Swords to PlowsharesExile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Path to ExileExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Path to Exile
CounterspellCounter target spell.
Counterspell
CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
Blasphemous ActThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Blasphemous Act
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Beast WithinDestroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beast Within
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Chaos WarpThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Warp
Heroic InterventionPermanents you control gain hexproof and indestructible until end of turn.
Heroic Intervention
Dark RitualAdd {B}{B}{B}.
Dark Ritual
An Offer You Can't RefuseCounter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
An Offer You Can't Refuse
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
Arcane DenialCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial
NegateCounter target noncreature spell.
Negate
ReanimatePut target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Reanimate
Generous GiftDestroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Generous Gift
Demonic TutorSearch your library for a card, put that card into your hand, then shuffle.
Demonic Tutor
Toxic DelugeAs an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Toxic Deluge
Swan SongCounter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Swan Song
BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Deflecting SwatIf you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Deflecting Swat
Fierce GuardianshipIf you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Guardianship
Feed the SwarmDestroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Feed the Swarm
Faithless LootingDraw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Faithless Looting
VandalblastDestroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Vandalblast
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Frantic Search
Jeska's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Jeska's Will
Teferi's ProtectionUntil your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection
Deadly RollickIf you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Deadly Rollick
Vampiric TutorSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Vampiric Tutor
Mana DrainCounter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Drain
Assassin's TrophyDestroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Assassin's Trophy
Enlightened TutorSearch your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlightened Tutor
VictimizeChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Victimize
Deadly DisputeAs an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Deadly Dispute
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
AbradeChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Abrade
Big ScoreAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Big Score
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windfall
PongifyDestroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Pongify
Mystical TutorSearch your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Mystical Tutor
Anguished UnmakingExile target nonland permanent. You lose 3 life.
Anguished Unmaking
Lightning BoltLightning Bolt deals 3 damage to any target.
Lightning Bolt
Worldly TutorSearch your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Tutor
FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Return of the WildspeakerChoose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return of the Wildspeaker
Boros CharmChoose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Boros Charm
Flawless ManeuverIf you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Flawless Maneuver
Night's WhisperYou draw two cards and lose 2 life.
Night's Whisper
Akroma's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Akroma's Will
Force of WillYou may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Force of Will
Village RitesAs an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Village Rites
Stroke of MidnightDestroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Stroke of Midnight
Fell the Profane // Fell MireDestroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Fell the Profane // Fell Mire
Rapid HybridizationDestroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Rapid Hybridization
Thrill of PossibilityAs an additional cost to cast this spell, discard a card.
Draw two cards.
Thrill of Possibility
Crop RotationAs an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Crop Rotation
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
TerminateDestroy target creature. It can't be regenerated.
Terminate
Growth SpiralDraw a card. You may put a land card from your hand onto the battlefield.
Growth Spiral
Sign in BloodTarget player draws two cards and loses 2 life.
Sign in Blood
ExploreYou may play an additional land this turn.
Draw a card.
Explore
GambleSearch your library for a card, put that card into your hand, discard a card at random, then shuffle.
Gamble
Dovin's VetoThis spell can't be countered.
Counter target noncreature spell.
Dovin's Veto
Malakir Rebirth // Malakir MireChoose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // This land enters tapped.
{T}: Add {B}.
Malakir Rebirth // Malakir Mire
HarrowAs an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Harrow
Rishkar's ExpertiseDraw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Rishkar's Expertise
Infernal GraspDestroy target creature. You lose 2 life.
Infernal Grasp
Force of NegationIf it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Force of Negation
SnapReturn target creature to its owner's hand. Untap up to two lands.
Snap
Diabolic IntentAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Diabolic Intent
Inspiring CallDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Inspiring Call
Reality ShiftExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Reality Shift
Withering TormentDestroy target creature or enchantment. You lose 2 life.
Withering Torment
Untimely MalfunctionChoose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Untimely Malfunction
Unexpected WindfallAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Unexpected Windfall
ExsanguinateEach opponent loses X life. You gain life equal to the life lost this way.
Exsanguinate
Skyshroud ClaimSearch your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skyshroud Claim
AetherizeReturn all attacking creatures to their owner's hand.
Aetherize
Mana GeyserAdd {R} for each tapped land your opponents control.
Mana Geyser
FlusterstormCounter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flusterstorm
Seething SongAdd {R}{R}{R}{R}{R}.
Seething Song
Bala Ged Recovery // Bala Ged SanctuaryReturn target card from your graveyard to your hand. // This land enters tapped.
{T}: Add {G}.
Bala Ged Recovery // Bala Ged Sanctuary
HarmonizeDraw three cards.
Harmonize
EntombSearch your library for a card, put that card into your graveyard, then shuffle.
Entomb
Finale of DevastationSearch your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Devastation
Rakdos CharmChoose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Rakdos Charm
PutrefyDestroy target artifact or creature. It can't be regenerated.
