Best Instants

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Swords to Plowshares Exile target creature. Its controller gains life equal to its power.

Swords to Plowshares

Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Path to Exile

Counterspell Counter target spell.

Counterspell

Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Beast Within

Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Chaos Warp

Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn.

Heroic Intervention

Dark Ritual Add {B}{B}{B}.

Dark Ritual

An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

An Offer You Can't Refuse

Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Cyclonic Rift

Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Arcane Denial

Negate Counter target noncreature spell.

Negate

Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Generous Gift

Swan Song Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Swan Song

Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order.

Brainstorm

Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Deflecting Swat

Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Fierce Guardianship

Frantic Search Draw two cards, then discard two cards. Untap up to three lands.

Frantic Search

Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Teferi's Protection

Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Deadly Rollick

Vampiric Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Vampiric Tutor

Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Mana Drain

Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Assassin's Trophy

Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Enlightened Tutor

Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Deadly Dispute

Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Abrade

Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Big Score

Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Pongify

Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Mystical Tutor

Anguished Unmaking Exile target nonland permanent. You lose 3 life.

Anguished Unmaking

Lightning Bolt Lightning Bolt deals 3 damage to any target.

Lightning Bolt

Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top.

Worldly Tutor

Sink into Stupor // Soporific Springs Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sink into Stupor // Soporific Springs

Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Boros Charm

Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Flawless Maneuver

Akroma's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Akroma's Will

Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Force of Will

Village Rites As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Village Rites

Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Stroke of Midnight

Fell the Profane // Fell Mire Destroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Fell the Profane // Fell Mire

Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Rapid Hybridization

Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards.

Thrill of Possibility

Crop Rotation As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Crop Rotation

Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Opt

Terminate Destroy target creature. It can't be regenerated.

Terminate

Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield.

Growth Spiral

Dovin's Veto This spell can't be countered. Counter target noncreature spell.

Dovin's Veto

Malakir Rebirth // Malakir Mire Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // This land enters tapped. {T}: Add {B}.

Malakir Rebirth // Malakir Mire

Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Harrow

Infernal Grasp Destroy target creature. You lose 2 life.

Infernal Grasp

Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Force of Negation

Snap Return target creature to its owner's hand. Untap up to two lands.

Snap

Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Inspiring Call

Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Reality Shift

Withering Torment Destroy target creature or enchantment. You lose 2 life.

Withering Torment

Untimely Malfunction Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.

Untimely Malfunction

Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Unexpected Windfall

Aetherize Return all attacking creatures to their owner's hand.

Aetherize

Flusterstorm Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Flusterstorm

Seething Song Add {R}{R}{R}{R}{R}.

Seething Song

Entomb Search your library for a card, put that card into your graveyard, then shuffle.

Entomb

Rakdos Charm Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Rakdos Charm

Putrefy Destroy target artifact or creature. It can't be regenerated.

Putrefy

Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Dawn's Truce

Pact of Negation Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Pact of Negation

Go for the Throat Destroy target nonartifact creature.

Go for the Throat

Nature's Claim Destroy target artifact or enchantment. Its controller gains 4 life.

Nature's Claim

Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Consider

Despark Exile target permanent with mana value 4 or greater.

Despark

Silence Your opponents can't cast spells this turn.

Silence

Demand Answers As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Demand Answers

Red Elemental Blast Choose one — • Counter target blue spell. • Destroy target blue permanent.

Red Elemental Blast

Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Ephemerate

Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Entish Restoration

Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Snakeskin Veil

Cabal Ritual Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

Cabal Ritual

Mental Misstep ({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Mental Misstep

Pyroblast Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Pyroblast

Dispatch Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Dispatch

Bedevil Destroy target artifact, creature, or planeswalker.

Bedevil

Tamiyo's Safekeeping Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tamiyo's Safekeeping

Valakut Awakening // Valakut Stoneforge Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped. {T}: Add {R}.

Valakut Awakening // Valakut Stoneforge

Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Chord of Calling

Veil of Summer Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Veil of Summer

Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Mindbreak Trap

Culling the Weak As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Culling the Weak

Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Unbreakable Formation

Bolt Bend This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target.

Bolt Bend

Mortify Destroy target creature or enchantment.

Mortify

Second Harvest For each token you control, create a token that's a copy of that permanent.

Second Harvest

Ghostly Flicker Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Ghostly Flicker

Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Saw in Half

Tibalt's Trickery Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Tibalt's Trickery

Corrupted Conviction As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Corrupted Conviction

Clever Concealment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Clever Concealment

Return the Favor Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.

Return the Favor

Noxious Revival ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Noxious Revival

Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target.

