Blue Cycling Cards

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Reconnaissance Mission Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Reconnaissance Mission

Lonely Sandbar This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Lonely Sandbar

Shark Typhoon Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

Shark Typhoon

Cloud of Faeries Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Cloud of Faeries

Ominous Seas Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Ominous Seas

Fractured Sanity Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Fractured Sanity

Step Through Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Step Through

Vizier of Tumbling Sands {T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.

Vizier of Tumbling Sands

Desert of the Mindful This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Desert of the Mindful

Remote Isle This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Remote Isle

Rhet-Tomb Mystic Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)

Rhet-Tomb Mystic

Nimble Obstructionist Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.

Nimble Obstructionist

Waxen Shapethief Flash You may have this creature enter as a copy of an artifact or creature you control. Cycling {2} ({2}, Discard this card: Draw a card.)

Waxen Shapethief

Vedalken Aethermage Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Vedalken Aethermage

Neutralize Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)

Neutralize

Boon of the Wish-Giver Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)

Boon of the Wish-Giver

Scrounging Skyray Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

Scrounging Skyray

Curator of Mysteries Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)

Curator of Mysteries

Countervailing Winds Counter target spell unless its controller pays {1} for each card in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)

Countervailing Winds

Miscalculation Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Miscalculation

Decree of Silence Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle this card, you may counter target spell.

Decree of Silence

Hieroglyphic Illumination Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Hieroglyphic Illumination

Rebuild Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)

Rebuild

Striped Riverwinder Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)

Striped Riverwinder

Drownyard Lurker Vigilance When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

Drownyard Lurker

Censor Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)

Censor

Complicate Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, you may counter target spell unless its controller pays {1}.

Complicate

Stall Out Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Cycling {2} ({2}, Discard this card: Draw a card.)

Stall Out

Avian Oddity Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.

Avian Oddity

Windcaller Aven Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.

Windcaller Aven

Mage's Guile Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)

Mage's Guile

Trade the Helm Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. Cycling {2} ({2}, Discard this card: Draw a card.)

Trade the Helm

Compelling Argument Target player mills five cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Compelling Argument

Choking Tethers Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, you may tap target creature.

Choking Tethers

Lay Claim Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)

Lay Claim

River Serpent This creature can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.)

River Serpent

Don't Blink Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.)

Don't Blink

Rescind Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Rescind

Frostveil Ambush Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling {1} ({1}, Discard this card: Draw a card.)

Frostveil Ambush

Dragon Wings Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.

Dragon Wings

Trip Up Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Cycling {2} ({2}, Discard this card: Draw a card.)

Trip Up

Startling Development Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)

Startling Development

Howler's Heavy Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.

Howler's Heavy

Backslide Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.)

Backslide

Imaginary Threats Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling {2} ({2}, Discard this card: Draw a card.)

Imaginary Threats

Lingering Mirage Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)

Lingering Mirage

Hampering Snare Creatures your opponents control get -2/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Hampering Snare

Floodwaters Return up to two target creatures to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.)

Floodwaters

Slipstream Eel This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Slipstream Eel

Shimmerscale Drake Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Shimmerscale Drake

Power Taint Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Power Taint

Primoc Escapee Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Primoc Escapee

Spell Snip Counter target spell unless its controller pays {1}. Cycling {2} ({2}, Discard this card: Draw a card.)

Spell Snip

Sandbar Merfolk Cycling {2} ({2}, Discard this card: Draw a card.)

Sandbar Merfolk

Veiled Serpent When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)

Veiled Serpent

Gempalm Sorcerer Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, Wizard creatures gain flying until end of turn.

Gempalm Sorcerer

Pendrell Drake Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Pendrell Drake

Keeneye Aven Flying Cycling {2} ({2}, Discard this card: Draw a card.)

Keeneye Aven

Constricting Tendrils Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Constricting Tendrils

Sandbar Serpent Cycling {2} ({2}, Discard this card: Draw a card.)

Sandbar Serpent

Essence Fracture Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

Essence Fracture

Drifting Djinn Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Drifting Djinn