Blasphemous ActThis spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Blasphemous Act
Chaos WarpThe owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Warp
VandalblastDestroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Vandalblast
AbradeChoose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Abrade
Lightning BoltLightning Bolt deals 3 damage to any target.
Lightning Bolt
Untimely MalfunctionChoose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Untimely Malfunction
Red Elemental BlastChoose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Goblin BombardmentSacrifice a creature: This enchantment deals 1 damage to any target.
Goblin Bombardment
PyroblastChoose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Pyroblast
Chandra's IgnitionTarget creature you control deals damage equal to its power to each other creature and each opponent.
Chandra's Ignition
Warstorm SurgeWhenever a creature you control enters, it deals damage equal to its power to any target.
Warstorm Surge
Chain ReactionChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Reaction
Sundering Eruption // Volcanic FissureDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Sundering Eruption // Volcanic Fissure
GrapeshotGrapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Grapeshot
Dragon TempestWhenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon Tempest
Crackle with PowerCrackle with Power deals five times X damage to each of up to X targets.
Crackle with Power
Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Valakut, the Molten Pinnacle
Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Shatterskull Smashing // Shatterskull, the Hammer Pass
Delayed Blast FireballDelayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Delayed Blast Fireball
ElectrodominanceElectrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Electrodominance
All Will Be OneWhenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
All Will Be One
Comet StormMultikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Comet Storm
FlingAs an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Fling
Chandra, Torch of Defiance+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Chandra, Torch of Defiance
Fiery ConfluenceChoose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Fiery Confluence
Kazuul's Fury // Kazuul's CliffsAs an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. // This land enters tapped.
{T}: Add {R}.
Kazuul's Fury // Kazuul's Cliffs
Call Forth the TempestCascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest
Wild Magic SurgeDestroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Wild Magic Surge
End the FestivitiesEnd the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
End the Festivities
ShockShock deals 2 damage to any target.
Shock
Jaya's Immolating Inferno(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Jaya's Immolating Inferno
The Last Agni KaiTarget creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
The Last Agni Kai
Gut Shot({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to any target.
Gut Shot
Outpost SiegeAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Outpost Siege
Spiteful BanditryWhen this enchantment enters, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
Spiteful Banditry
Lightning StrikeLightning Strike deals 3 damage to any target.
Lightning Strike
Tectonic HazardTectonic Hazard deals 1 damage to each opponent and each creature they control.
Tectonic Hazard
PyrohemiaAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{R}: This enchantment deals 1 damage to each creature and each player.
Pyrohemia
Soul's FireTarget creature you control deals damage equal to its power to any target.
Soul's Fire
EarthquakeEarthquake deals X damage to each creature without flying and each player.
Earthquake
Hell to PayHell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Hell to Pay
Spikefield Hazard // Spikefield CaveSpikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. // This land enters tapped.
{T}: Add {R}.
Spikefield Hazard // Spikefield Cave
Mizzium MortarsMizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Mizzium Mortars
StarstormStarstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
Starstorm
Siege SmashSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Siege Smash
Pain for AllEnchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Pain for All
Court of IreWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Court of Ire
Chandra, Awakened InfernoThis spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Chandra, Awakened Inferno
Raid BombardmentWhenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Raid Bombardment
Weapons ManufacturingWhenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Weapons Manufacturing
Reckless EndeavorRoll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Reckless Endeavor
Flick a CoinFlick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Draw a card.
Flick a Coin
ChainsawWhen this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip {3}
Chainsaw
Fire MagicTiered (Choose one additional cost.)
• Fire — {0} — Fire Magic deals 1 damage to each creature.
• Fira — {2} — Fire Magic deals 2 damage to each creature.
• Firaga — {5} — Fire Magic deals 3 damage to each creature.
