All Zendikar Expedition Lands

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Ancient Tomb {T}: Add {C}{C}. This land deals 2 damage to you.

Ancient Tomb

Arid Mesa {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Arid Mesa

Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt

Bloodstained Mire {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Bloodstained Mire

Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool

Canopy Vista ({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Canopy Vista

Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Cascade Bluffs

Cinder Glade ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Cinder Glade

Dust Bowl {T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Dust Bowl

Eye of Ugin Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Eye of Ugin

Fetid Heath {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Fetid Heath

Fire-Lit Thicket {T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Fire-Lit Thicket

Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Flooded Grove

Flooded Strand {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Flooded Strand

Forbidden Orchard {T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Forbidden Orchard

Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine

Graven Cairns {T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Graven Cairns

Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain

Horizon Canopy {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

Horizon Canopy

Kor Haven {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Kor Haven

Mana Confluence {T}, Pay 1 life: Add one mana of any color.

Mana Confluence

Marsh Flats {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Marsh Flats

Misty Rainforest {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Misty Rainforest

Mystic Gate {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Mystic Gate

Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb

Polluted Delta {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Polluted Delta

Prairie Stream ({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Prairie Stream

Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Rugged Prairie

Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry

Scalding Tarn {T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Scalding Tarn

Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Smoldering Marsh

Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents

Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground

Strip Mine {T}: Add {C}. {T}, Sacrifice this land: Destroy target land.

Strip Mine

Sunken Hollow ({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Sunken Hollow

Sunken Ruins {T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Sunken Ruins

Tectonic Edge {T}: Add {C}. {1}, {T}, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

Tectonic Edge

Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden

Twilight Mire {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Twilight Mire

Verdant Catacombs {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Verdant Catacombs

Wasteland {T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.

Wasteland

Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave

Windswept Heath {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Windswept Heath

Wooded Bastion {T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Wooded Bastion

Wooded Foothills {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Wooded Foothills