Reliquary TowerYou have no maximum hand size.
{T}: Add {C}.
Reliquary Tower
Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Path of Ancestry
Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rogue's Passage
Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Bojuka Bog
Myriad LandscapeThis land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape
Urborg, Tomb of YawgmothEach land is a Swamp in addition to its other land types.
Urborg, Tomb of Yawgmoth
Boseiju, Who Endures{T}: Add {G}.
Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Boseiju, Who Endures
Yavimaya, Cradle of GrowthEach land is a Forest in addition to its other land types.
Yavimaya, Cradle of Growth
Otawara, Soaring City{T}: Add {U}.
Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Otawara, Soaring City
Cavern of SoulsAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavern of Souls
Urza's Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Urza's Saga
War Room{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
War Room
Sink into Stupor // Soporific SpringsReturn target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sink into Stupor // Soporific Springs
Mystic Sanctuary({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystic Sanctuary
Command Beacon{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Beacon
Buried Ruin{T}: Add {C}.
{2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Buried Ruin
Mosswort BridgeHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mosswort Bridge
Fell the Profane // Fell MireDestroy target creature or planeswalker. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Fell the Profane // Fell Mire
Karn's Bastion{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Karn's Bastion
Malakir Rebirth // Malakir MireChoose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control." // This land enters tapped.
{T}: Add {B}.
Malakir Rebirth // Malakir Mire
Takenuma, Abandoned Mire{T}: Add {B}.
Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Takenuma, Abandoned Mire
Inventors' FairAt the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Inventors' Fair
Temple of EpiphanyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Temple of Epiphany
Witch Enchanter // Witch-Blessed MeadowWhen this creature enters, destroy target artifact or enchantment an opponent controls. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Witch Enchanter // Witch-Blessed Meadow
Scavenger Grounds{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Scavenger Grounds
Temple of SilenceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Temple of Silence
Temple of TriumphThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
Temple of Triumph
Bala Ged Recovery // Bala Ged SanctuaryReturn target card from your graveyard to your hand. // This land enters tapped.
{T}: Add {G}.
Bala Ged Recovery // Bala Ged Sanctuary
Temple of EnlightenmentThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {U}.
Temple of Enlightenment
Temple of MysteryThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
Temple of Mystery
Temple of DeceitThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {B}.
Temple of Deceit
Ketria Triome({T}: Add {G}, {U}, or {R}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Ketria Triome
Shifting WoodlandThis land enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Shifting Woodland
Jetmir's Garden({T}: Add {R}, {G}, or {W}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Jetmir's Garden
Temple of MaladyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.
Temple of Malady
Arena of GloryThis land enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Arena of Glory
Eiganjo, Seat of the Empire{T}: Add {W}.
Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Eiganjo, Seat of the Empire
Mistrise VillageThis land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Mistrise Village
Demolition Field{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Demolition Field
Spara's Headquarters({T}: Add {G}, {W}, or {U}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Spara's Headquarters
Zagoth Triome({T}: Add {B}, {G}, or {U}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Zagoth Triome
Kessig Wolf Run{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Kessig Wolf Run
Minas TirithMinas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Minas Tirith
Undercity Sewers({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Undercity Sewers
Hall of Heliod's Generosity{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Hall of Heliod's Generosity
Raffine's Tower({T}: Add {W}, {U}, or {B}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Raffine's Tower
High Market{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
High Market
Geier Reach Sanitarium{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Geier Reach Sanitarium
Urza's Cave{T}: Add {C}.
{3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Urza's Cave
Temple of MaliceThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {R}.
Temple of Malice
Academy Ruins{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Academy Ruins
Disciple of Freyalise // Garden of FreyaliseWhen this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Disciple of Freyalise // Garden of Freyalise
Treasure Vault{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Treasure Vault
Vault of the Archangel{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Vault of the Archangel
Xander's Lounge({T}: Add {U}, {B}, or {R}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Xander's Lounge
Underground Mortuary({T}: Add {B} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Underground Mortuary
Plaza of Heroes{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Plaza of Heroes
Indatha Triome({T}: Add {W}, {B}, or {G}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Indatha Triome
Raugrin Triome({T}: Add {U}, {R}, or {W}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Raugrin Triome
Field of the DeadThis land enters tapped.
{T}: Add {C}.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Field of the Dead
Savai Triome({T}: Add {R}, {W}, or {B}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Savai Triome
Temple of PlentyThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {W}.
Temple of Plenty
Valakut Awakening // Valakut StoneforgePut any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped.
