Swords to PlowsharesExile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Path to ExileExile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Path to Exile
CounterspellCounter target spell.
Counterspell
Beast WithinDestroy target permanent. Its controller creates a 3/3 green Beast creature token.
Beast Within
Chaos WarpThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Warp
Heroic InterventionPermanents you control gain hexproof and indestructible until end of turn.
Heroic Intervention
Dark RitualAdd {B}{B}{B}.
Dark Ritual
An Offer You Can't RefuseCounter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
An Offer You Can't Refuse
Cyclonic RiftReturn target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Cyclonic Rift
Arcane DenialCounter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial
NegateCounter target noncreature spell.
Negate
Generous GiftDestroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Generous Gift
Swan SongCounter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Swan Song
BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
Deflecting SwatIf you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Deflecting Swat
Fierce GuardianshipIf you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Guardianship
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Frantic Search
Teferi's ProtectionUntil your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection
Deadly RollickIf you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Deadly Rollick
Vampiric TutorSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Vampiric Tutor
Mana DrainCounter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mana Drain
Assassin's TrophyDestroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Assassin's Trophy
Enlightened TutorSearch your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Enlightened Tutor
Deadly DisputeAs an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Deadly Dispute
AbradeChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Abrade
Big ScoreAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Big Score
PongifyDestroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Pongify
Mystical TutorSearch your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Mystical Tutor
Anguished UnmakingExile target nonland permanent. You lose 3 life.
Anguished Unmaking
Lightning BoltLightning Bolt deals 3 damage to any target.
Lightning Bolt
Worldly TutorSearch your library for a creature card, reveal it, then shuffle and put the card on top.
Worldly Tutor
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Return of the WildspeakerChoose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return of the Wildspeaker
Boros CharmChoose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Boros Charm
Flawless ManeuverIf you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Flawless Maneuver
Akroma's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Akroma's Will
Force of WillYou may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Force of Will
Village RitesAs an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Village Rites
Stroke of MidnightDestroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Stroke of Midnight
Fell the Profane // Fell MireDestroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Fell the Profane // Fell Mire
Rapid HybridizationDestroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Rapid Hybridization
Thrill of PossibilityAs an additional cost to cast this spell, discard a card.
Draw two cards.
Thrill of Possibility
Crop RotationAs an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Crop Rotation
OptScry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Opt
TerminateDestroy target creature. It can't be regenerated.
Terminate
Growth SpiralDraw a card. You may put a land card from your hand onto the battlefield.
Growth Spiral
Dovin's VetoThis spell can't be countered.
Counter target noncreature spell.
Dovin's Veto
Malakir Rebirth // Malakir MireChoose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // This land enters tapped.
{T}: Add {B}.
Malakir Rebirth // Malakir Mire
HarrowAs an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Harrow
Infernal GraspDestroy target creature. You lose 2 life.
Infernal Grasp
Force of NegationIf it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Force of Negation
SnapReturn target creature to its owner's hand. Untap up to two lands.
Snap
Inspiring CallDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Inspiring Call
Reality ShiftExile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Reality Shift
Withering TormentDestroy target creature or enchantment. You lose 2 life.
Withering Torment
Untimely MalfunctionChoose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Untimely Malfunction
Unexpected WindfallAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Unexpected Windfall
AetherizeReturn all attacking creatures to their owner's hand.
Aetherize
FlusterstormCounter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flusterstorm
Seething SongAdd {R}{R}{R}{R}{R}.
Seething Song
EntombSearch your library for a card, put that card into your graveyard, then shuffle.
Entomb
Rakdos CharmChoose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Rakdos Charm
PutrefyDestroy target artifact or creature. It can't be regenerated.
Putrefy
Dawn's TruceGift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Dawn's Truce
Pact of NegationCounter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Pact of Negation
Go for the ThroatDestroy target nonartifact creature.
Go for the Throat
Nature's ClaimDestroy target artifact or enchantment. Its controller gains 4 life.
Nature's Claim
ConsiderSurveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Consider
DesparkExile target permanent with mana value 4 or greater.
Despark
SilenceYour opponents can't cast spells this turn.
Silence
Demand AnswersAs an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Demand Answers
Red Elemental BlastChoose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
EphemerateExile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ephemerate
Entish RestorationSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Entish Restoration
Snakeskin VeilPut a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Snakeskin Veil
Cabal RitualAdd {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.
Cabal Ritual
Mental Misstep({U/P} can be paid with either {U} or 2 life.)
Counter target spell with mana value 1.
Mental Misstep
PyroblastChoose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Pyroblast
DispatchTap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Dispatch
BedevilDestroy target artifact, creature, or planeswalker.
Bedevil
Tamiyo's SafekeepingTarget permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tamiyo's Safekeeping
Valakut Awakening // Valakut StoneforgePut any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped.
{T}: Add {R}.
Valakut Awakening // Valakut Stoneforge
Chord of CallingConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Chord of Calling
Veil of SummerDraw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Veil of Summer
Mindbreak TrapIf an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Mindbreak Trap
Culling the WeakAs an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}.
Culling the Weak
Unbreakable FormationCreatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unbreakable Formation
Bolt BendThis spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Bolt Bend
MortifyDestroy target creature or enchantment.
Mortify
Second HarvestFor each token you control, create a token that's a copy of that permanent.
