Best Sorceries

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Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Cultivate

Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Blasphemous Act

Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Farseek

Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rampant Growth

Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Nature's Lore

Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach

Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle.

Three Visits

Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Reanimate

Demonic Tutor Search your library for a card, put that card into your hand, then shuffle.

Demonic Tutor

Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Toxic Deluge

Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Feed the Swarm

Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Faithless Looting

Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Vandalblast

Jeska's Will Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Jeska's Will

Victimize Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Victimize

Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Ponder

Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Windfall

Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Farewell

Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Austere Command

Night's Whisper You draw two cards and lose 2 life.

Night's Whisper

Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Preordain

Sign in Blood Target player draws two cards and loses 2 life.

Sign in Blood

Explore You may play an additional land this turn. Draw a card.

Explore

Gamble Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Gamble

Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Rishkar's Expertise

Diabolic Intent As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Diabolic Intent

Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way.

Exsanguinate

Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Skyshroud Claim

Mana Geyser Add {R} for each tapped land your opponents control.

Mana Geyser

Bala Ged Recovery // Bala Ged Sanctuary Return target card from your graveyard to your hand. // This land enters tapped. {T}: Add {G}.

Bala Ged Recovery // Bala Ged Sanctuary

Harmonize Draw three cards.

Harmonize

Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Finale of Devastation

Damn Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Damn

Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sevinne's Reclamation

Buried Alive Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Buried Alive

Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Shamanic Revelation

Damnation Destroy all creatures. They can't be regenerated.

Damnation

Read the Bones Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Read the Bones

Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Living Death

Diabolic Tutor Search your library for a card, put that card into your hand, then shuffle.

Diabolic Tutor

Supreme Verdict This spell can't be countered. Destroy all creatures.

Supreme Verdict

Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Fabricate

Chandra's Ignition Target creature you control deals damage equal to its power to each other creature and each opponent.

Chandra's Ignition

Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control.

Rise of the Dark Realms

Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Imperial Seal

Gitaxian Probe ({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Gitaxian Probe

Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Blasphemous Edict

Dread Return Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dread Return

Overwhelming Stampede Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Overwhelming Stampede

Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Green Sun's Zenith

Wheel of Fortune Each player discards their hand, then draws seven cards.

Wheel of Fortune

Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Culling Ritual

Torment of Hailfire Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Torment of Hailfire

Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Treasure Cruise

Distant Melody Choose a creature type. Draw a card for each permanent you control of that type.

Distant Melody

Ruinous Ultimatum Destroy all nonland permanents your opponents control.

Ruinous Ultimatum

Open the Armory Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Open the Armory

Wrath of God Destroy all creatures. They can't be regenerated.

Wrath of God

Rite of Flame Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Rite of Flame

Sea Gate Restoration // Sea Gate, Reborn Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.

Sea Gate Restoration // Sea Gate, Reborn

Bridgeworks Battle // Tanglespan Bridgeworks Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.

Bridgeworks Battle // Tanglespan Bridgeworks

Grim Tutor Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Grim Tutor

Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Life from the Loam

Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Chain Reaction

Sundering Eruption // Volcanic Fissure Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.

Sundering Eruption // Volcanic Fissure

Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type.

Kindred Dominance

Grapeshot Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Grapeshot

Eldritch Evolution As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Eldritch Evolution

Idyllic Tutor Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Idyllic Tutor

Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Mizzix's Mastery

Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Vanquish the Horde

Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Seize the Spoils

Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Curse of the Swine

Breach the Multiverse Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Breach the Multiverse

Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Tempt with Discovery

Serum Visions Draw a card. Scry 2.

Serum Visions

Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Expressive Iteration

Splendid Reclamation Return all land cards from your graveyard to the battlefield tapped.

Splendid Reclamation

Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Disrupt Decorum

Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Beseech the Mirror

Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Rite of Replication

Solve the Equation Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Solve the Equation

Thoughtcast Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Thoughtcast

Tezzeret's Gambit ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Tezzeret's Gambit

Dusk // Dawn Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Dusk // Dawn

Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Decimate

Irenicus's Vile Duplication Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Irenicus's Vile Duplication

Unearth Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth

Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Promise of Loyalty

Nature's Rhythm Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Nature's Rhythm

Agadeem's Awakening // Agadeem, the Undercrypt Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}.

Agadeem's Awakening // Agadeem, the Undercrypt

All Is Dust Each player sacrifices all permanents they control that are one or more colors.

