CultivateSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
Blasphemous ActThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Blasphemous Act
FarseekSearch your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Farseek
Rampant GrowthSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rampant Growth
Nature's LoreSearch your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's Lore
Kodama's ReachSearch your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Three VisitsSearch your library for a Forest card, put it onto the battlefield, then shuffle.
Three Visits
ReanimatePut target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Reanimate
Demonic TutorSearch your library for a card, put that card into your hand, then shuffle.
Demonic Tutor
Toxic DelugeAs an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Toxic Deluge
Feed the SwarmDestroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Feed the Swarm
Faithless LootingDraw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Faithless Looting
VandalblastDestroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Vandalblast
Jeska's WillChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Jeska's Will
VictimizeChoose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Victimize
PonderLook at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Ponder
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Windfall
FarewellChoose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farewell
Austere CommandChoose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Austere Command
Night's WhisperYou draw two cards and lose 2 life.
Night's Whisper
PreordainScry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Preordain
Sign in BloodTarget player draws two cards and loses 2 life.
Sign in Blood
ExploreYou may play an additional land this turn.
Draw a card.
Explore
GambleSearch your library for a card, put that card into your hand, discard a card at random, then shuffle.
Gamble
Rishkar's ExpertiseDraw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Rishkar's Expertise
Diabolic IntentAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Diabolic Intent
ExsanguinateEach opponent loses X life. You gain life equal to the life lost this way.
Exsanguinate
Skyshroud ClaimSearch your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Skyshroud Claim
Mana GeyserAdd {R} for each tapped land your opponents control.
Mana Geyser
Bala Ged Recovery // Bala Ged SanctuaryReturn target card from your graveyard to your hand. // This land enters tapped.
{T}: Add {G}.
Bala Ged Recovery // Bala Ged Sanctuary
HarmonizeDraw three cards.
Harmonize
Finale of DevastationSearch your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Finale of Devastation
DamnDestroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Damn
Sevinne's ReclamationReturn target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sevinne's Reclamation
Buried AliveSearch your library for up to three creature cards, put them into your graveyard, then shuffle.
Buried Alive
Shamanic RevelationDraw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Shamanic Revelation
DamnationDestroy all creatures. They can't be regenerated.
Damnation
Read the BonesScry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Read the Bones
Living DeathEach player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Living Death
Diabolic TutorSearch your library for a card, put that card into your hand, then shuffle.
Diabolic Tutor
Supreme VerdictThis spell can't be countered.
Destroy all creatures.
Supreme Verdict
FabricateSearch your library for an artifact card, reveal it, put it into your hand, then shuffle.
Fabricate
Chandra's IgnitionTarget creature you control deals damage equal to its power to each other creature and each opponent.
Chandra's Ignition
Rise of the Dark RealmsPut all creature cards from all graveyards onto the battlefield under your control.
Rise of the Dark Realms
Imperial SealSearch your library for a card, then shuffle and put that card on top. You lose 2 life.
Imperial Seal
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Gitaxian Probe
Blasphemous EdictYou may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Blasphemous Edict
Dread ReturnReturn target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dread Return
Overwhelming StampedeUntil end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Overwhelming Stampede
Green Sun's ZenithSearch your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Green Sun's Zenith
Wheel of FortuneEach player discards their hand, then draws seven cards.
Wheel of Fortune
Culling RitualDestroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Culling Ritual
Torment of HailfireRepeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Torment of Hailfire
Treasure CruiseDelve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Treasure Cruise
Distant MelodyChoose a creature type. Draw a card for each permanent you control of that type.
Distant Melody
Ruinous UltimatumDestroy all nonland permanents your opponents control.
Ruinous Ultimatum
Open the ArmorySearch your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Open the Armory
Wrath of GodDestroy all creatures. They can't be regenerated.
Wrath of God
Rite of FlameAdd {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Rite of Flame
Sea Gate Restoration // Sea Gate, RebornDraw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sea Gate Restoration // Sea Gate, Reborn
Bridgeworks Battle // Tanglespan BridgeworksTarget creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Bridgeworks Battle // Tanglespan Bridgeworks
Grim TutorSearch your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Grim Tutor
Life from the LoamReturn up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Life from the Loam
Chain ReactionChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Reaction
Sundering Eruption // Volcanic FissureDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Sundering Eruption // Volcanic Fissure
Kindred DominanceChoose a creature type. Destroy all creatures that aren't of the chosen type.
Kindred Dominance
GrapeshotGrapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Grapeshot
Eldritch EvolutionAs an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Eldritch Evolution
Idyllic TutorSearch your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Idyllic Tutor
Mizzix's MasteryExile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Mizzix's Mastery
Vanquish the HordeThis spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Vanquish the Horde
Seize the SpoilsAs an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Seize the Spoils
Curse of the SwineExile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Curse of the Swine
Breach the MultiverseEach player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Breach the Multiverse
Tempt with DiscoveryTempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Discovery
Serum VisionsDraw a card. Scry 2.
Serum Visions
Expressive IterationLook at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Expressive Iteration
Splendid ReclamationReturn all land cards from your graveyard to the battlefield tapped.
Splendid Reclamation
Disrupt DecorumGoad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Disrupt Decorum
Beseech the MirrorBargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Beseech the Mirror
Rite of ReplicationKicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of Replication
Solve the EquationSearch your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Solve the Equation
ThoughtcastAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Thoughtcast
Tezzeret's Gambit({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tezzeret's Gambit
Dusk // DawnDestroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Dusk // Dawn
DecimateDestroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Decimate
Irenicus's Vile DuplicationCreate a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Irenicus's Vile Duplication
UnearthReturn target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth
Promise of LoyaltyEach player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Promise of Loyalty
Nature's RhythmSearch your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Nature's Rhythm
Agadeem's Awakening // Agadeem, the UndercryptReturn from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Agadeem's Awakening // Agadeem, the Undercrypt
All Is DustEach player sacrifices all permanents they control that are one or more colors.
