill Adept
Cloak of FeathersTarget creature gains flying until end of turn.
Draw a card.
Cloak of Feathers
Escape DetectionFreerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.
Escape Detection
School DazeChoose one —
• Do Homework — Draw three cards.
• Fight Crime — Counter target spell. Draw a card.
School Daze
Start the TARDISSurveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Start the TARDIS
Multiple ChoiceIf X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Multiple Choice
Reach Through MistsDraw a card.
Reach Through Mists
Shimmering MirageTarget land becomes the basic land type of your choice until end of turn.
Draw a card.
Shimmering Mirage
Bone to AshCounter target creature spell.
Draw a card.
Bone to Ash
Rune of FlightEnchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Rune of Flight
UnravelCounter target spell. If the amount of mana spent to cast that spell was less than its mana value, you draw a card.
Unravel
Zhalfirin ShapecraftTarget creature has base power and toughness 4/3 until end of turn.
Draw a card.
Zhalfirin Shapecraft
Inverted Iceberg // Iceberg TitanWhen this artifact enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) // Whenever this creature attacks, you may tap or untap target artifact or creature.
Inverted Iceberg // Iceberg Titan
Syr Elenora, the DiscerningSyr Elenora's power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Syr Elenora, the Discerning
Gust of WindThis spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.
Gust of Wind
Whispers of the MuseBuyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Whispers of the Muse
Traveler's CloakEnchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Traveler's Cloak
Take the FallTarget creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
Take the Fall
Astral WingspanConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Astral Wingspan
Chilling TrapTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Chilling Trap
StartleTarget creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Startle
Oona's GraceTarget player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Oona's Grace
Tome RaiderFlying
When this creature enters, draw a card.
Tome Raider
Mentor's GuidanceWhen you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Mentor's Guidance
Merchant of SecretsWhen this creature enters, draw a card.
Merchant of Secrets
Last ThoughtsDraw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Last Thoughts
Loan SharkWhen this creature enters, if you've cast two or more spells this turn, draw a card.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Loan Shark
I Am Iron ManUntil end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying.
Draw a card.
I Am Iron Man
Drag UnderReturn target creature to its owner's hand.
Draw a card.
Drag Under
Sorcerous SightLook at target opponent's hand.
Draw a card.
Sorcerous Sight
Call to HeelReturn target creature to its owner's hand. Its controller draws a card.
Call to Heel
Futurist ForgeWhen this artifact enters, draw a card.
{3}{U}, Sacrifice this artifact: Draw two cards.
Futurist Forge
PredictChoose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Predict
Latchkey FaerieFlying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When this creature enters, if its prowl cost was paid, draw a card.
Latchkey Faerie
Aura FinesseAttach target Aura you control to target creature.
Draw a card.
Aura Finesse
Sway of IllusionAny number of target creatures become the color of your choice until end of turn.
Draw a card.
Sway of Illusion
Spell SnuffCounter target spell.
Fateful hour — If you have 5 or less life, draw a card.
Spell Snuff
Plunder the TrollshawsDraw a card. If this spell was cast from a graveyard, draw two cards instead.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Plunder the Trollshaws
Arrester's AdmonitionReturn target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Arrester's Admonition
Stream of UnconsciousnessTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Stream of Unconsciousness
Glacial GraspTap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Glacial Grasp
Sage's DousingCounter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Sage's Dousing
Suit UpUntil end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Suit Up
Chill of the GraveThis spell costs {1} less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Chill of the Grave
ContradictCounter target spell.
Draw a card.
Contradict
Faerie MiscreantFlying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
Faerie Miscreant
Glimpse of FreedomDraw a card.
Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Glimpse of Freedom
Grip of AmnesiaCounter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Grip of Amnesia
Crippling ChillTap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Crippling Chill
DepowerThis spell costs {2} less to cast if it targets an attacking creature.
Target creature gets -4/-0 until end of turn.
Draw a card.
Depower
Pondering MageWhen this creature enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Pondering Mage
Lofty DreamsConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Lofty Dreams
Donatello, Turtle TechieWhen Donatello enters, if you control an artifact, draw a card.
Donatello, Turtle Techie
Argent MutationTarget permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
Argent Mutation
Crashing TideThis spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Crashing Tide
EverdreamDraw a card.
Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Everdream
Evermind(Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Evermind
Crystal SprayChange the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Crystal Spray
Inaction InjunctionDetain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Inaction Injunction
Eyes of GitaxiasIncubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Draw a card.
Eyes of Gitaxias
Selfcraft MechanWhen this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.
Selfcraft Mechan
Mind Transfer ProtocolUntil end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Mind Transfer Protocol
Stratus WalkEnchant creature
When this Aura enters, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
Stratus Walk
Stitched AssistantExploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Stitched Assistant
Wretched GryffEmerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, draw a card.
Flying
Wretched Gryff
GalestrikeReturn target tapped creature to its owner's hand.
Draw a card.
Galestrike
OmenLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Omen
Fate ForetoldEnchant creature
When this Aura enters, draw a card.
When enchanted creature dies, its controller draws a card.
Fate Foretold
Majestic MetamorphosisUntil end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Draw a card.
Majestic Metamorphosis
Scatter ArcCounter target noncreature spell.
Draw a card.
Scatter Arc
Splitting the PowerstoneAs an additional cost to cast this spell, sacrifice an artifact.
Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Splitting the Powerstone
Train of ThoughtReplicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
Train of Thought
BefuddleTarget creature gets -4/-0 until end of turn.
Draw a card.
Befuddle
Bilbo Baggins, Burglar // Take a GlanceWhen Bilbo Baggins enters, draw a card. // Scry 2. (Then exile this card. You may cast the creature later from exile.)
Bilbo Baggins, Burglar // Take a Glance
Manipulate FateSearch your library for three cards, exile them, then shuffle.
Draw a card.
Manipulate Fate
Mightstone's AnimationEnchant artifact
When this Aura enters, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Mightstone's Animation
Rime ChillVivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Rime Chill
RecalibrateReturn target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Recalibrate
SquelchCounter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Squelch
Turn into a PumpkinReturn target nonland permanent to its owner's hand. Draw a card.
Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Turn into a Pumpkin
Skyship BuccaneerFlying
Raid — When this creature enters, if you attacked this turn, draw a card.
Skyship Buccaneer
Soaring Show-OffFlying
When this creature enters, each player draws a card.
Soaring Show-Off
InterdictCounter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Interdict
QuickchangeTarget creature becomes the color or colors of your choice until end of turn.
Draw a card.
Quickchange
Shocking GraspTarget creature gets -2/-0 until end of turn.
Draw a card.