Ancient Tomb{T}: Add {C}{C}. This land deals 2 damage to you.
Ancient Tomb
Arid Mesa{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arid Mesa
Blackcleave CliffsThis land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Blackcleave Cliffs
Bloodstained Mire{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Bloodstained Mire
Bountiful PromenadeThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Bountiful Promenade
Cavern of SoulsAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavern of Souls
Celestial ColonnadeThis land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Colonnade
Copperline GorgeThis land enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Copperline Gorge
Creeping Tar PitThis land enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Creeping Tar Pit
Darkslick ShoresThis land enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Darkslick Shores
Flooded Strand{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flooded Strand
Grove of the Burnwillows{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Grove of the Burnwillows
Horizon Canopy{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
Horizon Canopy
Luxury SuiteThis land enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Luxury Suite
Marsh Flats{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marsh Flats
Misty Rainforest{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Misty Rainforest
Morphic PoolThis land enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Morphic Pool
Polluted Delta{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Polluted Delta
Prismatic Vista{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Prismatic Vista
Razorverge ThicketThis land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Razorverge Thicket
Scalding Tarn{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Scalding Tarn
Seachrome CoastThis land enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Seachrome Coast
Sea of CloudsThis land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Sea of Clouds
Spire GardenThis land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Valakut, the Molten PinnacleThis land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Valakut, the Molten Pinnacle
Verdant Catacombs{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.