Best Instants and Sorceries

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Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Counterspell Counter target spell.

Counterspell

Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Chaos Warp

Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention

Dark Ritual Add {B}{B}{B}.

Dark Ritual

An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

An Offer You Can't Refuse

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cyclonic Rift

Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Arcane Denial

Negate Counter target noncreature spell.

Negate

Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Reanimate

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Demonic Tutor Search your library for a card, put that card into your hand, then shuffle.

Demonic Tutor

Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Toxic Deluge

Swan Song Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Swan Song

Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Deflecting Swat

Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Fierce Guardianship

Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Feed the Swarm

Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Faithless Looting

Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Vandalblast

Frantic Search Draw two cards, then discard two cards. Untap up to three lands.

Frantic Search

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Teferi's Protection

Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Deadly Rollick

Vampiric Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Vampiric Tutor

Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Drain

Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Assassin's Trophy

Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Victimize Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Victimize

Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadly Dispute

Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Abrade

Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Big Score

Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Windfall

Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Pongify

Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Mystical Tutor

Anguished Unmaking Exile target nonland permanent. You lose 3 life.

Anguished Unmaking

Lightning Bolt Lightning Bolt deals 3 damage to any target.

Lightning Bolt

Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top.

Worldly Tutor

Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Sink into Stupor // Soporific Springs Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sink into Stupor // Soporific Springs

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Boros Charm

Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Flawless Maneuver

Night's Whisper You draw two cards and lose 2 life.

Night's Whisper

Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Akroma's Will

Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Force of Will

Village Rites As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Village Rites

Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Stroke of Midnight

Fell the Profane // Fell Mire Destroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Fell the Profane // Fell Mire

Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Rapid Hybridization

Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards.

Thrill of Possibility

Crop Rotation As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Crop Rotation

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Preordain

Terminate Destroy target creature. It can't be regenerated.

Terminate

Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield.

Growth Spiral

Sign in Blood Target player draws two cards and loses 2 life.

Sign in Blood

Explore You may play an additional land this turn. Draw a card.

Explore

Gamble Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Gamble

Dovin's Veto This spell can't be countered. Counter target noncreature spell.

Dovin's Veto

Malakir Rebirth // Malakir Mire Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // This land enters tapped. {T}: Add {B}.

Malakir Rebirth // Malakir Mire

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Rishkar's Expertise

Infernal Grasp Destroy target creature. You lose 2 life.

Infernal Grasp

Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Force of Negation

Snap Return target creature to its owner's hand. Untap up to two lands.

Snap

Diabolic Intent As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Diabolic Intent

Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Inspiring Call

Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Reality Shift

Withering Torment Destroy target creature or enchantment. You lose 2 life.

Withering Torment

Untimely Malfunction Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Untimely Malfunction

Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Unexpected Windfall

Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way.

Exsanguinate

Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skyshroud Claim

Aetherize Return all attacking creatures to their owner's hand.

Aetherize

Mana Geyser Add {R} for each tapped land your opponents control.

Mana Geyser

Flusterstorm Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Flusterstorm

Seething Song Add {R}{R}{R}{R}{R}.

Seething Song

Bala Ged Recovery // Bala Ged Sanctuary Return target card from your graveyard to your hand. // This land enters tapped. {T}: Add {G}.

Bala Ged Recovery // Bala Ged Sanctuary

Harmonize Draw three cards.

Harmonize

Entomb Search your library for a card, put that card into your graveyard, then shuffle.

Entomb

Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Finale of Devastation

Rakdos Charm Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Rakdos Charm

Putrefy Destroy target artifact or creature. It can't be regenerated.

Putrefy

Damn Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Damn

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Dawn's Truce

Pact of Negation Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Pact of Negation

Buried Alive Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Buried Alive

Go for the Throat Destroy target nonartifact creature.

Go for the Throat

Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation

Damnation Destroy all creatures. They can't be regenerated.

Damnation

Nature's Claim Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim

Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Consider

Despark Exile target permanent with mana value 4 or greater.

Despark

Silence Your opponents can't cast spells this turn.

Silence

Demand Answers As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Demand Answers

Red Elemental Blast Choose one — • Counter target blue spell. • Destroy target blue permanent.

Red Elemental Blast

Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Ephemerate

Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Entish Restoration

Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Snakeskin Veil

Cabal Ritual Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

Cabal Ritual

Mental Misstep ({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Mental Misstep

Pyroblast Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Pyroblast

Read the Bones Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Read the Bones

Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Living Death

Dispatch Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Dispatch

Diabolic Tutor Search your library for a card, put that card into your hand, then shuffle.

Diabolic Tutor

Supreme Verdict This spell can't be countered. Destroy all creatures.

Supreme Verdict

Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Fabricate

Bedevil Destroy target artifact, creature, or planeswalker.

Bedevil

Chandra's Ignition Target creature you control deals damage equal to its power to each other creature and each opponent.

Chandra's Ignition

Tamiyo's Safekeeping Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tamiyo's Safekeeping

Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control.

Rise of the Dark Realms

Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Imperial Seal

Valakut Awakening // Valakut Stoneforge Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped. {T}: Add {R}.

Valakut Awakening // Valakut Stoneforge

Gitaxian Probe ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Gitaxian Probe

Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Blasphemous Edict

Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Chord of Calling

Dread Return Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dread Return

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Mindbreak Trap

Overwhelming Stampede Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Overwhelming Stampede

Culling the Weak As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Culling the Weak

Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith

Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Bolt Bend This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Bolt Bend

Mortify Destroy target creature or enchantment.

Mortify

Wheel of Fortune Each player discards their hand, then draws seven cards.

Wheel of Fortune

Second Harvest For each token you control, create a token that's a copy of that permanent.

Second Harvest

Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Culling Ritual

Ghostly Flicker Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Ghostly Flicker

Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Saw in Half

Tibalt's Trickery Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Tibalt's Trickery

Corrupted Conviction As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Corrupted Conviction

Clever Concealment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Clever Concealment

Return the Favor Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.

Return the Favor

Noxious Revival ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Noxious Revival

Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.

Redirect Lightning

Torment of Hailfire Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Torment of Hailfire

Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dig Through Time

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Treasure Cruise

Krosan Grip Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Krosan Grip

Distant Melody Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

Ruinous Ultimatum Destroy all nonland permanents your opponents control.

Ruinous Ultimatum

Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Open the Armory

Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card.

Borne Upon a Wind

Dramatic Reversal Untap all nonland permanents you control.

Dramatic Reversal

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Rite of Flame Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Rite of Flame

Sea Gate Restoration // Sea Gate, Reborn Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sea Gate Restoration // Sea Gate, Reborn

Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Imp's Mischief

Muddle the Mixture Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Muddle the Mixture

Bridgeworks Battle // Tanglespan Bridgeworks Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Bridgeworks Battle // Tanglespan Bridgeworks

Fog Prevent all combat damage that would be dealt this turn.

Fog

Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fact or Fiction

Grim Tutor Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Grim Tutor

Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Life from the Loam

Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Chain Reaction

Sundering Eruption // Volcanic Fissure Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.

Sundering Eruption // Volcanic Fissure

Into the Flood Maw Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Into the Flood Maw

Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Dominance