Putrefy
DamnDestroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Damn
Sevinne's ReclamationReturn target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sevinne's Reclamation
Dawn's TruceGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawn's Truce
Pact of NegationCounter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Pact of Negation
Buried AliveSearch your library for up to three creature cards, put them into your graveyard, then shuffle.
Buried Alive
Go for the ThroatDestroy target nonartifact creature.
Go for the Throat
Shamanic RevelationDraw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Shamanic Revelation
DamnationDestroy all creatures. They can't be regenerated.
Damnation
Nature's ClaimDestroy target artifact or enchantment. Its controller gains 4 life.
Nature's Claim
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
DesparkExile target permanent with mana value 4 or greater.
Despark
SilenceYour opponents can't cast spells this turn.
Silence
Demand AnswersAs an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Demand Answers
Red Elemental BlastChoose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
EphemerateExile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ephemerate
Entish RestorationSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Entish Restoration
Snakeskin VeilPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Snakeskin Veil
Cabal RitualAdd {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.
Cabal Ritual
Mental Misstep({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1.
Mental Misstep
PyroblastChoose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Pyroblast
Read the BonesScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Read the Bones
Living DeathEach player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Living Death
DispatchTap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Dispatch
Diabolic TutorSearch your library for a card, put that card into your hand, then shuffle.
Diabolic Tutor
Supreme VerdictThis spell can't be countered.
Destroy all creatures.
Supreme Verdict
FabricateSearch your library for an artifact card, reveal it, put it into your hand, then shuffle.
Fabricate
BedevilDestroy target artifact, creature, or planeswalker.
Bedevil
Chandra's IgnitionTarget creature you control deals damage equal to its power to each other creature and each opponent.
Chandra's Ignition
Tamiyo's SafekeepingTarget permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tamiyo's Safekeeping
Rise of the Dark RealmsPut all creature cards from all graveyards onto the battlefield under your control.
Rise of the Dark Realms
Imperial SealSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Imperial Seal
Valakut Awakening // Valakut StoneforgePut any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped.
{T}: Add {R}.
Valakut Awakening // Valakut Stoneforge
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
Blasphemous EdictYou may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Blasphemous Edict
Chord of CallingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Chord of Calling
Dread ReturnReturn target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dread Return
Veil of SummerDraw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Veil of Summer
Mindbreak TrapIf an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Mindbreak Trap
Overwhelming StampedeUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Culling the WeakAs an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}.
Culling the Weak
Green Sun's ZenithSearch your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Green Sun's Zenith
Unbreakable FormationCreatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unbreakable Formation
Bolt BendThis spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Bolt Bend
MortifyDestroy target creature or enchantment.
Mortify
Wheel of FortuneEach player discards their hand, then draws seven cards.
Wheel of Fortune
Second HarvestFor each token you control, create a token that's a copy of that permanent.
Second Harvest
Culling RitualDestroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Culling Ritual
Ghostly FlickerExile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostly Flicker
Saw in HalfDestroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Saw in Half
Tibalt's TrickeryCounter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tibalt's Trickery
Corrupted ConvictionAs an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Corrupted Conviction
Clever ConcealmentConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Clever Concealment
Return the FavorSpree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
Return the Favor
Noxious Revival({G/P} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.
Noxious Revival
Redirect LightningAs an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
Redirect Lightning
Torment of HailfireRepeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Torment of Hailfire
Dig Through TimeDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Dig Through Time
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Archdruid's CharmChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Archdruid's Charm
Treasure CruiseDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Treasure Cruise
Krosan GripSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Krosan Grip
Distant MelodyChoose a creature type. Draw a card for each permanent you control of that type.
Distant Melody
Ruinous UltimatumDestroy all nonland permanents your opponents control.
Ruinous Ultimatum
Open the ArmorySearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Dramatic ReversalUntap all nonland permanents you control.
Dramatic Reversal
Wrath of GodDestroy all creatures. They can't be regenerated.
Wrath of God
Rite of FlameAdd {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Rite of Flame
Sea Gate Restoration // Sea Gate, RebornDraw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sea Gate Restoration // Sea Gate, Reborn
Imp's MischiefChange the target of target spell with a single target. You lose life equal to that spell's mana value.
Imp's Mischief
Muddle the MixtureCounter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Muddle the Mixture
Bridgeworks Battle // Tanglespan BridgeworksTarget creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Bridgeworks Battle // Tanglespan Bridgeworks
FogPrevent all combat damage that would be dealt this turn.
Fog
Fact or FictionReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Fact or Fiction
Grim TutorSearch your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Grim Tutor
Life from the LoamReturn up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Life from the Loam
Chain ReactionChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Reaction
Sundering Eruption // Volcanic FissureDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Sundering Eruption // Volcanic Fissure
Into the Flood MawGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Into the Flood Maw
Kindred DominanceChoose a creature type. Destroy all creatures that aren't of the chosen type.