Fire Magic
Virtue of Courage // Embereth BlazeWhenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn. // Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Virtue of Courage // Embereth Blaze
Star of ExtinctionDestroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Star of Extinction
Volcanic TorrentCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Volcanic Torrent
BanefireBanefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Banefire
Nibelheim AflameChoose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nibelheim Aflame
Cathartic PyreChoose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
Cathartic Pyre
Bottle-Cap BlastImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Bottle-Cap Blast
Koth, Fire of Resistance+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Koth, Fire of Resistance
Chandra, Hope's BeaconWhenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Chandra, Hope's Beacon
Spiked Corridor // Torture PitWhen you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Spiked Corridor // Torture Pit
Blazing VolleyBlazing Volley deals 1 damage to each creature your opponents control.
Blazing Volley
Guff Rewrites HistoryFor each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Guff Rewrites History
SuplexChoose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Suplex
FireballThis spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Fireball
You Find Some PrisonersChoose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You Find Some Prisoners
ElectrickeryElectrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Electrickery
Jeska, Thrice RebornJeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Jeska, Thrice Reborn
Gimli's Reckless MightCreatures you control have haste.
Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Gimli's Reckless Might
Ghostfire SliceDevoid (This card has no color.)
This spell costs {2} less to cast if an opponent controls a multicolored permanent.
Ghostfire Slice deals 4 damage to any target.
Ghostfire Slice
Goblin War StrikeGoblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Goblin War Strike
Spit FlameSpit Flame deals 4 damage to target creature.
Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Spit Flame
Galvanic BlastGalvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Galvanic Blast
Barbarian Ring{T}: Add {R}. This land deals 1 damage to you.
Threshold — {R}, {T}, Sacrifice this land: It deals 2 damage to any target. Activate only if there are seven or more cards in your graveyard.
Barbarian Ring
Volcanic VisionReturn target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Volcanic Vision
FiendlashEquipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
Fiendlash
Honden of Infinite RageAt the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Honden of Infinite Rage
DeleteDelete deals X damage to each nonartifact creature and each player.
Delete
Zoyowa's JusticeThe owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Zoyowa's Justice
Planetary AnnihilationEach player chooses six lands they control, then sacrifices the rest. Planetary Annihilation deals 6 damage to each creature.
Planetary Annihilation
MagmaquakeMagmaquake deals X damage to each creature without flying and each planeswalker.
Magmaquake
PyrokinesisYou may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Pyrokinesis
Cast into the FireChoose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
Cast into the Fire
Goblin NegotiationGoblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Goblin Negotiation
ArcbondChoose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Arcbond
The Rollercrusher RideDelirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
The Rollercrusher Ride
Dreadmaw's IreUntil end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Dreadmaw's Ire
Smash to DustChoose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.
Smash to Dust
Sarkhan the MasterlessWhenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Sarkhan the Masterless
Burst LightningKicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Burst Lightning
Price of GloryWhenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Price of Glory
Season of the BoldChoose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Season of the Bold
Insult // InjuryDamage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Insult // Injury
Chandra, Flameshaper+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
Chandra, Flameshaper
Massive RaidMassive Raid deals damage to any target equal to the number of creatures you control.
Massive Raid
Lava DartLava Dart deals 1 damage to any target.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lava Dart
Mjölnir, Hammer of ThorWhen Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
{2}{R}, Discard this card: It deals 2 damage to each creature.
Mjölnir, Hammer of Thor
Firebending LessonKicker {4} (You may pay an additional {4} as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
Firebending Lesson
Brotherhood's EndChoose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
Brotherhood's End
Goblin GrenadeAs an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Goblin Grenade
Sarkhan's UnsealingWhenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Sarkhan's Unsealing
Chain LightningChain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain Lightning
Galvanic DischargeChoose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
Galvanic Discharge
Iroh's DemonstrationChoose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature.
Iroh's Demonstration
Chandra, Dressed to Kill+1: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Chandra, Dressed to Kill
Sanctum of Shattered Heights{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Sanctum of Shattered Heights
Waltz of RageTarget creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Waltz of Rage
Ghirapur Aether GridTap two untapped artifacts you control: This enchantment deals 1 damage to any target.