All Is Dust
Last March of the EntsThis spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Last March of the Ents
Raise the PalisadeChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Raise the Palisade
FumigateDestroy all creatures. You gain 1 life for each creature destroyed this way.
Fumigate
Approach of the Second SunIf this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Approach of the Second Sun
Cut a DealEach opponent draws a card, then you draw a card for each opponent who drew a card this way.
Cut a Deal
Hour of ReckoningConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
Hour of Reckoning
Syphon MindEach other player discards a card. You draw a card for each card discarded this way.
Syphon Mind
Strike It RichCreate a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Strike It Rich
Steelshaper's GiftSearch your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Steelshaper's Gift
Cathartic ReunionAs an additional cost to cast this spell, discard two cards.
Draw three cards.
Cathartic Reunion
Pest InfestationDestroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Pest Infestation
Secret RendezvousYou and target opponent each draw three cards.
Secret Rendezvous
VindicateDestroy target permanent.
Vindicate
Insatiable AvariceSpree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Insatiable Avarice
Wheel of MisfortuneEach player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Wheel of Misfortune
Damning VerdictDestroy all creatures with no counters on them.
Damning Verdict
Migration PathSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Migration Path
Triumph of the HordesUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Triumph of the Hordes
Ezuri's PredationFor each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Ezuri's Predation
Explosive VegetationSearch your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Explosive Vegetation
Lórien RevealedDraw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Lórien Revealed
Crackle with PowerCrackle with Power deals five times X damage to each of up to X targets.
Crackle with Power
Light Up the StageSpectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Light Up the Stage
Shared RootsSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Shared Roots
Requisition RaidSpree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
Requisition Raid
Wandering Archaic // Explore the VastlandsWhenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Wandering Archaic // Explore the Vastlands
Sylvan ScryingSearch your library for a land card, reveal it, put it into your hand, then shuffle.
Sylvan Scrying
Stump Stomp // Burnwillow ClearingTarget creature you control deals damage equal to its power to target creature or planeswalker you don't control. // This land enters tapped.
{T}: Add {R} or {G}.
Stump Stomp // Burnwillow Clearing
Midgar, City of Mako // Reactor RaidThis land enters tapped.
{T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Midgar, City of Mako // Reactor Raid
TwinflameStrive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Twinflame
Cleansing NovaChoose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Cleansing Nova
Peer into the AbyssTarget player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Peer into the Abyss
Past in FlamesEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Past in Flames
ScapeshiftSacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Scapeshift
BushwhackChoose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Bushwhack
Enter the EnigmaTarget creature can't be blocked this turn.
Draw a card.
Enter the Enigma
Finale of RevelationDraw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Finale of Revelation
Organic ExtinctionImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Destroy all nonartifact creatures.
Organic Extinction
Awaken the WoodsCreate X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Awaken the Woods
Decree of PainDestroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Decree of Pain
RegrowthReturn target card from your graveyard to your hand.
Regrowth
Brass's BountyFor each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Brass's Bounty
PersistReturn target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Persist
Martial CoupCreate X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Martial Coup
Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Shatterskull Smashing // Shatterskull, the Hammer Pass
Genesis WaveReveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis Wave
Time WipeReturn a creature you control to its owner's hand, then destroy all creatures.
Time Wipe
In Garruk's WakeDestroy all creatures you don't control and all planeswalkers you don't control.
In Garruk's Wake
Full ThrottleAfter this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Full Throttle
Deep AnalysisTarget player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Analysis
Patriarch's BiddingEach player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Patriarch's Bidding
Dark DealEach player discards all the cards in their hand, then draws that many cards minus one.
Dark Deal
Stock UpLook at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Stock Up
Grab the PrizeAs an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Grab the Prize
Unnatural RestorationReturn target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Unnatural Restoration
Fell the MightyDestroy all creatures with power greater than target creature's power.
Fell the Mighty
BoltwaveBoltwave deals 3 damage to each opponent.
Boltwave
Eerie UltimatumReturn any number of permanent cards with different names from your graveyard to the battlefield.
Eerie Ultimatum
Wave GoodbyeReturn each creature without a +1/+1 counter on it to its owner's hand.
Wave Goodbye
Ishgard, the Holy See // Faith & GriefThis land enters tapped.
{T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Ishgard, the Holy See // Faith & Grief
Relentless AssaultUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Relentless Assault
Fiery ConfluenceChoose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Fiery Confluence
Crux of FateChoose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Crux of Fate
Natural OrderAs an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Natural Order
Unmarked GraveSearch your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Unmarked Grave
Urza's Ruinous Blast(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Ruinous Blast
Traverse the OutlandsSearch your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Traverse the Outlands
Winds of RathDestroy all creatures that aren't enchanted. They can't be regenerated.
Winds of Rath
Maddening CacophonyKicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Maddening Cacophony
Seize the DayUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Seize the Day
Praetor's GraspSearch target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Praetor's Grasp
Stitch TogetherReturn target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Stitch Together
Pirate's PillageAs an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Pirate's Pillage
Blood MoneyDestroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Blood Money
Open the WayX can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Open the Way
Painful TruthsConverge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Painful Truths
Profane TutorSuspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Profane Tutor
Reforge the SoulEach player discards their hand, then draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Reforge the Soul
OverrunCreatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Overrun
Molten DuplicationCreate a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Molten Duplication
Season of GatheringChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Season of Gathering
Lively DirgeSpree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lively Dirge
Circuitous RouteSearch your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.