All Is Dust

Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Last March of the Ents

Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Raise the Palisade

Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way.

Fumigate

Approach of the Second Sun If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Approach of the Second Sun

Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Cut a Deal

Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Hour of Reckoning

Syphon Mind Each other player discards a card. You draw a card for each card discarded this way.

Syphon Mind

Strike It Rich Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Strike It Rich

Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Steelshaper's Gift

Cathartic Reunion As an additional cost to cast this spell, discard two cards. Draw three cards.

Cathartic Reunion

Pest Infestation Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Pest Infestation

Secret Rendezvous You and target opponent each draw three cards.

Secret Rendezvous

Vindicate Destroy target permanent.

Vindicate

Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.

Insatiable Avarice

Wheel of Misfortune Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Wheel of Misfortune

Damning Verdict Destroy all creatures with no counters on them.

Damning Verdict

Migration Path Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Migration Path

Triumph of the Hordes Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Triumph of the Hordes

Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

Ezuri's Predation

Explosive Vegetation Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Explosive Vegetation

Lórien Revealed Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Lórien Revealed

Crackle with Power Crackle with Power deals five times X damage to each of up to X targets.

Crackle with Power

Light Up the Stage Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Light Up the Stage

Shared Roots Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Shared Roots

Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Requisition Raid

Wandering Archaic // Explore the Vastlands Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy. // Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Wandering Archaic // Explore the Vastlands

Sylvan Scrying Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sylvan Scrying

Stump Stomp // Burnwillow Clearing Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. // This land enters tapped. {T}: Add {R} or {G}.

Stump Stomp // Burnwillow Clearing

Midgar, City of Mako // Reactor Raid This land enters tapped. {T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

Midgar, City of Mako // Reactor Raid

Twinflame Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

Twinflame

Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Cleansing Nova

Peer into the Abyss Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Peer into the Abyss

Past in Flames Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Past in Flames

Scapeshift Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

Scapeshift

Bushwhack Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Bushwhack

Enter the Enigma Target creature can't be blocked this turn. Draw a card.

Enter the Enigma

Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Finale of Revelation

Organic Extinction Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.

Organic Extinction

Awaken the Woods Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Awaken the Woods

Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Decree of Pain

Regrowth Return target card from your graveyard to your hand.

Regrowth

Brass's Bounty For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Brass's Bounty

Persist Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Persist

Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Martial Coup

Shatterskull Smashing // Shatterskull, the Hammer Pass Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.

Shatterskull Smashing // Shatterskull, the Hammer Pass

Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Genesis Wave

Time Wipe Return a creature you control to its owner's hand, then destroy all creatures.

Time Wipe

In Garruk's Wake Destroy all creatures you don't control and all planeswalkers you don't control.

In Garruk's Wake

Full Throttle After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.

Full Throttle

Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deep Analysis

Patriarch's Bidding Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

Patriarch's Bidding

Dark Deal Each player discards all the cards in their hand, then draws that many cards minus one.

Dark Deal

Stock Up Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Stock Up

Grab the Prize As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Grab the Prize

Unnatural Restoration Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Unnatural Restoration

Fell the Mighty Destroy all creatures with power greater than target creature's power.

Fell the Mighty

Boltwave Boltwave deals 3 damage to each opponent.

Boltwave

Eerie Ultimatum Return any number of permanent cards with different names from your graveyard to the battlefield.

Eerie Ultimatum

Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand.

Wave Goodbye

Ishgard, the Holy See // Faith & Grief This land enters tapped. {T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

Ishgard, the Holy See // Faith & Grief

Relentless Assault Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Relentless Assault

Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

Fiery Confluence

Crux of Fate Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Crux of Fate

Natural Order As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.

Natural Order

Unmarked Grave Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

Unmarked Grave

Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Urza's Ruinous Blast

Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Traverse the Outlands

Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated.

Winds of Rath

Maddening Cacophony Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.

Maddening Cacophony

Seize the Day Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Seize the Day

Praetor's Grasp Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

Praetor's Grasp

Stitch Together Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.

Stitch Together

Pirate's Pillage As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Pirate's Pillage

Blood Money Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

Blood Money

Open the Way X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Open the Way

Painful Truths Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

Painful Truths

Profane Tutor Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Profane Tutor

Reforge the Soul Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Reforge the Soul

Overrun Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Overrun

Molten Duplication Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Molten Duplication

Season of Gathering Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.

Season of Gathering

Lively Dirge Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

Lively Dirge

Circuitous Route Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Circuitous Route