Redirect Lightning

Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Dig Through Time

Reprieve Return target spell to its owner's hand. Draw a card.

Reprieve

Archdruid's Charm Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Archdruid's Charm

Krosan Grip Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Krosan Grip

Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card.

Borne Upon a Wind

Dramatic Reversal Untap all nonland permanents you control.

Dramatic Reversal

Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Imp's Mischief

Muddle the Mixture Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Muddle the Mixture

Fog Prevent all combat damage that would be dealt this turn.

Fog

Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fact or Fiction

Into the Flood Maw Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Into the Flood Maw

Abrupt Decay This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Abrupt Decay

Snuff Out If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Snuff Out

Flare of Fortitude You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Flare of Fortitude

Return to Nature Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Return to Nature

Narset's Reversal Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Narset's Reversal

Tyvar's Stand Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Tyvar's Stand

Revitalizing Repast // Old-Growth Grove Put a +1/+1 counter on target creature. It gains indestructible until end of turn. // This land enters tapped. {T}: Add {B} or {G}.

Revitalizing Repast // Old-Growth Grove

Eladamri's Call Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Eladamri's Call

Pyretic Ritual Add {R}{R}{R}.

Pyretic Ritual

Void Rend This spell can't be countered. Destroy target nonland permanent.

Void Rend

Brain Freeze Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Brain Freeze

Collective Resistance Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.

Collective Resistance

Cloudshift Exile target creature you control, then return that card to the battlefield under your control.

Cloudshift

Inkshield Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Inkshield

High Tide Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

High Tide

Murder Destroy target creature.

Murder

Tainted Pact Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Tainted Pact

Tragic Slip Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Tragic Slip

Tear Asunder Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

Tear Asunder

Bitter Triumph As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.

Bitter Triumph

Demonic Consultation Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Demonic Consultation

Resculpt Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Resculpt

Dispel Counter target instant spell.

Dispel

Spell Pierce Counter target noncreature spell unless its controller pays {2}.

Spell Pierce

Pull from Tomorrow Draw X cards, then discard a card.

Pull from Tomorrow

Essence Flux Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Essence Flux

Dismember ({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Dismember

Chain of Vapor Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Chain of Vapor

Eerie Interlude Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Eerie Interlude

Ripples of Potential Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Ripples of Potential

Sejiri Shelter // Sejiri Glacier Target creature you control gains protection from the color of your choice until end of turn. // This land enters tapped. {T}: Add {W}.

Sejiri Shelter // Sejiri Glacier

Desperate Ritual Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Desperate Ritual

Defile Target creature gets -1/-1 until end of turn for each Swamp you control.

Defile

Rewind Counter target spell. Untap up to four lands.

Rewind

Strix Serenade Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Strix Serenade

Wear // Tear Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)

Wear // Tear

Force of Vigor If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.

Force of Vigor

Roiling Regrowth Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Roiling Regrowth

Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Hunter's Insight

Unwind Counter target noncreature spell. Untap up to three lands.

Unwind

Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.

Three Steps Ahead

Disenchant Destroy target artifact or enchantment.

Disenchant

Not Dead After All Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Not Dead After All

Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.

Prismari Command

Slip Out the Back Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Slip Out the Back

Ram Through Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Ram Through

Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Great Train Heist

Flare of Duplication You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.

Flare of Duplication

Soul Shatter Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Soul Shatter

Deflecting Palm The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Deflecting Palm

Sheoldred's Edict Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.

Sheoldred's Edict

Plumb the Forbidden As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and lose 1 life.

Plumb the Forbidden

Restoration Magic Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.

Restoration Magic

Expedite Target creature gains haste until end of turn. Draw a card.

Expedite

Legion Leadership // Legion Stronghold Until end of turn, double target creature's power and it gains first strike. // This land enters tapped. {T}: Add {R} or {W}.

Legion Leadership // Legion Stronghold

Secure the Wastes Create X 1/1 white Warrior creature tokens.

Secure the Wastes

Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Arachnogenesis

Fracture Destroy target artifact, enchantment, or planeswalker.

Fracture

Flare of Malice You may sacrifice a nontoken black creature rather than pay this spell's mana cost. Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

Flare of Malice

Whir of Invention Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Whir of Invention

Experimental Augury Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Experimental Augury

Ad Nauseam Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Ad Nauseam

Lethal Scheme Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Lethal Scheme

Brainsurge Draw four cards, then put two cards from your hand on top of your library in any order.

Brainsurge

Grisly Salvage Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Grisly Salvage

Undying Malice Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Undying Malice