{T}: Add {R}.
Pinnacle Monk // Mystic PeakProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Pinnacle Monk // Mystic Peak
Ziatora's Proving Ground({T}: Add {B}, {R}, or {G}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Ziatora's Proving Ground
Emergence Zone{T}: Add {C}.
{1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.
Emergence Zone
Temple of AbandonThis land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {G}.
Temple of Abandon
Maze of Ith{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze of Ith
Bonders' Enclave{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Bonders' Enclave
Hedge Maze({T}: Add {G} or {U}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Hedge Maze
Nesting Grounds{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Nesting Grounds
Raucous Theater({T}: Add {B} or {R}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Raucous Theater
Talon Gates of MadaraWhen this land enters, up to one target creature phases out.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}: Put this card from your hand onto the battlefield.
Talon Gates of Madara
Shadowy Backstreet({T}: Add {W} or {B}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Shadowy Backstreet
Thespian's Stage{T}: Add {C}.
{2}, {T}: This land becomes a copy of target land, except it has this ability.
Thespian's Stage
Access Tunnel{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Access Tunnel
Minamo, School at Water's Edge{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Minamo, School at Water's Edge
Hydroelectric Specimen // Hydroelectric LaboratoryFlash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Shizo, Death's Storehouse{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Shizo, Death's Storehouse
Thundering Falls({T}: Add {U} or {R}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Thundering Falls
Boggart Trawler // Boggart BogWhen this creature enters, exile target player's graveyard. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Boggart Trawler // Boggart Bog
Sheltered Thicket({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sheltered Thicket
Sea Gate Restoration // Sea Gate, RebornDraw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Sea Gate Restoration // Sea Gate, Reborn
Commercial District({T}: Add {R} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Commercial District
Windbrisk HeightsHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windbrisk Heights
Bridgeworks Battle // Tanglespan BridgeworksTarget creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
Bridgeworks Battle // Tanglespan Bridgeworks
Opal Palace{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opal Palace
Canyon Slough({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Canyon Slough
Meticulous Archive({T}: Add {W} or {U}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Meticulous Archive
Mortuary MireThis land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
Mortuary Mire
Sundering Eruption // Volcanic FissureDestroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Sundering Eruption // Volcanic Fissure
Castle ArdenvaleThis land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Ardenvale
Castle GarenbrigThis land enters tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Garenbrig
Lush Portico({T}: Add {G} or {W}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Lush Portico
Oran-Rief, the VastwoodThis land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Oran-Rief, the Vastwood
Revitalizing Repast // Old-Growth GrovePut a +1/+1 counter on target creature. It gains indestructible until end of turn. // This land enters tapped.
{T}: Add {B} or {G}.
Revitalizing Repast // Old-Growth Grove
Elegant Parlor({T}: Add {R} or {W}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Elegant Parlor
Spinerock KnollHideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Spinerock Knoll
Castle LocthwainThis land enters tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Locthwain
Escape Tunnel{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Escape Tunnel
Irrigated Farmland({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
The World TreeThis land enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
The World Tree
Ghost Quarter{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Ghost Quarter
Cephalid Coliseum{T}: Add {U}. This land deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Cephalid Coliseum
Fetid Pools({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fetid Pools
The Mycosynth Gardens{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X.
The Mycosynth Gardens
Fiery Islet{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice this land: Draw a card.
Fiery Islet
Forgotten CaveThis land enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
Forgotten Cave
Witch's Cottage({T}: Add {B}.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Witch's Cottage
Field of Ruin{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Field of Ruin
Archway of InnovationThis land enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Archway of Innovation
Blighted Woodland{T}: Add {C}.
{3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Blighted Woodland
Fountainport{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Fountainport
Sejiri Shelter // Sejiri GlacierTarget creature you control gains protection from the color of your choice until end of turn. // This land enters tapped.
{T}: Add {W}.
Sejiri Shelter // Sejiri Glacier
Agadeem's Awakening // Agadeem, the UndercryptReturn from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
Agadeem's Awakening // Agadeem, the Undercrypt
Emeria, the Sky RuinThis land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Emeria, the Sky Ruin
Krosan VergeThis land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge
Sokenzan, Crucible of Defiance{T}: Add {R}.
Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Sokenzan, Crucible of Defiance
Mines of MoriaMines of Moria enters tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Mines of Moria
Gavony Township{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Gavony Township
Castle VantressThis land enters tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Castle Vantress
RivendellRivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Rivendell
Scattered Groves({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Scattered Groves
Swarmyard{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swarmyard
Arcane Lighthouse{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Arcane Lighthouse
Barren MoorThis land enters tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
Barren Moor
Tranquil ThicketThis land enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Tranquil Thicket
Witch's Clinic{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Witch's Clinic
Castle EmberethThis land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Embereth
Alchemist's Refuge{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Alchemist's Refuge
Tyrite Sanctum{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
Tyrite Sanctum
Lonely SandbarThis land enters tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Lonely Sandbar
Spymaster's VaultThis land enters tapped unless you control a Swamp.
{T}: Add {B}.
{B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Spymaster's Vault
Waterlogged Grove{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice this land: Draw a card.
Waterlogged Grove
Haven of the Spirit Dragon{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Haven of the Spirit Dragon
Glasspool Mimic // Glasspool ShoreYou may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. // This land enters tapped.
{T}: Add {U}.
Glasspool Mimic // Glasspool Shore
The ShireThe Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
The Shire
Mikokoro, Center of the Sea{T}: Add {C}.
{2}, {T}: Each player draws a card.
Mikokoro, Center of the Sea
The Black GateAs The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
The Black Gate
Abandoned Air TempleThis land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Abandoned Air Temple
Homeward Path{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Homeward Path
Mount Doom{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legion Leadership // Legion StrongholdUntil end of turn, double target creature's power and it gains first strike. // This land enters tapped.
{T}: Add {R} or {W}.
Legion Leadership // Legion Stronghold
Midgar, City of Mako // Reactor RaidThis land enters tapped.
{T}: Add {B}. // You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Midgar, City of Mako // Reactor Raid
Slayers' Stronghold{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Slayers' Stronghold
Stump Stomp // Burnwillow ClearingTarget creature you control deals damage equal to its power to target creature or planeswalker you don't control. // This land enters tapped.
{T}: Add {R} or {G}.
Stump Stomp // Burnwillow Clearing
Dakmor SalvageThis land enters tapped.
{T}: Add {B}.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dakmor Salvage
Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Valakut, the Molten Pinnacle
Halimar DepthsThis land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Halimar Depths
Uthros, Titanic GodcoreThis land enters tapped.
{T}: Add {U}.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | {U}, {T}: Add {U} for each artifact you control.
Uthros, Titanic Godcore
Secret TunnelThis land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Secret Tunnel
Waterlogged Teachings // Inundated ArchiveSearch your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. // This land enters tapped.
{T}: Add {U} or {B}.
Waterlogged Teachings // Inundated Archive
Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Shatterskull Smashing // Shatterskull, the Hammer Pass
Lindblum, Industrial Regency // Mage SiegeThis land enters tapped.
{T}: Add {R}. // Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Lindblum, Industrial Regency // Mage Siege
Ishgard, the Holy See // Faith & GriefThis land enters tapped.
{T}: Add {W}. // Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Ishgard, the Holy See // Faith & Grief
Secluded SteppeThis land enters tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
Secluded Steppe
Monumental HengeThis land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Monumental Henge
Sunbaked Canyon{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
Sunbaked Canyon
Westvale Abbey // Ormendahl, Profane Prince{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform this land, then untap it. // Flying, lifelink, indestructible, haste
Westvale Abbey // Ormendahl, Profane Prince
Arid ArchwayThis land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.
Arid Archway
Adventurer's InnWhen this land enters, you gain 2 life.
{T}: Add {C}.
Adventurer's Inn
Horizon of Progress{T}, Pay 1 life: Add one mana of any type that a land you control could produce.
{3}, {T}: You may put a land card from your hand onto the battlefield tapped.
{1}, {T}, Sacrifice this land: Draw a card.
Horizon of Progress
Radiant FountainWhen this land enters, you gain 2 life.
{T}: Add {C}.
Radiant Fountain
The Grey HavensWhen The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
Nurturing Peatland{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice this land: Draw a card.
Nurturing Peatland
Fomori Vault{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Fomori Vault
Kazuul's Fury // Kazuul's CliffsAs an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target. // This land enters tapped.
{T}: Add {R}.
Kazuul's Fury // Kazuul's Cliffs
Adagia, Windswept BastionThis land enters tapped.
{T}: Add {W}.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | {3}{W}, {T}: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Adagia, Windswept Bastion
Silent Clearing{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice this land: Draw a card.
Silent Clearing
Blast ZoneThis land enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on this land.
{3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Blast Zone
Ba Sing SeThis land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Ba Sing Se
Horizon Canopy{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.