Ghirapur Aether Grid
Calamity of CindersConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
Calamity of Cinders
Fire Nation TurretAt the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
{R}: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
Fire Nation Turret
Mogg SalvageIf an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Mogg Salvage
Needle DropNeedle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Needle Drop
Boggart ShenanigansWhenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Boggart Shenanigans
Chandra, Spark HunterAt the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Blazing SunsteelEquipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip {4}
Blazing Sunsteel
Fiery GambitFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Fiery Gambit
Anger of the GodsAnger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Anger of the Gods
By ForceDestroy X target artifacts.
By Force
Price of FreedomDestroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Price of Freedom
Soul ImmolationAs an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
Soul Immolation
Red Sun's TwilightDestroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Red Sun's Twilight
Foray of OrcsAmass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Foray of Orcs
Scrap MasteryEach player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Scrap Mastery
Aether RevoltRevolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more {E}, this enchantment deals that much damage to any target.
Aether Revolt
Lightning AxeAs an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Lightning Axe
Mob VerdictSecret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Mob Verdict
Burn Down the HouseChoose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.
Burn Down the House
Playful ShovePlayful Shove deals 1 damage to any target.
Draw a card.
Playful Shove
Anzrag's RampageDestroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Anzrag's Rampage
ThudAs an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
Thud
Dragon's FireAs an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dragon's Fire
Warp WorldEach player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Warp World
Cleansing WildfireDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Cleansing Wildfire
Magmatic GalleonWhen this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
Magmatic Galleon
Fall of Cair AndrosWhenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: This enchantment deals 7 damage to target creature.
Fall of Cair Andros
SlagstormChoose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
Slagstorm
Combustion TechniqueCombustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
Combustion Technique
The Akroan War(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as this Saga remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Akroan War
Volt ChargeVolt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Volt Charge
Rolling EarthquakeRolling Earthquake deals X damage to each creature without horsemanship and each player.
Rolling Earthquake
Into the FireChoose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Into the Fire
Collective DefianceEscalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Defiance
MeltdownDestroy each artifact with mana value X or less.
Meltdown
PyroclasmPyroclasm deals 2 damage to each creature.
Pyroclasm
Vow of LightningEnchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Vow of Lightning
ThunderwaveRoll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Thunderwave
Gleeful DemolitionDestroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Gleeful Demolition
Shattering SpreeReplicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Shattering Spree
Flame SlashFlame Slash deals 4 damage to target creature.
Flame Slash
Soulfire EruptionChoose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Soulfire Eruption
Rabid GnawTarget creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Rabid Gnaw
Fiery TemperFiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Temper
Volcanic FalloutThis spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Volcanic Fallout
Self-DestructTarget creature you control deals X damage to any other target and X damage to itself, where X is its power.
Self-Destruct
Ultimate Magic: MeteorUltimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell {5}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Ultimate Magic: Meteor
Aria of FlameWhen this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Aria of Flame
WorldfireExile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Worldfire
Plasma CasterEquipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it.
Equip {2}
Plasma Caster
Invasion of Kaldheim // Pyre of the World Tree(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. // Discard a land card: This enchantment deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Invasion of Kaldheim // Pyre of the World Tree
RuinationDestroy all nonbasic lands.
Ruination
Storm's WrathStorm's Wrath deals 4 damage to each creature and each planeswalker.
Storm's Wrath
Overwhelming VictoryOverwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
Overwhelming Victory
Pyrite Spellbomb{R}, Sacrifice this artifact: It deals 2 damage to any target.
{1}, Sacrifice this artifact: Draw a card.
Pyrite Spellbomb
Scouring SandsScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Scouring Sands
Visions of RuinEach opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Ruin
Fear, Fire, Foes!Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Fear, Fire, Foes!
Fateful ShowdownFateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Fateful Showdown
Wizard's LightningThis spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Wizard's Lightning
The Flux(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
The Flux
Chandra, Flamecaller+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra deals X damage to each creature.
Chandra, Flamecaller
Incendiary CommandChoose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.