Second Harvest
Ghostly FlickerExile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostly Flicker
Saw in HalfDestroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Saw in Half
Tibalt's TrickeryCounter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tibalt's Trickery
Corrupted ConvictionAs an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Corrupted Conviction
Clever ConcealmentConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Clever Concealment
Return the FavorSpree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
Return the Favor
Noxious Revival({G/P} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.
Noxious Revival
Redirect LightningAs an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
Redirect Lightning
Dig Through TimeDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Dig Through Time
ReprieveReturn target spell to its owner's hand.
Draw a card.
Reprieve
Archdruid's CharmChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Archdruid's Charm
Krosan GripSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Krosan Grip
Borne Upon a WindYou may cast spells this turn as though they had flash.
Draw a card.
Borne Upon a Wind
Dramatic ReversalUntap all nonland permanents you control.
Dramatic Reversal
Imp's MischiefChange the target of target spell with a single target. You lose life equal to that spell's mana value.
Imp's Mischief
Muddle the MixtureCounter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Muddle the Mixture
FogPrevent all combat damage that would be dealt this turn.
Fog
Fact or FictionReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Fact or Fiction
Into the Flood MawGift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Into the Flood Maw
Abrupt DecayThis spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Abrupt Decay
Snuff OutIf you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Snuff Out
Flare of FortitudeYou may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Flare of Fortitude
Return to NatureChoose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Return to Nature
Narset's ReversalCopy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Narset's Reversal
Tyvar's StandTarget creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Tyvar's Stand
Revitalizing Repast // Old-Growth GrovePut a +1/+1 counter on target creature. It gains indestructible until end of turn. // This land enters tapped.
{T}: Add {B} or {G}.
Revitalizing Repast // Old-Growth Grove
Eladamri's CallSearch your library for a creature card, reveal that card, put it into your hand, then shuffle.
Eladamri's Call
Pyretic RitualAdd {R}{R}{R}.
Pyretic Ritual
Void RendThis spell can't be countered.
Destroy target nonland permanent.
Void Rend
Brain FreezeTarget player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Brain Freeze
Collective ResistanceEscalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Collective Resistance
CloudshiftExile target creature you control, then return that card to the battlefield under your control.
Cloudshift
InkshieldPrevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Inkshield
High TideUntil end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
High Tide
MurderDestroy target creature.
Murder
Tainted PactExile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Tainted Pact
Tragic SlipTarget creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Tragic Slip
Tear AsunderKicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Tear Asunder
Bitter TriumphAs an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Bitter Triumph
Demonic ConsultationChoose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Demonic Consultation
ResculptExile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Resculpt
DispelCounter target instant spell.
Dispel
Spell PierceCounter target noncreature spell unless its controller pays {2}.
Spell Pierce
Pull from TomorrowDraw X cards, then discard a card.
Pull from Tomorrow
Essence FluxExile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Essence Flux
Dismember({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.
Dismember
Chain of VaporReturn target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Chain of Vapor
Eerie InterludeExile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Eerie Interlude
Ripples of PotentialProliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Ripples of Potential
Sejiri Shelter // Sejiri GlacierTarget creature you control gains protection from the color of your choice until end of turn. // This land enters tapped.
{T}: Add {W}.
Sejiri Shelter // Sejiri Glacier
Desperate RitualAdd {R}{R}{R}.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Desperate Ritual
DefileTarget creature gets -1/-1 until end of turn for each Swamp you control.
Defile
RewindCounter target spell. Untap up to four lands.
Rewind
Strix SerenadeCounter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Strix Serenade
Wear // TearDestroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Wear // Tear
Force of VigorIf it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Force of Vigor
Roiling RegrowthSacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Roiling Regrowth
Hunter's InsightChoose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Hunter's Insight
UnwindCounter target noncreature spell. Untap up to three lands.
Unwind
Three Steps AheadSpree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
Three Steps Ahead
DisenchantDestroy target artifact or enchantment.
Disenchant
Not Dead After AllUntil end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Not Dead After All
Prismari CommandChoose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Command
Slip Out the BackPut a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Slip Out the Back
Ram ThroughTarget creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Ram Through
Great Train HeistSpree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Great Train Heist
Flare of DuplicationYou may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Flare of Duplication
Soul ShatterEach opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Soul Shatter
Deflecting PalmThe next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Deflecting Palm
Sheoldred's EdictChoose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Sheoldred's Edict
Plumb the ForbiddenAs an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Plumb the Forbidden
Restoration MagicTiered (Choose one additional cost.)
• Cure — {0} — Target permanent gains hexproof and indestructible until end of turn.
• Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Restoration Magic
ExpediteTarget creature gains haste until end of turn.
Draw a card.
Expedite
Legion Leadership // Legion StrongholdUntil end of turn, double target creature's power and it gains first strike. // This land enters tapped.
{T}: Add {R} or {W}.
Legion Leadership // Legion Stronghold
Secure the WastesCreate X 1/1 white Warrior creature tokens.
Secure the Wastes
ArachnogenesisCreate X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Arachnogenesis
FractureDestroy target artifact, enchantment, or planeswalker.
Fracture
Flare of MaliceYou may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Flare of Malice
Whir of InventionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whir of Invention
Experimental AuguryLook at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Experimental Augury
Ad NauseamReveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Ad Nauseam
Lethal SchemeConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Lethal Scheme
BrainsurgeDraw four cards, then put two cards from your hand on top of your library in any order.
Brainsurge
Grisly SalvageReveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Grisly Salvage
Undying MaliceUntil end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."